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/cvs/libgender/oct.C
Revision: 1.56
Committed: Sun Oct 17 09:43:07 2004 UTC (19 years, 7 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.55: +73 -37 lines
Log Message:
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File Contents

# Content
1 #include <cstdlib>
2
3 #include <vector>
4 using namespace std;
5
6 #include "opengl.h"
7
8 #include "oct.h"
9 #include "view.h"
10 #include "entity.h"
11
12 enum visibility_state { FULL, PARTIAL, SMALL, OCCLUDED };
13
14 struct evis {
15 visibility_state state;
16 double last; // time of last check
17 evis () : last(0.), state(FULL) { };
18 };
19
20 struct oct_visibility : visibility_base
21 {
22 typedef map<entity *, evis> evismap;
23 evismap vismap;
24
25 visibility_state state;
26
27 oct_visibility (octant &oct)
28 : state(FULL)
29 {
30 }
31 };
32
33 octant world(0, sector (SOFFS_MIN, SOFFS_MIN, SOFFS_MIN), MAXEXTENT);
34
35 octant::octant (octant *parent, const sector &orig, uoffs extent)
36 : parent(parent)
37 , orig(orig)
38 , extent(extent)
39 {
40 for (fill = 8; fill--; )
41 sub[fill] = 0;
42 }
43
44 visibility_base *octant::new_visibility ()
45 {
46 return new oct_visibility (*this);
47 }
48
49 void octant::clear_visibility (visibility_base *vs)
50 {
51 ((oct_visibility *)vs)->vismap.clear ();
52 }
53 octant::~octant ()
54 {
55 for (fill = 8; fill--; )
56 delete sub[fill];
57 }
58
59 static bool overlap (const sector &o1, uoffs ea, const sector &a, const sector &b)
60 {
61 ea /= 2;
62
63 sector center_1 = o1 + ea;
64 sector size_2 = b - a;
65 sector center_2 = a + (size_2 >> 1);
66
67 return abs (center_1 - center_2) <= ea + size_2;
68 }
69
70 void octant::add (entity *e)
71 {
72 const sector &a = e->a;
73 const sector &b = e->b;
74
75 if (overlap (orig, extent, a, b))
76 {
77 uoffs extent2 = extent >> 1;
78 uoffs size = max (abs (b - a));
79
80 if (size >= extent2 >> 1)
81 {
82 push_back (e);
83 e->o.push_back (this);
84 return;
85 }
86
87 for (int i = 8; i--; )
88 {
89 sector s = orig;
90 s.offset (i, extent2);
91
92 if (overlap (s, extent2, a, b))
93 {
94 if (!sub[i])
95 {
96 sub[i] = new octant (this, s, extent2);
97 fill++;
98 }
99
100 sub[i]->add (e);
101 }
102 }
103 }
104 }
105
106 void octant::remove (entity *e)
107 {
108 }
109
110 bool octant::depth_pass (view &ctx)
111 {
112 oct_visibility &vs = *(oct_visibility *)get_visibility (ctx);
113
114 GLfloat extent2 = 0.5F * (GLfloat)extent;
115 sector centeri = orig + (extent >> 1) - ctx.orig;
116 point centerf = point (centeri) + ((extent & 1) ? 0.5F : 0.F);
117
118 GLfloat rad = ctx.diagfact * extent2;
119
120 if (orig <= ctx.orig && ctx.orig <= orig + extent)
121 vs.state = PARTIAL;
122 else
123 {
124 if (ctx.frustum.t.distance (centerf) < -rad) return false;
125 if (ctx.frustum.b.distance (centerf) < -rad) return false;
126 if (ctx.frustum.l.distance (centerf) < -rad) return false;
127 if (ctx.frustum.r.distance (centerf) < -rad) return false;
128 if (ctx.frustum.n.distance (centerf) < -rad) return false;
129
130 GLfloat fd = ctx.frustum.f.distance (centerf);
131
132 if (fd < -(ctx.c_far - ctx.z_far) -rad * 3.F)
133 return false;
134 }
135
136 if (vs.state == OCCLUDED)
137 return false;
138
139 GLfloat z = ctx.z_near + ctx.frustum.n.distance (centerf) + rad;
140 //printf ("z %f, perspfact %f, z*p %f\n", z, ctx.perspfact, ctx.perspfact / z);
141
142 if (vs.state == PARTIAL || vs.state == FULL)
143 ctx.nc_far = max (ctx.nc_far, z);
144
145 // node to start with
146 unsigned char si = centeri.x > 0 ? 1 : 0
147 | centeri.y > 0 ? 2 : 0
148 | centeri.z > 0 ? 4 : 0;
149
150 //printf ("si %d C %Ld,%Ld,%Ld\n", si, centeri.x, centeri.y, centeri.z);
151
152 // bit-toggle to find next child for front-to-back order
153 static unsigned char toggle[8+1]
154 = { 0, 0^1, 1^2, 2^4, 4^3, 3^5, 5^6, 6^7, 0 };
155
156 unsigned char *next = toggle;
157 do
158 {
159 si ^= *next;
160
161 if (sub[si])
162 sub[si]->depth_pass (ctx);
163 }
164 while (*++next);
165
166 if (size ()
167 && (vs.state == PARTIAL || vs.state == FULL))
168 {
169 ctx.nz_far = max (ctx.nz_far, z);
170 display (ctx);
171 ctx.vislist.push_back (this);
172 }
173
174 return true;
175 }
176
177 void octant::display (view &ctx)
178 {
179 #if 0
180 sector s = orig - ctx.orig;
181
182 glBegin (GL_LINES);
183 vec3 clr(0, 0.8, 0);
184 glMaterialfv (GL_FRONT_AND_BACK, GL_DIFFUSE, (const GLfloat*)&clr);
185
186 for (int i = 8; i--; )
187 for (int ji = 3; ji--; )
188 {
189 int j = i | (1 << ji);
190 if (i < j)
191 {
192 glVertex3i (s.x + !!(i & 1) * extent,
193 s.y + !!(i & 2) * extent,
194 s.z + !!(i & 4) * extent);
195 glVertex3i (s.x + !!(j & 1) * extent,
196 s.y + !!(j & 2) * extent,
197 s.z + !!(j & 4) * extent);
198 }
199 }
200
201 glEnd ();
202 #endif
203 oct_visibility &vs = *(oct_visibility *)get_visibility (ctx);
204
205 if (vs.state == OCCLUDED)
206 {
207 abort ();
208 if (ctx.pass == view::POSTDEPTH)
209 {
210 if (!vb_bbox)
211 {
212 sector s = orig - ctx.orig;
213 gl::gen_bbox (vb_bbox, s, s + extent);
214 }
215
216 ctx.begin_occ_query (*this, 0);
217 vb_bbox.draw (gl::bbox_mode, 0, gl::bbox_count);
218 ctx.end_occ_query ();
219 }
220 }
221 else
222 {
223 for (iterator i = end (); i != begin (); )
224 {
225 entity *e = *--i;
226
227 if (!ctx.may_draw (e))
228 continue;
229
230 evis &evs = vs.vismap[e];
231
232 if (ctx.pass == view::POSTDEPTH)
233 {
234 if (evs.state == OCCLUDED)
235 {
236 if (!e->vb_bbox)
237 gl::gen_bbox (e->vb_bbox, e->a - ctx.orig, e->b - ctx.orig);
238
239 ctx.begin_occ_query (*this, e);
240 e->vb_bbox.draw (gl::bbox_mode, 0, gl::bbox_count);
241 ctx.end_occ_query ();
242 }
243 }
244 else
245 {
246 if (evs.state != OCCLUDED)
247 {
248 sector center = ((e->a + e->b) >> 1) - ctx.orig;
249 GLfloat z = norm (vec3 (center));
250 ctx.pixfact = ctx.perspfact / z;
251
252 if (ctx.pass == view::DEPTH || evs.last + 1. > timer.now)
253 e->draw (ctx);
254 else
255 {
256 evs.last = timer.now;
257 ctx.begin_occ_query (*this, e);
258 e->draw (ctx);
259 ctx.end_occ_query ();
260 }
261 }
262 }
263 }
264 }
265 }
266
267 #if 0
268 void octant::draw_bbox (view &ctx)
269 {
270 sector s = orig - ctx.orig;
271
272 gl::draw_bbox (ctx, s, s + extent);
273 }
274 #endif
275
276 void octant::event (occ_query &ev)
277 {
278 oct_visibility &vs = *(oct_visibility *)get_visibility (ev.ctx);
279 entity *e = (entity *)ev.id;
280
281 if (e)
282 {
283 evis &evs = vs.vismap[e];
284 evs.state = ev.count ? FULL : OCCLUDED;
285 }
286 else
287 {
288 vs.state = ev.count ? FULL : OCCLUDED;
289 }
290
291 #if 0
292 visibility_state &vs = ev.v.vismap[this];
293
294 vs.last = timer.now;
295 vs.state = ev.r <= 0
296 ? visibility_state::OCCLUDED
297 : visibility_state::FULL;
298 #endif
299 }
300
301