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/cvs/libgender/oct.C
Revision: 1.78
Committed: Wed Nov 10 01:57:15 2004 UTC (19 years, 7 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.77: +1 -4 lines
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File Contents

# Content
1 #include <cstdlib>
2
3 #include <vector>
4 using namespace std;
5
6 #include "opengl.h"
7
8 #include "oct.h"
9 #include "view.h"
10 #include "entity.h"
11
12 enum visibility_state { FULL, PARTIAL, SMALL, OCCLUDED, SUBTREE_OCCLUDED };
13
14 struct evis {
15 visibility_state state;
16 double last; // time of last check
17 evis () : last(0.), state(FULL) { };
18 };
19
20 struct oct_visibility : visibility_base
21 {
22 typedef map<entity *, evis> evismap;
23 evismap vismap;
24
25 visibility_state state;
26
27 oct_visibility (octant &oct)
28 : state(FULL)
29 {
30 }
31 };
32
33 octant world(0, sector (0, 0, 0), MAXEXTENT);
34
35 octant::octant (octant *parent, const sector &orig, uoffs extent)
36 : parent(parent)
37 , orig(orig)
38 , extent(extent)
39 {
40 for (fill = 8; fill--; )
41 sub[fill] = 0;
42 }
43
44 visibility_base *octant::new_visibility ()
45 {
46 return new oct_visibility (*this);
47 }
48
49 void octant::clear_visibility (visibility_base *vs)
50 {
51 ((oct_visibility *)vs)->vismap.clear ();
52 ((oct_visibility *)vs)->state = FULL;
53 }
54
55 octant::~octant ()
56 {
57 for (fill = 8; fill--; )
58 delete sub[fill];
59 }
60
61 static bool overlap (const sector &orig, uoffs extent, const sector &a, const sector &b)
62 {
63 sector size = (b - a + 1) >> 1;
64 sector center = a + size;
65
66 return abs (orig - center) <= extent + size;
67 }
68
69 static sector offset (const sector &s, int subindex, uoffs extent)
70 {
71 return sector (
72 s.x + (subindex & 1 ? extent : -extent),
73 s.y + (subindex & 2 ? extent : -extent),
74 s.z + (subindex & 4 ? extent : -extent)
75 );
76 }
77
78 void octant::add (entity *e)
79 {
80 const sector &a = e->a;
81 const sector &b = e->b;
82
83 if (overlap (orig, extent, a, b))
84 {
85 uoffs extent2 = extent >> 1;
86 uoffs size = max (abs (b - a));
87
88 if (size >= extent2)
89 {
90 push_back (e);
91 e->o.push_back (this);
92 return;
93 }
94
95 for (int i = 8; i--; )
96 {
97 sector s = offset (orig, i, extent2);
98
99 if (overlap (s, extent2, a, b))
100 {
101 if (!sub[i])
102 {
103 sub[i] = new octant (this, s, extent2);
104 fill++;
105 }
106
107 sub[i]->add (e);
108 }
109 }
110 }
111 }
112
113 void octant::remove (entity *e)
114 {
115 }
116
117 bool octant::detect_visibility (view &ctx)
118 {
119 ctx.stat1++;//D
120
121 sector centeri = orig - ctx.orig;
122 point centerf = point (centeri);
123
124 GLfloat rad = ctx.diagfact * extent;
125
126 if (!overlap (ctx.frustum.c, sphere (centerf, rad)))
127 return false;
128
129 oct_visibility &vs = *(oct_visibility *)get_visibility (ctx);
130
131 if (max (abs (centeri)) <= extent)
132 vs.state = PARTIAL;
133 else
134 {
135 if (distance (ctx.frustum.t, centerf) < -rad) return false;
136 if (distance (ctx.frustum.b, centerf) < -rad) return false;
137 if (distance (ctx.frustum.l, centerf) < -rad) return false;
138 if (distance (ctx.frustum.r, centerf) < -rad) return false;
139 if (distance (ctx.frustum.n, centerf) < -rad) return false;
140
141 #if 0
142 GLfloat fd = distance (ctx.frustum.f, centerf);
143
144 if (fd < -(ctx.c_far - ctx.z_far) -rad * 3.F)
145 return false;
146 #endif
147 }
148
149 // very important, optimize?
150 GLfloat z = ctx.z_near + distance (ctx.frustum.n, centerf) + rad;
151 if (ctx.perspfact * extent / z < 1.) // very crude "too small to see" check
152 return false;
153
154 #if 0
155 if (vs.state == PARTIAL || vs.state == FULL)
156 ctx.nc_far = max (ctx.nc_far, z);
157 #endif
158
159 if (vs.state == SUBTREE_OCCLUDED)
160 {
161 ctx.vislist.push_back (this);
162 return false;
163 }
164
165 bool visible = size () && (vs.state == PARTIAL || vs.state == FULL);
166
167 // node to start with
168 unsigned char si = centeri.x > 0 ? 1 : 0
169 | centeri.y > 0 ? 2 : 0
170 | centeri.z > 0 ? 4 : 0;
171
172 // bit-toggle to find next child for front-to-back order
173 static unsigned char toggle[8+1]
174 = { 0, 0^1, 1^2, 2^4, 4^3, 3^5, 5^6, 6^7, 0 };
175
176 unsigned char *next = toggle;
177 do
178 {
179 si ^= *next;
180
181 if (sub[si])
182 visible = visible | sub[si]->detect_visibility (ctx);
183 }
184 while (*++next);
185
186 if (visible)
187 {
188 if (size ())
189 ctx.vislist.push_back (this);
190 }
191 else
192 vs.state = SUBTREE_OCCLUDED;
193
194 return visible;
195 }
196
197 void octant::draw_depth (view &ctx)
198 {
199 oct_visibility &vs = *(oct_visibility *)get_visibility (ctx);
200
201 if (vs.state == OCCLUDED || vs.state == SUBTREE_OCCLUDED)
202 return;
203
204 for (iterator i = begin (); i != end (); )
205 {
206 entity *e = *i++;
207
208 evis &evs = vs.vismap[e];
209
210 if (evs.state != OCCLUDED)
211 {
212 if (!ctx.may_draw (e))
213 continue;
214
215 sector center = ((e->a + e->b) >> 1) - ctx.orig;
216 GLfloat z = length (vec3 (center));
217 ctx.pixfact = ctx.perspfact / z;
218
219 ctx.nz_far = max (ctx.nz_far, z + extent);
220 ctx.nz_near = min (ctx.nz_near, z - extent);
221
222 e->draw (ctx);
223 }
224 }
225 }
226
227 void octant::draw_postdepth (view &ctx)
228 {
229 oct_visibility &vs = *(oct_visibility *)get_visibility (ctx);
230
231 if (vs.state == OCCLUDED || vs.state == SUBTREE_OCCLUDED)
232 {
233 ctx.begin_occ_query (*this, 0);
234 sector s = orig - ctx.orig;
235 gl::draw_bbox (s - extent, s + extent);
236 ctx.end_occ_query ();
237 }
238 else
239 {
240 int nvis = 0;
241
242 for (iterator i = begin (); i != end (); )
243 {
244 entity *e = *i++;
245
246 evis &evs = vs.vismap[e];
247
248 if (evs.state == OCCLUDED)
249 {
250 if (!ctx.may_draw (e))
251 continue;
252
253 ctx.begin_occ_query (*this, e);
254 gl::draw_bbox (e->a - ctx.orig, e->b - ctx.orig);
255 ctx.end_occ_query ();
256 }
257 else
258 nvis++;
259 }
260
261 if (nvis == 0 && size ())
262 vs.state = OCCLUDED;
263 }
264 }
265
266 void octant::draw_lighted (view &ctx)
267 {
268 oct_visibility &vs = *(oct_visibility *)get_visibility (ctx);
269
270 if (vs.state == OCCLUDED || vs.state == SUBTREE_OCCLUDED)
271 return;
272
273 for (iterator i = begin (); i != end (); )
274 {
275 entity *e = *i++;
276
277 evis &evs = vs.vismap[e];
278
279 if (evs.state != OCCLUDED)
280 {
281 if (!ctx.may_draw (e))
282 continue;
283
284 sector center = ((e->a + e->b) >> 1) - ctx.orig;
285 GLfloat z = length (vec3 (center));
286 ctx.pixfact = ctx.perspfact / z;
287
288 if (ctx.pass->type != LIGHTED
289 || !ctx.first_lighted
290 || evs.last + 0.1 > timer.now)
291 e->draw (ctx);
292 else
293 {
294 evs.last = timer.now;
295 ctx.begin_occ_query (*this, e);
296 e->draw (ctx);
297 ctx.end_occ_query ();
298 }
299 }
300 }
301 }
302
303 void octant::event (occ_query &ev)
304 {
305 oct_visibility &vs = *(oct_visibility *)get_visibility (ev.ctx);
306 entity *e = (entity *)ev.id;
307
308 if (e)
309 {
310 evis &evs = vs.vismap[e];
311 evs.state = ev.count ? FULL : OCCLUDED;
312 }
313 else
314 vs.state = ev.count ? FULL : OCCLUDED;
315 }
316
317