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Comparing libgender/shader.h (file contents):
Revision 1.14 by root, Sun Oct 24 21:16:41 2004 UTC vs.
Revision 1.21 by root, Sat Oct 30 00:17:28 2004 UTC

1#ifndef SHADER_H 1#ifndef SHADER_H
2#define SHADER_H 2#define SHADER_H
3 3
4#include <cassert>
5
6#include <map>
4#include <sstream> 7#include <sstream>
5 8
6#include "opengl.h" 9#include "opengl.h"
7#include "util.h" 10#include "util.h"
8 11
208 211
209 struct shader_builder 212 struct shader_builder
210 { 213 {
211 vector<uniform> refs; // uniform parameters 214 vector<uniform> refs; // uniform parameters
212 vector<var> temps; // temporary variables 215 vector<var> temps; // temporary variables
213 vector<var> streams; // varying inputs & outputs
214 216
215 ostringstream source; 217 ostringstream source;
216 218
217 template<typename type> 219 template<typename type>
218 shader_builder &operator <<(const type &t) 220 shader_builder &operator <<(const type &t)
257 ~var_i (); 259 ~var_i ();
258 }; 260 };
259 261
260 struct uniform_i : var_i 262 struct uniform_i : var_i
261 { 263 {
262 bool dirty;
263 GLint location;
264
265 virtual void update () = 0;
266
267 void build (shader_builder &b); 264 void build (shader_builder &b);
268 void build_decl (ostringstream &b); 265 void build_decl (ostringstream &b);
269 266
270 void update_location (GLint program) 267 GLint location ();
271 {
272 location = glGetUniformLocationARB (program, name);
273 }
274 268
275 uniform_i (const char *strtype); 269 uniform_i (const char *strtype);
276 }; 270 };
277 271
278 template<int dimension, typename gltype, const char *strtype, void (*upd)(GLint, GLsizei, const gltype *)> 272 template<int dimension, typename gltype, const char *strtype>
279 struct uniform2_i : uniform_i 273 struct uniform2_i : uniform_i
280 { 274 {
281 gltype data[dimension]; 275 gltype data[dimension];
282 276
283 void update ()
284 {
285 if (dirty)
286 {
287 if (location >= 0)
288 upd (location, dimension, data);
289
290 dirty = false;
291 }
292 }
293
294 uniform2_i () : uniform_i (strtype) { } 277 uniform2_i () : uniform_i (strtype) { }
295 }; 278 };
296 279
297 template<int dimension, const char *strtype, void (*update)(GLint, GLsizei, const GLfloat *)> 280 template<int dimension, const char *strtype>
298 struct uniform_f_i : uniform2_i<dimension, GLfloat, strtype, update> 281 struct uniform_f_i : uniform2_i<dimension, GLfloat, strtype>
299 { 282 {
300 }; 283 };
301 284
302 struct uniform_1f_i : uniform_f_i<1, str_float, glUniform1fvARB> { 285 struct uniform_1f_i : uniform_f_i<1, str_float> {
303 void operator =(GLfloat v) 286 void set (GLfloat v)
304 { 287 {
305 data[0] = v; 288 data[0] = v;
306 dirty = true;
307 }
308 };
309 289
290 GLint loc = location ();
291 if (loc >= 0) // workaround for buggy drivers
292 glUniform1fvARB (loc, 1, data);
293 }
294 };
295
310 struct uniform_2f_i : uniform_f_i<2, str_vec2, glUniform2fvARB> { }; 296 struct uniform_2f_i : uniform_f_i<2, str_vec2> {
311 297 void set (GLfloat x, GLfloat y)
312 struct uniform_3f_i : uniform_f_i<3, str_vec3, glUniform3fvARB> {
313 void operator =(const vec3 &v)
314 { 298 {
315 data[0] = v.x; 299 data[0] = x;
316 data[1] = v.y; 300 data[1] = y;
301
302 GLint loc = location ();
303 if (loc >= 0) // workaround for buggy drivers
304 glUniform2fvARB (loc, 1, data);
305 }
306
307 void set (const vec2 &v) { set (v.x, v.y); }
308 };
309
310 struct uniform_3f_i : uniform_f_i<3, str_vec3> {
311 void set (GLfloat x, GLfloat y, GLfloat z)
312 {
313 data[0] = x;
314 data[1] = y;
317 data[2] = v.z; 315 data[2] = z;
318 dirty = true;
319 }
320 };
321 316
317 GLint loc = location ();
318 if (loc >= 0) // workaround for buggy drivers
319 glUniform3fvARB (loc, 1, data);
320 }
321
322 void set (const vec3 &v) { set (v.x, v.y, v.z); }
323 };
324
322 struct uniform_4f_i : uniform_f_i<4, str_vec4, glUniform4fvARB> { 325 struct uniform_4f_i : uniform_f_i<4, str_vec4> {
323#if 0 326 void set (GLfloat x, GLfloat y, GLfloat z, GLfloat w)
327 {
328 data[0] = x;
329 data[1] = y;
330 data[2] = z;
331 data[3] = w;
332
333 GLint loc = location ();
334 if (loc >= 0) // workaround for buggy drivers
335 glUniform4fvARB (loc, 1, data);
336 }
337
338 void set (const vec4 &v) { set (v.x, v.y, v.z, v.w); }
339 };
340
341 struct uniform_matrix_2f_i : uniform_f_i< 4, str_mat2>
342 {
343 void set (const GLfloat d[4])
344 {
345 memcpy (data, d, 4 * sizeof (GLfloat));
346
347 GLint loc = location ();
348 if (loc >= 0) // workaround for buggy drivers
349 glUniformMatrix2fvARB (loc, 1, 0, data);
350 }
351 };
352
353 struct uniform_matrix_3f_i : uniform_f_i< 9, str_mat3>
354 {
355 void set (const GLfloat d[9])
356 {
357 memcpy (data, d, 9 * sizeof (GLfloat));
358
359 GLint loc = location ();
360 if (loc >= 0) // workaround for buggy drivers
361 glUniformMatrix3fvARB (loc, 1, 0, data);
362 }
363 };
364
365 struct uniform_matrix_4f_i : uniform_f_i<16, str_mat4>
366 {
324 void operator =(const gl::matrix &m) 367 void set (const gl::matrix &m)
325 { 368 {
326 memcpy (data, m.data, 16 * sizeof (GLfloat)); 369 memcpy (data, m.data, 16 * sizeof (GLfloat));
327 dirty = true;
328 }
329#endif
330 };
331 370
332 inline void UniformMatrix2fv (GLint l, GLsizei s, const GLfloat *m) { glUniformMatrix2fvARB (l, s, 0, m); } 371 GLint loc = location ();
333 inline void UniformMatrix3fv (GLint l, GLsizei s, const GLfloat *m) { glUniformMatrix3fvARB (l, s, 0, m); } 372 if (loc >= 0) // workaround for buggy drivers
334 inline void UniformMatrix4fv (GLint l, GLsizei s, const GLfloat *m) { glUniformMatrix4fvARB (l, s, 0, m); } 373 glUniformMatrix4fvARB (loc, 1, 0, data);
335 374 }
336 struct uniform_matrix_2f_i : uniform_f_i< 4, str_mat2, UniformMatrix2fv> { }; 375 };
337 struct uniform_matrix_3f_i : uniform_f_i< 9, str_mat3, UniformMatrix3fv> { };
338 struct uniform_matrix_4f_i : uniform_f_i<16, str_mat4, UniformMatrix4fv> { };
339 376
340 template<class var_i> 377 template<class var_i>
341 struct var_ref : ref<var_i> 378 struct var_ref : ref<var_i>
342 { 379 {
343 var_ref (const char *glname = 0) 380 var_ref (const char *glname = 0)
375 }; 412 };
376 413
377 template<int dimension, const char *strtype> 414 template<int dimension, const char *strtype>
378 struct varying_f_i : varying_i<dimension, GL_FLOAT, strtype> 415 struct varying_f_i : varying_i<dimension, GL_FLOAT, strtype>
379 { 416 {
380 void set (const gl::vertex_buffer_object &vb, GLint offset) 417 void set (const gl::vertex_buffer &vb, GLint offset)
381 { 418 {
382 varying_i<dimension, GL_FLOAT, strtype>::set (gl::format_stride (vb.format), (GLvoid *)(long)offset); 419 varying_i<dimension, GL_FLOAT, strtype>::set (gl::format_stride (vb.format), (GLvoid *)(long)offset);
383 } 420 }
384 }; 421 };
385 422
387 { 424 {
388 }; 425 };
389 426
390 struct varying_2f_i : varying_f_i<2, str_vec2> 427 struct varying_2f_i : varying_f_i<2, str_vec2>
391 { 428 {
392 void set_t (const gl::vertex_buffer_object &vb) 429 void set_t (const gl::vertex_buffer &vb)
393 { 430 {
394 set (vb, gl::format_offset_t (vb.format)); 431 set (vb, gl::format_offset_t (vb.format));
395 } 432 }
396 }; 433 };
397 434
398 struct varying_3f_i : varying_f_i<3, str_vec3> 435 struct varying_3f_i : varying_f_i<3, str_vec3>
399 { 436 {
400 void set_p (const gl::vertex_buffer_object &vb) 437 void set_p (const gl::vertex_buffer &vb)
401 { 438 {
402 set (vb, gl::format_offset_p (vb.format)); 439 set (vb, gl::format_offset_p (vb.format));
403 } 440 }
404 441
405 void set_n (const gl::vertex_buffer_object &vb) 442 void set_n (const gl::vertex_buffer &vb)
406 { 443 {
407 set (vb, gl::format_offset_n (vb.format)); 444 set (vb, gl::format_offset_n (vb.format));
408 } 445 }
409 }; 446 };
410 447
451 typedef temp_ref<str_vec4> temp_4f; 488 typedef temp_ref<str_vec4> temp_4f;
452 typedef temp_ref<str_mat2> temp_matrix_2f; 489 typedef temp_ref<str_mat2> temp_matrix_2f;
453 typedef temp_ref<str_mat3> temp_matrix_3f; 490 typedef temp_ref<str_mat3> temp_matrix_3f;
454 typedef temp_ref<str_mat4> temp_matrix_4f; 491 typedef temp_ref<str_mat4> temp_matrix_4f;
455 492
493 struct texture_units
494 {
495 static int units[8];
496 static int unit_count;
497
498 static GLenum get_texture_unit ()
499 {
500 assert (unit_count);
501 return units[--unit_count];
502 }
503
504 static void put_texture_unit (GLenum unit)
505 {
506 assert (unit_count < 8);
507 units[unit_count++] = unit;
508 }
509 };
510
456 template<GLenum gltype, const char *strtype> 511 template<GLenum gltype, const char *strtype>
457 struct sampler_i : uniform_i 512 struct sampler_i : uniform_i, texture_units
458 { 513 {
459 GLuint unit; 514 int unit;
515 GLuint name;
460 516
461 void update () 517 void enable ()
462 { 518 {
463 if (dirty) 519#if DEBUG
520 assert (unit < 0);
521#endif
522 GLint loc = location ();
523
524 if (loc >= 0)
464 { 525 {
465 //cgGLSetTextureParameter (param, texture); 526 unit = get_texture_unit ();
466 dirty = false; 527 glActiveTexture (GL_TEXTURE0 + unit);
528 glBindTexture (gltype, name);
529 glUniform1iARB (loc, unit);
467 } 530 }
468 } 531 }
469 532
470 void begin () 533 void disable ()
471 {
472 cgGLEnableTextureParameter (unit);
473 } 534 {
535 if (unit >= 0)
536 {
537 put_texture_unit (unit);
538 unit = -1;
539 }
540 }
474 541
475 sampler_i (GLuint textureunit) : uniform_i (strtype), unit (textureunit) { } 542 template<class bufferclass, class vectype>
476 }; 543 void set (const gl::vertex_buffer &vb, const vectype bufferclass::*vp)
544 {
545 glTexCoordPointer (
546 vector_traits<vectype>::dimension (),
547 gltype_traits<typename vector_traits<vectype>::basetype>::gltype,
548 sizeof (bufferclass),
549 (GLvoid)(char bufferclass::*)vp
550 );
551 }
477 552
553 sampler_i (GLuint texture)
554 : uniform_i (strtype)
555 , name (texture)
556#if DEBUG
557 , unit (-1)
558#endif
559 {
560 }
561 };
562
478 struct sampler_1d_i : sampler_i<CG_SAMPLER1D, str_sampler_1d> 563 struct sampler_1d_i : sampler_i<GL_TEXTURE_1D, str_sampler_1d>
479 { 564 {
480 sampler_1d_i (GLuint textureunit) : sampler_i<CG_SAMPLER1D, str_sampler_1d> (textureunit) { } 565 sampler_1d_i (GLuint texture) : sampler_i<GL_TEXTURE_1D, str_sampler_1d> (texture) { }
481 }; 566 };
482 567
483 struct sampler_1d_shadow_i : sampler_i<CG_SAMPLER1D, str_sampler_1d_shadow> 568 struct sampler_1d_shadow_i : sampler_i<GL_TEXTURE_1D, str_sampler_1d_shadow>
484 { 569 {
485 sampler_1d_shadow_i (GLuint textureunit) : sampler_i<CG_SAMPLER1D, str_sampler_1d_shadow> (textureunit) { } 570 sampler_1d_shadow_i (GLuint texture) : sampler_i<GL_TEXTURE_1D, str_sampler_1d_shadow> (texture) { }
486 }; 571 };
487 572
488 struct sampler_2d_i : sampler_i<CG_SAMPLER2D, str_sampler_2d> 573 struct sampler_2d_i : sampler_i<GL_TEXTURE_2D, str_sampler_2d>
489 { 574 {
490 sampler_2d_i (GLuint textureunit) : sampler_i<CG_SAMPLER2D, str_sampler_2d> (textureunit) { } 575 sampler_2d_i (GLuint texture) : sampler_i<GL_TEXTURE_2D, str_sampler_2d> (texture) { }
491 }; 576 };
492 577
493 struct sampler_2d_shadow_i : sampler_i<CG_SAMPLER2D, str_sampler_2d_shadow> 578 struct sampler_2d_shadow_i : sampler_i<GL_TEXTURE_2D, str_sampler_2d_shadow>
494 { 579 {
495 sampler_2d_shadow_i (GLuint textureunit) : sampler_i<CG_SAMPLER2D, str_sampler_2d_shadow> (textureunit) { } 580 sampler_2d_shadow_i (GLuint texture) : sampler_i<GL_TEXTURE_2D, str_sampler_2d_shadow> (texture) { }
496 }; 581 };
497 582
498 struct sampler_2d_rect_i : sampler_i<CG_SAMPLERRECT, str_sampler_2d_rect> 583 struct sampler_2d_rect_i : sampler_i<GL_TEXTURE_2D, str_sampler_2d_rect>
499 { 584 {
500 sampler_2d_rect_i (GLuint textureunit) : sampler_i<CG_SAMPLERRECT, str_sampler_2d_rect> (textureunit) { } 585 sampler_2d_rect_i (GLuint texture) : sampler_i<GL_TEXTURE_2D, str_sampler_2d_rect> (texture) { }
501 }; 586 };
502 587
503 struct sampler_2d_rect_shadow_i : sampler_i<CG_SAMPLERRECT, str_sampler_2d_rect_shadow> 588 struct sampler_2d_rect_shadow_i : sampler_i<GL_TEXTURE_2D, str_sampler_2d_rect_shadow>
504 { 589 {
505 sampler_2d_rect_shadow_i (GLuint textureunit) : sampler_i<CG_SAMPLERRECT, str_sampler_2d_rect_shadow> (textureunit) { } 590 sampler_2d_rect_shadow_i (GLuint texture) : sampler_i<GL_TEXTURE_2D, str_sampler_2d_rect_shadow> (texture) { }
506 }; 591 };
507 592
508 struct sampler_3d_i : sampler_i<CG_SAMPLER3D, str_sampler_3d> 593 struct sampler_3d_i : sampler_i<GL_TEXTURE_3D, str_sampler_3d>
509 { 594 {
510 sampler_3d_i (GLuint textureunit) : sampler_i<CG_SAMPLER3D, str_sampler_3d> (textureunit) { } 595 sampler_3d_i (GLuint texture) : sampler_i<GL_TEXTURE_3D, str_sampler_3d> (texture) { }
511 }; 596 };
512 597
513 struct sampler_3d_rect_i : sampler_i<CG_SAMPLER3D, str_sampler_3d_rect> 598 struct sampler_3d_rect_i : sampler_i<GL_TEXTURE_3D, str_sampler_3d_rect>
514 { 599 {
515 sampler_3d_rect_i (GLuint textureunit) : sampler_i<CG_SAMPLER3D, str_sampler_3d_rect> (textureunit) { } 600 sampler_3d_rect_i (GLuint texture) : sampler_i<GL_TEXTURE_3D, str_sampler_3d_rect> (texture) { }
516 }; 601 };
517 602
518 struct sampler_cube_i : sampler_i<CG_SAMPLERCUBE, str_sampler_cube> 603 struct sampler_cube_i : sampler_i<GL_TEXTURE_CUBE_MAP, str_sampler_cube>
519 { 604 {
520 sampler_cube_i (GLuint textureunit) : sampler_i<CG_SAMPLERCUBE, str_sampler_cube> (textureunit) { } 605 sampler_cube_i (GLuint texture) : sampler_i<GL_TEXTURE_CUBE_MAP, str_sampler_cube> (texture) { }
521 }; 606 };
522 607
608 template<class sampler_i>
609 struct sampler_ref : auto_ref1<sampler_i, GLuint>
610 {
611 sampler_ref (GLuint texture)
612 : auto_ref1<sampler_i, GLuint> (texture)
613 {
614 }
615 };
616
523 typedef auto_ref1<sampler_1d_i, GLuint> sampler_1d; 617 typedef sampler_ref<sampler_1d_i> sampler_1d;
524 typedef auto_ref1<sampler_1d_shadow_i, GLuint> sampler_1d_shadow; 618 typedef sampler_ref<sampler_1d_shadow_i> sampler_1d_shadow;
525 typedef auto_ref1<sampler_2d_i, GLuint> sampler_2d; 619 typedef sampler_ref<sampler_2d_i> sampler_2d;
526 typedef auto_ref1<sampler_2d_shadow_i, GLuint> sampler_2d_shadow; 620 typedef sampler_ref<sampler_2d_shadow_i> sampler_2d_shadow;
527 typedef auto_ref1<sampler_2d_rect_i, GLuint> sampler_2d_rect; 621 typedef sampler_ref<sampler_2d_rect_i> sampler_2d_rect;
528 typedef auto_ref1<sampler_2d_rect_shadow_i, GLuint> sampler_2d_rect_shadow; 622 typedef sampler_ref<sampler_2d_rect_shadow_i> sampler_2d_rect_shadow;
529 typedef auto_ref1<sampler_3d_i, GLuint> sampler_3d; 623 typedef sampler_ref<sampler_3d_i> sampler_3d;
530 typedef auto_ref1<sampler_3d_rect_i, GLuint> sampler_3d_rect; 624 typedef sampler_ref<sampler_3d_rect_i> sampler_3d_rect;
531 typedef auto_ref1<sampler_cube_i, GLuint> sampler_cube; 625 typedef sampler_ref<sampler_cube_i> sampler_cube;
532 626
533 struct fragment_const_string_i : fragment_i 627 struct fragment_const_string_i : fragment_i
534 { 628 {
535 const char *str; 629 const char *str;
536 630
608 typedef shader_object<GL_VERTEX_SHADER_ARB> vertex_shader; 702 typedef shader_object<GL_VERTEX_SHADER_ARB> vertex_shader;
609 typedef shader_object<GL_FRAGMENT_SHADER_ARB> fragment_shader; 703 typedef shader_object<GL_FRAGMENT_SHADER_ARB> fragment_shader;
610 704
611 struct program_object 705 struct program_object
612 { 706 {
707 static struct program_object *cur; // currently bound program
708
613 GLuint id; 709 GLuint id;
614 710
615 vertex_shader vsh; 711 vertex_shader vsh;
616 fragment_shader fsh; 712 fragment_shader fsh;
617 713
714 map<uniform_i *,GLint> uloc; // uniform location
715
618 program_object (); 716 program_object ();
619 ~program_object (); 717 ~program_object ();
620 718
621 void link (); 719 void link ();
720
721 void enable ();
722 void disable ();
622 }; 723 };
623 724
624 template<typename T> 725 template<typename T>
625 struct sl_append 726 struct sl_append
626 { 727 {
771 sl_append< temp_ref<strtype> > (v) 872 sl_append< temp_ref<strtype> > (v)
772 ); 873 );
773 } 874 }
774 }; 875 };
775 876
877 template<>
878 template<class sampler_i>
879 struct sl_convert< sampler_ref<sampler_i> >
880 {
881 typedef sl_expr< sl_append< sampler_ref<sampler_i> > > T;
882 static inline const T convert (const sampler_ref<sampler_i> &v)
883 {
884 return sl_append< sampler_ref<sampler_i> > (v);
885 }
886 };
887
888 namespace compile {
776 extern const fragment_const_string str_2sp; 889 extern const fragment_const_string str_2sp;
777 extern const fragment_const_string str_equal; 890 extern const fragment_const_string str_equal;
778 extern const fragment_const_string str_comma; 891 extern const fragment_const_string str_comma;
779 extern const fragment_const_string str_endl; 892 extern const fragment_const_string str_endl;
780 893
781 template<class fragment, typename expr> 894 template<class fragment, typename expr>
782 inline void sl_assign (const fragment &f, const expr &e) 895 inline void sl_assign (const fragment &f, const expr &e)
783 { 896 {
784 cur->append (str_2sp); 897 cur->append (str_2sp);
785 cur->append (f); 898 cur->append (f);
786 cur->append (str_equal); 899 cur->append (str_equal);
787 sl_convert<expr>::convert (e) (); 900 sl_convert<expr>::convert (e) ();
788 cur->append (str_endl); 901 cur->append (str_endl);
902 }
789 } 903 }
790 904
791 template<class type> 905 template<class type>
792 template<typename expr> 906 template<typename expr>
793 inline const auto_lvalue_ref0<type> &auto_lvalue_ref0<type>::operator =(const expr &e) const 907 inline const auto_lvalue_ref0<type> &auto_lvalue_ref0<type>::operator =(const expr &e) const
794 { 908 {
795 sl_assign (*this, e); 909 compile::sl_assign (*this, e);
796 return *this; 910 return *this;
797 } 911 }
798 912
799 template<class type, typename arg1> 913 template<class type, typename arg1>
800 template<typename expr> 914 template<typename expr>
801 inline const auto_lvalue_ref1<type,arg1> &auto_lvalue_ref1<type,arg1>::operator =(const expr &e) const 915 inline const auto_lvalue_ref1<type,arg1> &auto_lvalue_ref1<type,arg1>::operator =(const expr &e) const
802 { 916 {
803 sl_assign (*this, e); 917 compile::sl_assign (*this, e);
804 return *this; 918 return *this;
805 } 919 }
806 920
807 template<class T> 921 template<class T>
808 template<typename expr> 922 template<typename expr>
809 inline const sl_expr<T> &sl_expr<T>::operator =(const expr &e) const 923 inline const sl_expr<T> &sl_expr<T>::operator =(const expr &e) const
810 { 924 {
811 sl_assign (*this, e); 925 compile::sl_assign (*this, e);
812 return *this; 926 return *this;
813 } 927 }
814 928
815 template<const char *strtype> 929 template<const char *strtype>
816 template<typename expr> 930 template<typename expr>
817 inline const temp_ref<strtype> &temp_ref<strtype>::operator =(const expr &e) const 931 inline const temp_ref<strtype> &temp_ref<strtype>::operator =(const expr &e) const
818 { 932 {
819 sl_assign (*this, e); 933 compile::sl_assign (*this, e);
820 return *this; 934 return *this;
821 } 935 }
822 936
823 struct sl_append_const_string 937 struct sl_append_const_string
824 { 938 {
831 { 945 {
832 cur->push_back (str); 946 cur->push_back (str);
833 } 947 }
834 }; 948 };
835 949
950 namespace compile {
836 extern const sl_append_const_string str_lpar; 951 extern const sl_append_const_string str_lpar;
837 extern const sl_append_const_string str_rpar; 952 extern const sl_append_const_string str_rpar;
953 extern const sl_append_const_string str_minus;
838 954
955 using namespace shader;
956
957 template<typename T>
958 inline const sl_expr< sl_concat2< sl_append_const_string,
959 typename sl_convert<T>::T
960 > >
961 operator -(const T &t)
962 {
963 return concat (str_minus, sl_convert<T>::convert (t), s);
964 }
965
839 template<class A, class B, class C> 966 template<class A, class B, class C>
840 struct sl_binop 967 struct sl_binop
841 { 968 {
842 const A a; const B b; const C c; 969 const A a; const B b; const C c;
843 sl_binop (const A &a, const B &b, const C &c) : a(a), b(b), c(c) { } 970 sl_binop (const A &a, const B &b, const C &c) : a(a), b(b), c(c) { }
844 void operator ()() const { str_lpar (); a (); b (); c (); str_rpar (); } 971 void operator ()() const { str_lpar (); a (); b (); c (); str_rpar (); }
845 }; 972 };
846 973
847# define SHADER_BINOP(op, str) \ 974# define SHADER_BINOP(op, str) \
848 extern const sl_append_const_string str_ ## str; \ 975 extern const sl_append_const_string str_ ## str; \
849 template<typename A, typename B> \ 976 template<typename A, typename B> \
850 inline const sl_expr< sl_binop< typename sl_convert<A>::T, \ 977 inline const sl_expr< sl_binop< typename sl_convert<A>::T, \
851 sl_append_const_string, \ 978 sl_append_const_string, \
852 typename sl_convert<B>::T > > \ 979 typename sl_convert<B>::T > > \
853 operator op(const A &a, const B &b) \ 980 operator op(const A &a, const B &b) \
854 { \ 981 { \
855 return sl_binop< typename sl_convert<A>::T, sl_append_const_string, typename sl_convert<B>::T > \ 982 return sl_binop< typename sl_convert<A>::T, sl_append_const_string, typename sl_convert<B>::T > \
856 (sl_convert<A>::convert (a), str_ ## str, sl_convert<B>::convert (b)); \ 983 (sl_convert<A>::convert (a), str_ ## str, sl_convert<B>::convert (b)); \
857 } 984 }
858 985
859 SHADER_BINOP (+, plus); 986 SHADER_BINOP (+, plus);
860 SHADER_BINOP (-, minus); 987 SHADER_BINOP (-, minus);
861 SHADER_BINOP (*, mul); 988 SHADER_BINOP (*, mul);
862 SHADER_BINOP (/, div); 989 SHADER_BINOP (/, div);
863 SHADER_BINOP (%, mod); 990 SHADER_BINOP (%, mod);
864 991
992 SHADER_BINOP (<, lt);
993 SHADER_BINOP (<=, lte);
994 SHADER_BINOP (==, eq);
995 SHADER_BINOP (!=, ne);
996 SHADER_BINOP (>=, gte);
997 SHADER_BINOP (>, gt);
998
865# undef SHADER_BINOP 999# undef SHADER_BINOP
866 1000
867 void swizzle_mask (sl_string<7> &s, int mask); 1001 void swizzle_mask (sl_string<7> &s, int mask);
868 1002
869 template<typename T> 1003 template<typename T>
870 inline const sl_expr< sl_concat3< sl_append_const_string, 1004 inline const sl_expr< sl_concat3< sl_append_const_string,
871 typename sl_convert<T>::T, 1005 typename sl_convert<T>::T,
872 sl_string<7> 1006 sl_string<7>
873 > > 1007 > >
874 swizzle (const T &t, int a, int b = 0, int c = 0, int d = 0) 1008 swizzle (const T &t, int a, int b = 0, int c = 0, int d = 0)
875 { 1009 {
876 sl_string<7> s; 1010 sl_string<7> s;
877 swizzle_mask (s, ((d * 5 + c) * 5 + b) * 5 + a); 1011 swizzle_mask (s, ((d * 5 + c) * 5 + b) * 5 + a);
878 return concat (str_lpar, sl_convert<T>::convert (t), s); 1012 return concat (str_lpar, sl_convert<T>::convert (t), s);
1013 }
1014
1015# define SHADER_SWIZZLE_OP(abcd,type) \
1016 template<typename T> \
1017 inline const sl_expr< sl_concat3< sl_append_const_string, \
1018 typename sl_convert<T>::T, \
1019 sl_string<7> \
1020 > > \
1021 type (const T &t) \
1022 { \
1023 return swizzle (t, (abcd / 1000) % 5, (abcd / 100) % 5, (abcd / 10) % 5, (abcd / 1) % 5); \
1024 }
1025
1026 // brute force is lovely, ain't it?
1027 SHADER_SWIZZLE_OP (1 , x ) SHADER_SWIZZLE_OP (11 , xx ) SHADER_SWIZZLE_OP (111 , xxx ) SHADER_SWIZZLE_OP (1111, xxxx)
1028 SHADER_SWIZZLE_OP (1112, xxxy) SHADER_SWIZZLE_OP (1113, xxxz) SHADER_SWIZZLE_OP (1114, xxxw) SHADER_SWIZZLE_OP (112 , xxy )
1029 SHADER_SWIZZLE_OP (1121, xxyx) SHADER_SWIZZLE_OP (1122, xxyy) SHADER_SWIZZLE_OP (1123, xxyz) SHADER_SWIZZLE_OP (1124, xxyw)
1030 SHADER_SWIZZLE_OP (113 , xxz ) SHADER_SWIZZLE_OP (1131, xxzx) SHADER_SWIZZLE_OP (1132, xxzy) SHADER_SWIZZLE_OP (1133, xxzz)
1031 SHADER_SWIZZLE_OP (1134, xxzw) SHADER_SWIZZLE_OP (114 , xxw ) SHADER_SWIZZLE_OP (1141, xxwx) SHADER_SWIZZLE_OP (1142, xxwy)
1032 SHADER_SWIZZLE_OP (1143, xxwz) SHADER_SWIZZLE_OP (1144, xxww) SHADER_SWIZZLE_OP (12 , xy ) SHADER_SWIZZLE_OP (121 , xyx )
1033 SHADER_SWIZZLE_OP (1211, xyxx) SHADER_SWIZZLE_OP (1212, xyxy) SHADER_SWIZZLE_OP (1213, xyxz) SHADER_SWIZZLE_OP (1214, xyxw)
1034 SHADER_SWIZZLE_OP (122 , xyy ) SHADER_SWIZZLE_OP (1221, xyyx) SHADER_SWIZZLE_OP (1222, xyyy) SHADER_SWIZZLE_OP (1223, xyyz)
1035 SHADER_SWIZZLE_OP (1224, xyyw) SHADER_SWIZZLE_OP (123 , xyz ) SHADER_SWIZZLE_OP (1231, xyzx) SHADER_SWIZZLE_OP (1232, xyzy)
1036 SHADER_SWIZZLE_OP (1233, xyzz) SHADER_SWIZZLE_OP (1234, xyzw) SHADER_SWIZZLE_OP (124 , xyw ) SHADER_SWIZZLE_OP (1241, xywx)
1037 SHADER_SWIZZLE_OP (1242, xywy) SHADER_SWIZZLE_OP (1243, xywz) SHADER_SWIZZLE_OP (1244, xyww) SHADER_SWIZZLE_OP (13 , xz )
1038 SHADER_SWIZZLE_OP (131 , xzx ) SHADER_SWIZZLE_OP (1311, xzxx) SHADER_SWIZZLE_OP (1312, xzxy) SHADER_SWIZZLE_OP (1313, xzxz)
1039 SHADER_SWIZZLE_OP (1314, xzxw) SHADER_SWIZZLE_OP (132 , xzy ) SHADER_SWIZZLE_OP (1321, xzyx) SHADER_SWIZZLE_OP (1322, xzyy)
1040 SHADER_SWIZZLE_OP (1323, xzyz) SHADER_SWIZZLE_OP (1324, xzyw) SHADER_SWIZZLE_OP (133 , xzz ) SHADER_SWIZZLE_OP (1331, xzzx)
1041 SHADER_SWIZZLE_OP (1332, xzzy) SHADER_SWIZZLE_OP (1333, xzzz) SHADER_SWIZZLE_OP (1334, xzzw) SHADER_SWIZZLE_OP (134 , xzw )
1042 SHADER_SWIZZLE_OP (1341, xzwx) SHADER_SWIZZLE_OP (1342, xzwy) SHADER_SWIZZLE_OP (1343, xzwz) SHADER_SWIZZLE_OP (1344, xzww)
1043 SHADER_SWIZZLE_OP (14 , xw ) SHADER_SWIZZLE_OP (141 , xwx ) SHADER_SWIZZLE_OP (1411, xwxx) SHADER_SWIZZLE_OP (1412, xwxy)
1044 SHADER_SWIZZLE_OP (1413, xwxz) SHADER_SWIZZLE_OP (1414, xwxw) SHADER_SWIZZLE_OP (142 , xwy ) SHADER_SWIZZLE_OP (1421, xwyx)
1045 SHADER_SWIZZLE_OP (1422, xwyy) SHADER_SWIZZLE_OP (1423, xwyz) SHADER_SWIZZLE_OP (1424, xwyw) SHADER_SWIZZLE_OP (143 , xwz )
1046 SHADER_SWIZZLE_OP (1431, xwzx) SHADER_SWIZZLE_OP (1432, xwzy) SHADER_SWIZZLE_OP (1433, xwzz) SHADER_SWIZZLE_OP (1434, xwzw)
1047 SHADER_SWIZZLE_OP (144 , xww ) SHADER_SWIZZLE_OP (1441, xwwx) SHADER_SWIZZLE_OP (1442, xwwy) SHADER_SWIZZLE_OP (1443, xwwz)
1048 SHADER_SWIZZLE_OP (1444, xwww) SHADER_SWIZZLE_OP (2 , y ) SHADER_SWIZZLE_OP (21 , yx ) SHADER_SWIZZLE_OP (211 , yxx )
1049 SHADER_SWIZZLE_OP (2111, yxxx) SHADER_SWIZZLE_OP (2112, yxxy) SHADER_SWIZZLE_OP (2113, yxxz) SHADER_SWIZZLE_OP (2114, yxxw)
1050 SHADER_SWIZZLE_OP (212 , yxy ) SHADER_SWIZZLE_OP (2121, yxyx) SHADER_SWIZZLE_OP (2122, yxyy) SHADER_SWIZZLE_OP (2123, yxyz)
1051 SHADER_SWIZZLE_OP (2124, yxyw) SHADER_SWIZZLE_OP (213 , yxz ) SHADER_SWIZZLE_OP (2131, yxzx) SHADER_SWIZZLE_OP (2132, yxzy)
1052 SHADER_SWIZZLE_OP (2133, yxzz) SHADER_SWIZZLE_OP (2134, yxzw) SHADER_SWIZZLE_OP (214 , yxw ) SHADER_SWIZZLE_OP (2141, yxwx)
1053 SHADER_SWIZZLE_OP (2142, yxwy) SHADER_SWIZZLE_OP (2143, yxwz) SHADER_SWIZZLE_OP (2144, yxww) SHADER_SWIZZLE_OP (22 , yy )
1054 SHADER_SWIZZLE_OP (221 , yyx ) SHADER_SWIZZLE_OP (2211, yyxx) SHADER_SWIZZLE_OP (2212, yyxy) SHADER_SWIZZLE_OP (2213, yyxz)
1055 SHADER_SWIZZLE_OP (2214, yyxw) SHADER_SWIZZLE_OP (222 , yyy ) SHADER_SWIZZLE_OP (2221, yyyx) SHADER_SWIZZLE_OP (2222, yyyy)
1056 SHADER_SWIZZLE_OP (2223, yyyz) SHADER_SWIZZLE_OP (2224, yyyw) SHADER_SWIZZLE_OP (223 , yyz ) SHADER_SWIZZLE_OP (2231, yyzx)
1057 SHADER_SWIZZLE_OP (2232, yyzy) SHADER_SWIZZLE_OP (2233, yyzz) SHADER_SWIZZLE_OP (2234, yyzw) SHADER_SWIZZLE_OP (224 , yyw )
1058 SHADER_SWIZZLE_OP (2241, yywx) SHADER_SWIZZLE_OP (2242, yywy) SHADER_SWIZZLE_OP (2243, yywz) SHADER_SWIZZLE_OP (2244, yyww)
1059 SHADER_SWIZZLE_OP (23 , yz ) SHADER_SWIZZLE_OP (231 , yzx ) SHADER_SWIZZLE_OP (2311, yzxx) SHADER_SWIZZLE_OP (2312, yzxy)
1060 SHADER_SWIZZLE_OP (2313, yzxz) SHADER_SWIZZLE_OP (2314, yzxw) SHADER_SWIZZLE_OP (232 , yzy ) SHADER_SWIZZLE_OP (2321, yzyx)
1061 SHADER_SWIZZLE_OP (2322, yzyy) SHADER_SWIZZLE_OP (2323, yzyz) SHADER_SWIZZLE_OP (2324, yzyw) SHADER_SWIZZLE_OP (233 , yzz )
1062 SHADER_SWIZZLE_OP (2331, yzzx) SHADER_SWIZZLE_OP (2332, yzzy) SHADER_SWIZZLE_OP (2333, yzzz) SHADER_SWIZZLE_OP (2334, yzzw)
1063 SHADER_SWIZZLE_OP (234 , yzw ) SHADER_SWIZZLE_OP (2341, yzwx) SHADER_SWIZZLE_OP (2342, yzwy) SHADER_SWIZZLE_OP (2343, yzwz)
1064 SHADER_SWIZZLE_OP (2344, yzww) SHADER_SWIZZLE_OP (24 , yw ) SHADER_SWIZZLE_OP (241 , ywx ) SHADER_SWIZZLE_OP (2411, ywxx)
1065 SHADER_SWIZZLE_OP (2412, ywxy) SHADER_SWIZZLE_OP (2413, ywxz) SHADER_SWIZZLE_OP (2414, ywxw) SHADER_SWIZZLE_OP (242 , ywy )
1066 SHADER_SWIZZLE_OP (2421, ywyx) SHADER_SWIZZLE_OP (2422, ywyy) SHADER_SWIZZLE_OP (2423, ywyz) SHADER_SWIZZLE_OP (2424, ywyw)
1067 SHADER_SWIZZLE_OP (243 , ywz ) SHADER_SWIZZLE_OP (2431, ywzx) SHADER_SWIZZLE_OP (2432, ywzy) SHADER_SWIZZLE_OP (2433, ywzz)
1068 SHADER_SWIZZLE_OP (2434, ywzw) SHADER_SWIZZLE_OP (244 , yww ) SHADER_SWIZZLE_OP (2441, ywwx) SHADER_SWIZZLE_OP (2442, ywwy)
1069 SHADER_SWIZZLE_OP (2443, ywwz) SHADER_SWIZZLE_OP (2444, ywww) SHADER_SWIZZLE_OP (3 , z ) SHADER_SWIZZLE_OP (31 , zx )
1070 SHADER_SWIZZLE_OP (311 , zxx ) SHADER_SWIZZLE_OP (3111, zxxx) SHADER_SWIZZLE_OP (3112, zxxy) SHADER_SWIZZLE_OP (3113, zxxz)
1071 SHADER_SWIZZLE_OP (3114, zxxw) SHADER_SWIZZLE_OP (312 , zxy ) SHADER_SWIZZLE_OP (3121, zxyx) SHADER_SWIZZLE_OP (3122, zxyy)
1072 SHADER_SWIZZLE_OP (3123, zxyz) SHADER_SWIZZLE_OP (3124, zxyw) SHADER_SWIZZLE_OP (313 , zxz ) SHADER_SWIZZLE_OP (3131, zxzx)
1073 SHADER_SWIZZLE_OP (3132, zxzy) SHADER_SWIZZLE_OP (3133, zxzz) SHADER_SWIZZLE_OP (3134, zxzw) SHADER_SWIZZLE_OP (314 , zxw )
1074 SHADER_SWIZZLE_OP (3141, zxwx) SHADER_SWIZZLE_OP (3142, zxwy) SHADER_SWIZZLE_OP (3143, zxwz) SHADER_SWIZZLE_OP (3144, zxww)
1075 SHADER_SWIZZLE_OP (32 , zy ) SHADER_SWIZZLE_OP (321 , zyx ) SHADER_SWIZZLE_OP (3211, zyxx) SHADER_SWIZZLE_OP (3212, zyxy)
1076 SHADER_SWIZZLE_OP (3213, zyxz) SHADER_SWIZZLE_OP (3214, zyxw) SHADER_SWIZZLE_OP (322 , zyy ) SHADER_SWIZZLE_OP (3221, zyyx)
1077 SHADER_SWIZZLE_OP (3222, zyyy) SHADER_SWIZZLE_OP (3223, zyyz) SHADER_SWIZZLE_OP (3224, zyyw) SHADER_SWIZZLE_OP (323 , zyz )
1078 SHADER_SWIZZLE_OP (3231, zyzx) SHADER_SWIZZLE_OP (3232, zyzy) SHADER_SWIZZLE_OP (3233, zyzz) SHADER_SWIZZLE_OP (3234, zyzw)
1079 SHADER_SWIZZLE_OP (324 , zyw ) SHADER_SWIZZLE_OP (3241, zywx) SHADER_SWIZZLE_OP (3242, zywy) SHADER_SWIZZLE_OP (3243, zywz)
1080 SHADER_SWIZZLE_OP (3244, zyww) SHADER_SWIZZLE_OP (33 , zz ) SHADER_SWIZZLE_OP (331 , zzx ) SHADER_SWIZZLE_OP (3311, zzxx)
1081 SHADER_SWIZZLE_OP (3312, zzxy) SHADER_SWIZZLE_OP (3313, zzxz) SHADER_SWIZZLE_OP (3314, zzxw) SHADER_SWIZZLE_OP (332 , zzy )
1082 SHADER_SWIZZLE_OP (3321, zzyx) SHADER_SWIZZLE_OP (3322, zzyy) SHADER_SWIZZLE_OP (3323, zzyz) SHADER_SWIZZLE_OP (3324, zzyw)
1083 SHADER_SWIZZLE_OP (333 , zzz ) SHADER_SWIZZLE_OP (3331, zzzx) SHADER_SWIZZLE_OP (3332, zzzy) SHADER_SWIZZLE_OP (3333, zzzz)
1084 SHADER_SWIZZLE_OP (3334, zzzw) SHADER_SWIZZLE_OP (334 , zzw ) SHADER_SWIZZLE_OP (3341, zzwx) SHADER_SWIZZLE_OP (3342, zzwy)
1085 SHADER_SWIZZLE_OP (3343, zzwz) SHADER_SWIZZLE_OP (3344, zzww) SHADER_SWIZZLE_OP (34 , zw ) SHADER_SWIZZLE_OP (341 , zwx )
1086 SHADER_SWIZZLE_OP (3411, zwxx) SHADER_SWIZZLE_OP (3412, zwxy) SHADER_SWIZZLE_OP (3413, zwxz) SHADER_SWIZZLE_OP (3414, zwxw)
1087 SHADER_SWIZZLE_OP (342 , zwy ) SHADER_SWIZZLE_OP (3421, zwyx) SHADER_SWIZZLE_OP (3422, zwyy) SHADER_SWIZZLE_OP (3423, zwyz)
1088 SHADER_SWIZZLE_OP (3424, zwyw) SHADER_SWIZZLE_OP (343 , zwz ) SHADER_SWIZZLE_OP (3431, zwzx) SHADER_SWIZZLE_OP (3432, zwzy)
1089 SHADER_SWIZZLE_OP (3433, zwzz) SHADER_SWIZZLE_OP (3434, zwzw) SHADER_SWIZZLE_OP (344 , zww ) SHADER_SWIZZLE_OP (3441, zwwx)
1090 SHADER_SWIZZLE_OP (3442, zwwy) SHADER_SWIZZLE_OP (3443, zwwz) SHADER_SWIZZLE_OP (3444, zwww) SHADER_SWIZZLE_OP (4 , w )
1091 SHADER_SWIZZLE_OP (41 , wx ) SHADER_SWIZZLE_OP (411 , wxx ) SHADER_SWIZZLE_OP (4111, wxxx) SHADER_SWIZZLE_OP (4112, wxxy)
1092 SHADER_SWIZZLE_OP (4113, wxxz) SHADER_SWIZZLE_OP (4114, wxxw) SHADER_SWIZZLE_OP (412 , wxy ) SHADER_SWIZZLE_OP (4121, wxyx)
1093 SHADER_SWIZZLE_OP (4122, wxyy) SHADER_SWIZZLE_OP (4123, wxyz) SHADER_SWIZZLE_OP (4124, wxyw) SHADER_SWIZZLE_OP (413 , wxz )
1094 SHADER_SWIZZLE_OP (4131, wxzx) SHADER_SWIZZLE_OP (4132, wxzy) SHADER_SWIZZLE_OP (4133, wxzz) SHADER_SWIZZLE_OP (4134, wxzw)
1095 SHADER_SWIZZLE_OP (414 , wxw ) SHADER_SWIZZLE_OP (4141, wxwx) SHADER_SWIZZLE_OP (4142, wxwy) SHADER_SWIZZLE_OP (4143, wxwz)
1096 SHADER_SWIZZLE_OP (4144, wxww) SHADER_SWIZZLE_OP (42 , wy ) SHADER_SWIZZLE_OP (421 , wyx ) SHADER_SWIZZLE_OP (4211, wyxx)
1097 SHADER_SWIZZLE_OP (4212, wyxy) SHADER_SWIZZLE_OP (4213, wyxz) SHADER_SWIZZLE_OP (4214, wyxw) SHADER_SWIZZLE_OP (422 , wyy )
1098 SHADER_SWIZZLE_OP (4221, wyyx) SHADER_SWIZZLE_OP (4222, wyyy) SHADER_SWIZZLE_OP (4223, wyyz) SHADER_SWIZZLE_OP (4224, wyyw)
1099 SHADER_SWIZZLE_OP (423 , wyz ) SHADER_SWIZZLE_OP (4231, wyzx) SHADER_SWIZZLE_OP (4232, wyzy) SHADER_SWIZZLE_OP (4233, wyzz)
1100 SHADER_SWIZZLE_OP (4234, wyzw) SHADER_SWIZZLE_OP (424 , wyw ) SHADER_SWIZZLE_OP (4241, wywx) SHADER_SWIZZLE_OP (4242, wywy)
1101 SHADER_SWIZZLE_OP (4243, wywz) SHADER_SWIZZLE_OP (4244, wyww) SHADER_SWIZZLE_OP (43 , wz ) SHADER_SWIZZLE_OP (431 , wzx )
1102 SHADER_SWIZZLE_OP (4311, wzxx) SHADER_SWIZZLE_OP (4312, wzxy) SHADER_SWIZZLE_OP (4313, wzxz) SHADER_SWIZZLE_OP (4314, wzxw)
1103 SHADER_SWIZZLE_OP (432 , wzy ) SHADER_SWIZZLE_OP (4321, wzyx) SHADER_SWIZZLE_OP (4322, wzyy) SHADER_SWIZZLE_OP (4323, wzyz)
1104 SHADER_SWIZZLE_OP (4324, wzyw) SHADER_SWIZZLE_OP (433 , wzz ) SHADER_SWIZZLE_OP (4331, wzzx) SHADER_SWIZZLE_OP (4332, wzzy)
1105 SHADER_SWIZZLE_OP (4333, wzzz) SHADER_SWIZZLE_OP (4334, wzzw) SHADER_SWIZZLE_OP (434 , wzw ) SHADER_SWIZZLE_OP (4341, wzwx)
1106 SHADER_SWIZZLE_OP (4342, wzwy) SHADER_SWIZZLE_OP (4343, wzwz) SHADER_SWIZZLE_OP (4344, wzww) SHADER_SWIZZLE_OP (44 , ww )
1107 SHADER_SWIZZLE_OP (441 , wwx ) SHADER_SWIZZLE_OP (4411, wwxx) SHADER_SWIZZLE_OP (4412, wwxy) SHADER_SWIZZLE_OP (4413, wwxz)
1108 SHADER_SWIZZLE_OP (4414, wwxw) SHADER_SWIZZLE_OP (442 , wwy ) SHADER_SWIZZLE_OP (4421, wwyx) SHADER_SWIZZLE_OP (4422, wwyy)
1109 SHADER_SWIZZLE_OP (4423, wwyz) SHADER_SWIZZLE_OP (4424, wwyw) SHADER_SWIZZLE_OP (443 , wwz ) SHADER_SWIZZLE_OP (4431, wwzx)
1110 SHADER_SWIZZLE_OP (4432, wwzy) SHADER_SWIZZLE_OP (4433, wwzz) SHADER_SWIZZLE_OP (4434, wwzw) SHADER_SWIZZLE_OP (444 , www )
1111 SHADER_SWIZZLE_OP (4441, wwwx) SHADER_SWIZZLE_OP (4442, wwwy) SHADER_SWIZZLE_OP (4443, wwwz) SHADER_SWIZZLE_OP (4444, wwww)
1112
1113# undef SHADER_SWIZZLE_OP
1114
1115# define SHADER_FUNC0_(name, glname) \
1116 template<typename A> \
1117 inline const sl_expr<sl_func0> \
1118 name () \
1119 { \
1120 return sl_func0 (#glname " ("); \
1121 }
1122
1123# define SHADER_FUNC0(name) SHADER_FUNC0_(name,name)
1124
1125# define SHADER_FUNC1_(name, glname) \
1126 template<typename A> \
1127 inline const sl_expr< sl_func1<typename sl_convert<A>::T> > \
1128 name (const A &a) \
1129 { \
1130 return sl_func1<typename sl_convert<A>::T> (#glname " (", sl_convert<A>::convert (a));\
1131 }
1132
1133# define SHADER_FUNC1(name) SHADER_FUNC1_(name,name)
1134
1135# define SHADER_FUNC2_(name, glname) \
1136 template<typename A, typename B> \
1137 inline const sl_expr< sl_func2<typename sl_convert<A>::T, typename sl_convert<B>::T> > \
1138 name (const A &a, const B &b) \
1139 { \
1140 return sl_func2<typename sl_convert<A>::T, typename sl_convert<B>::T> (#glname " (", sl_convert<A>::convert (a), sl_convert<B>::convert (b));\
1141 }
1142
1143# define SHADER_FUNC2(name) SHADER_FUNC2_(name,name)
1144
1145# define SHADER_FUNC3_(name, glname) \
1146 template<typename A, typename B, typename C> \
1147 inline const sl_expr< sl_func3<typename sl_convert<A>::T, typename sl_convert<B>::T, typename sl_convert<C>::T> > \
1148 name (const A &a, const B &b, const C &c) \
1149 { \
1150 return sl_func3<typename sl_convert<A>::T, typename sl_convert<B>::T, typename sl_convert<C>::T> (#glname " (", sl_convert<A>::convert (a), sl_convert<B>::convert (b), sl_convert<C>::convert (c));\
1151 }
1152
1153# define SHADER_FUNC3(name) SHADER_FUNC3_(name,name)
1154
1155# define SHADER_FUNC4_(name, glname) \
1156 template<typename A, typename B, typename C, typename D> \
1157 inline const sl_expr< sl_func4<typename sl_convert<A>::T, typename sl_convert<B>::T, typename sl_convert<C>::T, typename sl_convert<D>::T > > \
1158 name (const A &a, const B &b, const C &c, const D &d) \
1159 { \
1160 return sl_func4<typename sl_convert<A>::T, typename sl_convert<B>::T, typename sl_convert<C>::T, typename sl_convert<D>::T> (#glname " (", sl_convert<A>::convert (a), sl_convert<B>::convert (b), sl_convert<C>::convert (c), sl_convert<D>::convert (d));\
1161 }
1162
1163# define SHADER_FUNC4(name) SHADER_FUNC4_(name,name)
1164
1165 SHADER_FUNC1 (abs)
1166 SHADER_FUNC1 (acos)
1167 SHADER_FUNC1 (all)
1168 SHADER_FUNC1 (any)
1169 SHADER_FUNC1 (asin)
1170 SHADER_FUNC1 (atan)
1171 SHADER_FUNC2 (atan)
1172 SHADER_FUNC1 (ceil)
1173 SHADER_FUNC3 (clamp)
1174 SHADER_FUNC1 (cos)
1175 SHADER_FUNC2 (cross)
1176 SHADER_FUNC1 (dFdx)
1177 SHADER_FUNC1 (dFdy)
1178 SHADER_FUNC1 (degrees)
1179 SHADER_FUNC2 (distance)
1180 SHADER_FUNC2 (dot)
1181 SHADER_FUNC2_(equal, equal)
1182 SHADER_FUNC1 (exp)
1183 SHADER_FUNC1 (exp2)
1184 SHADER_FUNC3 (faceforward)
1185 SHADER_FUNC1 (floor)
1186 SHADER_FUNC1 (fract)
1187 SHADER_FUNC0 (ftransform)
1188 SHADER_FUNC1 (fwidth)
1189 SHADER_FUNC2_(greater_than_equal, greaterThanEqual)
1190 SHADER_FUNC2_(greater_then, greaterThan)
1191 SHADER_FUNC1 (inversesqrt)
1192 SHADER_FUNC1 (length)
1193 SHADER_FUNC2_(less_than, lessThan)
1194 SHADER_FUNC2_(less_than_equal, lessThanEqual)
1195 SHADER_FUNC1 (log)
1196 SHADER_FUNC1 (log2)
1197 SHADER_FUNC2_(matrix_comp_mult, matrixCompMult)
1198 SHADER_FUNC2 (max)
1199 SHADER_FUNC2 (min)
1200 SHADER_FUNC3 (mix)
1201 SHADER_FUNC2 (mod)
1202 SHADER_FUNC1 (noise1)
1203 SHADER_FUNC1 (noise2)
1204 SHADER_FUNC1 (noise3)
1205 SHADER_FUNC1 (noise4)
1206 SHADER_FUNC1 (normalize)
1207 SHADER_FUNC1 (gl_not) // TODO
1208 SHADER_FUNC2_(notequal, notEqual)
1209 SHADER_FUNC2 (pow)
1210 SHADER_FUNC1 (radians)
1211 SHADER_FUNC2 (reflect)
1212 SHADER_FUNC3 (refract)
1213 SHADER_FUNC2_(shadow_1d, shadow1D)
1214 SHADER_FUNC3_(shadow_1d, shadow1D)
1215 SHADER_FUNC3_(shadow_1d_lod, shadow1DLod)
1216 SHADER_FUNC2_(shadow_1d_proj, shadow1DProj)
1217 SHADER_FUNC3_(shadow_1d_proj, shadow1DProj)
1218 SHADER_FUNC3_(shadow_1d_proj_lod, shadow1DProjLod)
1219 SHADER_FUNC2_(shadow_2d, shadow2D)
1220 SHADER_FUNC3_(shadow_2d, shadow2D)
1221 SHADER_FUNC3_(shadow_2d_lod, shadow2DLod)
1222 SHADER_FUNC2_(shadow_2d_proj, shadow2DProj)
1223 SHADER_FUNC3_(shadow_2d_proj, shadow2DProj)
1224 SHADER_FUNC3_(shadow_2d_proj_lod, shadow2DProjLod)
1225 SHADER_FUNC1 (sign)
1226 SHADER_FUNC1 (sin)
1227 SHADER_FUNC3 (smoothstep)
1228 SHADER_FUNC1 (sqrt)
1229 SHADER_FUNC2 (step)
1230 SHADER_FUNC1 (tan)
1231 SHADER_FUNC2_(texture_1d, texture1D)
1232 SHADER_FUNC3_(texture_1d, texture1D)
1233 SHADER_FUNC3_(texture_1d_lod, texture1DLod)
1234 SHADER_FUNC2_(texture_1d_proj, texture1DProj)
1235 SHADER_FUNC3_(texture_1d_proj, texture1DProj)
1236 SHADER_FUNC3_(texture_1d_proj_lod, texture1DProjLod)
1237 SHADER_FUNC2_(texture_2d, texture2D)
1238 SHADER_FUNC3_(texture_2d, texture2D)
1239 SHADER_FUNC3_(texture_2d_lod, texture2DLod)
1240 SHADER_FUNC2_(texture_2d_proj, texture2DProj)
1241 SHADER_FUNC3_(texture_2d_proj, texture2DProj)
1242 SHADER_FUNC3_(texture_2d_proj_lod, texture2DProjLod)
1243 SHADER_FUNC2_(texture_3d, texture3D)
1244 SHADER_FUNC3_(texture_3d, texture3D)
1245 SHADER_FUNC3_(texture_3d_lod, texture3DLod)
1246 SHADER_FUNC2_(texture_3d_proj, texture3DProj)
1247 SHADER_FUNC3_(texture_3d_proj, texture3DProj)
1248 SHADER_FUNC3_(texture_3d_proj_lod, texture3DProjLod)
1249 SHADER_FUNC2_(texture_cube, textureCube)
1250 SHADER_FUNC3_(texture_cube, textureCube)
1251 SHADER_FUNC3_(texture_cude_lod, textureCubeLod)
1252 SHADER_FUNC1 (vec2) SHADER_FUNC2 (vec2)
1253 SHADER_FUNC1 (vec3) SHADER_FUNC2 (vec3) SHADER_FUNC3 (vec3)
1254 SHADER_FUNC1 (vec4) SHADER_FUNC2 (vec4) SHADER_FUNC3 (vec4) SHADER_FUNC4 (vec4)
1255 SHADER_FUNC1 (mat2) SHADER_FUNC2 (mat2)
1256 SHADER_FUNC1 (mat3) SHADER_FUNC2 (mat3) SHADER_FUNC3 (mat3)
1257 SHADER_FUNC1 (mat4) SHADER_FUNC2 (mat4) SHADER_FUNC3 (mat4) SHADER_FUNC4 (mat4)
1258
1259# undef SHADER_FUNC0
1260# undef SHADER_FUNC0_
1261# undef SHADER_FUNC1
1262# undef SHADER_FUNC1_
1263# undef SHADER_FUNC2
1264# undef SHADER_FUNC2_
1265# undef SHADER_FUNC3
1266# undef SHADER_FUNC3_
1267# undef SHADER_FUNC4
1268# undef SHADER_FUNC5_
879 } 1269 }
880
881# define SHADER_SWIZZLE_OP(abcd,type) \
882 template<typename T> \
883 inline const sl_expr< sl_concat3< sl_append_const_string, \
884 typename sl_convert<T>::T, \
885 sl_string<7> \
886 > > \
887 type (const T &t) \
888 { \
889 return swizzle (t, (abcd / 1000) % 5, (abcd / 100) % 5, (abcd / 10) % 5, (abcd / 1) % 5); \
890 }
891
892 // brute force is lovely, ain't it?
893 SHADER_SWIZZLE_OP (1 , x ) SHADER_SWIZZLE_OP (11 , xx ) SHADER_SWIZZLE_OP (111 , xxx ) SHADER_SWIZZLE_OP (1111, xxxx)
894 SHADER_SWIZZLE_OP (1112, xxxy) SHADER_SWIZZLE_OP (1113, xxxz) SHADER_SWIZZLE_OP (1114, xxxw) SHADER_SWIZZLE_OP (112 , xxy )
895 SHADER_SWIZZLE_OP (1121, xxyx) SHADER_SWIZZLE_OP (1122, xxyy) SHADER_SWIZZLE_OP (1123, xxyz) SHADER_SWIZZLE_OP (1124, xxyw)
896 SHADER_SWIZZLE_OP (113 , xxz ) SHADER_SWIZZLE_OP (1131, xxzx) SHADER_SWIZZLE_OP (1132, xxzy) SHADER_SWIZZLE_OP (1133, xxzz)
897 SHADER_SWIZZLE_OP (1134, xxzw) SHADER_SWIZZLE_OP (114 , xxw ) SHADER_SWIZZLE_OP (1141, xxwx) SHADER_SWIZZLE_OP (1142, xxwy)
898 SHADER_SWIZZLE_OP (1143, xxwz) SHADER_SWIZZLE_OP (1144, xxww) SHADER_SWIZZLE_OP (12 , xy ) SHADER_SWIZZLE_OP (121 , xyx )
899 SHADER_SWIZZLE_OP (1211, xyxx) SHADER_SWIZZLE_OP (1212, xyxy) SHADER_SWIZZLE_OP (1213, xyxz) SHADER_SWIZZLE_OP (1214, xyxw)
900 SHADER_SWIZZLE_OP (122 , xyy ) SHADER_SWIZZLE_OP (1221, xyyx) SHADER_SWIZZLE_OP (1222, xyyy) SHADER_SWIZZLE_OP (1223, xyyz)
901 SHADER_SWIZZLE_OP (1224, xyyw) SHADER_SWIZZLE_OP (123 , xyz ) SHADER_SWIZZLE_OP (1231, xyzx) SHADER_SWIZZLE_OP (1232, xyzy)
902 SHADER_SWIZZLE_OP (1233, xyzz) SHADER_SWIZZLE_OP (1234, xyzw) SHADER_SWIZZLE_OP (124 , xyw ) SHADER_SWIZZLE_OP (1241, xywx)
903 SHADER_SWIZZLE_OP (1242, xywy) SHADER_SWIZZLE_OP (1243, xywz) SHADER_SWIZZLE_OP (1244, xyww) SHADER_SWIZZLE_OP (13 , xz )
904 SHADER_SWIZZLE_OP (131 , xzx ) SHADER_SWIZZLE_OP (1311, xzxx) SHADER_SWIZZLE_OP (1312, xzxy) SHADER_SWIZZLE_OP (1313, xzxz)
905 SHADER_SWIZZLE_OP (1314, xzxw) SHADER_SWIZZLE_OP (132 , xzy ) SHADER_SWIZZLE_OP (1321, xzyx) SHADER_SWIZZLE_OP (1322, xzyy)
906 SHADER_SWIZZLE_OP (1323, xzyz) SHADER_SWIZZLE_OP (1324, xzyw) SHADER_SWIZZLE_OP (133 , xzz ) SHADER_SWIZZLE_OP (1331, xzzx)
907 SHADER_SWIZZLE_OP (1332, xzzy) SHADER_SWIZZLE_OP (1333, xzzz) SHADER_SWIZZLE_OP (1334, xzzw) SHADER_SWIZZLE_OP (134 , xzw )
908 SHADER_SWIZZLE_OP (1341, xzwx) SHADER_SWIZZLE_OP (1342, xzwy) SHADER_SWIZZLE_OP (1343, xzwz) SHADER_SWIZZLE_OP (1344, xzww)
909 SHADER_SWIZZLE_OP (14 , xw ) SHADER_SWIZZLE_OP (141 , xwx ) SHADER_SWIZZLE_OP (1411, xwxx) SHADER_SWIZZLE_OP (1412, xwxy)
910 SHADER_SWIZZLE_OP (1413, xwxz) SHADER_SWIZZLE_OP (1414, xwxw) SHADER_SWIZZLE_OP (142 , xwy ) SHADER_SWIZZLE_OP (1421, xwyx)
911 SHADER_SWIZZLE_OP (1422, xwyy) SHADER_SWIZZLE_OP (1423, xwyz) SHADER_SWIZZLE_OP (1424, xwyw) SHADER_SWIZZLE_OP (143 , xwz )
912 SHADER_SWIZZLE_OP (1431, xwzx) SHADER_SWIZZLE_OP (1432, xwzy) SHADER_SWIZZLE_OP (1433, xwzz) SHADER_SWIZZLE_OP (1434, xwzw)
913 SHADER_SWIZZLE_OP (144 , xww ) SHADER_SWIZZLE_OP (1441, xwwx) SHADER_SWIZZLE_OP (1442, xwwy) SHADER_SWIZZLE_OP (1443, xwwz)
914 SHADER_SWIZZLE_OP (1444, xwww) SHADER_SWIZZLE_OP (2 , y ) SHADER_SWIZZLE_OP (21 , yx ) SHADER_SWIZZLE_OP (211 , yxx )
915 SHADER_SWIZZLE_OP (2111, yxxx) SHADER_SWIZZLE_OP (2112, yxxy) SHADER_SWIZZLE_OP (2113, yxxz) SHADER_SWIZZLE_OP (2114, yxxw)
916 SHADER_SWIZZLE_OP (212 , yxy ) SHADER_SWIZZLE_OP (2121, yxyx) SHADER_SWIZZLE_OP (2122, yxyy) SHADER_SWIZZLE_OP (2123, yxyz)
917 SHADER_SWIZZLE_OP (2124, yxyw) SHADER_SWIZZLE_OP (213 , yxz ) SHADER_SWIZZLE_OP (2131, yxzx) SHADER_SWIZZLE_OP (2132, yxzy)
918 SHADER_SWIZZLE_OP (2133, yxzz) SHADER_SWIZZLE_OP (2134, yxzw) SHADER_SWIZZLE_OP (214 , yxw ) SHADER_SWIZZLE_OP (2141, yxwx)
919 SHADER_SWIZZLE_OP (2142, yxwy) SHADER_SWIZZLE_OP (2143, yxwz) SHADER_SWIZZLE_OP (2144, yxww) SHADER_SWIZZLE_OP (22 , yy )
920 SHADER_SWIZZLE_OP (221 , yyx ) SHADER_SWIZZLE_OP (2211, yyxx) SHADER_SWIZZLE_OP (2212, yyxy) SHADER_SWIZZLE_OP (2213, yyxz)
921 SHADER_SWIZZLE_OP (2214, yyxw) SHADER_SWIZZLE_OP (222 , yyy ) SHADER_SWIZZLE_OP (2221, yyyx) SHADER_SWIZZLE_OP (2222, yyyy)
922 SHADER_SWIZZLE_OP (2223, yyyz) SHADER_SWIZZLE_OP (2224, yyyw) SHADER_SWIZZLE_OP (223 , yyz ) SHADER_SWIZZLE_OP (2231, yyzx)
923 SHADER_SWIZZLE_OP (2232, yyzy) SHADER_SWIZZLE_OP (2233, yyzz) SHADER_SWIZZLE_OP (2234, yyzw) SHADER_SWIZZLE_OP (224 , yyw )
924 SHADER_SWIZZLE_OP (2241, yywx) SHADER_SWIZZLE_OP (2242, yywy) SHADER_SWIZZLE_OP (2243, yywz) SHADER_SWIZZLE_OP (2244, yyww)
925 SHADER_SWIZZLE_OP (23 , yz ) SHADER_SWIZZLE_OP (231 , yzx ) SHADER_SWIZZLE_OP (2311, yzxx) SHADER_SWIZZLE_OP (2312, yzxy)
926 SHADER_SWIZZLE_OP (2313, yzxz) SHADER_SWIZZLE_OP (2314, yzxw) SHADER_SWIZZLE_OP (232 , yzy ) SHADER_SWIZZLE_OP (2321, yzyx)
927 SHADER_SWIZZLE_OP (2322, yzyy) SHADER_SWIZZLE_OP (2323, yzyz) SHADER_SWIZZLE_OP (2324, yzyw) SHADER_SWIZZLE_OP (233 , yzz )
928 SHADER_SWIZZLE_OP (2331, yzzx) SHADER_SWIZZLE_OP (2332, yzzy) SHADER_SWIZZLE_OP (2333, yzzz) SHADER_SWIZZLE_OP (2334, yzzw)
929 SHADER_SWIZZLE_OP (234 , yzw ) SHADER_SWIZZLE_OP (2341, yzwx) SHADER_SWIZZLE_OP (2342, yzwy) SHADER_SWIZZLE_OP (2343, yzwz)
930 SHADER_SWIZZLE_OP (2344, yzww) SHADER_SWIZZLE_OP (24 , yw ) SHADER_SWIZZLE_OP (241 , ywx ) SHADER_SWIZZLE_OP (2411, ywxx)
931 SHADER_SWIZZLE_OP (2412, ywxy) SHADER_SWIZZLE_OP (2413, ywxz) SHADER_SWIZZLE_OP (2414, ywxw) SHADER_SWIZZLE_OP (242 , ywy )
932 SHADER_SWIZZLE_OP (2421, ywyx) SHADER_SWIZZLE_OP (2422, ywyy) SHADER_SWIZZLE_OP (2423, ywyz) SHADER_SWIZZLE_OP (2424, ywyw)
933 SHADER_SWIZZLE_OP (243 , ywz ) SHADER_SWIZZLE_OP (2431, ywzx) SHADER_SWIZZLE_OP (2432, ywzy) SHADER_SWIZZLE_OP (2433, ywzz)
934 SHADER_SWIZZLE_OP (2434, ywzw) SHADER_SWIZZLE_OP (244 , yww ) SHADER_SWIZZLE_OP (2441, ywwx) SHADER_SWIZZLE_OP (2442, ywwy)
935 SHADER_SWIZZLE_OP (2443, ywwz) SHADER_SWIZZLE_OP (2444, ywww) SHADER_SWIZZLE_OP (3 , z ) SHADER_SWIZZLE_OP (31 , zx )
936 SHADER_SWIZZLE_OP (311 , zxx ) SHADER_SWIZZLE_OP (3111, zxxx) SHADER_SWIZZLE_OP (3112, zxxy) SHADER_SWIZZLE_OP (3113, zxxz)
937 SHADER_SWIZZLE_OP (3114, zxxw) SHADER_SWIZZLE_OP (312 , zxy ) SHADER_SWIZZLE_OP (3121, zxyx) SHADER_SWIZZLE_OP (3122, zxyy)
938 SHADER_SWIZZLE_OP (3123, zxyz) SHADER_SWIZZLE_OP (3124, zxyw) SHADER_SWIZZLE_OP (313 , zxz ) SHADER_SWIZZLE_OP (3131, zxzx)
939 SHADER_SWIZZLE_OP (3132, zxzy) SHADER_SWIZZLE_OP (3133, zxzz) SHADER_SWIZZLE_OP (3134, zxzw) SHADER_SWIZZLE_OP (314 , zxw )
940 SHADER_SWIZZLE_OP (3141, zxwx) SHADER_SWIZZLE_OP (3142, zxwy) SHADER_SWIZZLE_OP (3143, zxwz) SHADER_SWIZZLE_OP (3144, zxww)
941 SHADER_SWIZZLE_OP (32 , zy ) SHADER_SWIZZLE_OP (321 , zyx ) SHADER_SWIZZLE_OP (3211, zyxx) SHADER_SWIZZLE_OP (3212, zyxy)
942 SHADER_SWIZZLE_OP (3213, zyxz) SHADER_SWIZZLE_OP (3214, zyxw) SHADER_SWIZZLE_OP (322 , zyy ) SHADER_SWIZZLE_OP (3221, zyyx)
943 SHADER_SWIZZLE_OP (3222, zyyy) SHADER_SWIZZLE_OP (3223, zyyz) SHADER_SWIZZLE_OP (3224, zyyw) SHADER_SWIZZLE_OP (323 , zyz )
944 SHADER_SWIZZLE_OP (3231, zyzx) SHADER_SWIZZLE_OP (3232, zyzy) SHADER_SWIZZLE_OP (3233, zyzz) SHADER_SWIZZLE_OP (3234, zyzw)
945 SHADER_SWIZZLE_OP (324 , zyw ) SHADER_SWIZZLE_OP (3241, zywx) SHADER_SWIZZLE_OP (3242, zywy) SHADER_SWIZZLE_OP (3243, zywz)
946 SHADER_SWIZZLE_OP (3244, zyww) SHADER_SWIZZLE_OP (33 , zz ) SHADER_SWIZZLE_OP (331 , zzx ) SHADER_SWIZZLE_OP (3311, zzxx)
947 SHADER_SWIZZLE_OP (3312, zzxy) SHADER_SWIZZLE_OP (3313, zzxz) SHADER_SWIZZLE_OP (3314, zzxw) SHADER_SWIZZLE_OP (332 , zzy )
948 SHADER_SWIZZLE_OP (3321, zzyx) SHADER_SWIZZLE_OP (3322, zzyy) SHADER_SWIZZLE_OP (3323, zzyz) SHADER_SWIZZLE_OP (3324, zzyw)
949 SHADER_SWIZZLE_OP (333 , zzz ) SHADER_SWIZZLE_OP (3331, zzzx) SHADER_SWIZZLE_OP (3332, zzzy) SHADER_SWIZZLE_OP (3333, zzzz)
950 SHADER_SWIZZLE_OP (3334, zzzw) SHADER_SWIZZLE_OP (334 , zzw ) SHADER_SWIZZLE_OP (3341, zzwx) SHADER_SWIZZLE_OP (3342, zzwy)
951 SHADER_SWIZZLE_OP (3343, zzwz) SHADER_SWIZZLE_OP (3344, zzww) SHADER_SWIZZLE_OP (34 , zw ) SHADER_SWIZZLE_OP (341 , zwx )
952 SHADER_SWIZZLE_OP (3411, zwxx) SHADER_SWIZZLE_OP (3412, zwxy) SHADER_SWIZZLE_OP (3413, zwxz) SHADER_SWIZZLE_OP (3414, zwxw)
953 SHADER_SWIZZLE_OP (342 , zwy ) SHADER_SWIZZLE_OP (3421, zwyx) SHADER_SWIZZLE_OP (3422, zwyy) SHADER_SWIZZLE_OP (3423, zwyz)
954 SHADER_SWIZZLE_OP (3424, zwyw) SHADER_SWIZZLE_OP (343 , zwz ) SHADER_SWIZZLE_OP (3431, zwzx) SHADER_SWIZZLE_OP (3432, zwzy)
955 SHADER_SWIZZLE_OP (3433, zwzz) SHADER_SWIZZLE_OP (3434, zwzw) SHADER_SWIZZLE_OP (344 , zww ) SHADER_SWIZZLE_OP (3441, zwwx)
956 SHADER_SWIZZLE_OP (3442, zwwy) SHADER_SWIZZLE_OP (3443, zwwz) SHADER_SWIZZLE_OP (3444, zwww) SHADER_SWIZZLE_OP (4 , w )
957 SHADER_SWIZZLE_OP (41 , wx ) SHADER_SWIZZLE_OP (411 , wxx ) SHADER_SWIZZLE_OP (4111, wxxx) SHADER_SWIZZLE_OP (4112, wxxy)
958 SHADER_SWIZZLE_OP (4113, wxxz) SHADER_SWIZZLE_OP (4114, wxxw) SHADER_SWIZZLE_OP (412 , wxy ) SHADER_SWIZZLE_OP (4121, wxyx)
959 SHADER_SWIZZLE_OP (4122, wxyy) SHADER_SWIZZLE_OP (4123, wxyz) SHADER_SWIZZLE_OP (4124, wxyw) SHADER_SWIZZLE_OP (413 , wxz )
960 SHADER_SWIZZLE_OP (4131, wxzx) SHADER_SWIZZLE_OP (4132, wxzy) SHADER_SWIZZLE_OP (4133, wxzz) SHADER_SWIZZLE_OP (4134, wxzw)
961 SHADER_SWIZZLE_OP (414 , wxw ) SHADER_SWIZZLE_OP (4141, wxwx) SHADER_SWIZZLE_OP (4142, wxwy) SHADER_SWIZZLE_OP (4143, wxwz)
962 SHADER_SWIZZLE_OP (4144, wxww) SHADER_SWIZZLE_OP (42 , wy ) SHADER_SWIZZLE_OP (421 , wyx ) SHADER_SWIZZLE_OP (4211, wyxx)
963 SHADER_SWIZZLE_OP (4212, wyxy) SHADER_SWIZZLE_OP (4213, wyxz) SHADER_SWIZZLE_OP (4214, wyxw) SHADER_SWIZZLE_OP (422 , wyy )
964 SHADER_SWIZZLE_OP (4221, wyyx) SHADER_SWIZZLE_OP (4222, wyyy) SHADER_SWIZZLE_OP (4223, wyyz) SHADER_SWIZZLE_OP (4224, wyyw)
965 SHADER_SWIZZLE_OP (423 , wyz ) SHADER_SWIZZLE_OP (4231, wyzx) SHADER_SWIZZLE_OP (4232, wyzy) SHADER_SWIZZLE_OP (4233, wyzz)
966 SHADER_SWIZZLE_OP (4234, wyzw) SHADER_SWIZZLE_OP (424 , wyw ) SHADER_SWIZZLE_OP (4241, wywx) SHADER_SWIZZLE_OP (4242, wywy)
967 SHADER_SWIZZLE_OP (4243, wywz) SHADER_SWIZZLE_OP (4244, wyww) SHADER_SWIZZLE_OP (43 , wz ) SHADER_SWIZZLE_OP (431 , wzx )
968 SHADER_SWIZZLE_OP (4311, wzxx) SHADER_SWIZZLE_OP (4312, wzxy) SHADER_SWIZZLE_OP (4313, wzxz) SHADER_SWIZZLE_OP (4314, wzxw)
969 SHADER_SWIZZLE_OP (432 , wzy ) SHADER_SWIZZLE_OP (4321, wzyx) SHADER_SWIZZLE_OP (4322, wzyy) SHADER_SWIZZLE_OP (4323, wzyz)
970 SHADER_SWIZZLE_OP (4324, wzyw) SHADER_SWIZZLE_OP (433 , wzz ) SHADER_SWIZZLE_OP (4331, wzzx) SHADER_SWIZZLE_OP (4332, wzzy)
971 SHADER_SWIZZLE_OP (4333, wzzz) SHADER_SWIZZLE_OP (4334, wzzw) SHADER_SWIZZLE_OP (434 , wzw ) SHADER_SWIZZLE_OP (4341, wzwx)
972 SHADER_SWIZZLE_OP (4342, wzwy) SHADER_SWIZZLE_OP (4343, wzwz) SHADER_SWIZZLE_OP (4344, wzww) SHADER_SWIZZLE_OP (44 , ww )
973 SHADER_SWIZZLE_OP (441 , wwx ) SHADER_SWIZZLE_OP (4411, wwxx) SHADER_SWIZZLE_OP (4412, wwxy) SHADER_SWIZZLE_OP (4413, wwxz)
974 SHADER_SWIZZLE_OP (4414, wwxw) SHADER_SWIZZLE_OP (442 , wwy ) SHADER_SWIZZLE_OP (4421, wwyx) SHADER_SWIZZLE_OP (4422, wwyy)
975 SHADER_SWIZZLE_OP (4423, wwyz) SHADER_SWIZZLE_OP (4424, wwyw) SHADER_SWIZZLE_OP (443 , wwz ) SHADER_SWIZZLE_OP (4431, wwzx)
976 SHADER_SWIZZLE_OP (4432, wwzy) SHADER_SWIZZLE_OP (4433, wwzz) SHADER_SWIZZLE_OP (4434, wwzw) SHADER_SWIZZLE_OP (444 , www )
977 SHADER_SWIZZLE_OP (4441, wwwx) SHADER_SWIZZLE_OP (4442, wwwy) SHADER_SWIZZLE_OP (4443, wwwz) SHADER_SWIZZLE_OP (4444, wwww)
978
979# undef SHADER_SWIZZLE_OP
980
981# define SHADER_FUNC0_(name, glname) \
982 template<typename A> \
983 inline const sl_expr<sl_func0> \
984 name () \
985 { \
986 return sl_func0 (#glname " ("); \
987 }
988
989# define SHADER_FUNC0(name) SHADER_FUNC0_(name,name)
990
991# define SHADER_FUNC1_(name, glname) \
992 template<typename A> \
993 inline const sl_expr< sl_func1<typename sl_convert<A>::T> > \
994 name (const A &a) \
995 { \
996 return sl_func1<typename sl_convert<A>::T> (#glname " (", sl_convert<A>::convert (a));\
997 }
998
999# define SHADER_FUNC1(name) SHADER_FUNC1_(name,name)
1000
1001# define SHADER_FUNC2_(name, glname) \
1002 template<typename A, typename B> \
1003 inline const sl_expr< sl_func2<typename sl_convert<A>::T, typename sl_convert<B>::T> > \
1004 name (const A &a, const B &b) \
1005 { \
1006 return sl_func2<typename sl_convert<A>::T, typename sl_convert<B>::T> (#glname " (", sl_convert<A>::convert (a), sl_convert<B>::convert (b));\
1007 }
1008
1009# define SHADER_FUNC2(name) SHADER_FUNC2_(name,name)
1010
1011# define SHADER_FUNC3_(name, glname) \
1012 template<typename A, typename B, typename C> \
1013 inline const sl_expr< sl_func3<typename sl_convert<A>::T, typename sl_convert<B>::T, typename sl_convert<C>::T> > \
1014 name (const A &a, const B &b, const C &c) \
1015 { \
1016 return sl_func3<typename sl_convert<A>::T, typename sl_convert<B>::T, typename sl_convert<C>::T> (#glname " (", sl_convert<A>::convert (a), sl_convert<B>::convert (b), sl_convert<C>::convert (c));\
1017 }
1018
1019# define SHADER_FUNC3(name) SHADER_FUNC3_(name,name)
1020
1021# define SHADER_FUNC4_(name, glname) \
1022 template<typename A, typename B, typename C, typename D> \
1023 inline const sl_expr< sl_func4<typename sl_convert<A>::T, typename sl_convert<B>::T, typename sl_convert<C>::T, typename sl_convert<D>::T > > \
1024 name (const A &a, const B &b, const C &c, const D &d) \
1025 { \
1026 return sl_func4<typename sl_convert<A>::T, typename sl_convert<B>::T, typename sl_convert<C>::T, typename sl_convert<D>::T> (#glname " (", sl_convert<A>::convert (a), sl_convert<B>::convert (b), sl_convert<C>::convert (c), sl_convert<D>::convert (d));\
1027 }
1028
1029# define SHADER_FUNC4(name) SHADER_FUNC4_(name,name)
1030
1031 SHADER_FUNC1 (abs)
1032 SHADER_FUNC1 (acos)
1033 SHADER_FUNC1 (all)
1034 SHADER_FUNC1 (any)
1035 SHADER_FUNC1 (asin)
1036 SHADER_FUNC1 (atan)
1037 SHADER_FUNC2 (atan)
1038 SHADER_FUNC1 (ceil)
1039 SHADER_FUNC3 (clamp)
1040 SHADER_FUNC1 (cos)
1041 SHADER_FUNC2 (cross)
1042 SHADER_FUNC1 (dFdx)
1043 SHADER_FUNC1 (dFdy)
1044 SHADER_FUNC1 (degrees)
1045 SHADER_FUNC2 (distance)
1046 SHADER_FUNC2 (dot)
1047 SHADER_FUNC2_(equal, equal)
1048 SHADER_FUNC1 (exp)
1049 SHADER_FUNC1 (exp2)
1050 SHADER_FUNC3 (faceforward)
1051 SHADER_FUNC1 (floor)
1052 SHADER_FUNC1 (fract)
1053 SHADER_FUNC0 (ftransform)
1054 SHADER_FUNC1 (fwidth)
1055 SHADER_FUNC2_(greater_than_equal, greaterThanEqual)
1056 SHADER_FUNC2_(greater_then, greaterThan)
1057 SHADER_FUNC1 (inversesqrt)
1058 SHADER_FUNC1 (length)
1059 SHADER_FUNC2_(less_than, lessThan)
1060 SHADER_FUNC2_(less_than_equal, lessThanEqual)
1061 SHADER_FUNC1 (log)
1062 SHADER_FUNC1 (log2)
1063 SHADER_FUNC2_(matrix_comp_mult, matrixCompMult)
1064 SHADER_FUNC2 (max)
1065 SHADER_FUNC2 (min)
1066 SHADER_FUNC3 (mix)
1067 SHADER_FUNC2 (mod)
1068 SHADER_FUNC1 (noise1)
1069 SHADER_FUNC1 (noise2)
1070 SHADER_FUNC1 (noise3)
1071 SHADER_FUNC1 (noise4)
1072 SHADER_FUNC1 (normalize)
1073 SHADER_FUNC1 (gl_not) // TODO
1074 SHADER_FUNC2_(notequal, notEqual)
1075 SHADER_FUNC2 (pow)
1076 SHADER_FUNC1 (radians)
1077 SHADER_FUNC2 (reflect)
1078 SHADER_FUNC3 (refract)
1079 SHADER_FUNC2_(shadow_1d, shadow1D)
1080 SHADER_FUNC3_(shadow_1d, shadow1D)
1081 SHADER_FUNC3_(shadow_1d_lod, shadow1DLod)
1082 SHADER_FUNC2_(shadow_1d_proj, shadow1DProj)
1083 SHADER_FUNC3_(shadow_1d_proj, shadow1DProj)
1084 SHADER_FUNC3_(shadow_1d_proj_lod, shadow1DProjLod)
1085 SHADER_FUNC2_(shadow_2d, shadow2D)
1086 SHADER_FUNC3_(shadow_2d, shadow2D)
1087 SHADER_FUNC3_(shadow_2d_lod, shadow2DLod)
1088 SHADER_FUNC2_(shadow_2d_proj, shadow2DProj)
1089 SHADER_FUNC3_(shadow_2d_proj, shadow2DProj)
1090 SHADER_FUNC3_(shadow_2d_proj_lod, shadow2DProjLod)
1091 SHADER_FUNC1 (sign)
1092 SHADER_FUNC1 (sin)
1093 SHADER_FUNC3 (smoothstep)
1094 SHADER_FUNC1 (sqrt)
1095 SHADER_FUNC2 (step)
1096 SHADER_FUNC1 (tan)
1097 SHADER_FUNC2_(texture_1d, texture1D)
1098 SHADER_FUNC3_(texture_1d, texture1D)
1099 SHADER_FUNC3_(texture_1d_lod, texture1DLod)
1100 SHADER_FUNC2_(texture_1d_proj, texture1DProj)
1101 SHADER_FUNC3_(texture_1d_proj, texture1DProj)
1102 SHADER_FUNC3_(texture_1d_proj_lod, texture1DProjLod)
1103 SHADER_FUNC2_(texture_2d, texture2D)
1104 SHADER_FUNC3_(texture_2d, texture2D)
1105 SHADER_FUNC3_(texture_2d_lod, texture2DLod)
1106 SHADER_FUNC2_(texture_2d_proj, texture2DProj)
1107 SHADER_FUNC3_(texture_2d_proj, texture2DProj)
1108 SHADER_FUNC3_(texture_2d_proj_lod, texture2DProjLod)
1109 SHADER_FUNC2_(texture_3d, texture3D)
1110 SHADER_FUNC3_(texture_3d, texture3D)
1111 SHADER_FUNC3_(texture_3d_lod, texture3DLod)
1112 SHADER_FUNC2_(texture_3d_proj, texture3DProj)
1113 SHADER_FUNC3_(texture_3d_proj, texture3DProj)
1114 SHADER_FUNC3_(texture_3d_proj_lod, texture3DProjLod)
1115 SHADER_FUNC2_(texture_cube, textureCube)
1116 SHADER_FUNC3_(texture_cube, textureCube)
1117 SHADER_FUNC3_(texture_cude_lod, textureCubeLod)
1118 SHADER_FUNC1 (vec2) SHADER_FUNC2 (vec2)
1119 SHADER_FUNC1 (vec3) SHADER_FUNC2 (vec3) SHADER_FUNC3 (vec3)
1120 SHADER_FUNC1 (vec4) SHADER_FUNC2 (vec4) SHADER_FUNC3 (vec4) SHADER_FUNC4 (vec4)
1121 SHADER_FUNC1 (mat2) SHADER_FUNC2 (mat2)
1122 SHADER_FUNC1 (mat3) SHADER_FUNC2 (mat3) SHADER_FUNC3 (mat3)
1123 SHADER_FUNC1 (mat4) SHADER_FUNC2 (mat4) SHADER_FUNC3 (mat4) SHADER_FUNC4 (mat4)
1124
1125# undef SHADER_FUNC0
1126# undef SHADER_FUNC0_
1127# undef SHADER_FUNC1
1128# undef SHADER_FUNC1_
1129# undef SHADER_FUNC2
1130# undef SHADER_FUNC2_
1131# undef SHADER_FUNC3
1132# undef SHADER_FUNC3_
1133# undef SHADER_FUNC4
1134# undef SHADER_FUNC5_
1135 1270
1136 void debdebdebdebug ();//D 1271 void debdebdebdebug ();//D
1137} 1272}
1138 1273
1139#endif 1274#endif
1140 1275
1276#include "shader_vars.h"
1277
1278

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