… | |
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79 | |
79 | |
80 | //////////////////////////////////////////////////////////////////////////// |
80 | //////////////////////////////////////////////////////////////////////////// |
81 | |
81 | |
82 | void var_i::operator ()() const |
82 | void var_i::operator ()() const |
83 | { |
83 | { |
84 | compile::cur->code << name; |
84 | shader_builder::cur->code << name; |
85 | |
85 | |
86 | if (compile::cur->first (this)) |
86 | if (shader_builder::cur->first (this)) |
87 | { |
87 | { |
88 | if (domainstr) |
88 | if (domainstr) |
89 | compile::cur->global << domainstr << ' ' << typestr << ' ' << name << ";\n"; |
89 | shader_builder::cur->global << domainstr << ' ' << typestr << ' ' << name << ";\n"; |
90 | else |
90 | else |
91 | compile::cur->local << " " << typestr << ' ' << name << ";\n"; |
91 | shader_builder::cur->local << " " << typestr << ' ' << name << ";\n"; |
92 | } |
92 | } |
93 | } |
93 | } |
94 | |
94 | |
95 | //////////////////////////////////////////////////////////////////////////// |
95 | //////////////////////////////////////////////////////////////////////////// |
96 | |
96 | |
… | |
… | |
129 | } while (b < s.size ()); |
129 | } while (b < s.size ()); |
130 | |
130 | |
131 | return o.str (); |
131 | return o.str (); |
132 | } |
132 | } |
133 | |
133 | |
134 | void shader_object_i::start () |
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135 | { |
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136 | compile::cur = new compile::shader_builder; |
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137 | } |
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138 | |
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139 | void shader_object_i::stop () |
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140 | { |
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141 | compile::shader_builder &b = *compile::cur; |
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142 | |
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143 | ostringstream os; |
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144 | |
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145 | os << b.global.str () |
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146 | << "\nvoid main (void)\n" |
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147 | << "{\n" |
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148 | << b.local.str () |
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149 | << "\n" |
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150 | << b.code.str () |
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151 | << "}\n"; |
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152 | |
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153 | delete cur; |
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154 | cur = 0; |
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155 | |
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156 | string src = os.str (); |
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157 | const char *sptr = src.data (); |
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158 | const int slen = src.size (); |
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159 | |
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160 | printf ("%s\n", linify (src).c_str ()); |
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161 | glShaderSourceARB (id, 1, &sptr, &slen); |
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162 | glCompileShaderARB (id); |
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163 | |
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164 | GLint compiled; |
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165 | glGetObjectParameterivARB (id, GL_OBJECT_COMPILE_STATUS_ARB, &compiled); |
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166 | |
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167 | if (!compiled) |
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168 | { |
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169 | char infolog[8192]; |
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170 | glGetInfoLogARB (id, 8192, NULL, infolog); |
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171 | printf ("%s\n", linify (src).c_str ()); |
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172 | printf ("%s\n", infolog); |
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173 | abort (); |
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174 | } |
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175 | } |
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176 | |
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177 | //////////////////////////////////////////////////////////////////////////// |
134 | //////////////////////////////////////////////////////////////////////////// |
178 | |
135 | |
179 | GLint uniform_i::location () |
136 | GLint uniform_i::location () |
180 | { |
137 | { |
181 | assert (program_object_i::cur); |
138 | assert (program_object_i::cur); |
… | |
… | |
186 | rid = glGetUniformLocationARB (program_object_i::cur->id, name); |
143 | rid = glGetUniformLocationARB (program_object_i::cur->id, name); |
187 | |
144 | |
188 | return rid; |
145 | return rid; |
189 | } |
146 | } |
190 | |
147 | |
191 | program_object_i *program_object_i::cur; // currently bound program |
148 | program_object_i *program_object_i::cur; |
192 | |
149 | |
193 | program_object_i::program_object_i () |
150 | program_object_i::program_object_i () |
194 | { |
151 | { |
195 | id = glCreateProgramObjectARB (); |
152 | id = glCreateProgramObjectARB (); |
196 | assert (id); |
153 | assert (id); |
197 | |
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198 | glAttachObjectARB (id, vsh->id); |
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199 | glAttachObjectARB (id, fsh->id); |
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200 | } |
154 | } |
201 | |
155 | |
202 | program_object_i::~program_object_i () |
156 | program_object_i::~program_object_i () |
203 | { |
157 | { |
204 | glDeleteProgramsARB (1, &id); |
158 | glDeleteProgramsARB (1, &id); |
… | |
… | |
222 | uloc.clear (); |
176 | uloc.clear (); |
223 | } |
177 | } |
224 | |
178 | |
225 | void program_object_i::enable () |
179 | void program_object_i::enable () |
226 | { |
180 | { |
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181 | if (this != cur) |
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182 | { |
227 | glUseProgramObjectARB (id); |
183 | glUseProgramObjectARB (id); |
228 | //TODO: set samplers here |
184 | //TODO: set samplers here? |
229 | cur = this; |
185 | cur = this; |
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186 | } |
230 | } |
187 | } |
231 | |
188 | |
232 | void program_object_i::disable () |
189 | void program_object_i::disable () |
233 | { |
190 | { |
234 | //TODO: clear samplers here |
191 | //TODO: clear samplers here? |
235 | glUseProgramObjectARB (0); |
192 | glUseProgramObjectARB (0); |
236 | cur = 0; |
193 | cur = 0; |
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194 | } |
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195 | |
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196 | static map<string, program_object> progcache; |
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197 | |
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198 | program_object get_program (const string &vsh, const string &fsh) |
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199 | { |
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200 | string idx = vsh + "\0" + fsh; |
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201 | |
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202 | map<string, program_object>::iterator i = progcache.find (idx); |
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203 | |
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204 | if (i != progcache.end ()) |
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205 | return i->second; |
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206 | |
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207 | program_object p; |
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208 | |
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209 | if (vsh.size ()) |
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210 | { |
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211 | vertex_shader sh; |
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212 | p->attach (sh); |
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213 | sh->compile (vsh); |
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214 | } |
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215 | |
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216 | if (fsh.size ()) |
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217 | { |
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218 | fragment_shader sh; |
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219 | p->attach (sh); |
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220 | sh->compile (fsh); |
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221 | } |
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222 | |
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223 | p->link (); |
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224 | |
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225 | progcache.insert (pair<string, program_object> (idx, p)); |
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226 | |
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227 | return p; |
237 | } |
228 | } |
238 | |
229 | |
239 | const sl_expr< sl_string<60> > sl_convert< ::vec2 >::convert (const ::vec2 &v) |
230 | const sl_expr< sl_string<60> > sl_convert< ::vec2 >::convert (const ::vec2 &v) |
240 | { |
231 | { |
241 | sl_string<60> s; |
232 | sl_string<60> s; |
… | |
… | |
255 | sl_string<100> s; |
246 | sl_string<100> s; |
256 | sprintf (s.str, "vec4 (%g, %g, %g, %g)", v.x, v.y, v.z, v.w); |
247 | sprintf (s.str, "vec4 (%g, %g, %g, %g)", v.x, v.y, v.z, v.w); |
257 | return s; |
248 | return s; |
258 | } |
249 | } |
259 | |
250 | |
260 | namespace compile { |
251 | shader_builder *shader_builder::cur = 0; |
261 | |
252 | |
262 | shader_builder *cur = 0; |
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263 | |
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264 | bool shader_builder::first (const void *p) |
253 | bool shader_builder::first (const void *p) |
265 | { |
254 | { |
266 | if (seen.find (p) == seen.end ()) |
255 | if (seen.find (p) == seen.end ()) |
267 | { |
256 | { |
268 | seen.insert (p); |
257 | seen.insert (p); |
269 | return true; |
258 | return true; |
270 | } |
259 | } |
271 | |
260 | |
272 | return false; |
261 | return false; |
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262 | } |
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263 | |
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264 | void shader_builder::start () |
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265 | { |
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266 | cur = new shader_builder; |
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267 | } |
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268 | |
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269 | string shader_builder::stop () |
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270 | { |
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271 | ostringstream os; |
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272 | |
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273 | os << cur->global.str () |
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274 | << "\nvoid main (void)\n" |
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275 | << "{\n" |
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276 | << cur->local.str () |
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277 | << "\n" |
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278 | << cur->code.str () |
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279 | << "}\n"; |
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280 | |
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281 | delete cur; |
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282 | cur = 0; |
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283 | |
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284 | return os.str (); |
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285 | } |
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286 | |
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287 | void shader_object_i::compile (const string &source) |
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288 | { |
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289 | const char *sptr = source.data (); |
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290 | const int slen = source.size (); |
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291 | |
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292 | printf ("%s\n", linify (source).c_str ()); |
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293 | glShaderSourceARB (id, 1, &sptr, &slen); |
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294 | glCompileShaderARB (id); |
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295 | |
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296 | GLint compiled; |
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297 | glGetObjectParameterivARB (id, GL_OBJECT_COMPILE_STATUS_ARB, &compiled); |
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298 | |
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299 | if (!compiled) |
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300 | { |
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301 | char infolog[8192]; |
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302 | glGetInfoLogARB (id, 8192, NULL, infolog); |
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303 | printf ("%s\n", linify (source).c_str ()); |
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304 | printf ("%s\n", infolog); |
|
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305 | abort (); |
273 | } |
306 | } |
274 | } |
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275 | |
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276 | void debdebdebdebug ()//D |
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277 | { |
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278 | return; |
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279 | |
|
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280 | using namespace compile; |
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281 | |
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282 | vertex_shader vsh; |
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283 | |
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284 | vsh->start (); |
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285 | |
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286 | temp_4f lightpos; |
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287 | temp_4f wpos; |
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288 | |
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289 | lightpos = vec4 (0, 10, 0, 1); |
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290 | wpos = model_view_matrix * vin.vertex; |
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291 | vout.position = vin.vertex * model_view_matrix_inverse; |
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292 | vout.tex_coord[0] = vin.tex_coord[0]; |
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293 | vout.tex_coord[1] = normalize (lightpos - wpos); |
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294 | vout.tex_coord[2] = normalize (wpos); |
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295 | //vout.tex_coord[3] = normalize (xyz (model_view_matrix_inverse_transpose) * vin.normal); |
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296 | //vout.tex_coord[4] = normalize (xyz (projection_matrix_inverse_transpose) - wpos); |
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297 | |
|
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298 | vsh->stop (); |
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299 | |
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300 | fragment_shader fsh; |
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301 | |
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302 | fsh->start (); |
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303 | |
|
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304 | xyz (fout.frag_color) = noise3 (x (fin.frag_coord) * y (fin.frag_coord)); |
|
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305 | |
|
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306 | temp_1f spec_expon; |
|
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307 | spec_expon = 200; |
|
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308 | |
|
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309 | fsh->stop (); |
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310 | |
|
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311 | //abort (); |
|
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312 | } |
307 | } |
313 | |
308 | |
314 | } |
309 | } |
315 | |
310 | |