… | |
… | |
14 | { |
14 | { |
15 | if (refcnt) |
15 | if (refcnt) |
16 | abort (); |
16 | abort (); |
17 | } |
17 | } |
18 | |
18 | |
19 | void refcounted::refcnt_dec () const |
19 | void refcounted::refcnt_destroy () const |
20 | { |
20 | { |
21 | if (!--refcnt) |
21 | if (!--refcnt) |
22 | delete this; // quite a bit of code... |
22 | delete this; // quite a bit of code... |
23 | } |
23 | } |
24 | |
24 | |
… | |
… | |
40 | const char str_sampler_3d_rect [] = "sampler3DRect"; |
40 | const char str_sampler_3d_rect [] = "sampler3DRect"; |
41 | const char str_sampler_cube [] = "samplerCube"; |
41 | const char str_sampler_cube [] = "samplerCube"; |
42 | |
42 | |
43 | unsigned int var_i::next_id = 0; |
43 | unsigned int var_i::next_id = 0; |
44 | |
44 | |
45 | var_i::var_i (const char *typestr) |
45 | var_i::var_i (const char *domainstr, const char *typestr) |
46 | : typestr (typestr) |
46 | : domainstr (domainstr), typestr (typestr) |
47 | { |
47 | { |
48 | //param = cgCreateParameter (cg_context, cgtype); |
|
|
49 | } |
48 | } |
50 | |
49 | |
51 | var_i::~var_i () |
50 | var_i::~var_i () |
52 | { |
51 | { |
53 | //cgDestroyParameter (param); |
|
|
54 | } |
52 | } |
55 | |
53 | |
|
|
54 | #if 0 |
56 | stream_i::stream_i (const char *strtype) |
55 | stream_i::stream_i (const char *strtype) |
57 | : var_i (strtype) |
56 | : var_i (strtype) |
58 | { |
57 | { |
59 | sprintf (name, "V%d", ++next_id); |
58 | sprintf (name, "V%d", ++next_id); |
60 | } |
59 | } |
|
|
60 | #endif |
61 | |
61 | |
62 | temporary_i::temporary_i (const char *strtype) |
62 | temporary_i::temporary_i (const char *strtype) |
63 | : var_i (strtype) |
63 | : var_i (0, strtype) |
64 | { |
64 | { |
65 | sprintf (name, "T%d", ++next_id); |
65 | sprintf (name, "T%d", ++next_id); |
66 | } |
66 | } |
67 | |
67 | |
|
|
68 | varying_i::varying_i (const char *strtype) |
|
|
69 | : var_i ("varying", strtype) |
|
|
70 | { |
|
|
71 | sprintf (name, "V%d", ++next_id); |
|
|
72 | } |
|
|
73 | |
68 | uniform_i::uniform_i (const char *strtype) |
74 | uniform_i::uniform_i (const char *strtype) |
69 | : var_i (strtype) |
75 | : var_i ("uniform", strtype) |
70 | { |
76 | { |
71 | sprintf (name, "U%d", ++next_id); |
77 | sprintf (name, "U%d", ++next_id); |
72 | } |
78 | } |
73 | |
79 | |
74 | fragment_string_i::~fragment_string_i () |
|
|
75 | { |
|
|
76 | free (str); |
|
|
77 | } |
|
|
78 | |
|
|
79 | //////////////////////////////////////////////////////////////////////////// |
80 | //////////////////////////////////////////////////////////////////////////// |
80 | |
81 | |
81 | void var_i::build_decl (ostringstream &b) |
82 | void var_i::operator ()() const |
82 | { |
83 | { |
83 | b << typestr << ' ' << name; |
84 | shader_builder::cur->code << name; |
84 | } |
|
|
85 | |
85 | |
86 | void uniform_i::build_decl (ostringstream &b) |
86 | if (shader_builder::cur->first (this)) |
87 | { |
87 | { |
88 | b << "uniform " << typestr << ' ' << name; |
88 | if (domainstr) |
89 | } |
89 | shader_builder::cur->global << domainstr << ' ' << typestr << ' ' << name << ";\n"; |
90 | |
90 | else |
91 | void stream_i::build_decl (ostringstream &b) |
91 | shader_builder::cur->local << " " << typestr << ' ' << name << ";\n"; |
92 | { |
92 | } |
93 | b << typestr << ' ' << name; |
|
|
94 | } |
93 | } |
95 | |
94 | |
96 | //////////////////////////////////////////////////////////////////////////// |
95 | //////////////////////////////////////////////////////////////////////////// |
97 | |
96 | |
98 | void gluvar_i::build (shader_builder &b) |
|
|
99 | { |
|
|
100 | b << name; |
|
|
101 | } |
|
|
102 | |
|
|
103 | void var_i::build (shader_builder &b) |
|
|
104 | { |
|
|
105 | b << name; |
|
|
106 | } |
|
|
107 | |
|
|
108 | void uniform_i::build (shader_builder &b) |
|
|
109 | { |
|
|
110 | var_i::build (b); |
|
|
111 | |
|
|
112 | if (find (b.refs.begin (), b.refs.end (), uniform (*this)) == b.refs.end ()) |
|
|
113 | b.refs.push_back (*this); |
|
|
114 | } |
|
|
115 | |
|
|
116 | void stream_i::build (shader_builder &b) |
|
|
117 | { |
|
|
118 | var_i::build (b); |
|
|
119 | |
|
|
120 | if (find (b.streams.begin (), b.streams.end (), var (*this)) == b.streams.end ()) |
|
|
121 | b.streams.push_back (*this); |
|
|
122 | } |
|
|
123 | |
|
|
124 | void temporary_i::build (shader_builder &b) |
|
|
125 | { |
|
|
126 | var_i::build (b); |
|
|
127 | |
|
|
128 | if (find (b.temps.begin (), b.temps.end (), var (*this)) == b.temps.end ()) |
|
|
129 | b.temps.push_back (*this); |
|
|
130 | } |
|
|
131 | |
|
|
132 | void fragment_vector_i::build (shader_builder &b) |
|
|
133 | { |
|
|
134 | for (vector<fragment>::iterator i = begin (); i != end (); i++) |
|
|
135 | (*i)->build (b); |
|
|
136 | } |
|
|
137 | |
|
|
138 | void fragment_const_string_i::build (shader_builder &b) |
|
|
139 | { |
|
|
140 | b << str; |
|
|
141 | } |
|
|
142 | |
|
|
143 | void fragment_string_i::build (shader_builder &b) |
|
|
144 | { |
|
|
145 | b << str; |
|
|
146 | } |
|
|
147 | |
|
|
148 | #if 0 |
|
|
149 | void statement_i::build (shader_builder &b) |
|
|
150 | { |
|
|
151 | b << " "; |
|
|
152 | fragment_vector_i::build (b); |
|
|
153 | b << ";\n"; |
|
|
154 | } |
|
|
155 | #endif |
|
|
156 | |
|
|
157 | //////////////////////////////////////////////////////////////////////////// |
|
|
158 | |
|
|
159 | int texture_units::unit_count = 8; |
97 | int texture_units::unit_count = 8; |
160 | GLenum texture_units::units[8] = |
98 | int texture_units::units[8] = { 7, 6, 5, 4, 3, 2, 1, 0 }; |
161 | { |
|
|
162 | GL_TEXTURE7, GL_TEXTURE6, GL_TEXTURE5, GL_TEXTURE4, |
|
|
163 | GL_TEXTURE3, GL_TEXTURE2, GL_TEXTURE1, GL_TEXTURE0, |
|
|
164 | }; |
|
|
165 | |
99 | |
166 | shader_object_i *cur = 0; |
100 | shader_object_i *cur = 0; |
167 | |
101 | |
168 | shader_object_i::shader_object_i (GLenum type) |
102 | shader_object_i::shader_object_i (GLenum type) |
169 | : type (type) |
103 | : type (type) |
… | |
… | |
173 | } |
107 | } |
174 | |
108 | |
175 | shader_object_i::~shader_object_i () |
109 | shader_object_i::~shader_object_i () |
176 | { |
110 | { |
177 | glDeleteObjectARB (id); |
111 | glDeleteObjectARB (id); |
178 | } |
|
|
179 | |
|
|
180 | void shader_object_i::start () |
|
|
181 | { |
|
|
182 | clear (); |
|
|
183 | cur = this; |
|
|
184 | } |
|
|
185 | |
|
|
186 | void shader_object_i::stop () |
|
|
187 | { |
|
|
188 | cur = 0; |
|
|
189 | } |
|
|
190 | |
|
|
191 | string shader_object_i::source () |
|
|
192 | { |
|
|
193 | shader_builder b; |
|
|
194 | build (b); |
|
|
195 | ostringstream os; |
|
|
196 | |
|
|
197 | for (vector<uniform>::iterator i = b.refs.begin (); i != b.refs.end (); i++) |
|
|
198 | { |
|
|
199 | (*i)->build_decl (os); |
|
|
200 | os << ";\n"; |
|
|
201 | } |
|
|
202 | |
|
|
203 | // not neccessary right now, as GLSL is rich on predefinitions |
|
|
204 | for (vector<var>::iterator i = b.streams.begin (); i != b.streams.end (); i++) |
|
|
205 | { |
|
|
206 | os << "attribute "; |
|
|
207 | (*i)->build_decl (os); |
|
|
208 | os << ";\n"; |
|
|
209 | } |
|
|
210 | |
|
|
211 | os << "\nvoid main (void)\n{\n"; |
|
|
212 | |
|
|
213 | for (vector<var>::iterator i = b.temps.begin (); i != b.temps.end (); i++) |
|
|
214 | { |
|
|
215 | os << " "; |
|
|
216 | (*i)->build_decl (os); |
|
|
217 | os << ";\n"; |
|
|
218 | } |
|
|
219 | |
|
|
220 | os << "\n"; |
|
|
221 | os << b.source.str (); |
|
|
222 | os << "}\n"; |
|
|
223 | |
|
|
224 | return os.str (); |
|
|
225 | } |
112 | } |
226 | |
113 | |
227 | static string linify (const string &s) |
114 | static string linify (const string &s) |
228 | { |
115 | { |
229 | ostringstream o; |
116 | ostringstream o; |
… | |
… | |
242 | } while (b < s.size ()); |
129 | } while (b < s.size ()); |
243 | |
130 | |
244 | return o.str (); |
131 | return o.str (); |
245 | } |
132 | } |
246 | |
133 | |
247 | void shader_object_i::compile () |
|
|
248 | { |
|
|
249 | string src = source (); |
|
|
250 | const char *sptr = src.data (); |
|
|
251 | const int slen = src.size (); |
|
|
252 | |
|
|
253 | printf ("%s\n", linify (src).c_str ()); |
|
|
254 | glShaderSourceARB (id, 1, &sptr, &slen); |
|
|
255 | glCompileShaderARB (id); |
|
|
256 | |
|
|
257 | GLint compiled; |
|
|
258 | glGetObjectParameterivARB (id, GL_OBJECT_COMPILE_STATUS_ARB, &compiled); |
|
|
259 | |
|
|
260 | if (!compiled) |
|
|
261 | { |
|
|
262 | char infolog[8192]; |
|
|
263 | glGetInfoLogARB (id, 8192, NULL, infolog); |
|
|
264 | printf ("%s\n", linify (src).c_str ()); |
|
|
265 | printf ("%s\n", infolog); |
|
|
266 | abort (); |
|
|
267 | } |
|
|
268 | } |
|
|
269 | |
|
|
270 | //////////////////////////////////////////////////////////////////////////// |
134 | //////////////////////////////////////////////////////////////////////////// |
271 | |
135 | |
272 | program_object *program_object::cur = 0; |
|
|
273 | |
|
|
274 | GLint uniform_i::location () |
136 | GLint uniform_i::location () |
275 | { |
137 | { |
276 | assert (program_object::cur); |
138 | assert (program_object_i::cur); |
277 | |
139 | |
278 | GLint &rid = program_object::cur->uloc[this]; |
140 | GLint &rid = program_object_i::cur->uloc[this]; |
279 | |
141 | |
280 | if (!rid) |
142 | if (!rid) |
281 | rid = glGetUniformLocationARB (program_object::cur->id, name); |
143 | rid = glGetUniformLocationARB (program_object_i::cur->id, name); |
282 | |
144 | |
283 | return rid; |
145 | return rid; |
284 | } |
146 | } |
285 | |
147 | |
|
|
148 | program_object_i *program_object_i::cur; |
|
|
149 | |
286 | program_object::program_object () |
150 | program_object_i::program_object_i () |
287 | { |
151 | { |
288 | id = glCreateProgramObjectARB (); |
152 | id = glCreateProgramObjectARB (); |
289 | assert (id); |
153 | assert (id); |
290 | |
154 | |
291 | glAttachObjectARB (id, vsh->id); |
155 | glAttachObjectARB (id, vsh->id); |
292 | glAttachObjectARB (id, fsh->id); |
156 | glAttachObjectARB (id, fsh->id); |
293 | } |
157 | } |
294 | |
158 | |
295 | program_object::~program_object () |
159 | program_object_i::~program_object_i () |
296 | { |
160 | { |
297 | glDeleteProgramsARB (1, &id); |
161 | glDeleteProgramsARB (1, &id); |
298 | } |
162 | } |
299 | |
163 | |
300 | void program_object::link () |
164 | void program_object_i::link () |
301 | { |
165 | { |
302 | glLinkProgramARB (id); |
166 | glLinkProgramARB (id); |
303 | |
167 | |
304 | GLint linked; |
168 | GLint linked; |
305 | glGetObjectParameterivARB (id, GL_OBJECT_LINK_STATUS_ARB, &linked); |
169 | glGetObjectParameterivARB (id, GL_OBJECT_LINK_STATUS_ARB, &linked); |
… | |
… | |
313 | } |
177 | } |
314 | |
178 | |
315 | uloc.clear (); |
179 | uloc.clear (); |
316 | } |
180 | } |
317 | |
181 | |
318 | void sl_func0::begin () const |
182 | void program_object_i::enable () |
319 | { |
183 | { |
320 | cur->append_string (name_par); |
184 | if (this != cur) |
|
|
185 | { |
|
|
186 | glUseProgramObjectARB (id); |
|
|
187 | //TODO: set samplers here? |
|
|
188 | cur = this; |
|
|
189 | } |
321 | } |
190 | } |
322 | |
191 | |
323 | void sl_func0::comma () const |
192 | void program_object_i::disable () |
324 | { |
193 | { |
325 | cur->append (str_comma); |
194 | //TODO: clear samplers here? |
|
|
195 | glUseProgramObjectARB (0); |
|
|
196 | cur = 0; |
326 | } |
197 | } |
327 | |
198 | |
328 | void sl_func0::end () const |
199 | static map<string, program_object> progcache; |
329 | { |
|
|
330 | str_rpar (); |
|
|
331 | } |
|
|
332 | |
200 | |
333 | void sl_float::operator ()() const |
201 | program_object get_program (const string &vsh, const string &fsh) |
334 | { |
202 | { |
335 | char s[20]; |
203 | string idx = vsh + "\0" + fsh; |
336 | sprintf (s, "%g", c); |
|
|
337 | cur->append_string (s); |
|
|
338 | } |
|
|
339 | |
204 | |
340 | const sl_convert< ::vec2 >::T sl_convert< ::vec2 >::convert (const ::vec2 &v) |
205 | map<string, program_object>::iterator i = progcache.find (idx); |
|
|
206 | |
|
|
207 | if (i != progcache.end ()) |
|
|
208 | return i->second; |
|
|
209 | |
|
|
210 | program_object p; |
|
|
211 | |
|
|
212 | p->vsh->compile (vsh); |
|
|
213 | p->fsh->compile (fsh); |
|
|
214 | p->link (); |
|
|
215 | |
|
|
216 | progcache.insert (pair<string, program_object> (idx, p)); |
|
|
217 | |
|
|
218 | return p; |
|
|
219 | } |
|
|
220 | |
|
|
221 | const sl_expr< sl_string<60> > sl_convert< ::vec2 >::convert (const ::vec2 &v) |
341 | { |
222 | { |
342 | sl_string<60> s; |
223 | sl_string<60> s; |
343 | sprintf (s.str, "vec2 (%g, %g)", v.x, v.y); |
224 | sprintf (s.str, "vec2 (%g, %g)", v.x, v.y); |
344 | return s; |
225 | return s; |
345 | } |
226 | } |
346 | |
227 | |
347 | const sl_convert< ::vec3 >::T sl_convert< ::vec3 >::convert (const ::vec3 &v) |
228 | const sl_expr< sl_string<80> > sl_convert< ::vec3 >::convert (const ::vec3 &v) |
348 | { |
229 | { |
349 | sl_string<80> s; |
230 | sl_string<80> s; |
350 | sprintf (s.str, "vec3 (%g, %g, %g)", v.x, v.y, v.z); |
231 | sprintf (s.str, "vec3 (%g, %g, %g)", v.x, v.y, v.z); |
351 | return s; |
232 | return s; |
352 | } |
233 | } |
353 | |
234 | |
354 | const sl_convert< ::vec4 >::T sl_convert< ::vec4 >::convert (const ::vec4 &v) |
235 | const sl_expr< sl_string<100> > sl_convert< ::vec4 >::convert (const ::vec4 &v) |
355 | { |
236 | { |
356 | sl_string<100> s; |
237 | sl_string<100> s; |
357 | sprintf (s.str, "vec4 (%g, %g, %g, %g)", v.x, v.y, v.z, v.w); |
238 | sprintf (s.str, "vec4 (%g, %g, %g, %g)", v.x, v.y, v.z, v.w); |
358 | return s; |
239 | return s; |
359 | } |
240 | } |
360 | |
241 | |
361 | const fragment_const_string str_2sp (" "); |
242 | shader_builder *shader_builder::cur = 0; |
362 | const fragment_const_string str_equal (" = "); |
|
|
363 | const fragment_const_string str_comma (", "); |
|
|
364 | const fragment_const_string str_endl (";\n"); |
|
|
365 | |
243 | |
366 | const sl_append_const_string str_plus (" + "); |
244 | bool shader_builder::first (const void *p) |
367 | const sl_append_const_string str_minus (" - "); |
|
|
368 | const sl_append_const_string str_mul (" * "); |
|
|
369 | const sl_append_const_string str_div (" / "); |
|
|
370 | const sl_append_const_string str_mod (" % "); |
|
|
371 | |
|
|
372 | const sl_append_const_string str_lpar ("("); |
|
|
373 | const sl_append_const_string str_rpar (")"); |
|
|
374 | |
|
|
375 | void swizzle_mask (sl_string<7> &s, int mask) |
|
|
376 | { |
245 | { |
377 | static const char channel[4] = { 'x', 'y', 'z', 'w' }; |
246 | if (seen.find (p) == seen.end ()) |
378 | |
|
|
379 | char *str = s.str; |
|
|
380 | |
|
|
381 | *str++ = ')'; |
|
|
382 | *str++ = '.'; |
|
|
383 | |
|
|
384 | while (mask) |
|
|
385 | { |
|
|
386 | int c = mask % 5; |
|
|
387 | mask /= 5; |
|
|
388 | |
|
|
389 | if (c) |
|
|
390 | *str++ = channel[c - 1]; |
|
|
391 | } |
247 | { |
|
|
248 | seen.insert (p); |
|
|
249 | return true; |
|
|
250 | } |
392 | |
251 | |
393 | *str++ = 0; |
|
|
394 | } |
|
|
395 | |
|
|
396 | |
|
|
397 | void debdebdebdebug ()//D |
|
|
398 | { |
|
|
399 | return; |
252 | return false; |
|
|
253 | } |
400 | |
254 | |
401 | vertex_shader vsh; |
255 | void shader_builder::start () |
|
|
256 | { |
|
|
257 | cur = new shader_builder; |
|
|
258 | } |
402 | |
259 | |
403 | vsh->start (); |
260 | string shader_builder::stop () |
|
|
261 | { |
|
|
262 | ostringstream os; |
404 | |
263 | |
405 | temp_4f lightpos; |
264 | os << cur->global.str () |
406 | temp_4f wpos; |
265 | << "\nvoid main (void)\n" |
|
|
266 | << "{\n" |
|
|
267 | << cur->local.str () |
|
|
268 | << "\n" |
|
|
269 | << cur->code.str () |
|
|
270 | << "}\n"; |
407 | |
271 | |
408 | lightpos = vec4 (0, 10, 0, 1); |
272 | delete cur; |
409 | wpos = gl.model_view_matrix * vin.vertex; |
273 | cur = 0; |
410 | vout.position = vin.vertex * gl.model_view_matrix_inverse; |
|
|
411 | vout.tex_coord[0] = vin.tex_coord[0]; |
|
|
412 | vout.tex_coord[1] = normalize (lightpos - wpos); |
|
|
413 | vout.tex_coord[2] = normalize (wpos); |
|
|
414 | //vout.tex_coord[3] = normalize (xyz (gl.model_view_matrix_inverse_transpose) * vin.normal); |
|
|
415 | //vout.tex_coord[4] = normalize (xyz (gl.projection_matrix_inverse_transpose) - wpos); |
|
|
416 | |
274 | |
417 | vsh->end (); |
275 | return os.str (); |
418 | vsh->compile (); |
276 | } |
419 | |
277 | |
420 | fragment_shader fsh; |
278 | void shader_object_i::compile (const string &source) |
|
|
279 | { |
|
|
280 | const char *sptr = source.data (); |
|
|
281 | const int slen = source.size (); |
421 | |
282 | |
422 | fsh->start (); |
283 | printf ("%s\n", linify (source).c_str ()); |
|
|
284 | glShaderSourceARB (id, 1, &sptr, &slen); |
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285 | glCompileShaderARB (id); |
423 | |
286 | |
424 | xyz (fout.frag_color) = noise3 (x (fin.frag_coord) * y (fin.frag_coord)); |
287 | GLint compiled; |
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288 | glGetObjectParameterivARB (id, GL_OBJECT_COMPILE_STATUS_ARB, &compiled); |
425 | |
289 | |
426 | temp_1f spec_expon; |
290 | if (!compiled) |
427 | spec_expon = 200; |
291 | { |
428 | |
292 | char infolog[8192]; |
429 | fsh->end (); |
293 | glGetInfoLogARB (id, 8192, NULL, infolog); |
430 | fsh->compile (); |
294 | printf ("%s\n", linify (source).c_str ()); |
431 | |
295 | printf ("%s\n", infolog); |
432 | //abort (); |
296 | abort (); |
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297 | } |
433 | } |
298 | } |
434 | |
299 | |
435 | } |
300 | } |
436 | |
301 | |