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/cvs/libgender/oct.C
Revision: 1.76
Committed: Tue Nov 9 22:33:18 2004 UTC (19 years, 7 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.75: +0 -9 lines
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File Contents

# Content
1 #include <cstdlib>
2
3 #include <vector>
4 using namespace std;
5
6 #include "opengl.h"
7
8 #include "oct.h"
9 #include "view.h"
10 #include "entity.h"
11
12 enum visibility_state { FULL, PARTIAL, SMALL, OCCLUDED, SUBTREE_OCCLUDED };
13
14 struct evis {
15 visibility_state state;
16 double last; // time of last check
17 evis () : last(0.), state(FULL) { };
18 };
19
20 struct oct_visibility : visibility_base
21 {
22 typedef map<entity *, evis> evismap;
23 evismap vismap;
24
25 visibility_state state;
26
27 oct_visibility (octant &oct)
28 : state(FULL)
29 {
30 }
31 };
32
33 octant world(0, sector (0, 0, 0), MAXEXTENT);
34
35 octant::octant (octant *parent, const sector &orig, uoffs extent)
36 : parent(parent)
37 , orig(orig)
38 , extent(extent)
39 {
40 for (fill = 8; fill--; )
41 sub[fill] = 0;
42 }
43
44 visibility_base *octant::new_visibility ()
45 {
46 return new oct_visibility (*this);
47 }
48
49 void octant::clear_visibility (visibility_base *vs)
50 {
51 ((oct_visibility *)vs)->vismap.clear ();
52 ((oct_visibility *)vs)->state = FULL;
53 }
54
55 octant::~octant ()
56 {
57 for (fill = 8; fill--; )
58 delete sub[fill];
59 }
60
61 static bool overlap (const sector &orig, uoffs extent, const sector &a, const sector &b)
62 {
63 sector size = (b - a + 1) >> 1;
64 sector center = a + size;
65
66 return abs (orig - center) <= extent + size;
67 }
68
69 static sector offset (const sector &s, int subindex, uoffs extent)
70 {
71 return sector (
72 s.x + (subindex & 1 ? extent : -extent),
73 s.y + (subindex & 2 ? extent : -extent),
74 s.z + (subindex & 4 ? extent : -extent)
75 );
76 }
77
78 void octant::add (entity *e)
79 {
80 const sector &a = e->a;
81 const sector &b = e->b;
82
83 if (overlap (orig, extent, a, b))
84 {
85 uoffs extent2 = extent >> 1;
86 uoffs size = max (abs (b - a));
87
88 if (size >= extent2)
89 {
90 push_back (e);
91 e->o.push_back (this);
92 return;
93 }
94
95 for (int i = 8; i--; )
96 {
97 sector s = offset (orig, i, extent2);
98
99 if (overlap (s, extent2, a, b))
100 {
101 if (!sub[i])
102 {
103 sub[i] = new octant (this, s, extent2);
104 fill++;
105 }
106
107 sub[i]->add (e);
108 }
109 }
110 }
111 }
112
113 void octant::remove (entity *e)
114 {
115 }
116
117 bool octant::detect_visibility (view &ctx)
118 {
119 sector centeri = orig - ctx.orig;
120 point centerf = point (centeri);
121
122 GLfloat rad = ctx.diagfact * extent;
123
124 if (!overlap (ctx.frustum.c, sphere (centerf, rad)))
125 return false;
126
127 oct_visibility &vs = *(oct_visibility *)get_visibility (ctx);
128
129 if (max (abs (centeri)) <= extent)
130 vs.state = PARTIAL;
131 else
132 {
133 if (distance (ctx.frustum.t, centerf) < -rad) return false;
134 if (distance (ctx.frustum.b, centerf) < -rad) return false;
135 if (distance (ctx.frustum.l, centerf) < -rad) return false;
136 if (distance (ctx.frustum.r, centerf) < -rad) return false;
137 if (distance (ctx.frustum.n, centerf) < -rad) return false;
138
139 #if 0
140 GLfloat fd = distance (ctx.frustum.f, centerf);
141
142 if (fd < -(ctx.c_far - ctx.z_far) -rad * 3.F)
143 return false;
144 #endif
145 }
146
147 // very important, optimize?
148 GLfloat z = ctx.z_near + distance (ctx.frustum.n, centerf) + rad;
149 if (ctx.perspfact * extent / z < 1.) // very crude "too small to see" check
150 return false;
151
152 #if 0
153 if (vs.state == PARTIAL || vs.state == FULL)
154 ctx.nc_far = max (ctx.nc_far, z);
155 #endif
156
157 if (vs.state == SUBTREE_OCCLUDED)
158 {
159 ctx.vislist.push_back (this);
160 return false;
161 }
162
163 bool visible = size () && (vs.state == PARTIAL || vs.state == FULL);
164
165 // node to start with
166 unsigned char si = centeri.x > 0 ? 1 : 0
167 | centeri.y > 0 ? 2 : 0
168 | centeri.z > 0 ? 4 : 0;
169
170 // bit-toggle to find next child for front-to-back order
171 static unsigned char toggle[8+1]
172 = { 0, 0^1, 1^2, 2^4, 4^3, 3^5, 5^6, 6^7, 0 };
173
174 unsigned char *next = toggle;
175 do
176 {
177 si ^= *next;
178
179 if (sub[si])
180 visible = visible | sub[si]->detect_visibility (ctx);
181 }
182 while (*++next);
183
184 if (visible)
185 {
186 if (size ())
187 ctx.vislist.push_back (this);
188 }
189 else
190 {
191 vs.state = SUBTREE_OCCLUDED;
192 ctx.vislist.push_back (this);
193 }
194
195 return visible;
196 }
197
198 void octant::draw_depth (view &ctx)
199 {
200 oct_visibility &vs = *(oct_visibility *)get_visibility (ctx);
201
202 if (vs.state == OCCLUDED || vs.state == SUBTREE_OCCLUDED)
203 return;
204
205 for (iterator i = begin (); i != end (); )
206 {
207 entity *e = *i++;
208
209 evis &evs = vs.vismap[e];
210
211 if (evs.state != OCCLUDED)
212 {
213 if (!ctx.may_draw (e))
214 continue;
215
216 sector center = ((e->a + e->b) >> 1) - ctx.orig;
217 GLfloat z = length (vec3 (center));
218 ctx.pixfact = ctx.perspfact / z;
219
220 ctx.nz_far = max (ctx.nz_far, z + extent);
221 ctx.nz_near = min (ctx.nz_near, z - extent);
222
223 e->draw (ctx);
224 }
225 }
226 }
227
228 void octant::draw_postdepth (view &ctx)
229 {
230 oct_visibility &vs = *(oct_visibility *)get_visibility (ctx);
231
232 if (vs.state == OCCLUDED || vs.state == SUBTREE_OCCLUDED)
233 {
234 ctx.begin_occ_query (*this, 0);
235 sector s = orig - ctx.orig;
236 gl::draw_bbox (s - extent, s + extent);
237 ctx.end_occ_query ();
238 }
239 else
240 {
241 int nvis = 0;
242
243 for (iterator i = begin (); i != end (); )
244 {
245 entity *e = *i++;
246
247 evis &evs = vs.vismap[e];
248
249 if (evs.state == OCCLUDED)
250 {
251 if (!ctx.may_draw (e))
252 continue;
253
254 ctx.begin_occ_query (*this, e);
255 gl::draw_bbox (e->a - ctx.orig, e->b - ctx.orig);
256 ctx.end_occ_query ();
257 }
258 else
259 nvis++;
260 }
261
262 if (nvis == 0 && size ())
263 vs.state = OCCLUDED;
264 }
265 }
266
267 void octant::draw_lighted (view &ctx)
268 {
269 oct_visibility &vs = *(oct_visibility *)get_visibility (ctx);
270
271 if (vs.state == OCCLUDED || vs.state == SUBTREE_OCCLUDED)
272 return;
273
274 for (iterator i = begin (); i != end (); )
275 {
276 entity *e = *i++;
277
278 evis &evs = vs.vismap[e];
279
280 if (evs.state != OCCLUDED)
281 {
282 if (!ctx.may_draw (e))
283 continue;
284
285 sector center = ((e->a + e->b) >> 1) - ctx.orig;
286 GLfloat z = length (vec3 (center));
287 ctx.pixfact = ctx.perspfact / z;
288
289 if (ctx.pass->type != LIGHTED
290 || !ctx.first_lighted
291 || evs.last + 0.1 > timer.now)
292 e->draw (ctx);
293 else
294 {
295 evs.last = timer.now;
296 ctx.begin_occ_query (*this, e);
297 e->draw (ctx);
298 ctx.end_occ_query ();
299 }
300 }
301 }
302 }
303
304 void octant::event (occ_query &ev)
305 {
306 oct_visibility &vs = *(oct_visibility *)get_visibility (ev.ctx);
307 entity *e = (entity *)ev.id;
308
309 if (e)
310 {
311 evis &evs = vs.vismap[e];
312 evs.state = ev.count ? FULL : OCCLUDED;
313 }
314 else
315 vs.state = ev.count ? FULL : OCCLUDED;
316 }
317
318