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7 | |
7 | |
8 | #include "oct.h" |
8 | #include "oct.h" |
9 | #include "view.h" |
9 | #include "view.h" |
10 | #include "entity.h" |
10 | #include "entity.h" |
11 | |
11 | |
12 | enum visibility_state { FULL, PARTIAL, SMALL, OCCLUDED }; |
12 | enum visibility_state { FULL, PARTIAL, OCCLUDED }; |
13 | |
13 | |
14 | struct evis { |
14 | struct evis { |
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15 | entity *e; |
15 | visibility_state state; |
16 | visibility_state state; |
16 | double last; // time of last check |
17 | double last; // time of last check |
17 | evis () : last(0.), state(FULL) { }; |
18 | |
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19 | void clear () |
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20 | { |
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21 | last = 0.; |
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22 | state = FULL; |
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23 | } |
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24 | |
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25 | evis () |
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26 | { |
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27 | clear (); |
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28 | } |
18 | }; |
29 | }; |
19 | |
30 | |
20 | struct oct_visibility : visibility_base |
31 | struct oct_visibility : visibility_base |
21 | { |
32 | { |
22 | typedef map<entity *, evis> evismap; |
33 | vector<evis> vismap; |
23 | evismap vismap; |
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24 | |
34 | |
25 | visibility_state state; |
35 | visibility_state state; |
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36 | |
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37 | evis &get_visibility (int i, entity *e) |
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38 | { |
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39 | evis &evs = vismap [i]; |
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40 | |
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41 | if (evs.e != e) |
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42 | { |
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43 | evs.clear (); |
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44 | evs.e = e; |
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45 | } |
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46 | |
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47 | return evs; |
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48 | } |
26 | |
49 | |
27 | oct_visibility (octant &oct) |
50 | oct_visibility (octant &oct) |
28 | : state(FULL) |
51 | : state(FULL) |
29 | { |
52 | { |
30 | } |
53 | } |
31 | }; |
54 | }; |
32 | |
55 | |
33 | octant world(0, sector (SOFFS_MIN, SOFFS_MIN, SOFFS_MIN), MAXEXTENT); |
56 | octant world(0, sector (0, 0, 0), MAXEXTENT); |
34 | |
57 | |
35 | octant::octant (octant *parent, const sector &orig, uoffs extent) |
58 | octant::octant (octant *parent, const sector &orig, uoffs extent) |
36 | : parent(parent) |
59 | : parent(parent) |
37 | , orig(orig) |
60 | , orig(orig) |
38 | , extent(extent) |
61 | , extent(extent) |
… | |
… | |
47 | } |
70 | } |
48 | |
71 | |
49 | void octant::clear_visibility (visibility_base *vs) |
72 | void octant::clear_visibility (visibility_base *vs) |
50 | { |
73 | { |
51 | ((oct_visibility *)vs)->vismap.clear (); |
74 | ((oct_visibility *)vs)->vismap.clear (); |
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75 | ((oct_visibility *)vs)->state = FULL; |
52 | } |
76 | } |
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77 | |
53 | octant::~octant () |
78 | octant::~octant () |
54 | { |
79 | { |
55 | for (fill = 8; fill--; ) |
80 | for (fill = 8; fill--; ) |
56 | delete sub[fill]; |
81 | delete sub[fill]; |
57 | } |
82 | } |
58 | |
83 | |
59 | static bool overlap (const sector &o1, uoffs ea, const sector &a, const sector &b) |
84 | static bool overlap (const sector &orig, uoffs extent, const sector &a, const sector &b) |
60 | { |
85 | { |
61 | ea /= 2; |
86 | sector size = (b - a + 1) >> 1; |
62 | |
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63 | sector center_1 = o1 + ea; |
87 | sector center = a + size; |
64 | sector size_2 = b - a; |
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65 | sector center_2 = a + (size_2 >> 1); |
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66 | |
88 | |
67 | return abs (center_1 - center_2) <= ea + size_2; |
89 | return abs (orig - center) <= extent + size; |
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90 | } |
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91 | |
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92 | static sector offset (const sector &s, int subindex, uoffs extent) |
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93 | { |
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94 | return sector ( |
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95 | s.x + (subindex & 1 ? extent : -extent), |
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96 | s.y + (subindex & 2 ? extent : -extent), |
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97 | s.z + (subindex & 4 ? extent : -extent) |
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98 | ); |
68 | } |
99 | } |
69 | |
100 | |
70 | void octant::add (entity *e) |
101 | void octant::add (entity *e) |
71 | { |
102 | { |
72 | const sector &a = e->a; |
103 | const sector &a = e->a; |
73 | const sector &b = e->b; |
104 | const sector &b = e->b; |
74 | |
105 | |
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106 | uoffs size = max (abs (b - a)); |
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107 | |
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108 | if (size >= extent >> 4) |
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109 | { |
75 | if (overlap (orig, extent, a, b)) |
110 | if (overlap (orig, extent, a, b)) |
76 | { |
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77 | uoffs extent2 = extent >> 1; |
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78 | uoffs size = max (abs (b - a)); |
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79 | |
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80 | if (size >= extent2 >> 1) |
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81 | { |
111 | { |
82 | push_back (e); |
112 | push_back (e); |
83 | e->o.push_back (this); |
113 | e->o.push_back (this); |
84 | return; |
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85 | } |
114 | } |
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115 | } |
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116 | else |
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117 | { |
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118 | uoffs extent2 = extent >> 1; |
86 | |
119 | |
87 | for (int i = 8; i--; ) |
120 | for (int i = 8; i--; ) |
88 | { |
121 | { |
89 | sector s = orig; |
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90 | s.offset (i, extent2); |
122 | sector s = offset (orig, i, extent2); |
91 | |
123 | |
92 | if (overlap (s, extent2, a, b)) |
124 | if (overlap (s, extent2, a, b)) |
93 | { |
125 | { |
94 | if (!sub[i]) |
126 | if (!sub[i]) |
95 | { |
127 | { |
… | |
… | |
105 | |
137 | |
106 | void octant::remove (entity *e) |
138 | void octant::remove (entity *e) |
107 | { |
139 | { |
108 | } |
140 | } |
109 | |
141 | |
110 | bool octant::depth_pass (view &ctx) |
142 | bool octant::detect_visibility (view &ctx) //, bool fully_visible) |
111 | { |
143 | { |
112 | oct_visibility &vs = *(oct_visibility *)get_visibility (ctx); |
144 | ctx.stat1++;//D |
113 | |
145 | |
114 | GLfloat extent2 = 0.5F * (GLfloat)extent; |
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115 | sector centeri = orig + (extent >> 1) - ctx.orig; |
146 | sector centeri = orig - ctx.orig; |
116 | point centerf = point (centeri) + ((extent & 1) ? 0.5F : 0.F); |
147 | point centerf = point (centeri); |
117 | |
148 | |
118 | GLfloat rad = ctx.diagfact * extent2; |
149 | GLfloat rad = ctx.diagfact * extent; |
119 | |
150 | |
120 | if (!overlap (ctx.frustum.c, sphere (centerf, rad))) |
151 | if (!overlap (ctx.frustum.c, sphere (centerf, rad))) |
121 | return false; |
152 | return false; |
122 | |
153 | |
123 | if (orig <= ctx.orig && ctx.orig <= orig + extent) |
154 | oct_visibility &vs = *(oct_visibility *)get_visibility (ctx); |
124 | vs.state = PARTIAL; |
155 | |
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156 | //vs.state = FULL;//D |
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157 | |
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158 | #if 0 |
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159 | if (max (abs (centeri)) <= extent) |
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160 | ; |
125 | else |
161 | else |
126 | { |
162 | { |
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163 | #endif |
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164 | |
127 | if (distance (ctx.frustum.t, centerf) < -rad) return false; |
165 | //if (distance (ctx.frustum.t, centerf) < -rad) return false; |
128 | if (distance (ctx.frustum.b, centerf) < -rad) return false; |
166 | //if (distance (ctx.frustum.b, centerf) < -rad) return false; |
129 | if (distance (ctx.frustum.l, centerf) < -rad) return false; |
167 | //if (distance (ctx.frustum.l, centerf) < -rad) return false; |
130 | if (distance (ctx.frustum.r, centerf) < -rad) return false; |
168 | //if (distance (ctx.frustum.r, centerf) < -rad) return false; |
131 | if (distance (ctx.frustum.n, centerf) < -rad) return false; |
169 | ////if (distance (ctx.frustum.n, centerf) < -rad) return false; |
132 | |
170 | |
133 | #if 0 |
171 | #if 0 |
134 | GLfloat fd = distance (ctx.frustum.f, centerf); |
172 | GLfloat fd = distance (ctx.frustum.f, centerf); |
135 | |
173 | |
136 | if (fd < -(ctx.c_far - ctx.z_far) -rad * 3.F) |
174 | if (fd < -(ctx.c_far - ctx.z_far) -rad * 3.F) |
137 | return false; |
175 | return false; |
138 | #endif |
176 | #endif |
139 | } |
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140 | |
177 | |
141 | if (vs.state == OCCLUDED) |
178 | // very important, optimize? |
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179 | GLfloat z = length (ctx.p - centerf) + rad; |
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180 | if (z < 0.F || ctx.perspfact * extent / z < 10.) // very crude "too small to see" check |
142 | return false; |
181 | return false; |
143 | |
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144 | GLfloat z = ctx.z_near + distance (ctx.frustum.n, centerf) + rad; |
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145 | if (ctx.perspfact * extent / z < 1.) // very crude "too small to see" check |
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146 | return false; |
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147 | //printf ("z %f, perspfact %f, z*p %f\n", z, ctx.perspfact, ctx.perspfact / z); |
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148 | |
182 | |
149 | #if 0 |
183 | #if 0 |
150 | if (vs.state == PARTIAL || vs.state == FULL) |
184 | if (vs.state == PARTIAL || vs.state == FULL) |
151 | ctx.nc_far = max (ctx.nc_far, z); |
185 | ctx.nc_far = max (ctx.nc_far, z); |
152 | #endif |
186 | #endif |
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187 | |
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188 | if (vs.state == OCCLUDED) |
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189 | { |
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190 | #if 0 |
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191 | if (extent < ctx.z_far) |
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192 | { |
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193 | #endif |
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194 | ctx.postdepthlist.push_back (this); |
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195 | return false; |
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196 | #if 0 |
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197 | } |
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198 | else |
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199 | vs.state == PARTIAL; |
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200 | #endif |
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201 | } |
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202 | |
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203 | bool visible = size () && vs.state == FULL; |
153 | |
204 | |
154 | // node to start with |
205 | // node to start with |
155 | unsigned char si = centeri.x > 0 ? 1 : 0 |
206 | unsigned char si = centeri.x > 0 ? 1 : 0 |
156 | | centeri.y > 0 ? 2 : 0 |
207 | | centeri.y > 0 ? 2 : 0 |
157 | | centeri.z > 0 ? 4 : 0; |
208 | | centeri.z > 0 ? 4 : 0; |
158 | |
209 | |
159 | //printf ("si %d C %Ld,%Ld,%Ld\n", si, centeri.x, centeri.y, centeri.z); |
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160 | |
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161 | // bit-toggle to find next child for front-to-back order |
210 | // bit-toggle to find next child for front-to-back order |
162 | static unsigned char toggle[8+1] |
211 | static unsigned char toggle[8+1] |
163 | = { 0, 0^1, 1^2, 2^4, 4^3, 3^5, 5^6, 6^7, 0 }; |
212 | = { 0, 0^1, 1^2, 2^4, 4^3, 3^5, 5^6, 6^7, 0 }; |
164 | |
213 | |
165 | unsigned char *next = toggle; |
214 | unsigned char *next = toggle; |
166 | do |
215 | do |
167 | { |
216 | { |
168 | si ^= *next; |
217 | si ^= *next; |
169 | |
218 | |
170 | if (sub[si]) |
219 | if (sub[si]) |
171 | sub[si]->depth_pass (ctx); |
220 | visible = visible | sub[si]->detect_visibility (ctx); |
172 | } |
221 | } |
173 | while (*++next); |
222 | while (*++next); |
174 | |
223 | |
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224 | if (visible) |
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225 | { |
175 | if (size () |
226 | if (size ()) |
176 | && (vs.state == PARTIAL || vs.state == FULL)) |
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177 | { |
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178 | display (ctx); |
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179 | ctx.vislist.push_back (this); |
227 | ctx.vislist.push_back (this); |
180 | } |
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181 | |
228 | |
182 | return true; |
229 | ctx.postdepthlist.push_back (this); |
183 | } |
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184 | |
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185 | void octant::display (view &ctx) |
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186 | { |
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187 | #if 0 |
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188 | sector s = orig - ctx.orig; |
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189 | |
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190 | glBegin (GL_LINES); |
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191 | vec3 clr(0, 0.8, 0); |
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192 | glMaterialfv (GL_FRONT_AND_BACK, GL_DIFFUSE, (const GLfloat*)&clr); |
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193 | |
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194 | for (int i = 8; i--; ) |
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195 | for (int ji = 3; ji--; ) |
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196 | { |
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197 | int j = i | (1 << ji); |
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198 | if (i < j) |
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199 | { |
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200 | glVertex3i (s.x + !!(i & 1) * extent, |
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201 | s.y + !!(i & 2) * extent, |
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202 | s.z + !!(i & 4) * extent); |
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203 | glVertex3i (s.x + !!(j & 1) * extent, |
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204 | s.y + !!(j & 2) * extent, |
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205 | s.z + !!(j & 4) * extent); |
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206 | } |
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207 | } |
230 | } |
208 | |
231 | else |
209 | glEnd (); |
232 | { |
210 | #endif |
233 | //vs.state = OCCLUDED; |
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234 | ctx.postdepthlist.push_back (this); |
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235 | } |
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236 | |
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237 | return visible; |
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238 | } |
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239 | |
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240 | void octant::draw_depth (view &ctx) |
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241 | { |
211 | oct_visibility &vs = *(oct_visibility *)get_visibility (ctx); |
242 | oct_visibility &vs = *(oct_visibility *)get_visibility (ctx); |
212 | |
243 | |
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244 | vs.vismap.resize (size ()); |
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245 | |
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246 | if (vs.state == PARTIAL || vs.state == OCCLUDED) |
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247 | return; |
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248 | |
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249 | for (int i = 0; i < size (); ++i) |
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250 | { |
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251 | entity *e = (*this)[i]; |
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252 | const evis &evs = vs.get_visibility (i, e); |
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253 | |
213 | if (vs.state == OCCLUDED) |
254 | if (evs.state != OCCLUDED) |
214 | { |
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215 | abort (); |
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216 | if (ctx.pass == view::POSTDEPTH) |
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217 | { |
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218 | ctx.begin_occ_query (*this, 0); |
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219 | sector s = orig - ctx.orig; |
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220 | gl::draw_bbox (vb_bbox, s, s + extent); |
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221 | ctx.end_occ_query (); |
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222 | } |
255 | { |
223 | } |
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224 | else |
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225 | { |
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226 | for (iterator i = begin (); i != end (); ) |
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227 | { |
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228 | entity *e = *i++; |
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229 | |
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230 | if (!ctx.may_draw (e)) |
256 | if (!ctx.may_draw (e)) |
231 | continue; |
257 | continue; |
232 | |
258 | |
233 | evis &evs = vs.vismap[e]; |
259 | sector center = ((e->a + e->b) >> 1) - ctx.orig; |
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260 | GLfloat z = length (vec3 (center)); |
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261 | ctx.pixfact = ctx.perspfact / z; |
234 | |
262 | |
235 | if (ctx.pass == view::POSTDEPTH) |
263 | ctx.nz_far = max (ctx.nz_far, z + extent); |
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264 | ctx.nz_near = min (ctx.nz_near, z - extent); |
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265 | |
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266 | e->draw (ctx); |
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267 | } |
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268 | } |
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269 | } |
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270 | |
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271 | void octant::draw_postdepth (view &ctx) |
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272 | { |
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273 | oct_visibility &vs = *(oct_visibility *)get_visibility (ctx); |
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274 | |
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275 | if (vs.state == PARTIAL || vs.state == OCCLUDED) |
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276 | { |
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277 | ctx.begin_occ_query (*this, 0); |
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278 | sector s = orig - ctx.orig; |
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279 | gl::draw_bbox (s - extent, s + extent); |
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280 | ctx.end_occ_query (); |
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281 | } |
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282 | else |
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283 | { |
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284 | int nvis = 0; |
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285 | |
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286 | for (int i = 0; i < size (); ++i) |
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287 | { |
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288 | entity *e = (*this)[i]; |
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289 | const evis &evs = vs.get_visibility (i, e); |
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290 | |
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291 | if (evs.state == OCCLUDED) |
236 | { |
292 | { |
237 | if (evs.state == OCCLUDED) |
293 | if (!ctx.may_draw (e)) |
238 | { |
294 | continue; |
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295 | |
239 | ctx.begin_occ_query (*this, e); |
296 | ctx.begin_occ_query (*this, e); |
240 | gl::draw_bbox (vb_bbox, e->a - ctx.orig, e->b - ctx.orig); |
297 | gl::draw_bbox (e->a - ctx.orig, e->b - ctx.orig); |
241 | ctx.end_occ_query (); |
298 | ctx.end_occ_query (); |
242 | } |
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243 | } |
299 | } |
244 | else |
300 | else |
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301 | nvis++; |
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302 | } |
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303 | |
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304 | #if 0 |
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305 | if (nvis == 0 && size ()) |
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306 | vs.state = PARTIAL; |
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307 | #endif |
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308 | } |
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309 | } |
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310 | |
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311 | void octant::draw_lighted (view &ctx) |
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312 | { |
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313 | oct_visibility &vs = *(oct_visibility *)get_visibility (ctx); |
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314 | |
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315 | #if 0 |
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316 | if (vs.state == PARTIAL || vs.state == OCCLUDED) |
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317 | { |
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318 | sector s = orig - ctx.orig; |
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319 | gl::draw_bbox (s - extent, s + extent); |
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320 | printf ("DLP %p\n", this);//D |
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321 | } |
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322 | #endif |
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323 | |
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324 | if (vs.state == PARTIAL || vs.state == OCCLUDED) |
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325 | return; |
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326 | |
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327 | #if 0 |
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328 | { |
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329 | static vertex_buffer vb; |
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330 | static index_buffer ib; |
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331 | |
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332 | sector s = orig - ctx.orig; |
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333 | sector a = s - extent, b = s + extent; |
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334 | |
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335 | vertex_v3f vd[] = { |
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336 | point (a.x, a.y, a.z), |
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337 | point (b.x, a.y, a.z), |
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338 | point (a.x, b.y, a.z), |
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339 | point (b.x, b.y, a.z), |
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340 | point (a.x, a.y, b.z), |
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341 | point (b.x, a.y, b.z), |
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342 | point (a.x, b.y, b.z), |
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343 | point (b.x, b.y, b.z), |
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344 | }; |
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345 | |
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346 | if (!ib) |
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347 | { |
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348 | static GLushort verts[4*6] = { |
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349 | 0, 4, 6, 2, // -x |
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350 | 1, 3, 7, 5, // +x |
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351 | 0, 1, 5, 4, // -y |
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352 | 7, 3, 2, 6, // +y |
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353 | 0, 2, 3, 1, // -z |
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354 | 4, 5, 7, 6, // +z |
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355 | }; |
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356 | |
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357 | ib.set (verts, 4*6, GL_STATIC_DRAW_ARB); |
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358 | } |
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359 | |
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360 | vb.set (vd, 8, GL_STREAM_DRAW_ARB); |
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361 | vb.bind (); |
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362 | for (int i = 0; i < 6; i++) |
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363 | ib.draw (GL_LINE_LOOP, i*4, 4); |
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364 | |
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365 | } |
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366 | #endif |
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367 | |
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368 | for (int i = 0; i < size (); ++i) |
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369 | { |
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370 | entity *e = (*this)[i]; |
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371 | evis &evs = vs.get_visibility (i, e); |
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372 | |
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373 | if (evs.state != OCCLUDED) |
|
|
374 | { |
|
|
375 | if (!ctx.may_draw (e)) |
|
|
376 | continue; |
|
|
377 | |
|
|
378 | sector center = ((e->a + e->b) >> 1) - ctx.orig; |
|
|
379 | GLfloat z = length (vec3 (center)); |
|
|
380 | ctx.pixfact = ctx.perspfact / z; |
|
|
381 | |
|
|
382 | if (ctx.pass->type != LIGHTED |
|
|
383 | || !ctx.first_lighted |
|
|
384 | || evs.last + 1. > timer.now) |
|
|
385 | e->draw (ctx); |
|
|
386 | else |
245 | { |
387 | { |
246 | if (evs.state != OCCLUDED) |
|
|
247 | { |
|
|
248 | sector center = ((e->a + e->b) >> 1) - ctx.orig; |
|
|
249 | GLfloat z = length (vec3 (center)); |
|
|
250 | ctx.pixfact = ctx.perspfact / z; |
|
|
251 | |
|
|
252 | ctx.nz_far = max (ctx.nz_far, z + extent); |
|
|
253 | ctx.nz_near = min (ctx.nz_near, z - extent); |
|
|
254 | |
|
|
255 | if (ctx.pass == view::DEPTH || evs.last + 1. > timer.now) |
|
|
256 | e->draw (ctx); |
|
|
257 | else |
|
|
258 | { |
|
|
259 | evs.last = timer.now; |
388 | evs.last = timer.now; |
260 | ctx.begin_occ_query (*this, e); |
389 | ctx.begin_occ_query (*this, e); |
261 | e->draw (ctx); |
390 | e->draw (ctx); |
262 | ctx.end_occ_query (); |
391 | ctx.end_occ_query (); |
263 | } |
|
|
264 | } |
|
|
265 | } |
392 | } |
266 | } |
393 | } |
267 | } |
394 | } |
268 | } |
395 | } |
269 | |
|
|
270 | #if 0 |
|
|
271 | void octant::draw_bbox (view &ctx) |
|
|
272 | { |
|
|
273 | sector s = orig - ctx.orig; |
|
|
274 | |
|
|
275 | gl::draw_bbox (ctx, s, s + extent); |
|
|
276 | } |
|
|
277 | #endif |
|
|
278 | |
396 | |
279 | void octant::event (occ_query &ev) |
397 | void octant::event (occ_query &ev) |
280 | { |
398 | { |
281 | oct_visibility &vs = *(oct_visibility *)get_visibility (ev.ctx); |
399 | oct_visibility &vs = *(oct_visibility *)get_visibility (ev.ctx); |
282 | entity *e = (entity *)ev.id; |
400 | entity *e = (entity *)ev.id; |
283 | |
401 | |
284 | if (e) |
402 | if (e) |
285 | { |
403 | { |
286 | evis &evs = vs.vismap[e]; |
404 | for (vector<evis>::iterator i = vs.vismap.begin (); |
|
|
405 | i != vs.vismap.end (); |
|
|
406 | ++i) |
|
|
407 | if (i->e == e) |
|
|
408 | { |
287 | evs.state = ev.count ? FULL : OCCLUDED; |
409 | i->state = ev.count ? FULL : OCCLUDED; |
|
|
410 | return; |
|
|
411 | } |
288 | } |
412 | } |
289 | else |
413 | else |
290 | { |
414 | vs.state = ev.count ? (vs.state == PARTIAL ? PARTIAL : FULL) : OCCLUDED; |
291 | //vs.state = ev.count ? FULL : OCCLUDED; |
|
|
292 | } |
|
|
293 | |
|
|
294 | #if 0 |
|
|
295 | visibility_state &vs = ev.v.vismap[this]; |
|
|
296 | |
|
|
297 | vs.last = timer.now; |
|
|
298 | vs.state = ev.r <= 0 |
|
|
299 | ? visibility_state::OCCLUDED |
|
|
300 | : visibility_state::FULL; |
|
|
301 | #endif |
|
|
302 | } |
415 | } |
303 | |
416 | |
304 | |
417 | |