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#ifndef SHADER_H |
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#define SHADER_H |
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|
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#include <sstream> |
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|
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#include "opengl.h" |
7 |
#include "util.h" |
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|
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namespace shader { |
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|
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using namespace std; |
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|
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const int NAMELEN = 32; |
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|
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template<class T> |
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struct sl_expr { |
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const T t; |
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sl_expr (const T &t) : t(t) { } |
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void operator ()() const { t (); } |
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}; |
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|
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template<class A, class B> |
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struct sl_concat2 |
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{ |
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const A a; const B b; |
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sl_concat2 (const A &a, const B &b) : a(a), b(b) { } |
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void operator ()() const { a (); b (); } |
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}; |
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|
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template<class A, class B, class C> |
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struct sl_concat3 |
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{ |
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const A a; const B b; const C c; |
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sl_concat3 (const A &a, const B &b, const C &c) : a(a), b(b), c(c) { } |
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void operator ()() const { a (); b (); c (); } |
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}; |
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|
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template<class A, class B, class C, class D> |
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struct sl_concat4 |
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{ |
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const A a; const B b; const C c; const D d; |
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sl_concat4 (const A &a, const B &b, const C &c, const D &d) : a(a), b(b), c(c), d(d) { } |
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void operator ()() const { a (); b (); c (); d(); } |
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}; |
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|
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class refcounted |
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{ |
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template<class type> friend class ref; |
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mutable int refcnt; |
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void refcnt_inc () const { refcnt++; } |
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void refcnt_dec () const { if (!--refcnt) delete this; }; |
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public: |
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refcounted () : refcnt(0) { } |
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virtual ~refcounted (); |
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}; |
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|
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template<class type> |
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struct ref |
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{ |
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type *p; |
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|
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ref () |
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{ |
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p = new type; |
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p->refcnt_inc (); |
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} |
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|
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ref (type &d) |
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{ |
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d.refcnt_inc (); |
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p = &d; |
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} |
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|
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ref (const ref &r) |
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{ |
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r.p->refcnt_inc (); |
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p = r.p; |
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} |
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|
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template<class type2> |
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ref (const ref<type2> &r) |
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{ |
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r.p->refcnt_inc (); |
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p = r.p; |
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} |
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|
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~ref () |
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{ |
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p->refcnt_dec (); |
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} |
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|
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ref &operator =(type &d) |
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{ |
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d.refcnt_inc (); |
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p->refcnt_dec (); |
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p = &d; |
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return *this; |
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} |
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|
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type *operator ->() const { return p; } |
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|
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operator type &() const { return *p; } |
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|
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template<class type2> |
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bool operator ==(const ref<type2> b) const |
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{ |
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return (void *)p == (void *)b.p; |
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} |
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}; |
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|
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// ref with auto-construct |
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template<class type> |
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struct auto_ref0 : ref<type> |
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{ |
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auto_ref0 () : ref<type> (*new type ()) { } |
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}; |
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|
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template<class type, typename arg1> |
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struct auto_ref1 : ref<type> |
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{ |
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auto_ref1 (arg1 a) : ref<type> (*new type (a)) { } |
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}; |
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|
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template<class type> |
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struct auto_lvalue_ref0 : ref<type> |
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{ |
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auto_lvalue_ref0 () : ref<type> (*new type ()) { } |
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template<typename expr> |
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const auto_lvalue_ref0 &operator =(const expr &e) const; |
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}; |
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|
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template<class type, typename arg1> |
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struct auto_lvalue_ref1 : ref<type> |
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{ |
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auto_lvalue_ref1 (arg1 a) : ref<type> (*new type (a)) { } |
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template<class expr> |
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const auto_lvalue_ref1 &operator =(const expr &e) const; |
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}; |
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|
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extern const char str_float []; |
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extern const char str_vec2 []; |
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extern const char str_vec3 []; |
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extern const char str_vec4 []; |
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extern const char str_mat2 []; |
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extern const char str_mat3 []; |
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extern const char str_mat4 []; |
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|
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extern const char str_sampler_1d []; |
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extern const char str_sampler_1d_shadow []; |
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extern const char str_sampler_2d []; |
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extern const char str_sampler_2d_shadow []; |
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extern const char str_sampler_2d_rect []; |
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extern const char str_sampler_2d_rect_shadow []; |
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extern const char str_sampler_3d []; |
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extern const char str_sampler_3d_rect []; |
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extern const char str_sampler_cube []; |
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|
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typedef ref<struct var_i> var; |
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typedef ref<struct uniform_i> uniform; |
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|
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struct shader_builder |
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{ |
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vector<uniform> refs; // uniform parameters |
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vector<var> temps; // temporary variables |
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vector<var> streams; // varying inputs & outputs |
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|
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ostringstream source; |
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|
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template<typename type> |
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shader_builder &operator <<(const type &t) |
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{ |
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source << t; |
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return *this; |
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} |
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}; |
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|
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struct fragment_i : refcounted |
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{ |
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virtual void build (shader_builder &b) = 0; |
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}; |
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|
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typedef ref<fragment_i> fragment; |
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|
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struct lvalue_i : fragment_i |
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{ |
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}; |
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|
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// a simple predeclared variable with unspecified type |
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struct glvar_i : lvalue_i |
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{ |
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const char *name; |
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void build (shader_builder &b); |
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glvar_i (const char *name) : name (name) { } |
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}; |
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|
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typedef auto_lvalue_ref1<glvar_i, const char *> glvar; |
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|
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struct var_i : lvalue_i |
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{ |
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static unsigned int next_id; |
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|
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char name[NAMELEN]; |
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const char *typestr; |
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|
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void build (shader_builder &b); |
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virtual void build_decl (ostringstream &b); |
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|
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var_i (const char *typestr); |
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~var_i (); |
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}; |
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|
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struct uniform_i : var_i |
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{ |
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bool dirty; |
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|
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virtual void update () = 0; |
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|
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void build (shader_builder &b); |
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void build_decl (ostringstream &b); |
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uniform_i (const char *strtype); |
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}; |
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|
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template<int dimension, typename gltype, const char *strtype, void (*upd)(CGparameter, const gltype *)> |
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struct uniform2_i : uniform_i |
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{ |
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gltype data[dimension]; |
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|
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void update () |
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{ |
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if (dirty) |
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{ |
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//upd (param, data); |
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dirty = false; |
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} |
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} |
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|
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uniform2_i () : uniform_i (strtype) { } |
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}; |
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|
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template<int dimension, const char *strtype, void (*update)(CGparameter, const GLfloat *)> |
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struct uniform_f_i : uniform2_i<dimension, GLfloat, strtype, update> |
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{ |
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}; |
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|
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struct uniform_1f_i : uniform_f_i<1, str_float, cgGLSetParameter1fv> { |
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void operator =(GLfloat v) |
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{ |
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data[0] = v; |
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dirty = true; |
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} |
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}; |
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|
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struct uniform_2f_i : uniform_f_i<2, str_vec2, cgGLSetParameter2fv> { }; |
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|
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struct uniform_3f_i : uniform_f_i<3, str_vec3, cgGLSetParameter3fv> { |
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void operator =(const vec3 &v) |
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{ |
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data[0] = v.x; |
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data[1] = v.y; |
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data[2] = v.z; |
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dirty = true; |
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} |
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}; |
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|
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struct uniform_4f_i : uniform_f_i<4, str_vec4, cgGLSetParameter4fv> { |
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#if 0 |
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void operator =(const gl::matrix &m) |
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{ |
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memcpy (data, m.data, 16 * sizeof (GLfloat)); |
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dirty = true; |
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} |
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#endif |
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}; |
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|
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struct uniform_matrix_2f_i : uniform_f_i< 4, str_mat2, cgGLSetMatrixParameterfc> { }; |
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struct uniform_matrix_3f_i : uniform_f_i< 9, str_mat3, cgGLSetMatrixParameterfc> { }; |
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struct uniform_matrix_4f_i : uniform_f_i<16, str_mat4, cgGLSetMatrixParameterfc> { }; |
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|
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template<class var_i> |
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struct var_ref : ref<var_i> |
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{ |
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var_ref (const char *glname = 0) |
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: ref<var_i> (*new var_i) |
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{ |
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if (glname) |
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strcpy ((*this)->name, glname); |
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} |
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}; |
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|
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typedef var_ref<uniform_1f_i> uniform_1f; |
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typedef var_ref<uniform_2f_i> uniform_2f; |
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typedef var_ref<uniform_3f_i> uniform_3f; |
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typedef var_ref<uniform_4f_i> uniform_4f; |
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typedef var_ref<uniform_matrix_2f_i> uniform_matrix_2f; |
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typedef var_ref<uniform_matrix_3f_i> uniform_matrix_3f; |
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typedef var_ref<uniform_matrix_4f_i> uniform_matrix_4f; |
297 |
|
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struct stream_i : var_i |
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{ |
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void build (shader_builder &b); |
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void build_decl (ostringstream &b); |
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stream_i (const char *strtype) : var_i (strtype) { } |
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}; |
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|
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template<int dimension, GLenum gltype, const char *strtype> |
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struct varying_i : stream_i |
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{ |
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varying_i (const char *glname) |
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: stream_i (strtype) |
310 |
{ |
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strcpy (name, glname); |
312 |
} |
313 |
|
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void set (GLsizei stride, GLvoid *ptr) |
315 |
{ |
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//cgGLSetParameterPointer (param, dimension, gltype, stride, ptr); |
317 |
} |
318 |
}; |
319 |
|
320 |
template<int dimension, const char *strtype> |
321 |
struct varying_f_i : varying_i<dimension, GL_FLOAT, strtype> |
322 |
{ |
323 |
varying_f_i (const char *glname) : varying_i<dimension, GL_FLOAT, strtype> (glname) { } |
324 |
|
325 |
void set (const gl::vertex_buffer_object &vb, GLint offset) |
326 |
{ |
327 |
varying_i<dimension, GL_FLOAT, strtype>::set (gl::format_stride (vb.format), (GLvoid *)(long)offset); |
328 |
} |
329 |
}; |
330 |
|
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struct varying_1f_i : varying_f_i<1, str_float> |
332 |
{ |
333 |
varying_1f_i (const char *glname) : varying_f_i<1, str_float> (glname) { } |
334 |
}; |
335 |
|
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struct varying_2f_i : varying_f_i<2, str_vec2> |
337 |
{ |
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varying_2f_i (const char *glname) : varying_f_i<2, str_vec2> (glname) { } |
339 |
|
340 |
void set_t (const gl::vertex_buffer_object &vb) |
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{ |
342 |
set (vb, gl::format_offset_t (vb.format)); |
343 |
} |
344 |
}; |
345 |
|
346 |
struct varying_3f_i : varying_f_i<3, str_vec3> |
347 |
{ |
348 |
varying_3f_i (const char *glname) : varying_f_i<3, str_vec3> (glname) { } |
349 |
|
350 |
void set_p (const gl::vertex_buffer_object &vb) |
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{ |
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set (vb, gl::format_offset_p (vb.format)); |
353 |
} |
354 |
|
355 |
void set_n (const gl::vertex_buffer_object &vb) |
356 |
{ |
357 |
set (vb, gl::format_offset_n (vb.format)); |
358 |
} |
359 |
}; |
360 |
|
361 |
struct varying_4f_i : varying_f_i<4, str_vec4> |
362 |
{ |
363 |
varying_4f_i (const char *glname) : varying_f_i<4, str_vec4> (glname) { } |
364 |
}; |
365 |
|
366 |
typedef var_ref<varying_1f_i> varying_1f; |
367 |
typedef var_ref<varying_2f_i> varying_2f; |
368 |
typedef var_ref<varying_3f_i> varying_3f; |
369 |
typedef var_ref<varying_4f_i> varying_4f; |
370 |
|
371 |
struct temporary_i : var_i |
372 |
{ |
373 |
void build (shader_builder &b); |
374 |
|
375 |
temporary_i (const char *strtype); |
376 |
}; |
377 |
|
378 |
template<const char *strtype> |
379 |
struct temp_ref : ref<temporary_i> |
380 |
{ |
381 |
temp_ref () |
382 |
: ref<temporary_i> (*new temporary_i (strtype)) |
383 |
{ |
384 |
} |
385 |
|
386 |
template<typename expr> |
387 |
const temp_ref &operator =(const expr &e) const; |
388 |
}; |
389 |
|
390 |
typedef temp_ref<str_float> temp_1f; |
391 |
typedef temp_ref<str_vec2> temp_2f; |
392 |
typedef temp_ref<str_vec3> temp_3f; |
393 |
typedef temp_ref<str_vec4> temp_4f; |
394 |
typedef temp_ref<str_mat2> temp_matrix_2f; |
395 |
typedef temp_ref<str_mat3> temp_matrix_3f; |
396 |
typedef temp_ref<str_mat4> temp_matrix_4f; |
397 |
|
398 |
template<GLenum gltype, const char *strtype> |
399 |
struct sampler_i : uniform_i |
400 |
{ |
401 |
GLuint texture; |
402 |
|
403 |
void update () |
404 |
{ |
405 |
if (dirty) |
406 |
{ |
407 |
//cgGLSetTextureParameter (param, texture); |
408 |
dirty = false; |
409 |
} |
410 |
} |
411 |
|
412 |
void begin () |
413 |
{ |
414 |
cgGLEnableTextureParameter (texture); |
415 |
} |
416 |
|
417 |
sampler_i (GLuint texturename) : uniform_i (strtype), texture (texturename) { } |
418 |
}; |
419 |
|
420 |
struct sampler_1d_i : sampler_i<CG_SAMPLER1D, str_sampler_1d> |
421 |
{ |
422 |
sampler_1d_i (GLuint texturename) : sampler_i<CG_SAMPLER1D, str_sampler_1d> (texturename) { } |
423 |
}; |
424 |
|
425 |
struct sampler_1d_shadow_i : sampler_i<CG_SAMPLER1D, str_sampler_1d_shadow> |
426 |
{ |
427 |
sampler_1d_shadow_i (GLuint texturename) : sampler_i<CG_SAMPLER1D, str_sampler_1d_shadow> (texturename) { } |
428 |
}; |
429 |
|
430 |
struct sampler_2d_i : sampler_i<CG_SAMPLER2D, str_sampler_2d> |
431 |
{ |
432 |
sampler_2d_i (GLuint texturename) : sampler_i<CG_SAMPLER2D, str_sampler_2d> (texturename) { } |
433 |
}; |
434 |
|
435 |
struct sampler_2d_shadow_i : sampler_i<CG_SAMPLER2D, str_sampler_2d_shadow> |
436 |
{ |
437 |
sampler_2d_shadow_i (GLuint texturename) : sampler_i<CG_SAMPLER2D, str_sampler_2d_shadow> (texturename) { } |
438 |
}; |
439 |
|
440 |
struct sampler_2d_rect_i : sampler_i<CG_SAMPLERRECT, str_sampler_2d_rect> |
441 |
{ |
442 |
sampler_2d_rect_i (GLuint texturename) : sampler_i<CG_SAMPLERRECT, str_sampler_2d_rect> (texturename) { } |
443 |
}; |
444 |
|
445 |
struct sampler_2d_rect_shadow_i : sampler_i<CG_SAMPLERRECT, str_sampler_2d_rect_shadow> |
446 |
{ |
447 |
sampler_2d_rect_shadow_i (GLuint texturename) : sampler_i<CG_SAMPLERRECT, str_sampler_2d_rect_shadow> (texturename) { } |
448 |
}; |
449 |
|
450 |
struct sampler_3d_i : sampler_i<CG_SAMPLER3D, str_sampler_3d> |
451 |
{ |
452 |
sampler_3d_i (GLuint texturename) : sampler_i<CG_SAMPLER3D, str_sampler_3d> (texturename) { } |
453 |
}; |
454 |
|
455 |
struct sampler_3d_rect_i : sampler_i<CG_SAMPLER3D, str_sampler_3d_rect> |
456 |
{ |
457 |
sampler_3d_rect_i (GLuint texturename) : sampler_i<CG_SAMPLER3D, str_sampler_3d_rect> (texturename) { } |
458 |
}; |
459 |
|
460 |
struct sampler_cube_i : sampler_i<CG_SAMPLERCUBE, str_sampler_cube> |
461 |
{ |
462 |
sampler_cube_i (GLuint texturename) : sampler_i<CG_SAMPLERCUBE, str_sampler_cube> (texturename) { } |
463 |
}; |
464 |
|
465 |
typedef auto_ref1<sampler_1d_i, GLuint> sampler_1d; |
466 |
typedef auto_ref1<sampler_1d_shadow_i, GLuint> sampler_1d_shadow; |
467 |
typedef auto_ref1<sampler_2d_i, GLuint> sampler_2d; |
468 |
typedef auto_ref1<sampler_2d_shadow_i, GLuint> sampler_2d_shadow; |
469 |
typedef auto_ref1<sampler_2d_rect_i, GLuint> sampler_2d_rect; |
470 |
typedef auto_ref1<sampler_2d_rect_shadow_i, GLuint> sampler_2d_rect_shadow; |
471 |
typedef auto_ref1<sampler_3d_i, GLuint> sampler_3d; |
472 |
typedef auto_ref1<sampler_3d_rect_i, GLuint> sampler_3d_rect; |
473 |
typedef auto_ref1<sampler_cube_i, GLuint> sampler_cube; |
474 |
|
475 |
struct fragment_const_string_i : fragment_i |
476 |
{ |
477 |
const char *str; |
478 |
|
479 |
void build (shader_builder &b); |
480 |
|
481 |
fragment_const_string_i (const char *str) : str(str) { } |
482 |
}; |
483 |
|
484 |
typedef auto_ref1<fragment_const_string_i, const char *> fragment_const_string; |
485 |
|
486 |
struct fragment_string_i : fragment_i |
487 |
{ |
488 |
char *str; |
489 |
|
490 |
void build (shader_builder &b); |
491 |
|
492 |
fragment_string_i (const char *str) : str (strdup (str)) { } |
493 |
~fragment_string_i (); |
494 |
}; |
495 |
|
496 |
struct fragment_vector_i : fragment_i, vector<fragment> |
497 |
{ |
498 |
void build (shader_builder &b); |
499 |
|
500 |
template<class fragment_i> |
501 |
void append (const ref<fragment_i> &f) |
502 |
{ |
503 |
push_back (f); |
504 |
} |
505 |
|
506 |
void append_const (const char *s) |
507 |
{ |
508 |
push_back (*new fragment_const_string_i (s)); |
509 |
} |
510 |
|
511 |
void append_string (const char *s) |
512 |
{ |
513 |
push_back (*new fragment_string_i (s)); |
514 |
} |
515 |
|
516 |
#if 0 |
517 |
fragment_vector_i &operator <<(statement_i &f) |
518 |
{ |
519 |
push_back (*new fragment_const_string_i (" ")); |
520 |
|
521 |
for (vector<fragment>::iterator i = f.begin (); i != f.end (); i++) |
522 |
push_back (*i); |
523 |
|
524 |
push_back (*new fragment_const_string_i (";\n")); |
525 |
return *this; |
526 |
} |
527 |
#endif |
528 |
}; |
529 |
|
530 |
typedef ref<fragment_vector_i> fragment_vector; |
531 |
|
532 |
struct shader_object_i : fragment_vector_i |
533 |
{ |
534 |
GLenum type; |
535 |
GLuint id; // GLhandleARB, but 2.0 will use uint |
536 |
|
537 |
string source (); |
538 |
void compile (); |
539 |
void start (); |
540 |
void stop (); |
541 |
|
542 |
shader_object_i (GLenum type); |
543 |
~shader_object_i (); |
544 |
}; |
545 |
|
546 |
extern shader_object_i *cur; // record actions to this shader |
547 |
|
548 |
template<GLenum type> |
549 |
struct shader_object : ref<shader_object_i> |
550 |
{ |
551 |
shader_object () |
552 |
: ref<shader_object_i> (*new shader_object_i (type)) |
553 |
{ |
554 |
} |
555 |
}; |
556 |
|
557 |
typedef shader_object<GL_VERTEX_SHADER_ARB> vertex_shader; |
558 |
typedef shader_object<GL_FRAGMENT_SHADER_ARB> fragment_shader; |
559 |
|
560 |
template<typename T> |
561 |
struct sl_append |
562 |
{ |
563 |
T t; |
564 |
|
565 |
sl_append (const T &t) : t(t) { } |
566 |
|
567 |
void operator ()() const |
568 |
{ |
569 |
cur->push_back (t); |
570 |
} |
571 |
}; |
572 |
|
573 |
template<int length> |
574 |
struct sl_string |
575 |
{ |
576 |
char str[length]; |
577 |
|
578 |
void operator ()() const |
579 |
{ |
580 |
cur->push_back (*new fragment_string_i (str)); |
581 |
} |
582 |
}; |
583 |
|
584 |
// only floats |
585 |
struct sl_float |
586 |
{ |
587 |
const GLfloat c; |
588 |
|
589 |
sl_float (GLfloat c) : c(c) { } |
590 |
|
591 |
void operator ()() const |
592 |
{ |
593 |
char s[64]; |
594 |
sprintf (s, "%g", c); |
595 |
cur->append_string (s); |
596 |
} |
597 |
}; |
598 |
|
599 |
template<class A, class B> |
600 |
inline sl_expr< sl_concat2<A, B> > |
601 |
concat (const A &a, const B &b) |
602 |
{ |
603 |
typedef sl_concat2<A, B> expr; |
604 |
return sl_expr<expr> (expr (a, b)); |
605 |
} |
606 |
|
607 |
template<class A, class B, class C> |
608 |
inline sl_expr< sl_concat3<A, B, C> > |
609 |
concat (const A &a, const B &b, const C &c) |
610 |
{ |
611 |
typedef sl_concat3<A, B, C> expr; |
612 |
return sl_expr<expr> (expr (a, b, c)); |
613 |
} |
614 |
|
615 |
template<class A, class B, class C, class D> |
616 |
inline sl_expr< sl_concat4<A, B, C, D> > |
617 |
concat (const A &a, const B &b, const C &c, const D &d) |
618 |
{ |
619 |
typedef sl_concat4<A, B, C, D> expr; |
620 |
return sl_expr<expr> (expr (a, b, c, d)); |
621 |
} |
622 |
|
623 |
template<typename expr> |
624 |
struct sl_convert |
625 |
{ |
626 |
typedef sl_expr<expr> T; |
627 |
static inline const T &convert (const T &e) |
628 |
{ |
629 |
return e; |
630 |
} |
631 |
}; |
632 |
|
633 |
template<> |
634 |
struct sl_convert<GLfloat> |
635 |
{ |
636 |
typedef sl_expr<sl_float> T; |
637 |
static inline const T convert (GLfloat f) |
638 |
{ |
639 |
return sl_float (f); |
640 |
} |
641 |
}; |
642 |
|
643 |
template<> |
644 |
struct sl_convert<vec3> |
645 |
{ |
646 |
typedef sl_expr< sl_string<256> > T; |
647 |
static inline const T convert (const vec3 &v) |
648 |
{ |
649 |
sl_string<256> s; |
650 |
sprintf (s.str, "vec3 (%g, %g, %g)", v.x, v.y, v.z); |
651 |
return s; |
652 |
} |
653 |
}; |
654 |
|
655 |
template<> |
656 |
struct sl_convert<vec4> |
657 |
{ |
658 |
typedef sl_expr< sl_string<256> > T; |
659 |
static inline const T convert (const vec4 &v) |
660 |
{ |
661 |
sl_string<256> s; |
662 |
sprintf (s.str, "vec4 (%g, %g, %g, %g)", v.x, v.y, v.z, v.w); |
663 |
return s; |
664 |
} |
665 |
}; |
666 |
|
667 |
template<> |
668 |
template<class V> |
669 |
struct sl_convert< var_ref<V> > |
670 |
{ |
671 |
typedef sl_expr< sl_append< var_ref<V> > > T; |
672 |
static inline const T convert (const var_ref<V> &v) |
673 |
{ |
674 |
return sl_append< var_ref<V> > (v); |
675 |
} |
676 |
}; |
677 |
|
678 |
template<> |
679 |
struct sl_convert<glvar> |
680 |
{ |
681 |
typedef sl_expr< sl_append<glvar> > T; |
682 |
static inline const T convert (const glvar &v) |
683 |
{ |
684 |
return sl_append<glvar> (v); |
685 |
} |
686 |
}; |
687 |
|
688 |
template<> |
689 |
template<const char *strtype> |
690 |
struct sl_convert< temp_ref<strtype> > |
691 |
{ |
692 |
typedef sl_expr< sl_append< temp_ref<strtype> > > T; |
693 |
static inline const T convert (const temp_ref<strtype> &v) |
694 |
{ |
695 |
return sl_expr< sl_append< temp_ref<strtype> > >( |
696 |
sl_append< temp_ref<strtype> > (v) |
697 |
); |
698 |
} |
699 |
}; |
700 |
|
701 |
template<class fragment, typename expr> |
702 |
inline void sl_assign (const fragment &f, const expr &e) |
703 |
{ |
704 |
cur->append_const (" "); |
705 |
cur->append (f); |
706 |
cur->append_const (" = "); |
707 |
sl_convert<expr>::convert (e) (); |
708 |
cur->append_const (";\n"); |
709 |
} |
710 |
|
711 |
template<class type> |
712 |
template<typename expr> |
713 |
inline const auto_lvalue_ref0<type> &auto_lvalue_ref0<type>::operator =(const expr &e) const |
714 |
{ |
715 |
sl_assign (*this, e); |
716 |
return *this; |
717 |
} |
718 |
|
719 |
template<class type, typename arg1> |
720 |
template<typename expr> |
721 |
inline const auto_lvalue_ref1<type,arg1> &auto_lvalue_ref1<type,arg1>::operator =(const expr &e) const |
722 |
{ |
723 |
sl_assign (*this, e); |
724 |
return *this; |
725 |
} |
726 |
|
727 |
template<const char *strtype> |
728 |
template<typename expr> |
729 |
inline const temp_ref<strtype> &temp_ref<strtype>::operator =(const expr &e) const |
730 |
{ |
731 |
sl_assign (*this, e); |
732 |
return *this; |
733 |
} |
734 |
|
735 |
struct sl_append_const_string |
736 |
{ |
737 |
fragment_const_string str; |
738 |
sl_append_const_string (const char *s) |
739 |
: str (s) |
740 |
{ } |
741 |
|
742 |
void operator ()() const |
743 |
{ |
744 |
cur->push_back (str); |
745 |
} |
746 |
}; |
747 |
|
748 |
# define SHADER_BINOP(op, str) \ |
749 |
extern const sl_append_const_string str_ ## str; \ |
750 |
template<typename A, typename B> \ |
751 |
inline const sl_expr< sl_concat3< typename sl_convert<A>::T, \ |
752 |
sl_append_const_string, \ |
753 |
typename sl_convert<B>::T > > \ |
754 |
operator op(const A &a, const B &b) \ |
755 |
{ \ |
756 |
return concat (sl_convert<A>::convert (a), str_ ## str, sl_convert<B>::convert (b)); \ |
757 |
} |
758 |
|
759 |
SHADER_BINOP (+, plus); |
760 |
SHADER_BINOP (-, minus); |
761 |
SHADER_BINOP (*, mul); |
762 |
SHADER_BINOP (/, div); |
763 |
|
764 |
# undef SHADER_BINOP |
765 |
|
766 |
void debdebdebdebug ();//D |
767 |
} |
768 |
|
769 |
#endif |
770 |
|