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/cvs/libgender/shader.h
Revision: 1.35
Committed: Wed Jan 25 22:48:02 2006 UTC (18 years, 3 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.34: +0 -4 lines
Log Message:
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File Contents

# Content
1 #ifndef SHADER_H
2 #define SHADER_H
3
4 #include <cassert>
5
6 #include <string>
7 #include <set>
8 #include <map>
9 #include <sstream>
10
11 #include "opengl.h"
12 #include "util.h"
13
14 namespace shader {
15
16 using namespace std;
17
18 const int NAMELEN = 32;
19
20 struct shader_builder
21 {
22 static struct shader_builder *cur;
23
24 set<const void *> seen;
25
26 ostringstream global;
27 ostringstream local;
28 ostringstream code;
29
30 bool first (const void *p);
31
32 static void start ();
33 static string stop ();
34 };
35
36 template<class T>
37 struct sl_expr {
38 const T t;
39 sl_expr (const T &t) : t(t) { }
40 void operator ()() const { t (); }
41 template<typename expr>
42 const sl_expr &operator =(const expr &e) const;
43 };
44
45 struct sl_func0
46 {
47 const char *name_par;
48 sl_func0 (const char *name_par) : name_par(name_par) { }
49
50 void begin () const
51 {
52 shader_builder::cur->code << name_par;
53 }
54
55 void comma () const
56 {
57 shader_builder::cur->code << ", ";
58 }
59
60 void end () const
61 {
62 shader_builder::cur->code << ")";
63 }
64
65 void operator ()() const
66 {
67 begin ();
68 end ();
69 }
70 };
71
72 template<class A>
73 struct sl_func1 : sl_func0
74 {
75 const A a;
76 sl_func1 (const char *name, const A &a) : sl_func0(name), a(a) { }
77 void operator ()() const { begin (); a (); end (); }
78 };
79
80 template<class A, class B>
81 struct sl_func2 : sl_func0
82 {
83 const A a; const B b;
84 sl_func2 (const char *name, const A &a, const B &b) : sl_func0(name), a(a), b(b) { }
85 void operator ()() const { begin (); a (); comma (); b (); end (); }
86 };
87
88 template<class A, class B, class C>
89 struct sl_func3 : sl_func0
90 {
91 const A a; const B b; const C c;
92 sl_func3 (const char *name, const A &a, const B &b, const C &c) : sl_func0(name), a(a), b(b), c(c) { }
93 void operator ()() const { begin (); a (); comma (); b (); comma (); c (); end (); }
94 };
95
96 template<class A, class B, class C, class D>
97 struct sl_func4 : sl_func0
98 {
99 const A a; const B b; const C c; const D d;
100 sl_func4 (const char *name, const A &a, const B &b, const C &c, const D &d) : sl_func0(name), a(a), b(b), c(c), d(d) { }
101 void operator ()() const { begin (); a (); comma (); b (); comma (); c (); comma (); d(); end (); }
102 };
103
104 class refcounted
105 {
106 template<class type> friend class ref;
107 mutable unsigned int refcnt;
108 void refcnt_inc () const { refcnt++; }
109 void refcnt_dec () const { if (!--refcnt) refcnt_destroy (); }
110 void refcnt_destroy () const;
111 public:
112 refcounted () : refcnt(0) { }
113 virtual ~refcounted ();
114 };
115
116 template<class type>
117 struct ref
118 {
119 type *p;
120
121 ref ()
122 {
123 p = new type;
124 p->refcnt_inc ();
125 }
126
127 ref (type &d)
128 {
129 d.refcnt_inc ();
130 p = &d;
131 }
132
133 ref (const ref &r)
134 {
135 r.p->refcnt_inc ();
136 p = r.p;
137 }
138
139 template<class type2>
140 ref (const ref<type2> &r)
141 {
142 r.p->refcnt_inc ();
143 p = r.p;
144 }
145
146 ~ref ()
147 {
148 p->refcnt_dec ();
149 }
150
151 ref &operator =(type &d)
152 {
153 d.refcnt_inc ();
154 p->refcnt_dec ();
155 p = &d;
156 return *this;
157 }
158
159 type *operator ->() const { return p; }
160
161 operator type &() const { return *p; }
162
163 template<class type2>
164 bool operator ==(const ref<type2> b) const
165 {
166 return (void *)p == (void *)b.p;
167 }
168 };
169
170 // ref with auto-construct
171 template<class type>
172 struct auto_ref0 : ref<type>
173 {
174 auto_ref0 () : ref<type> (*new type ()) { }
175 };
176
177 template<class type, typename arg1>
178 struct auto_ref1 : ref<type>
179 {
180 auto_ref1 (arg1 a) : ref<type> (*new type (a)) { }
181 };
182
183 template<class type>
184 struct auto_lvalue_ref0 : ref<type>
185 {
186 auto_lvalue_ref0 () : ref<type> (*new type ()) { }
187 template<typename expr>
188 const auto_lvalue_ref0 &operator =(const expr &e) const;
189 };
190
191 template<class type, typename arg1>
192 struct auto_lvalue_ref1 : ref<type>
193 {
194 auto_lvalue_ref1 (arg1 a) : ref<type> (*new type (a)) { }
195 template<class expr>
196 const auto_lvalue_ref1 &operator =(const expr &e) const;
197 };
198
199 extern const char str_float [];
200 extern const char str_vec2 [];
201 extern const char str_vec3 [];
202 extern const char str_vec4 [];
203 extern const char str_mat2 [];
204 extern const char str_mat3 [];
205 extern const char str_mat4 [];
206
207 extern const char str_sampler_1d [];
208 extern const char str_sampler_1d_shadow [];
209 extern const char str_sampler_2d [];
210 extern const char str_sampler_2d_shadow [];
211 extern const char str_sampler_2d_rect [];
212 extern const char str_sampler_2d_rect_shadow [];
213 extern const char str_sampler_3d [];
214 extern const char str_sampler_3d_rect [];
215 extern const char str_sampler_cube [];
216
217 typedef ref<struct var_i> var;
218 typedef ref<struct uniform_i> uniform;
219
220 struct fragment_i : refcounted
221 {
222 };
223
224 typedef ref<fragment_i> fragment;
225
226 struct lvalue_i : fragment_i
227 {
228 };
229
230 // a simple predeclared variable with unspecified type
231 struct gluvar_i : lvalue_i
232 {
233 const char *name;
234
235 void operator ()() const
236 {
237 shader_builder::cur->code << name;
238 }
239
240 gluvar_i (const char *name) : name (name) { }
241 };
242
243 typedef auto_lvalue_ref1<gluvar_i, const char *> gluvar;
244
245 struct var_i : lvalue_i
246 {
247 static unsigned int next_id;
248
249 char name[NAMELEN];
250 const char *domainstr;
251 const char *typestr;
252
253 void operator ()() const;
254
255 var_i (const char *domainstr, const char *typestr);
256 ~var_i ();
257 };
258
259 struct uniform_i : var_i
260 {
261 GLint location ();
262
263 uniform_i (const char *strtype);
264 };
265
266 template<int dimension, typename gltype, const char *strtype>
267 struct uniform2_i : uniform_i
268 {
269 gltype data[dimension];
270
271 uniform2_i () : uniform_i (strtype) { }
272 };
273
274 template<int dimension, const char *strtype>
275 struct uniform_f_i : uniform2_i<dimension, GLfloat, strtype>
276 {
277 };
278
279 struct uniform_1f_i : uniform_f_i<1, str_float> {
280 void set (GLfloat v)
281 {
282 data[0] = v;
283
284 GLint loc = location ();
285 if (loc >= 0) // workaround for buggy drivers
286 glUniform1fvARB (loc, 1, data);
287 }
288 };
289
290 struct uniform_2f_i : uniform_f_i<2, str_vec2> {
291 void set (GLfloat x, GLfloat y)
292 {
293 data[0] = x;
294 data[1] = y;
295
296 GLint loc = location ();
297 if (loc >= 0) // workaround for buggy drivers
298 glUniform2fvARB (loc, 1, data);
299 }
300
301 void set (const vec2 &v) { set (v.x, v.y); }
302 };
303
304 struct uniform_3f_i : uniform_f_i<3, str_vec3> {
305 void set (GLfloat x, GLfloat y, GLfloat z)
306 {
307 data[0] = x;
308 data[1] = y;
309 data[2] = z;
310
311 GLint loc = location ();
312 if (loc >= 0) // workaround for buggy drivers
313 glUniform3fvARB (loc, 1, data);
314 }
315
316 void set (const vec3 &v) { set (v.x, v.y, v.z); }
317 };
318
319 struct uniform_4f_i : uniform_f_i<4, str_vec4> {
320 void set (GLfloat x, GLfloat y, GLfloat z, GLfloat w)
321 {
322 data[0] = x;
323 data[1] = y;
324 data[2] = z;
325 data[3] = w;
326
327 GLint loc = location ();
328 if (loc >= 0) // workaround for buggy drivers
329 glUniform4fvARB (loc, 1, data);
330 }
331
332 void set (const vec4 &v) { set (v.x, v.y, v.z, v.w); }
333 };
334
335 struct uniform_matrix_2f_i : uniform_f_i< 4, str_mat2>
336 {
337 void set (const GLfloat d[4])
338 {
339 memcpy (data, d, 4 * sizeof (GLfloat));
340
341 GLint loc = location ();
342 if (loc >= 0) // workaround for buggy drivers
343 glUniformMatrix2fvARB (loc, 1, 0, data);
344 }
345 };
346
347 struct uniform_matrix_3f_i : uniform_f_i< 9, str_mat3>
348 {
349 void set (const GLfloat d[9])
350 {
351 memcpy (data, d, 9 * sizeof (GLfloat));
352
353 GLint loc = location ();
354 if (loc >= 0) // workaround for buggy drivers
355 glUniformMatrix3fvARB (loc, 1, 0, data);
356 }
357 };
358
359 struct uniform_matrix_4f_i : uniform_f_i<16, str_mat4>
360 {
361 void set (const gl::matrix &m)
362 {
363 memcpy (data, m.data, 16 * sizeof (GLfloat));
364
365 GLint loc = location ();
366 if (loc >= 0) // workaround for buggy drivers
367 glUniformMatrix4fvARB (loc, 1, 0, data);
368 }
369 };
370
371 template<class var_i>
372 struct var_ref : ref<var_i>
373 {
374 var_ref (const char *glname = 0)
375 : ref<var_i> (*new var_i)
376 {
377 if (glname)
378 strcpy ((*this)->name, glname);
379 }
380 };
381
382 typedef var_ref<uniform_1f_i> uniform_1f;
383 typedef var_ref<uniform_2f_i> uniform_2f;
384 typedef var_ref<uniform_3f_i> uniform_3f;
385 typedef var_ref<uniform_4f_i> uniform_4f;
386 typedef var_ref<uniform_matrix_2f_i> uniform_matrix_2f;
387 typedef var_ref<uniform_matrix_3f_i> uniform_matrix_3f;
388 typedef var_ref<uniform_matrix_4f_i> uniform_matrix_4f;
389
390 #if 0
391 // to be used for attributes
392
393 struct stream_i : var_i
394 {
395 stream_i (const char *strtype);
396 };
397
398 template<int dimension, GLenum gltype, const char *strtype>
399 struct varying_i : stream_i
400 {
401 varying_i () : stream_i (strtype) { }
402
403 void set (GLsizei stride, GLvoid *ptr)
404 {
405 //cgGLSetParameterPointer (param, dimension, gltype, stride, ptr);
406 }
407 };
408
409 template<int dimension, const char *strtype>
410 struct varying_f_i : varying_i<dimension, GL_FLOAT, strtype>
411 {
412 void set (const gl::vertex_buffer &vb, GLint offset)
413 {
414 varying_i<dimension, GL_FLOAT, strtype>::set (gl::format_stride (vb.format), (GLvoid *)(long)offset);
415 }
416 };
417
418 struct varying_1f_i : varying_f_i<1, str_float>
419 {
420 };
421
422 struct varying_2f_i : varying_f_i<2, str_vec2>
423 {
424 void set_t (const gl::vertex_buffer &vb)
425 {
426 set (vb, gl::format_offset_t (vb.format));
427 }
428 };
429
430 struct varying_3f_i : varying_f_i<3, str_vec3>
431 {
432 void set_p (const gl::vertex_buffer &vb)
433 {
434 set (vb, gl::format_offset_p (vb.format));
435 }
436
437 void set_n (const gl::vertex_buffer &vb)
438 {
439 set (vb, gl::format_offset_n (vb.format));
440 }
441 };
442
443 struct varying_4f_i : varying_f_i<4, str_vec4>
444 {
445 };
446
447 typedef var_ref<varying_1f_i> varying_1f;
448 typedef var_ref<varying_2f_i> varying_2f;
449 typedef var_ref<varying_3f_i> varying_3f;
450 typedef var_ref<varying_4f_i> varying_4f;
451 #endif
452
453 struct varying_i : var_i
454 {
455 varying_i (const char *strtype);
456 };
457
458 struct temporary_i : var_i
459 {
460 temporary_i (const char *strtype);
461 };
462
463 template<const char *strtype, class var_i>
464 struct glnvar_ref : ref<var_i>
465 {
466 glnvar_ref ()
467 : ref<var_i> (*new var_i (strtype))
468 {
469 }
470
471 #if 0
472 template<typename expr>
473 glnvar_ref (const sl_expr<expr> &e)
474 : ref<var_i> (*new var_i (strtype))
475 {
476 (*this) = e;
477 }
478 #endif
479
480 template<typename expr>
481 const glnvar_ref &operator =(const expr &e) const;
482 };
483
484 typedef glnvar_ref<str_float, temporary_i> temp_1f;
485 typedef glnvar_ref<str_vec2, temporary_i> temp_2f;
486 typedef glnvar_ref<str_vec3, temporary_i> temp_3f;
487 typedef glnvar_ref<str_vec4, temporary_i> temp_4f;
488 typedef glnvar_ref<str_mat2, temporary_i> temp_matrix_2f;
489 typedef glnvar_ref<str_mat3, temporary_i> temp_matrix_3f;
490 typedef glnvar_ref<str_mat4, temporary_i> temp_matrix_4f;
491
492 typedef glnvar_ref<str_float, varying_i> varying_1f;
493 typedef glnvar_ref<str_vec2, varying_i> varying_2f;
494 typedef glnvar_ref<str_vec3, varying_i> varying_3f;
495 typedef glnvar_ref<str_vec4, varying_i> varying_4f;
496 typedef glnvar_ref<str_mat2, varying_i> varying_matrix_2f;
497 typedef glnvar_ref<str_mat3, varying_i> varying_matrix_3f;
498 typedef glnvar_ref<str_mat4, varying_i> varying_matrix_4f;
499
500 struct texture_units
501 {
502 static int units[8];
503 static int unit_count;
504
505 static GLenum get_texture_unit ()
506 {
507 assert (unit_count);
508 return units[--unit_count];
509 }
510
511 static void put_texture_unit (GLenum unit)
512 {
513 assert (unit_count < 8);
514 units[unit_count++] = unit;
515 }
516 };
517
518 template<GLenum gltype, const char *strtype>
519 struct sampler_i : uniform_i, texture_units
520 {
521 int unit;
522 GLuint name;
523
524 void enable ()
525 {
526 assert (unit < 0);
527 GLint loc = location ();
528
529 if (loc >= 0)
530 {
531 unit = get_texture_unit ();
532 glActiveTexture (GL_TEXTURE0 + unit);
533 glBindTexture (gltype, name);
534 glUniform1iARB (loc, unit);
535 }
536 }
537
538 void disable ()
539 {
540 if (unit >= 0)
541 {
542 put_texture_unit (unit);
543 unit = -1;
544 }
545 }
546
547 template<class bufferclass, class vectype>
548 void set (const gl::vertex_buffer &vb, const vectype bufferclass::*vp)
549 {
550 glTexCoordPointer (
551 vector_traits<vectype>::dimension (),
552 gl::type_traits<typename vector_traits<vectype>::basetype>::glenum (),
553 sizeof (bufferclass),
554 (GLvoid)(char bufferclass::*)vp
555 );
556 }
557
558 sampler_i (GLuint texture)
559 : uniform_i (strtype)
560 , name (texture)
561 , unit (-1)
562 {
563 }
564 };
565
566 struct sampler_1d_i : sampler_i<GL_TEXTURE_1D, str_sampler_1d>
567 {
568 sampler_1d_i (GLuint texture) : sampler_i<GL_TEXTURE_1D, str_sampler_1d> (texture) { }
569 };
570
571 struct sampler_1d_shadow_i : sampler_i<GL_TEXTURE_1D, str_sampler_1d_shadow>
572 {
573 sampler_1d_shadow_i (GLuint texture) : sampler_i<GL_TEXTURE_1D, str_sampler_1d_shadow> (texture) { }
574 };
575
576 struct sampler_2d_i : sampler_i<GL_TEXTURE_2D, str_sampler_2d>
577 {
578 sampler_2d_i (GLuint texture) : sampler_i<GL_TEXTURE_2D, str_sampler_2d> (texture) { }
579 };
580
581 struct sampler_2d_shadow_i : sampler_i<GL_TEXTURE_2D, str_sampler_2d_shadow>
582 {
583 sampler_2d_shadow_i (GLuint texture) : sampler_i<GL_TEXTURE_2D, str_sampler_2d_shadow> (texture) { }
584 };
585
586 struct sampler_2d_rect_i : sampler_i<GL_TEXTURE_2D, str_sampler_2d_rect>
587 {
588 sampler_2d_rect_i (GLuint texture) : sampler_i<GL_TEXTURE_2D, str_sampler_2d_rect> (texture) { }
589 };
590
591 struct sampler_2d_rect_shadow_i : sampler_i<GL_TEXTURE_2D, str_sampler_2d_rect_shadow>
592 {
593 sampler_2d_rect_shadow_i (GLuint texture) : sampler_i<GL_TEXTURE_2D, str_sampler_2d_rect_shadow> (texture) { }
594 };
595
596 struct sampler_3d_i : sampler_i<GL_TEXTURE_3D, str_sampler_3d>
597 {
598 sampler_3d_i (GLuint texture) : sampler_i<GL_TEXTURE_3D, str_sampler_3d> (texture) { }
599 };
600
601 struct sampler_3d_rect_i : sampler_i<GL_TEXTURE_3D, str_sampler_3d_rect>
602 {
603 sampler_3d_rect_i (GLuint texture) : sampler_i<GL_TEXTURE_3D, str_sampler_3d_rect> (texture) { }
604 };
605
606 struct sampler_cube_i : sampler_i<GL_TEXTURE_CUBE_MAP, str_sampler_cube>
607 {
608 sampler_cube_i (GLuint texture) : sampler_i<GL_TEXTURE_CUBE_MAP, str_sampler_cube> (texture) { }
609 };
610
611 template<class sampler_i>
612 struct sampler_ref : auto_ref1<sampler_i, GLuint>
613 {
614 sampler_ref (GLuint texture)
615 : auto_ref1<sampler_i, GLuint> (texture)
616 {
617 }
618 };
619
620 typedef sampler_ref<sampler_1d_i> sampler_1d;
621 typedef sampler_ref<sampler_1d_shadow_i> sampler_1d_shadow;
622 typedef sampler_ref<sampler_2d_i> sampler_2d;
623 typedef sampler_ref<sampler_2d_shadow_i> sampler_2d_shadow;
624 typedef sampler_ref<sampler_2d_rect_i> sampler_2d_rect;
625 typedef sampler_ref<sampler_2d_rect_shadow_i> sampler_2d_rect_shadow;
626 typedef sampler_ref<sampler_3d_i> sampler_3d;
627 typedef sampler_ref<sampler_3d_rect_i> sampler_3d_rect;
628 typedef sampler_ref<sampler_cube_i> sampler_cube;
629
630 struct shader_object_i : refcounted
631 {
632 GLenum type;
633 GLuint id; // GLhandleARB, but 2.0 will use uint
634
635 void compile (const string &source);
636
637 shader_object_i (GLenum type);
638 ~shader_object_i ();
639 };
640
641 template<GLenum type>
642 struct shader_object : ref<shader_object_i>
643 {
644 shader_object ()
645 : ref<shader_object_i> (*new shader_object_i (type))
646 {
647 }
648 };
649
650 typedef shader_object<GL_VERTEX_SHADER_ARB> vertex_shader;
651 typedef shader_object<GL_FRAGMENT_SHADER_ARB> fragment_shader;
652
653 struct program_object_i : refcounted
654 {
655 static struct program_object_i *cur; // currently bound program
656
657 GLuint id;
658
659 map<uniform_i *,GLint> uloc; // uniform location
660
661 program_object_i ();
662 ~program_object_i ();
663
664 void attach (const ref<shader_object_i> &shader)
665 {
666 glAttachObjectARB (id, shader->id);
667 }
668
669 void link ();
670
671 void enable ();
672 void disable ();
673 };
674
675 typedef auto_ref0<program_object_i> program_object;
676
677 // create a new program or return a cached one
678 program_object get_program (const string &vsh, const string &fsh);
679
680 template<int length>
681 struct sl_string
682 {
683 char str[length];
684
685 void operator ()() const
686 {
687 shader_builder::cur->code << str;
688 }
689 };
690
691 struct sl_float
692 {
693 const GLfloat c;
694
695 sl_float (GLfloat c) : c(c) { }
696
697 void operator ()() const
698 {
699 shader_builder::cur->code << c;
700 }
701 };
702
703 template<typename expr>
704 struct sl_convert
705 {
706 typedef sl_expr<expr> T;
707 static inline const T &convert (const T &e)
708 {
709 return e;
710 }
711 };
712
713 template<>
714 struct sl_convert<GLfloat>
715 {
716 typedef sl_expr<sl_float> T;
717 static inline const T convert (GLfloat f)
718 {
719 return sl_float (f);
720 }
721 };
722
723 template<>
724 struct sl_convert<GLdouble>
725 {
726 typedef sl_expr<sl_float> T;
727 static inline const T convert (GLdouble d)
728 {
729 return sl_float (d);
730 }
731 };
732
733 template<>
734 struct sl_convert<GLint>
735 {
736 typedef sl_expr<sl_float> T;
737 static inline const T convert (GLint i)
738 {
739 return sl_float (i);
740 }
741 };
742
743 template<>
744 struct sl_convert<vec2>
745 {
746 static const sl_expr< sl_string<60> > convert (const vec2 &v);
747 };
748
749 template<>
750 struct sl_convert<vec3>
751 {
752 static const sl_expr< sl_string<80> > convert (const vec3 &v);
753 };
754
755 template<>
756 struct sl_convert<vec4>
757 {
758 static const sl_expr< sl_string<100> > convert (const vec4 &v);
759 };
760
761 template<class ref>
762 struct sl_ref
763 {
764 ref r;
765 sl_ref (const ref &r) : r(r) { }
766 void operator ()() const { r->operator ()(); }
767 };
768
769 template<>
770 template<class var_i>
771 struct sl_convert< var_ref<var_i> >
772 {
773 typedef sl_expr< sl_ref< var_ref<var_i> > > T;
774 static inline const T convert (const var_ref<var_i> &v)
775 {
776 return T (v);
777 }
778 };
779
780 template<>
781 template<class gluvar_i>
782 struct sl_convert< auto_lvalue_ref1<gluvar_i, const char *> >
783 {
784 typedef sl_expr< sl_ref< auto_lvalue_ref1<gluvar_i, const char *> > > T;
785 static inline const T convert (const auto_lvalue_ref1<gluvar_i, const char *> &v)
786 {
787 return T (v);
788 }
789 };
790
791 template<>
792 template<const char *strtype, class var_i>
793 struct sl_convert< glnvar_ref<strtype, var_i> >
794 {
795 typedef sl_expr< sl_ref< glnvar_ref<strtype, var_i> > > T;
796 static inline const T convert (const glnvar_ref<strtype, var_i> &v)
797 {
798 return T (v);
799 }
800 };
801
802 template<>
803 template<class sampler_i>
804 struct sl_convert< sampler_ref<sampler_i> >
805 {
806 typedef sl_expr< sl_ref< sampler_ref<sampler_i> > > T;
807 static inline const T convert (const sampler_ref<sampler_i> &v)
808 {
809 return T (v);
810 }
811 };
812
813 template<class lvalue, typename expr>
814 inline void sl_assign (const lvalue &l, const expr &e)
815 {
816 shader_builder::cur->code << " ";
817 sl_convert<lvalue>::convert (l) ();
818 shader_builder::cur->code << " = ";
819 sl_convert<expr>::convert (e) ();
820 shader_builder::cur->code << ";\n";
821 }
822
823 template<class type>
824 template<typename expr>
825 inline const auto_lvalue_ref0<type> &auto_lvalue_ref0<type>::operator =(const expr &e) const
826 {
827 sl_assign (*this, e);
828 return *this;
829 }
830
831 template<class type, typename arg1>
832 template<typename expr>
833 inline const auto_lvalue_ref1<type,arg1> &auto_lvalue_ref1<type,arg1>::operator =(const expr &e) const
834 {
835 sl_assign (*this, e);
836 return *this;
837 }
838
839 template<class T>
840 template<typename expr>
841 inline const sl_expr<T> &sl_expr<T>::operator =(const expr &e) const
842 {
843 sl_assign (*this, e);
844 return *this;
845 }
846
847 template<const char *strtype, class var_i>
848 template<typename expr>
849 inline const glnvar_ref<strtype, var_i> &glnvar_ref<strtype, var_i>::operator =(const expr &e) const
850 {
851 sl_assign (*this, e);
852 return *this;
853 }
854
855 namespace compile {
856 using namespace shader;
857
858 template<typename T>
859 inline const sl_expr< sl_func1<typename sl_convert<T>::T> >
860 operator +(const T &t)
861 {
862 return sl_func1<typename sl_convert<T>::T> ("+(", sl_convert<T>::convert (t));
863 }
864
865 template<typename T>
866 inline const sl_expr< sl_func1<typename sl_convert<T>::T> >
867 operator -(const T &t)
868 {
869 return sl_func1<typename sl_convert<T>::T> ("-(", sl_convert<T>::convert (t));
870 }
871
872 template<class A, class C>
873 struct sl_binop
874 {
875 const A a; const char *b; const C c;
876 sl_binop (const A &a, const char *b, const C &c) : a(a), b(b), c(c) { }
877 void operator ()() const
878 {
879 shader_builder::cur->code << "(";
880 a ();
881 shader_builder::cur->code << b;
882 c ();
883 shader_builder::cur->code << ")";
884 }
885 };
886
887 # define SHADER_BINOP(op) \
888 template<typename A, typename B> \
889 inline const sl_expr< sl_binop< typename sl_convert<A>::T, \
890 typename sl_convert<B>::T > > \
891 operator op(const A &a, const B &b) \
892 { \
893 return sl_binop< typename sl_convert<A>::T, typename sl_convert<B>::T > \
894 (sl_convert<A>::convert (a), " " # op " ", sl_convert<B>::convert (b)); \
895 }
896
897 SHADER_BINOP (+);
898 SHADER_BINOP (-);
899 SHADER_BINOP (*);
900 SHADER_BINOP (/);
901 SHADER_BINOP (%);
902
903 SHADER_BINOP (<);
904 SHADER_BINOP (<=);
905 SHADER_BINOP (==);
906 SHADER_BINOP (!=);
907 SHADER_BINOP (>=);
908 SHADER_BINOP (>);
909
910 # undef SHADER_BINOP
911
912 template<class A>
913 struct sl_swizzle
914 {
915 const A a;
916 const char *swizzle;
917 sl_swizzle (const A &a, const char *swizzle) : a(a), swizzle(swizzle) { }
918 void operator ()() const
919 {
920 shader_builder::cur->code << "(";
921 a ();
922 shader_builder::cur->code << ")." << swizzle;
923 }
924 };
925
926 # define SHADER_SWIZZLE_OP(type) \
927 template<typename T> \
928 inline const sl_expr< sl_swizzle<typename sl_convert<T>::T> > \
929 type (const T &t) \
930 { \
931 return sl_swizzle<typename sl_convert<T>::T> (sl_convert<T>::convert (t), #type); \
932 }
933
934 // brute force is lovely, ain't it?
935 SHADER_SWIZZLE_OP (x ) SHADER_SWIZZLE_OP (xx ) SHADER_SWIZZLE_OP (xxx ) SHADER_SWIZZLE_OP (xxxx)
936 SHADER_SWIZZLE_OP (xxxy) SHADER_SWIZZLE_OP (xxxz) SHADER_SWIZZLE_OP (xxxw) SHADER_SWIZZLE_OP (xxy )
937 SHADER_SWIZZLE_OP (xxyx) SHADER_SWIZZLE_OP (xxyy) SHADER_SWIZZLE_OP (xxyz) SHADER_SWIZZLE_OP (xxyw)
938 SHADER_SWIZZLE_OP (xxz ) SHADER_SWIZZLE_OP (xxzx) SHADER_SWIZZLE_OP (xxzy) SHADER_SWIZZLE_OP (xxzz)
939 SHADER_SWIZZLE_OP (xxzw) SHADER_SWIZZLE_OP (xxw ) SHADER_SWIZZLE_OP (xxwx) SHADER_SWIZZLE_OP (xxwy)
940 SHADER_SWIZZLE_OP (xxwz) SHADER_SWIZZLE_OP (xxww) SHADER_SWIZZLE_OP (xy ) SHADER_SWIZZLE_OP (xyx )
941 SHADER_SWIZZLE_OP (xyxx) SHADER_SWIZZLE_OP (xyxy) SHADER_SWIZZLE_OP (xyxz) SHADER_SWIZZLE_OP (xyxw)
942 SHADER_SWIZZLE_OP (xyy ) SHADER_SWIZZLE_OP (xyyx) SHADER_SWIZZLE_OP (xyyy) SHADER_SWIZZLE_OP (xyyz)
943 SHADER_SWIZZLE_OP (xyyw) SHADER_SWIZZLE_OP (xyz ) SHADER_SWIZZLE_OP (xyzx) SHADER_SWIZZLE_OP (xyzy)
944 SHADER_SWIZZLE_OP (xyzz) SHADER_SWIZZLE_OP (xyzw) SHADER_SWIZZLE_OP (xyw ) SHADER_SWIZZLE_OP (xywx)
945 SHADER_SWIZZLE_OP (xywy) SHADER_SWIZZLE_OP (xywz) SHADER_SWIZZLE_OP (xyww) SHADER_SWIZZLE_OP (xz )
946 SHADER_SWIZZLE_OP (xzx ) SHADER_SWIZZLE_OP (xzxx) SHADER_SWIZZLE_OP (xzxy) SHADER_SWIZZLE_OP (xzxz)
947 SHADER_SWIZZLE_OP (xzxw) SHADER_SWIZZLE_OP (xzy ) SHADER_SWIZZLE_OP (xzyx) SHADER_SWIZZLE_OP (xzyy)
948 SHADER_SWIZZLE_OP (xzyz) SHADER_SWIZZLE_OP (xzyw) SHADER_SWIZZLE_OP (xzz ) SHADER_SWIZZLE_OP (xzzx)
949 SHADER_SWIZZLE_OP (xzzy) SHADER_SWIZZLE_OP (xzzz) SHADER_SWIZZLE_OP (xzzw) SHADER_SWIZZLE_OP (xzw )
950 SHADER_SWIZZLE_OP (xzwx) SHADER_SWIZZLE_OP (xzwy) SHADER_SWIZZLE_OP (xzwz) SHADER_SWIZZLE_OP (xzww)
951 SHADER_SWIZZLE_OP (xw ) SHADER_SWIZZLE_OP (xwx ) SHADER_SWIZZLE_OP (xwxx) SHADER_SWIZZLE_OP (xwxy)
952 SHADER_SWIZZLE_OP (xwxz) SHADER_SWIZZLE_OP (xwxw) SHADER_SWIZZLE_OP (xwy ) SHADER_SWIZZLE_OP (xwyx)
953 SHADER_SWIZZLE_OP (xwyy) SHADER_SWIZZLE_OP (xwyz) SHADER_SWIZZLE_OP (xwyw) SHADER_SWIZZLE_OP (xwz )
954 SHADER_SWIZZLE_OP (xwzx) SHADER_SWIZZLE_OP (xwzy) SHADER_SWIZZLE_OP (xwzz) SHADER_SWIZZLE_OP (xwzw)
955 SHADER_SWIZZLE_OP (xww ) SHADER_SWIZZLE_OP (xwwx) SHADER_SWIZZLE_OP (xwwy) SHADER_SWIZZLE_OP (xwwz)
956 SHADER_SWIZZLE_OP (xwww) SHADER_SWIZZLE_OP (y ) SHADER_SWIZZLE_OP (yx ) SHADER_SWIZZLE_OP (yxx )
957 SHADER_SWIZZLE_OP (yxxx) SHADER_SWIZZLE_OP (yxxy) SHADER_SWIZZLE_OP (yxxz) SHADER_SWIZZLE_OP (yxxw)
958 SHADER_SWIZZLE_OP (yxy ) SHADER_SWIZZLE_OP (yxyx) SHADER_SWIZZLE_OP (yxyy) SHADER_SWIZZLE_OP (yxyz)
959 SHADER_SWIZZLE_OP (yxyw) SHADER_SWIZZLE_OP (yxz ) SHADER_SWIZZLE_OP (yxzx) SHADER_SWIZZLE_OP (yxzy)
960 SHADER_SWIZZLE_OP (yxzz) SHADER_SWIZZLE_OP (yxzw) SHADER_SWIZZLE_OP (yxw ) SHADER_SWIZZLE_OP (yxwx)
961 SHADER_SWIZZLE_OP (yxwy) SHADER_SWIZZLE_OP (yxwz) SHADER_SWIZZLE_OP (yxww) SHADER_SWIZZLE_OP (yy )
962 SHADER_SWIZZLE_OP (yyx ) SHADER_SWIZZLE_OP (yyxx) SHADER_SWIZZLE_OP (yyxy) SHADER_SWIZZLE_OP (yyxz)
963 SHADER_SWIZZLE_OP (yyxw) SHADER_SWIZZLE_OP (yyy ) SHADER_SWIZZLE_OP (yyyx) SHADER_SWIZZLE_OP (yyyy)
964 SHADER_SWIZZLE_OP (yyyz) SHADER_SWIZZLE_OP (yyyw) SHADER_SWIZZLE_OP (yyz ) SHADER_SWIZZLE_OP (yyzx)
965 SHADER_SWIZZLE_OP (yyzy) SHADER_SWIZZLE_OP (yyzz) SHADER_SWIZZLE_OP (yyzw) SHADER_SWIZZLE_OP (yyw )
966 SHADER_SWIZZLE_OP (yywx) SHADER_SWIZZLE_OP (yywy) SHADER_SWIZZLE_OP (yywz) SHADER_SWIZZLE_OP (yyww)
967 SHADER_SWIZZLE_OP (yz ) SHADER_SWIZZLE_OP (yzx ) SHADER_SWIZZLE_OP (yzxx) SHADER_SWIZZLE_OP (yzxy)
968 SHADER_SWIZZLE_OP (yzxz) SHADER_SWIZZLE_OP (yzxw) SHADER_SWIZZLE_OP (yzy ) SHADER_SWIZZLE_OP (yzyx)
969 SHADER_SWIZZLE_OP (yzyy) SHADER_SWIZZLE_OP (yzyz) SHADER_SWIZZLE_OP (yzyw) SHADER_SWIZZLE_OP (yzz )
970 SHADER_SWIZZLE_OP (yzzx) SHADER_SWIZZLE_OP (yzzy) SHADER_SWIZZLE_OP (yzzz) SHADER_SWIZZLE_OP (yzzw)
971 SHADER_SWIZZLE_OP (yzw ) SHADER_SWIZZLE_OP (yzwx) SHADER_SWIZZLE_OP (yzwy) SHADER_SWIZZLE_OP (yzwz)
972 SHADER_SWIZZLE_OP (yzww) SHADER_SWIZZLE_OP (yw ) SHADER_SWIZZLE_OP (ywx ) SHADER_SWIZZLE_OP (ywxx)
973 SHADER_SWIZZLE_OP (ywxy) SHADER_SWIZZLE_OP (ywxz) SHADER_SWIZZLE_OP (ywxw) SHADER_SWIZZLE_OP (ywy )
974 SHADER_SWIZZLE_OP (ywyx) SHADER_SWIZZLE_OP (ywyy) SHADER_SWIZZLE_OP (ywyz) SHADER_SWIZZLE_OP (ywyw)
975 SHADER_SWIZZLE_OP (ywz ) SHADER_SWIZZLE_OP (ywzx) SHADER_SWIZZLE_OP (ywzy) SHADER_SWIZZLE_OP (ywzz)
976 SHADER_SWIZZLE_OP (ywzw) SHADER_SWIZZLE_OP (yww ) SHADER_SWIZZLE_OP (ywwx) SHADER_SWIZZLE_OP (ywwy)
977 SHADER_SWIZZLE_OP (ywwz) SHADER_SWIZZLE_OP (ywww) SHADER_SWIZZLE_OP (z ) SHADER_SWIZZLE_OP (zx )
978 SHADER_SWIZZLE_OP (zxx ) SHADER_SWIZZLE_OP (zxxx) SHADER_SWIZZLE_OP (zxxy) SHADER_SWIZZLE_OP (zxxz)
979 SHADER_SWIZZLE_OP (zxxw) SHADER_SWIZZLE_OP (zxy ) SHADER_SWIZZLE_OP (zxyx) SHADER_SWIZZLE_OP (zxyy)
980 SHADER_SWIZZLE_OP (zxyz) SHADER_SWIZZLE_OP (zxyw) SHADER_SWIZZLE_OP (zxz ) SHADER_SWIZZLE_OP (zxzx)
981 SHADER_SWIZZLE_OP (zxzy) SHADER_SWIZZLE_OP (zxzz) SHADER_SWIZZLE_OP (zxzw) SHADER_SWIZZLE_OP (zxw )
982 SHADER_SWIZZLE_OP (zxwx) SHADER_SWIZZLE_OP (zxwy) SHADER_SWIZZLE_OP (zxwz) SHADER_SWIZZLE_OP (zxww)
983 SHADER_SWIZZLE_OP (zy ) SHADER_SWIZZLE_OP (zyx ) SHADER_SWIZZLE_OP (zyxx) SHADER_SWIZZLE_OP (zyxy)
984 SHADER_SWIZZLE_OP (zyxz) SHADER_SWIZZLE_OP (zyxw) SHADER_SWIZZLE_OP (zyy ) SHADER_SWIZZLE_OP (zyyx)
985 SHADER_SWIZZLE_OP (zyyy) SHADER_SWIZZLE_OP (zyyz) SHADER_SWIZZLE_OP (zyyw) SHADER_SWIZZLE_OP (zyz )
986 SHADER_SWIZZLE_OP (zyzx) SHADER_SWIZZLE_OP (zyzy) SHADER_SWIZZLE_OP (zyzz) SHADER_SWIZZLE_OP (zyzw)
987 SHADER_SWIZZLE_OP (zyw ) SHADER_SWIZZLE_OP (zywx) SHADER_SWIZZLE_OP (zywy) SHADER_SWIZZLE_OP (zywz)
988 SHADER_SWIZZLE_OP (zyww) SHADER_SWIZZLE_OP (zz ) SHADER_SWIZZLE_OP (zzx ) SHADER_SWIZZLE_OP (zzxx)
989 SHADER_SWIZZLE_OP (zzxy) SHADER_SWIZZLE_OP (zzxz) SHADER_SWIZZLE_OP (zzxw) SHADER_SWIZZLE_OP (zzy )
990 SHADER_SWIZZLE_OP (zzyx) SHADER_SWIZZLE_OP (zzyy) SHADER_SWIZZLE_OP (zzyz) SHADER_SWIZZLE_OP (zzyw)
991 SHADER_SWIZZLE_OP (zzz ) SHADER_SWIZZLE_OP (zzzx) SHADER_SWIZZLE_OP (zzzy) SHADER_SWIZZLE_OP (zzzz)
992 SHADER_SWIZZLE_OP (zzzw) SHADER_SWIZZLE_OP (zzw ) SHADER_SWIZZLE_OP (zzwx) SHADER_SWIZZLE_OP (zzwy)
993 SHADER_SWIZZLE_OP (zzwz) SHADER_SWIZZLE_OP (zzww) SHADER_SWIZZLE_OP (zw ) SHADER_SWIZZLE_OP (zwx )
994 SHADER_SWIZZLE_OP (zwxx) SHADER_SWIZZLE_OP (zwxy) SHADER_SWIZZLE_OP (zwxz) SHADER_SWIZZLE_OP (zwxw)
995 SHADER_SWIZZLE_OP (zwy ) SHADER_SWIZZLE_OP (zwyx) SHADER_SWIZZLE_OP (zwyy) SHADER_SWIZZLE_OP (zwyz)
996 SHADER_SWIZZLE_OP (zwyw) SHADER_SWIZZLE_OP (zwz ) SHADER_SWIZZLE_OP (zwzx) SHADER_SWIZZLE_OP (zwzy)
997 SHADER_SWIZZLE_OP (zwzz) SHADER_SWIZZLE_OP (zwzw) SHADER_SWIZZLE_OP (zww ) SHADER_SWIZZLE_OP (zwwx)
998 SHADER_SWIZZLE_OP (zwwy) SHADER_SWIZZLE_OP (zwwz) SHADER_SWIZZLE_OP (zwww) SHADER_SWIZZLE_OP (w )
999 SHADER_SWIZZLE_OP (wx ) SHADER_SWIZZLE_OP (wxx ) SHADER_SWIZZLE_OP (wxxx) SHADER_SWIZZLE_OP (wxxy)
1000 SHADER_SWIZZLE_OP (wxxz) SHADER_SWIZZLE_OP (wxxw) SHADER_SWIZZLE_OP (wxy ) SHADER_SWIZZLE_OP (wxyx)
1001 SHADER_SWIZZLE_OP (wxyy) SHADER_SWIZZLE_OP (wxyz) SHADER_SWIZZLE_OP (wxyw) SHADER_SWIZZLE_OP (wxz )
1002 SHADER_SWIZZLE_OP (wxzx) SHADER_SWIZZLE_OP (wxzy) SHADER_SWIZZLE_OP (wxzz) SHADER_SWIZZLE_OP (wxzw)
1003 SHADER_SWIZZLE_OP (wxw ) SHADER_SWIZZLE_OP (wxwx) SHADER_SWIZZLE_OP (wxwy) SHADER_SWIZZLE_OP (wxwz)
1004 SHADER_SWIZZLE_OP (wxww) SHADER_SWIZZLE_OP (wy ) SHADER_SWIZZLE_OP (wyx ) SHADER_SWIZZLE_OP (wyxx)
1005 SHADER_SWIZZLE_OP (wyxy) SHADER_SWIZZLE_OP (wyxz) SHADER_SWIZZLE_OP (wyxw) SHADER_SWIZZLE_OP (wyy )
1006 SHADER_SWIZZLE_OP (wyyx) SHADER_SWIZZLE_OP (wyyy) SHADER_SWIZZLE_OP (wyyz) SHADER_SWIZZLE_OP (wyyw)
1007 SHADER_SWIZZLE_OP (wyz ) SHADER_SWIZZLE_OP (wyzx) SHADER_SWIZZLE_OP (wyzy) SHADER_SWIZZLE_OP (wyzz)
1008 SHADER_SWIZZLE_OP (wyzw) SHADER_SWIZZLE_OP (wyw ) SHADER_SWIZZLE_OP (wywx) SHADER_SWIZZLE_OP (wywy)
1009 SHADER_SWIZZLE_OP (wywz) SHADER_SWIZZLE_OP (wyww) SHADER_SWIZZLE_OP (wz ) SHADER_SWIZZLE_OP (wzx )
1010 SHADER_SWIZZLE_OP (wzxx) SHADER_SWIZZLE_OP (wzxy) SHADER_SWIZZLE_OP (wzxz) SHADER_SWIZZLE_OP (wzxw)
1011 SHADER_SWIZZLE_OP (wzy ) SHADER_SWIZZLE_OP (wzyx) SHADER_SWIZZLE_OP (wzyy) SHADER_SWIZZLE_OP (wzyz)
1012 SHADER_SWIZZLE_OP (wzyw) SHADER_SWIZZLE_OP (wzz ) SHADER_SWIZZLE_OP (wzzx) SHADER_SWIZZLE_OP (wzzy)
1013 SHADER_SWIZZLE_OP (wzzz) SHADER_SWIZZLE_OP (wzzw) SHADER_SWIZZLE_OP (wzw ) SHADER_SWIZZLE_OP (wzwx)
1014 SHADER_SWIZZLE_OP (wzwy) SHADER_SWIZZLE_OP (wzwz) SHADER_SWIZZLE_OP (wzww) SHADER_SWIZZLE_OP (ww )
1015 SHADER_SWIZZLE_OP (wwx ) SHADER_SWIZZLE_OP (wwxx) SHADER_SWIZZLE_OP (wwxy) SHADER_SWIZZLE_OP (wwxz)
1016 SHADER_SWIZZLE_OP (wwxw) SHADER_SWIZZLE_OP (wwy ) SHADER_SWIZZLE_OP (wwyx) SHADER_SWIZZLE_OP (wwyy)
1017 SHADER_SWIZZLE_OP (wwyz) SHADER_SWIZZLE_OP (wwyw) SHADER_SWIZZLE_OP (wwz ) SHADER_SWIZZLE_OP (wwzx)
1018 SHADER_SWIZZLE_OP (wwzy) SHADER_SWIZZLE_OP (wwzz) SHADER_SWIZZLE_OP (wwzw) SHADER_SWIZZLE_OP (www )
1019 SHADER_SWIZZLE_OP (wwwx) SHADER_SWIZZLE_OP (wwwy) SHADER_SWIZZLE_OP (wwwz) SHADER_SWIZZLE_OP (wwww)
1020
1021 # undef SHADER_SWIZZLE_OP
1022
1023 # define SHADER_FUNC0_(name, glname) \
1024 inline const sl_expr<sl_func0> \
1025 name () \
1026 { \
1027 return sl_func0 (#glname " ("); \
1028 }
1029
1030 # define SHADER_FUNC0(name) SHADER_FUNC0_(name,name)
1031
1032 # define SHADER_FUNC1_(name, glname) \
1033 template<typename A> \
1034 inline const sl_expr< sl_func1<typename sl_convert<A>::T> > \
1035 name (const A &a) \
1036 { \
1037 return sl_func1<typename sl_convert<A>::T> (#glname " (", sl_convert<A>::convert (a));\
1038 }
1039
1040 # define SHADER_FUNC1(name) SHADER_FUNC1_(name,name)
1041
1042 # define SHADER_FUNC2_(name, glname) \
1043 template<typename A, typename B> \
1044 inline const sl_expr< sl_func2<typename sl_convert<A>::T, typename sl_convert<B>::T> > \
1045 name (const A &a, const B &b) \
1046 { \
1047 return sl_func2<typename sl_convert<A>::T, typename sl_convert<B>::T> (#glname " (", sl_convert<A>::convert (a), sl_convert<B>::convert (b));\
1048 }
1049
1050 # define SHADER_FUNC2(name) SHADER_FUNC2_(name,name)
1051
1052 # define SHADER_FUNC3_(name, glname) \
1053 template<typename A, typename B, typename C> \
1054 inline const sl_expr< sl_func3<typename sl_convert<A>::T, typename sl_convert<B>::T, typename sl_convert<C>::T> > \
1055 name (const A &a, const B &b, const C &c) \
1056 { \
1057 return sl_func3<typename sl_convert<A>::T, typename sl_convert<B>::T, typename sl_convert<C>::T> (#glname " (", sl_convert<A>::convert (a), sl_convert<B>::convert (b), sl_convert<C>::convert (c));\
1058 }
1059
1060 # define SHADER_FUNC3(name) SHADER_FUNC3_(name,name)
1061
1062 # define SHADER_FUNC4_(name, glname) \
1063 template<typename A, typename B, typename C, typename D> \
1064 inline const sl_expr< sl_func4<typename sl_convert<A>::T, typename sl_convert<B>::T, typename sl_convert<C>::T, typename sl_convert<D>::T > > \
1065 name (const A &a, const B &b, const C &c, const D &d) \
1066 { \
1067 return sl_func4<typename sl_convert<A>::T, typename sl_convert<B>::T, typename sl_convert<C>::T, typename sl_convert<D>::T> (#glname " (", sl_convert<A>::convert (a), sl_convert<B>::convert (b), sl_convert<C>::convert (c), sl_convert<D>::convert (d));\
1068 }
1069
1070 # define SHADER_FUNC4(name) SHADER_FUNC4_(name,name)
1071
1072 SHADER_FUNC1 (abs)
1073 SHADER_FUNC1 (acos)
1074 SHADER_FUNC1 (all)
1075 SHADER_FUNC1 (any)
1076 SHADER_FUNC1 (asin)
1077 SHADER_FUNC1 (atan)
1078 SHADER_FUNC2 (atan)
1079 SHADER_FUNC1 (ceil)
1080 SHADER_FUNC3 (clamp)
1081 SHADER_FUNC1 (cos)
1082 SHADER_FUNC2 (cross)
1083 SHADER_FUNC1 (dFdx)
1084 SHADER_FUNC1 (dFdy)
1085 SHADER_FUNC1 (degrees)
1086 SHADER_FUNC2 (distance)
1087 SHADER_FUNC2 (dot)
1088 SHADER_FUNC2_(equal, equal)
1089 SHADER_FUNC1 (exp)
1090 SHADER_FUNC1 (exp2)
1091 SHADER_FUNC3 (faceforward)
1092 SHADER_FUNC1 (floor)
1093 SHADER_FUNC1 (fract)
1094 SHADER_FUNC0 (ftransform)
1095 SHADER_FUNC1 (fwidth)
1096 SHADER_FUNC2_(greater_than_equal, greaterThanEqual)
1097 SHADER_FUNC2_(greater_then, greaterThan)
1098 SHADER_FUNC1 (inversesqrt)
1099 SHADER_FUNC1 (length)
1100 SHADER_FUNC2_(less_than, lessThan)
1101 SHADER_FUNC2_(less_than_equal, lessThanEqual)
1102 SHADER_FUNC1 (log)
1103 SHADER_FUNC1 (log2)
1104 SHADER_FUNC2_(matrix_comp_mult, matrixCompMult)
1105 SHADER_FUNC2 (max)
1106 SHADER_FUNC2 (min)
1107 SHADER_FUNC3 (mix)
1108 SHADER_FUNC2 (mod)
1109 SHADER_FUNC1 (noise1)
1110 SHADER_FUNC1 (noise2)
1111 SHADER_FUNC1 (noise3)
1112 SHADER_FUNC1 (noise4)
1113 SHADER_FUNC1 (normalize)
1114 SHADER_FUNC1 (gl_not) // TODO
1115 SHADER_FUNC2_(notequal, notEqual)
1116 SHADER_FUNC2 (pow)
1117 SHADER_FUNC1 (radians)
1118 SHADER_FUNC2 (reflect)
1119 SHADER_FUNC3 (refract)
1120 SHADER_FUNC2_(shadow_1d, shadow1D)
1121 SHADER_FUNC3_(shadow_1d, shadow1D)
1122 SHADER_FUNC3_(shadow_1d_lod, shadow1DLod)
1123 SHADER_FUNC2_(shadow_1d_proj, shadow1DProj)
1124 SHADER_FUNC3_(shadow_1d_proj, shadow1DProj)
1125 SHADER_FUNC3_(shadow_1d_proj_lod, shadow1DProjLod)
1126 SHADER_FUNC2_(shadow_2d, shadow2D)
1127 SHADER_FUNC3_(shadow_2d, shadow2D)
1128 SHADER_FUNC3_(shadow_2d_lod, shadow2DLod)
1129 SHADER_FUNC2_(shadow_2d_proj, shadow2DProj)
1130 SHADER_FUNC3_(shadow_2d_proj, shadow2DProj)
1131 SHADER_FUNC3_(shadow_2d_proj_lod, shadow2DProjLod)
1132 SHADER_FUNC1 (sign)
1133 SHADER_FUNC1 (sin)
1134 SHADER_FUNC3 (smoothstep)
1135 SHADER_FUNC1 (sqrt)
1136 SHADER_FUNC2 (step)
1137 SHADER_FUNC1 (tan)
1138 SHADER_FUNC2_(texture_1d, texture1D)
1139 SHADER_FUNC3_(texture_1d, texture1D)
1140 SHADER_FUNC3_(texture_1d_lod, texture1DLod)
1141 SHADER_FUNC2_(texture_1d_proj, texture1DProj)
1142 SHADER_FUNC3_(texture_1d_proj, texture1DProj)
1143 SHADER_FUNC3_(texture_1d_proj_lod, texture1DProjLod)
1144 SHADER_FUNC2_(texture_2d, texture2D)
1145 SHADER_FUNC3_(texture_2d, texture2D)
1146 SHADER_FUNC3_(texture_2d_lod, texture2DLod)
1147 SHADER_FUNC2_(texture_2d_proj, texture2DProj)
1148 SHADER_FUNC3_(texture_2d_proj, texture2DProj)
1149 SHADER_FUNC3_(texture_2d_proj_lod, texture2DProjLod)
1150 SHADER_FUNC2_(texture_3d, texture3D)
1151 SHADER_FUNC3_(texture_3d, texture3D)
1152 SHADER_FUNC3_(texture_3d_lod, texture3DLod)
1153 SHADER_FUNC2_(texture_3d_proj, texture3DProj)
1154 SHADER_FUNC3_(texture_3d_proj, texture3DProj)
1155 SHADER_FUNC3_(texture_3d_proj_lod, texture3DProjLod)
1156 SHADER_FUNC2_(texture_cube, textureCube)
1157 SHADER_FUNC3_(texture_cube, textureCube)
1158 SHADER_FUNC3_(texture_cude_lod, textureCubeLod)
1159 SHADER_FUNC1 (vec2) SHADER_FUNC2 (vec2)
1160 SHADER_FUNC1 (vec3) SHADER_FUNC2 (vec3) SHADER_FUNC3 (vec3)
1161 SHADER_FUNC1 (vec4) SHADER_FUNC2 (vec4) SHADER_FUNC3 (vec4) SHADER_FUNC4 (vec4)
1162 SHADER_FUNC1 (mat2) SHADER_FUNC2 (mat2)
1163 SHADER_FUNC1 (mat3) SHADER_FUNC2 (mat3) SHADER_FUNC3 (mat3)
1164 SHADER_FUNC1 (mat4) SHADER_FUNC2 (mat4) SHADER_FUNC3 (mat4) SHADER_FUNC4 (mat4)
1165
1166 # undef SHADER_FUNC0
1167 # undef SHADER_FUNC0_
1168 # undef SHADER_FUNC1
1169 # undef SHADER_FUNC1_
1170 # undef SHADER_FUNC2
1171 # undef SHADER_FUNC2_
1172 # undef SHADER_FUNC3
1173 # undef SHADER_FUNC3_
1174 # undef SHADER_FUNC4
1175 # undef SHADER_FUNC5_
1176
1177 template<class A, class B, class C>
1178 struct sl_ifelse
1179 {
1180 const A a; const B b; const C c;
1181 sl_ifelse (const A &a, const B &b, const C &c) : a(a), b(b), c(c) { }
1182 void operator ()() const
1183 {
1184 shader_builder::cur->code << "(";
1185 a ();
1186 shader_builder::cur->code << ") ? (";
1187 b ();
1188 shader_builder::cur->code << ") : (";
1189 c ();
1190 shader_builder::cur->code << ")";
1191 }
1192 };
1193
1194 template<typename A, typename B, typename C>
1195 inline const sl_expr< sl_ifelse<typename sl_convert<A>::T, typename sl_convert<B>::T, typename sl_convert<C>::T> >
1196 ifelse (const A &a, const B &b, const C &c)
1197 {
1198 return sl_ifelse<typename sl_convert<A>::T, typename sl_convert<B>::T, typename sl_convert<C>::T>
1199 (sl_convert<A>::convert (a), sl_convert<B>::convert (b), sl_convert<C>::convert (c));
1200 }
1201
1202 }
1203 }
1204
1205 #endif
1206
1207 #include "shader_vars.h"
1208
1209