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/cvs/libgender/oct.C
Revision: 1.54
Committed: Sat Oct 16 23:23:21 2004 UTC (19 years, 7 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.53: +31 -15 lines
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File Contents

# Content
1 #include <cstdlib>
2
3 #include <vector>
4 using namespace std;
5
6 #include "opengl.h"
7
8 #include "oct.h"
9 #include "view.h"
10 #include "entity.h"
11
12 struct evis {
13 enum { FULL, SMALL, OCCLUDED } state;
14 double last; // time of last check
15 evis () : last(0.), state(FULL) { };
16 };
17
18 struct oct_visibility : visibility_base
19 {
20 typedef map<entity *, evis> evismap;
21 evismap vismap;
22
23 enum { FULL, PARTIAL, OCCLUDED } state;
24
25 oct_visibility (octant &oct)
26 : state(FULL)
27 {
28 }
29 };
30
31 octant world(0, sector (SOFFS_MIN, SOFFS_MIN, SOFFS_MIN), MAXEXTENT);
32
33 octant::octant (octant *parent, const sector &orig, uoffs extent)
34 : parent(parent)
35 , orig(orig)
36 , extent(extent)
37 {
38 for (fill = 8; fill--; )
39 sub[fill] = 0;
40 }
41
42 visibility_base *octant::new_visibility ()
43 {
44 return new oct_visibility (*this);
45 }
46
47 void octant::clear_visibility (visibility_base *vs)
48 {
49 ((oct_visibility *)vs)->vismap.clear ();
50 }
51 octant::~octant ()
52 {
53 for (fill = 8; fill--; )
54 delete sub[fill];
55 }
56
57 static bool overlap (const sector &o1, uoffs ea, const sector &a, const sector &b)
58 {
59 ea /= 2;
60
61 sector center_1 = o1 + ea;
62 sector size_2 = b - a;
63 sector center_2 = a + (size_2 >> 1);
64
65 return abs (center_1 - center_2) <= ea + size_2;
66 }
67
68 void octant::add (entity *e)
69 {
70 const sector &a = e->a;
71 const sector &b = e->b;
72
73 if (overlap (orig, extent, a, b))
74 {
75 uoffs extent2 = extent >> 1;
76 uoffs size = max (abs (b - a));
77
78 if (size >= extent2 >> 1)
79 {
80 push_back (e);
81 e->o.push_back (this);
82 return;
83 }
84
85 for (int i = 8; i--; )
86 {
87 sector s = orig;
88 s.offset (i, extent2);
89
90 if (overlap (s, extent2, a, b))
91 {
92 if (!sub[i])
93 {
94 sub[i] = new octant (this, s, extent2);
95 fill++;
96 }
97
98 sub[i]->add (e);
99 }
100 }
101 }
102 }
103
104 void octant::remove (entity *e)
105 {
106 }
107
108 bool octant::detect_visibility (view &ctx)
109 {
110 oct_visibility &vs = *(oct_visibility *)get_visibility (ctx);
111
112 GLfloat extent2 = 0.5F * (GLfloat)extent;
113 sector centeri = orig + (extent >> 1) - ctx.orig;
114 point centerf = point (centeri) + ((extent & 1) ? 0.5F : 0.F);
115
116 GLfloat rad = ctx.diagfact * extent2;
117
118 if (orig <= ctx.orig && ctx.orig <= orig + extent)
119 ;//vs.visibility = visibility_state::PARTIAL;
120 else
121 {
122 if (ctx.frustum.t.distance (centerf) < -rad) return false;
123 if (ctx.frustum.b.distance (centerf) < -rad) return false;
124 if (ctx.frustum.l.distance (centerf) < -rad) return false;
125 if (ctx.frustum.r.distance (centerf) < -rad) return false;
126 if (ctx.frustum.n.distance (centerf) < -rad) return false;
127
128 GLfloat fd = ctx.frustum.f.distance (centerf);
129
130 if (fd < -(ctx.c_far - ctx.z_far) -rad * 3.F)
131 return false;
132 }
133
134 #if 0
135 if (vs.visibility == visibility_state::OCCLUDED
136 || vs.visibility == visibility_state::UNKNOWN)
137 {
138 ctx.farlist.push_back (this);
139 return;
140 }
141 #endif
142
143 #if 0
144 if (vs.visibility == visibility_state::UNKNOWN)
145 vs.visibility = visibility_state::FULL;
146 #endif
147
148 GLfloat z = ctx.z_near + ctx.frustum.n.distance (centerf) + rad;
149 //printf ("z %f, perspfact %f, z*p %f\n", z, ctx.perspfact, ctx.perspfact / z);
150
151 #if 0
152 if (vs.visibility == visibility_state::FULL)
153 #endif
154 ctx.nc_far = max (ctx.nc_far, z);
155
156 // node to start with
157 unsigned char si = centeri.x > 0 ? 1 : 0
158 | centeri.y > 0 ? 2 : 0
159 | centeri.z > 0 ? 4 : 0;
160
161 //printf ("si %d C %Ld,%Ld,%Ld\n", si, centeri.x, centeri.y, centeri.z);
162
163 // bit-toggle to find next child for front-to-back order
164 static unsigned char toggle[8+1]
165 = { 0, 0^1, 1^2, 2^4, 4^3, 3^5, 5^6, 6^7, 0 };
166
167 unsigned char *next = toggle;
168 do
169 {
170 si ^= *next;
171
172 if (sub[si])
173 sub[si]->detect_visibility (ctx);
174 }
175 while (*++next);
176
177 if (size ()
178 #if 0
179 && (vs.visibility == visibility_state::PARTIAL
180 || vs.visibility == visibility_state::FULL)
181 #endif
182 )
183 {
184 ctx.nz_far = max (ctx.nz_far, z);
185 ctx.vislist.push_back (this);
186 }
187
188 return true;
189 }
190
191 void octant::display (view &ctx)
192 {
193 #if 0
194 sector s = orig - ctx.orig;
195
196 glBegin (GL_LINES);
197 vec3 clr(0, 0.8, 0);
198 glMaterialfv (GL_FRONT_AND_BACK, GL_DIFFUSE, (const GLfloat*)&clr);
199
200 for (int i = 8; i--; )
201 for (int ji = 3; ji--; )
202 {
203 int j = i | (1 << ji);
204 if (i < j)
205 {
206 glVertex3i (s.x + !!(i & 1) * extent,
207 s.y + !!(i & 2) * extent,
208 s.z + !!(i & 4) * extent);
209 glVertex3i (s.x + !!(j & 1) * extent,
210 s.y + !!(j & 2) * extent,
211 s.z + !!(j & 4) * extent);
212 }
213 }
214
215 glEnd ();
216 #endif
217 oct_visibility &vs = *(oct_visibility *)get_visibility (ctx);
218
219 for (iterator i = end (); i != begin (); )
220 {
221 entity *e = *--i;
222 evis &evs = vs.vismap[e];
223
224 sector center = ((e->a + e->b) >> 1) - ctx.orig;
225 GLfloat z = norm (vec3 (center));
226 ctx.pixfact = ctx.perspfact / z;
227
228 if (ctx.mode == view::POSTDEPTH)
229 {
230 if (!vb_bbox)
231 {
232 sector s = orig - ctx.orig;
233 gl::gen_bbox (vb_bbox, s, s + extent);
234 }
235
236 //vb_bbox.draw (gl::bbox_mode, 0, gl::bbox_count);
237 }
238 else
239 e->display (ctx);
240 }
241 }
242
243 #if 0
244 void octant::draw_bbox (view &ctx)
245 {
246 sector s = orig - ctx.orig;
247
248 gl::draw_bbox (ctx, s, s + extent);
249 }
250 #endif
251
252 void octant::event (occ_query &ev)
253 {
254 #if 0
255 visibility_state &vs = ev.v.vismap[this];
256
257 vs.last = timer.now;
258 vs.visibility = ev.r <= 0
259 ? visibility_state::OCCLUDED
260 : visibility_state::FULL;
261 #endif
262 }
263
264