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/cvs/libgender/oct.C
Revision: 1.13
Committed: Tue Oct 5 01:18:57 2004 UTC (19 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.12: +3 -1 lines
Log Message:
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File Contents

# Content
1 #include <cstdlib>
2
3 #include <vector>
4
5 using namespace std;
6
7 #define GL_GLEXT_PROTOTYPES
8 #include <GL/gl.h>
9
10 #include "oct.h"
11 #include "view.h"
12 #include "entity.h"
13
14 vector<GLuint> occ_query_objects;
15
16 static GLuint begin_occ_query ()
17 {
18 GLuint id;
19
20 if (occ_query_objects.size ())
21 {
22 id = *(occ_query_objects.end () - 1);
23 occ_query_objects.pop_back ();
24 }
25 else
26 glGenQueries (1, &id);
27
28 glBeginQuery (GL_SAMPLES_PASSED, id);
29 return id;
30 }
31
32 #define end_occ_query() glEndQuery (GL_SAMPLES_PASSED);
33
34 static GLuint occ_query_result (GLuint id)
35 {
36 GLuint count;
37
38 glGetQueryObjectuiv (id, GL_QUERY_RESULT, &count);
39 occ_query_objects.push_back (id);
40
41 return count;
42 }
43
44 octant world(0, sector (SOFFS_MIN, SOFFS_MIN, SOFFS_MIN), MAXEXTENT);
45
46 octant::octant (octant *parent, const sector &orig, uoffs extent)
47 : parent(parent), orig(orig), extent(extent)
48 {
49 for (fill = 8; fill--; )
50 sub[fill] = 0;
51 }
52
53 octant::~octant ()
54 {
55 for (fill = 8; fill--; )
56 delete sub[fill];
57 }
58
59 static bool overlap (const sector &o1, uoffs ea, const box &bbox)
60 {
61 sector a2, b2;
62
63 ea /= 2;
64
65 a2.x = o1.x + ea;
66 a2.y = o1.y + ea;
67 a2.z = o1.z + ea;
68
69 b2.x = (bbox.a.x + bbox.b.x) / 2;
70 b2.y = (bbox.a.y + bbox.b.y) / 2;
71 b2.z = (bbox.a.z + bbox.b.z) / 2;
72
73 return abs (a2.x - b2.x) <= ea + (bbox.b.x - bbox.a.x)
74 && abs (a2.y - b2.y) <= ea + (bbox.b.y - bbox.a.y)
75 && abs (a2.z - b2.z) <= ea + (bbox.b.z - bbox.a.z);
76 }
77
78 void octant::add (entity_base *e)
79 {
80 box bbox = translate (e->bbox, e->orig, sector (0, 0, 0));
81
82 uoffs size = max (abs (bbox.b.x - bbox.a.x),
83 max (abs (bbox.b.y - bbox.a.y),
84 abs (bbox.b.z - bbox.a.z)));
85
86 if (overlap (orig, extent, bbox))
87 {
88 uoffs extent2 = extent / 2;
89
90 if (size > extent2 || !extent2)
91 {
92 push_back (e);
93 e->o.push_back (this);
94 return;
95 }
96
97 for (int i = 8; i--; )
98 {
99 sector s = orig;
100 s.offset (i, extent2);
101 if (overlap (s, extent2, bbox))
102 {
103 if (!sub[i])
104 sub[i] = new octant (this, s, extent2);
105
106 sub[i]->add (e);
107 }
108 }
109 }
110 }
111
112 void octant::remove (entity_base *e)
113 {
114 }
115
116 void octant::draw (draw_context &ctx)
117 {
118 visibility_state &vs = ctx.vismap[this];
119
120 if (vs.generation != ctx.generation)
121 vs.visibility = visibility_state::UNKNOWN;
122
123 const sector &cam = ctx.v.orig;
124 if (cam.x >= orig.x && cam.x <= orig.x + extent
125 && cam.y >= orig.y && cam.y <= orig.y + extent
126 && cam.z >= orig.z && cam.z <= orig.z + extent)
127 {
128 vs.visibility = visibility_state::PARTIAL;
129 vs.generation = ctx.generation;
130 }
131 else
132 {
133 //printf ("OCTANT %d,%d,%d+%d\n", orig.x, orig.y, orig.z, extent);
134 point center (
135 orig.x + (soffs)extent / 2 - cam.x,
136 orig.y + (soffs)extent / 2 - cam.y,
137 orig.z + (soffs)extent / 2 - cam.z
138 );
139
140 if (size () && center.x > 0 && center.y > 0)
141 {
142 #if 0
143 printf ("DISTANCE %f,%f,%f TO near: %f\n",
144 center.x, center.y, center.z,
145 ctx.frustum.n.distance (center)
146 );
147 #endif
148 #if 0
149 printf ("DISTANCE %f,%f,%f TO far: %f\n",
150 center.x, center.y, center.z,
151 ctx.frustum.f.distance (center)
152 );
153 #endif
154 }
155 #if 1
156 if (ctx.frustum.n.distance (center) < -extent)
157 return; //cull
158 #endif
159
160 }
161
162 #if 1
163 glBegin (GL_LINES);
164 sector s = orig;
165 s.x -= ctx.v.orig.x;
166 s.y -= ctx.v.orig.y;
167 s.z -= ctx.v.orig.z;
168 vec3 clr(0, 0.8, 0);
169 glMaterialfv (GL_FRONT_AND_BACK, GL_DIFFUSE, (const GLfloat*)&clr);
170
171 for (int i = 8; i--; )
172 for (int ji = 3; ji--; )
173 {
174 int j = i | (1 << ji);
175 if (i != j)
176 {
177 glVertex3i (s.x + !!(i & 1) * extent,
178 s.y + !!(i & 2) * extent,
179 s.z + !!(i & 4) * extent);
180 glVertex3i (s.x + !!(j & 1) * extent,
181 s.y + !!(j & 2) * extent,
182 s.z + !!(j & 4) * extent);
183 }
184 }
185
186 glEnd ();
187 glDisable(GL_COLOR_MATERIAL);
188 #endif
189
190 #if 0
191 if (vs.visibility == visibility_state::PARTIAL
192 && vs.generation == ctx.generation)
193 #endif
194 {
195 for (iterator i = end (); i-- != begin (); )
196 #if 0
197 printf ("draw %p %d,%d,%d (%d,%d,%d - %d,%d,%d)\n", *i,
198 (*i)->orig.x,
199 (*i)->orig.y,
200 (*i)->orig.z,
201 (*i)->bbox.a.x,
202 (*i)->bbox.a.y,
203 (*i)->bbox.a.z,
204 (*i)->bbox.b.x,
205 (*i)->bbox.b.y,
206 (*i)->bbox.b.z
207 ),
208 #endif
209 (*i)->display (ctx);
210
211 // node to start with
212 unsigned char si = ctx.v.d.x < 0 ? 1 : 0
213 | ctx.v.d.y < 0 ? 2 : 0
214 | ctx.v.d.z < 0 ? 4 : 0;
215
216 // bit-toggle to find next child for front-to-back order
217 static unsigned char next[8]
218 = { 0, 0^1, 1^2, 2^4, 4^3, 3^5, 5^6, 6^7 };
219
220 for (int i = 0; i < 8; i++)
221 {
222 si ^= next[i];
223
224 if (sub[si])
225 sub[si]->draw (ctx);
226 }
227 }
228
229 vs.generation = ctx.generation;
230 }
231
232
233