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Comparing libgender/oct.C (file contents):
Revision 1.30 by root, Wed Oct 6 17:55:40 2004 UTC vs.
Revision 1.71 by root, Sun Nov 7 02:28:18 2004 UTC

1#include <cstdlib> 1#include <cstdlib>
2 2
3#include <vector> 3#include <vector>
4
5using namespace std; 4using namespace std;
6 5
7#define GL_GLEXT_PROTOTYPES 6#include "opengl.h"
8#include <GL/gl.h>
9#include <GL/glext.h>
10 7
11#include "oct.h" 8#include "oct.h"
12#include "view.h" 9#include "view.h"
13#include "entity.h" 10#include "entity.h"
14 11
15vector<GLuint> occ_query_objects; 12enum visibility_state { FULL, PARTIAL, SMALL, OCCLUDED };
16 13
17static GLuint begin_occ_query () 14struct evis {
18{ 15 visibility_state state;
19 GLuint id; 16 double last; // time of last check
17 evis () : last(0.), state(FULL) { };
18};
20 19
21 if (occ_query_objects.size ()) 20struct oct_visibility : visibility_base
21{
22 typedef map<entity *, evis> evismap;
23 evismap vismap;
24
25 visibility_state state;
26
27 oct_visibility (octant &oct)
28 : state(FULL)
22 { 29 {
23 id = *(occ_query_objects.end () - 1);
24 occ_query_objects.pop_back ();
25 } 30 }
26 else 31};
27 glGenQueriesARB (1, &id);
28
29 glBeginQueryARB (GL_SAMPLES_PASSED, id);
30 return id;
31}
32
33#define end_occ_query() glEndQueryARB (GL_SAMPLES_PASSED)
34
35GLuint occ_query_result (GLuint id)
36{
37 GLuint count;
38
39 glGetQueryObjectuivARB (id, GL_QUERY_RESULT, &count);
40 occ_query_objects.push_back (id);
41
42 return count;
43}
44 32
45octant world(0, sector (SOFFS_MIN, SOFFS_MIN, SOFFS_MIN), MAXEXTENT); 33octant world(0, sector (SOFFS_MIN, SOFFS_MIN, SOFFS_MIN), MAXEXTENT);
46 34
47octant::octant (octant *parent, const sector &orig, uoffs extent) 35octant::octant (octant *parent, const sector &orig, uoffs extent)
48: parent(parent), orig(orig), extent(extent) 36: parent(parent)
37, orig(orig)
38, extent(extent)
49{ 39{
50 for (fill = 8; fill--; ) 40 for (fill = 8; fill--; )
51 sub[fill] = 0; 41 sub[fill] = 0;
52} 42}
53 43
44visibility_base *octant::new_visibility ()
45{
46 return new oct_visibility (*this);
47}
48
49void octant::clear_visibility (visibility_base *vs)
50{
51 ((oct_visibility *)vs)->vismap.clear ();
52}
53
54octant::~octant () 54octant::~octant ()
55{ 55{
56 for (fill = 8; fill--; ) 56 for (fill = 8; fill--; )
57 delete sub[fill]; 57 delete sub[fill];
58} 58}
59 59
60static bool overlap (const sector &o1, uoffs ea, const box &bbox) 60static bool overlap (const sector &o1, uoffs ea, const sector &a, const sector &b)
61{ 61{
62 sector a2, b2;
63
64 ea /= 2; 62 ea /= 2;
65 63
66 a2.x = o1.x + ea; 64 sector center_1 = o1 + ea;
67 a2.y = o1.y + ea; 65 sector size_2 = b - a;
68 a2.z = o1.z + ea; 66 sector center_2 = a + (size_2 >> 1);
69
70 b2.x = (bbox.a.x + bbox.b.x) / 2;
71 b2.y = (bbox.a.y + bbox.b.y) / 2;
72 b2.z = (bbox.a.z + bbox.b.z) / 2;
73 67
74 return abs (a2.x - b2.x) <= ea + (bbox.b.x - bbox.a.x) 68 return abs (center_1 - center_2) <= ea + size_2;
75 && abs (a2.y - b2.y) <= ea + (bbox.b.y - bbox.a.y)
76 && abs (a2.z - b2.z) <= ea + (bbox.b.z - bbox.a.z);
77} 69}
78 70
79void octant::add (entity_base *e) 71void octant::add (entity *e)
80{ 72{
81 box bbox = translate (e->bbox, e->orig, sector (0, 0, 0)); 73 const sector &a = e->a;
74 const sector &b = e->b;
82 75
83 uoffs size = max (abs (bbox.b.x - bbox.a.x),
84 max (abs (bbox.b.y - bbox.a.y),
85 abs (bbox.b.z - bbox.a.z)));
86
87 if (overlap (orig, extent, bbox)) 76 if (overlap (orig, extent, a, b))
88 { 77 {
89 uoffs extent2 = extent / 2; 78 uoffs extent2 = extent >> 1;
79 uoffs size = max (abs (b - a));
90 80
91 if (size > extent2 || !extent2) 81 if (size >= extent2 >> 1)
92 { 82 {
93 push_back (e); 83 push_back (e);
94 e->o.push_back (this); 84 e->o.push_back (this);
95 return; 85 return;
96 } 86 }
97 87
98 for (int i = 8; i--; ) 88 for (int i = 8; i--; )
99 { 89 {
100 sector s = orig; 90 sector s = orig;
101 s.offset (i, extent2); 91 s.offset (i, extent2);
92
102 if (overlap (s, extent2, bbox)) 93 if (overlap (s, extent2, a, b))
103 { 94 {
104 if (!sub[i]) 95 if (!sub[i])
96 {
105 sub[i] = new octant (this, s, extent2); 97 sub[i] = new octant (this, s, extent2);
98 fill++;
99 }
106 100
107 sub[i]->add (e); 101 sub[i]->add (e);
108 } 102 }
109 } 103 }
110 } 104 }
111} 105}
112 106
113void octant::remove (entity_base *e) 107void octant::remove (entity *e)
114{ 108{
115} 109}
116 110
117void octant::detect_visibility (view &ctx) 111bool octant::detect_visibility (view &ctx)
118{ 112{
119 visibility_state &vs = ctx.vismap[this]; 113 GLfloat extent2 = 0.5F * (GLfloat)extent;
114 sector centeri = orig + (extent >> 1) - ctx.orig;
115 point centerf = point (centeri) + ((extent & 1) ? 0.5F : 0.F);
120 116
121 if (vs.generation != ctx.generation) 117 GLfloat rad = ctx.diagfact * extent2;
122 vs.visibility = visibility_state::UNKNOWN;
123 118
124 const sector &cam = ctx.orig; 119 if (!overlap (ctx.frustum.c, sphere (centerf, rad)))
125 if (cam.x >= orig.x && cam.x <= orig.x + extent 120 return false;
126 && cam.y >= orig.y && cam.y <= orig.y + extent 121
127 && cam.z >= orig.z && cam.z <= orig.z + extent) 122 oct_visibility &vs = *(oct_visibility *)get_visibility (ctx);
128 { 123
129 vs.visibility = visibility_state::PARTIAL; 124 if (orig <= ctx.orig && ctx.orig <= orig + extent)
130 vs.generation = ctx.generation; 125 vs.state = PARTIAL;
126 else
131 } 127 {
132 else 128 if (distance (ctx.frustum.t, centerf) < -rad) return false;
129 if (distance (ctx.frustum.b, centerf) < -rad) return false;
130 if (distance (ctx.frustum.l, centerf) < -rad) return false;
131 if (distance (ctx.frustum.r, centerf) < -rad) return false;
132 if (distance (ctx.frustum.n, centerf) < -rad) return false;
133
134#if 0
135 GLfloat fd = distance (ctx.frustum.f, centerf);
136
137 if (fd < -(ctx.c_far - ctx.z_far) -rad * 3.F)
138 return false;
139#endif
133 { 140 }
134 point center (
135 orig.x + (soffs)extent / 2 - cam.x,
136 orig.y + (soffs)extent / 2 - cam.y,
137 orig.z + (soffs)extent / 2 - cam.z
138 );
139 141
140 GLfloat dia = (0.5 * sqrtf (3))*(GLfloat)extent; 142#if 0
141 143 if (vs.state == OCCLUDED && size ())
142 if (ctx.frustum.t.distance (center) < -dia) return; 144 {
143 if (ctx.frustum.b.distance (center) < -dia) return;
144 if (ctx.frustum.l.distance (center) < -dia) return;
145 if (ctx.frustum.r.distance (center) < -dia) return;
146 if (ctx.frustum.n.distance (center) < -dia) return;
147
148 GLfloat fd = ctx.frustum.f.distance (center);
149
150 if (fd < -dia)
151 {
152 if (fd < -dia * 2)
153 return;
154
155 // cull, but do check for potential visibility
156 if (size ()) 145 if (size ())
157 ctx.farlist.push_back (this);
158 }
159 }
160
161 if (size ())
162 ctx.vislist.push_back (this); 146 ctx.vislist.push_back (this);
147 return false;
148 }
149#endif
150
151 GLfloat z = ctx.z_near + distance (ctx.frustum.n, centerf) + rad;
152 if (ctx.perspfact * extent / z < 1.) // very crude "too small to see" check
153 return false;
154 //printf ("z %f, perspfact %f, z*p %f\n", z, ctx.perspfact, ctx.perspfact / z);
155
156#if 0
157 if (vs.state == PARTIAL || vs.state == FULL)
158 ctx.nc_far = max (ctx.nc_far, z);
159#endif
163 160
164 // node to start with 161 // node to start with
165 unsigned char si = ctx.d.x < 0 ? 1 : 0 162 unsigned char si = centeri.x > 0 ? 1 : 0
166 | ctx.d.y < 0 ? 2 : 0 163 | centeri.y > 0 ? 2 : 0
167 | ctx.d.z < 0 ? 4 : 0; 164 | centeri.z > 0 ? 4 : 0;
168 165
169 // bit-toggle to find next child for front-to-back order 166 // bit-toggle to find next child for front-to-back order
170 static unsigned char next[8] 167 static unsigned char toggle[8+1]
171 = { 0, 0^1, 1^2, 2^4, 4^3, 3^5, 5^6, 6^7 }; 168 = { 0, 0^1, 1^2, 2^4, 4^3, 3^5, 5^6, 6^7, 0 };
172 169
173 for (int i = 0; i < 8; i++) 170 bool visible = vs.state == PARTIAL || vs.state == FULL;
171
172 unsigned char *next = toggle;
173 do
174 { 174 {
175 si ^= next[i]; 175 si ^= *next;
176 176
177 if (sub[si]) 177 if (sub[si])
178 sub[si]->detect_visibility (ctx); 178 visible = visible | sub[si]->detect_visibility (ctx);
179 }
180 while (*++next);
181
182 if (visible)
179 } 183 {
184 if (size ())
185 ctx.vislist.push_back (this);
186 }
187 else
188 {
189 vs.state = OCCLUDED;
190 ctx.vislist.push_back (this);
191 }
180 192
181 vs.generation = ctx.generation; 193 return visible;
182} 194}
183 195
184void octant::display (view &ctx) 196void octant::display (view &ctx)
185{ 197{
186#if 0 198 oct_visibility &vs = *(oct_visibility *)get_visibility (ctx);
187 glBegin (GL_LINES); 199
200 if (vs.state == OCCLUDED)
201 {
202 if (ctx.pass_type == view::POSTDEPTH)
203 {
204 ctx.begin_occ_query (*this, 0);
188 sector s = orig - ctx.orig; 205 sector s = orig - ctx.orig;
189 vec3 clr(0, 0.8, 0); 206 gl::draw_bbox (s, s + extent);
190 glMaterialfv (GL_FRONT_AND_BACK, GL_DIFFUSE, (const GLfloat*)&clr); 207 ctx.end_occ_query ();
208 }
209 }
210 else
211 {
212 int nvis = 0;
191 213
192 for (int i = 8; i--; ) 214 for (iterator i = begin (); i != end (); )
193 for (int ji = 3; ji--; )
194 { 215 {
195 int j = i | (1 << ji); 216 entity *e = *i++;
196 if (i != j) 217
218 evis &evs = vs.vismap[e];
219
220 if (ctx.pass_type == view::POSTDEPTH)
197 { 221 {
198 glVertex3i (s.x + !!(i & 1) * extent, 222 if (evs.state == OCCLUDED)
199 s.y + !!(i & 2) * extent, 223 {
200 s.z + !!(i & 4) * extent); 224 ctx.begin_occ_query (*this, e);
201 glVertex3i (s.x + !!(j & 1) * extent, 225 gl::draw_bbox (e->a - ctx.orig, e->b - ctx.orig);
202 s.y + !!(j & 2) * extent, 226 ctx.end_occ_query ();
203 s.z + !!(j & 4) * extent); 227 }
228 else
229 nvis++;
204 } 230 }
231 else
232 {
233 if (!ctx.may_draw (e))
234 continue;
235
236
237 if (evs.state != OCCLUDED)
238 {
239 sector center = ((e->a + e->b) >> 1) - ctx.orig;
240 GLfloat z = length (vec3 (center));
241 ctx.pixfact = ctx.perspfact / z;
242
243 ctx.nz_far = max (ctx.nz_far, z + extent);
244 ctx.nz_near = min (ctx.nz_near, z - extent);
245
246 if (ctx.pass_type == view::DEPTH || evs.last + 0.3 > timer.now)
247 e->draw (ctx);
248 else
249 {
250 evs.last = timer.now;
251 ctx.begin_occ_query (*this, e);
252 e->draw (ctx);
253 ctx.end_occ_query ();
254 }
255 }
256 }
205 } 257 }
206
207 glEnd ();
208 glDisable(GL_COLOR_MATERIAL);
209#endif
210 258
211 for (iterator i = end (); i != begin (); ) 259#if 1
212 (*--i)->display (ctx); 260 if (ctx.pass_type == view::POSTDEPTH && nvis == 0 && size ())
213} 261 vs.state = OCCLUDED;
214 262#endif
215void
216octant::draw_bbox (view &ctx)
217{
218 sector s = orig - ctx.orig;
219 int i;
220 GLint verts[4 * 6] = {
221 0, 2, 3, 1, // -z
222 4, 5, 7, 6, // +z
223 0, 1, 5, 4, // -y
224 7, 3, 2, 6, // +y
225 0, 4, 6, 2, // -x
226 1, 3, 7, 5, // +x
227 };
228
229 GLfloat cube[8][3] =
230 {
231 { s.x , s.y , s.z },
232 { s.x + (soffs)extent, s.y , s.z },
233 { s.x , s.y + (soffs)extent, s.z },
234 { s.x + (soffs)extent, s.y + (soffs)extent, s.z },
235 { s.x , s.y , s.z + (soffs)extent },
236 { s.x + (soffs)extent, s.y , s.z + (soffs)extent },
237 { s.x , s.y + (soffs)extent, s.z + (soffs)extent },
238 { s.x + (soffs)extent, s.y + (soffs)extent, s.z + (soffs)extent },
239 }; 263 }
264}
240 265
241 glBegin (GL_QUADS); 266void octant::event (occ_query &ev)
242 for (i = 0; i < 4 * 6; i++) { 267{
243 glVertex3fv (cube [verts [i]]); 268 oct_visibility &vs = *(oct_visibility *)get_visibility (ev.ctx);
269 entity *e = (entity *)ev.id;
270
271 if (e)
272 {
273 evis &evs = vs.vismap[e];
274 evs.state = ev.count ? FULL : OCCLUDED;
244 } 275 }
245 glEnd (); 276 else
277 vs.state = ev.count ? FULL : OCCLUDED;
246} 278}
247 279
248 280

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