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/cvs/libgender/shader.C
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Comparing libgender/shader.C (file contents):
Revision 1.17 by root, Thu Oct 28 15:17:25 2004 UTC vs.
Revision 1.18 by root, Thu Oct 28 17:00:46 2004 UTC

4#include "shader_vars.h" 4#include "shader_vars.h"
5 5
6#include <sstream> 6#include <sstream>
7#include <iomanip> 7#include <iomanip>
8 8
9using namespace std;
10
11namespace shader { 9namespace shader {
12 10
11 using namespace std;
12
13 refcounted::~refcounted () 13 refcounted::~refcounted ()
14 { 14 {
15#if 1
16 if (refcnt) 15 if (refcnt)
17 abort (); 16 abort ();
18#endif
19 } 17 }
20 18
21 void refcounted::refcnt_dec () const 19 void refcounted::refcnt_dec () const
22 { 20 {
23 if (!--refcnt) 21 if (!--refcnt)
376 vertex_shader vsh; 374 vertex_shader vsh;
377 375
378 vsh->start (); 376 vsh->start ();
379 377
380 temp_4f lightpos; 378 temp_4f lightpos;
381 temp_3f wpos; 379 temp_4f wpos;
382 380
383 lightpos = vec4 (0, 10, 0, 1); 381 lightpos = vec4 (0, 10, 0, 1);
384 wpos = xyz (gl.model_view_matrix * vin.vertex); 382 wpos = gl.model_view_matrix * vin.vertex;
385 vout.position = vin.vertex * gl.model_view_matrix_inverse; 383 vout.position = vin.vertex * gl.model_view_matrix_inverse;
386 vout.tex_coord[0] = vin.tex_coord[0]; 384 vout.tex_coord[0] = vin.tex_coord[0];
387 vout.tex_coord[1] = normalize (xyz (lightpos) - wpos); 385 vout.tex_coord[1] = normalize (lightpos - wpos);
388 vout.tex_coord[2] = normalize (xyzx (wpos)); 386 vout.tex_coord[2] = normalize (wpos);
389 //vout.tex_coord[3] = normalize (xyz (gl.model_view_matrix_inverse_transpose) * vin.normal); 387 //vout.tex_coord[3] = normalize (xyz (gl.model_view_matrix_inverse_transpose) * vin.normal);
390 //vout.tex_coord[4] = normalize (xyz (gl.projection_matrix_inverse_transpose) - wpos); 388 //vout.tex_coord[4] = normalize (xyz (gl.projection_matrix_inverse_transpose) - wpos);
391 389
392 vsh->end (); 390 vsh->end ();
393 vsh->compile (); 391 vsh->compile ();

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