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#ifndef SHADER_H |
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#define SHADER_H |
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|
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#include <sstream> |
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|
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#include "opengl.h" |
7 |
#include "util.h" |
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|
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namespace shader { |
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|
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using namespace std; |
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|
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const int NAMELEN = 32; |
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|
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template<class T> |
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struct sl_expr { |
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const T t; |
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sl_expr (const T &t) : t(t) { } |
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void operator ()() const { t (); } |
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template<typename expr> |
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const sl_expr &operator =(const expr &e) const; |
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}; |
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|
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template<class A, class B> |
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struct sl_concat2 |
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{ |
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const A a; const B b; |
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sl_concat2 (const A &a, const B &b) : a(a), b(b) { } |
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void operator ()() const { a (); b (); } |
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}; |
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|
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template<class A, class B, class C> |
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struct sl_concat3 |
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{ |
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const A a; const B b; const C c; |
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sl_concat3 (const A &a, const B &b, const C &c) : a(a), b(b), c(c) { } |
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void operator ()() const { a (); b (); c (); } |
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}; |
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|
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template<class A, class B, class C, class D> |
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struct sl_concat4 |
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{ |
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const A a; const B b; const C c; const D d; |
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sl_concat4 (const A &a, const B &b, const C &c, const D &d) : a(a), b(b), c(c), d(d) { } |
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void operator ()() const { a (); b (); c (); d(); } |
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}; |
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|
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struct sl_func0 |
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{ |
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const char *name_par; |
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sl_func0 (const char *name_par) : name_par(name_par) { } |
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void begin () const; |
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void end () const; |
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void operator ()() const |
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{ |
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begin (); |
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end (); |
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} |
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}; |
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|
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template<class A> |
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struct sl_func1 : sl_func0 |
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{ |
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const A a; |
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sl_func1 (const char *name, const A &a) : sl_func0(name), a(a) { } |
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void operator ()() const { begin (); a (); end (); } |
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}; |
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|
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template<class A, class B> |
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struct sl_func2 : sl_func0 |
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{ |
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const A a; const B b; |
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sl_func2 (const char *name, const A &a, const B &b) : sl_func0(name), a(a), b(b) { } |
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void operator ()() const { begin (); a (); b (); end (); } |
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}; |
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|
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template<class A, class B, class C> |
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struct sl_func3 : sl_func0 |
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{ |
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const A a; const B b; const C c; |
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sl_func3 (const char *name, const A &a, const B &b, const C &c) : sl_func0(name), a(a), b(b), c(c) { } |
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void operator ()() const { begin (); a (); b (); c (); end (); } |
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}; |
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|
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template<class A, class B, class C, class D> |
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struct sl_func4 : sl_func0 |
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{ |
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const A a; const B b; const C c; const D d; |
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sl_func4 (const char *name, const A &a, const B &b, const C &c, const D &d) : sl_func0(name), a(a), b(b), c(c), d(d) { } |
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void operator ()() const { begin (); a (); b (); c (); d(); end (); } |
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}; |
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|
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class refcounted |
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{ |
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template<class type> friend class ref; |
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mutable int refcnt; |
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void refcnt_inc () const { refcnt++; } |
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void refcnt_dec () const; |
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public: |
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refcounted () : refcnt(0) { } |
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virtual ~refcounted (); |
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}; |
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|
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template<class type> |
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struct ref |
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{ |
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type *p; |
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|
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ref () |
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{ |
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p = new type; |
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p->refcnt_inc (); |
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} |
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|
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ref (type &d) |
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{ |
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d.refcnt_inc (); |
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p = &d; |
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} |
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|
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ref (const ref &r) |
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{ |
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r.p->refcnt_inc (); |
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p = r.p; |
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} |
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|
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template<class type2> |
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ref (const ref<type2> &r) |
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{ |
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r.p->refcnt_inc (); |
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p = r.p; |
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} |
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|
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~ref () |
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{ |
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p->refcnt_dec (); |
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} |
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|
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ref &operator =(type &d) |
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{ |
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d.refcnt_inc (); |
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p->refcnt_dec (); |
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p = &d; |
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return *this; |
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} |
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|
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type *operator ->() const { return p; } |
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|
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operator type &() const { return *p; } |
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|
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template<class type2> |
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bool operator ==(const ref<type2> b) const |
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{ |
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return (void *)p == (void *)b.p; |
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} |
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}; |
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|
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// ref with auto-construct |
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template<class type> |
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struct auto_ref0 : ref<type> |
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{ |
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auto_ref0 () : ref<type> (*new type ()) { } |
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}; |
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|
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template<class type, typename arg1> |
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struct auto_ref1 : ref<type> |
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{ |
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auto_ref1 (arg1 a) : ref<type> (*new type (a)) { } |
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}; |
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|
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template<class type> |
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struct auto_lvalue_ref0 : ref<type> |
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{ |
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auto_lvalue_ref0 () : ref<type> (*new type ()) { } |
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template<typename expr> |
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const auto_lvalue_ref0 &operator =(const expr &e) const; |
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}; |
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|
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template<class type, typename arg1> |
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struct auto_lvalue_ref1 : ref<type> |
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{ |
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auto_lvalue_ref1 (arg1 a) : ref<type> (*new type (a)) { } |
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template<class expr> |
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const auto_lvalue_ref1 &operator =(const expr &e) const; |
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}; |
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|
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extern const char str_float []; |
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extern const char str_vec2 []; |
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extern const char str_vec3 []; |
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extern const char str_vec4 []; |
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extern const char str_mat2 []; |
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extern const char str_mat3 []; |
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extern const char str_mat4 []; |
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|
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extern const char str_sampler_1d []; |
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extern const char str_sampler_1d_shadow []; |
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extern const char str_sampler_2d []; |
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extern const char str_sampler_2d_shadow []; |
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extern const char str_sampler_2d_rect []; |
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extern const char str_sampler_2d_rect_shadow []; |
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extern const char str_sampler_3d []; |
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extern const char str_sampler_3d_rect []; |
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extern const char str_sampler_cube []; |
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|
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typedef ref<struct var_i> var; |
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typedef ref<struct uniform_i> uniform; |
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|
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struct shader_builder |
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{ |
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vector<uniform> refs; // uniform parameters |
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vector<var> temps; // temporary variables |
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vector<var> streams; // varying inputs & outputs |
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|
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ostringstream source; |
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|
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template<typename type> |
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shader_builder &operator <<(const type &t) |
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{ |
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source << t; |
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return *this; |
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} |
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}; |
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|
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struct fragment_i : refcounted |
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{ |
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virtual void build (shader_builder &b) = 0; |
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}; |
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|
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typedef ref<fragment_i> fragment; |
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|
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struct lvalue_i : fragment_i |
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{ |
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}; |
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|
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// a simple predeclared variable with unspecified type |
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struct glvar_i : lvalue_i |
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{ |
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const char *name; |
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void build (shader_builder &b); |
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glvar_i (const char *name) : name (name) { } |
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}; |
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|
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typedef auto_lvalue_ref1<glvar_i, const char *> glvar; |
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|
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struct var_i : lvalue_i |
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{ |
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static unsigned int next_id; |
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|
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char name[NAMELEN]; |
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const char *typestr; |
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|
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void build (shader_builder &b); |
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virtual void build_decl (ostringstream &b); |
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|
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var_i (const char *typestr); |
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~var_i (); |
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}; |
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|
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struct uniform_i : var_i |
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{ |
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bool dirty; |
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|
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virtual void update () = 0; |
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|
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void build (shader_builder &b); |
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void build_decl (ostringstream &b); |
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uniform_i (const char *strtype); |
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}; |
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|
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template<int dimension, typename gltype, const char *strtype, void (*upd)(CGparameter, const gltype *)> |
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struct uniform2_i : uniform_i |
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{ |
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gltype data[dimension]; |
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|
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void update () |
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{ |
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if (dirty) |
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{ |
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//upd (param, data); |
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dirty = false; |
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} |
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} |
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|
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uniform2_i () : uniform_i (strtype) { } |
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}; |
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|
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template<int dimension, const char *strtype, void (*update)(CGparameter, const GLfloat *)> |
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struct uniform_f_i : uniform2_i<dimension, GLfloat, strtype, update> |
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{ |
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}; |
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|
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struct uniform_1f_i : uniform_f_i<1, str_float, cgGLSetParameter1fv> { |
293 |
void operator =(GLfloat v) |
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{ |
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data[0] = v; |
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dirty = true; |
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} |
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}; |
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|
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struct uniform_2f_i : uniform_f_i<2, str_vec2, cgGLSetParameter2fv> { }; |
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|
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struct uniform_3f_i : uniform_f_i<3, str_vec3, cgGLSetParameter3fv> { |
303 |
void operator =(const vec3 &v) |
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{ |
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data[0] = v.x; |
306 |
data[1] = v.y; |
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data[2] = v.z; |
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dirty = true; |
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} |
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}; |
311 |
|
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struct uniform_4f_i : uniform_f_i<4, str_vec4, cgGLSetParameter4fv> { |
313 |
#if 0 |
314 |
void operator =(const gl::matrix &m) |
315 |
{ |
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memcpy (data, m.data, 16 * sizeof (GLfloat)); |
317 |
dirty = true; |
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} |
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#endif |
320 |
}; |
321 |
|
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struct uniform_matrix_2f_i : uniform_f_i< 4, str_mat2, cgGLSetMatrixParameterfc> { }; |
323 |
struct uniform_matrix_3f_i : uniform_f_i< 9, str_mat3, cgGLSetMatrixParameterfc> { }; |
324 |
struct uniform_matrix_4f_i : uniform_f_i<16, str_mat4, cgGLSetMatrixParameterfc> { }; |
325 |
|
326 |
template<class var_i> |
327 |
struct var_ref : ref<var_i> |
328 |
{ |
329 |
var_ref (const char *glname = 0) |
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: ref<var_i> (*new var_i) |
331 |
{ |
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if (glname) |
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strcpy ((*this)->name, glname); |
334 |
} |
335 |
}; |
336 |
|
337 |
typedef var_ref<uniform_1f_i> uniform_1f; |
338 |
typedef var_ref<uniform_2f_i> uniform_2f; |
339 |
typedef var_ref<uniform_3f_i> uniform_3f; |
340 |
typedef var_ref<uniform_4f_i> uniform_4f; |
341 |
typedef var_ref<uniform_matrix_2f_i> uniform_matrix_2f; |
342 |
typedef var_ref<uniform_matrix_3f_i> uniform_matrix_3f; |
343 |
typedef var_ref<uniform_matrix_4f_i> uniform_matrix_4f; |
344 |
|
345 |
struct stream_i : var_i |
346 |
{ |
347 |
void build (shader_builder &b); |
348 |
void build_decl (ostringstream &b); |
349 |
stream_i (const char *strtype); |
350 |
}; |
351 |
|
352 |
template<int dimension, GLenum gltype, const char *strtype> |
353 |
struct varying_i : stream_i |
354 |
{ |
355 |
varying_i () : stream_i (strtype) { } |
356 |
|
357 |
void set (GLsizei stride, GLvoid *ptr) |
358 |
{ |
359 |
//cgGLSetParameterPointer (param, dimension, gltype, stride, ptr); |
360 |
} |
361 |
}; |
362 |
|
363 |
template<int dimension, const char *strtype> |
364 |
struct varying_f_i : varying_i<dimension, GL_FLOAT, strtype> |
365 |
{ |
366 |
void set (const gl::vertex_buffer_object &vb, GLint offset) |
367 |
{ |
368 |
varying_i<dimension, GL_FLOAT, strtype>::set (gl::format_stride (vb.format), (GLvoid *)(long)offset); |
369 |
} |
370 |
}; |
371 |
|
372 |
struct varying_1f_i : varying_f_i<1, str_float> |
373 |
{ |
374 |
}; |
375 |
|
376 |
struct varying_2f_i : varying_f_i<2, str_vec2> |
377 |
{ |
378 |
void set_t (const gl::vertex_buffer_object &vb) |
379 |
{ |
380 |
set (vb, gl::format_offset_t (vb.format)); |
381 |
} |
382 |
}; |
383 |
|
384 |
struct varying_3f_i : varying_f_i<3, str_vec3> |
385 |
{ |
386 |
void set_p (const gl::vertex_buffer_object &vb) |
387 |
{ |
388 |
set (vb, gl::format_offset_p (vb.format)); |
389 |
} |
390 |
|
391 |
void set_n (const gl::vertex_buffer_object &vb) |
392 |
{ |
393 |
set (vb, gl::format_offset_n (vb.format)); |
394 |
} |
395 |
}; |
396 |
|
397 |
struct varying_4f_i : varying_f_i<4, str_vec4> |
398 |
{ |
399 |
}; |
400 |
|
401 |
typedef var_ref<varying_1f_i> varying_1f; |
402 |
typedef var_ref<varying_2f_i> varying_2f; |
403 |
typedef var_ref<varying_3f_i> varying_3f; |
404 |
typedef var_ref<varying_4f_i> varying_4f; |
405 |
|
406 |
struct temporary_i : var_i |
407 |
{ |
408 |
void build (shader_builder &b); |
409 |
|
410 |
temporary_i (const char *strtype); |
411 |
}; |
412 |
|
413 |
template<const char *strtype> |
414 |
struct temp_ref : ref<temporary_i> |
415 |
{ |
416 |
temp_ref () |
417 |
: ref<temporary_i> (*new temporary_i (strtype)) |
418 |
{ |
419 |
} |
420 |
|
421 |
template<typename expr> |
422 |
const temp_ref &operator =(const expr &e) const; |
423 |
}; |
424 |
|
425 |
typedef temp_ref<str_float> temp_1f; |
426 |
typedef temp_ref<str_vec2> temp_2f; |
427 |
typedef temp_ref<str_vec3> temp_3f; |
428 |
typedef temp_ref<str_vec4> temp_4f; |
429 |
typedef temp_ref<str_mat2> temp_matrix_2f; |
430 |
typedef temp_ref<str_mat3> temp_matrix_3f; |
431 |
typedef temp_ref<str_mat4> temp_matrix_4f; |
432 |
|
433 |
template<GLenum gltype, const char *strtype> |
434 |
struct sampler_i : uniform_i |
435 |
{ |
436 |
GLuint texture; |
437 |
|
438 |
void update () |
439 |
{ |
440 |
if (dirty) |
441 |
{ |
442 |
//cgGLSetTextureParameter (param, texture); |
443 |
dirty = false; |
444 |
} |
445 |
} |
446 |
|
447 |
void begin () |
448 |
{ |
449 |
cgGLEnableTextureParameter (texture); |
450 |
} |
451 |
|
452 |
sampler_i (GLuint texturename) : uniform_i (strtype), texture (texturename) { } |
453 |
}; |
454 |
|
455 |
struct sampler_1d_i : sampler_i<CG_SAMPLER1D, str_sampler_1d> |
456 |
{ |
457 |
sampler_1d_i (GLuint texturename) : sampler_i<CG_SAMPLER1D, str_sampler_1d> (texturename) { } |
458 |
}; |
459 |
|
460 |
struct sampler_1d_shadow_i : sampler_i<CG_SAMPLER1D, str_sampler_1d_shadow> |
461 |
{ |
462 |
sampler_1d_shadow_i (GLuint texturename) : sampler_i<CG_SAMPLER1D, str_sampler_1d_shadow> (texturename) { } |
463 |
}; |
464 |
|
465 |
struct sampler_2d_i : sampler_i<CG_SAMPLER2D, str_sampler_2d> |
466 |
{ |
467 |
sampler_2d_i (GLuint texturename) : sampler_i<CG_SAMPLER2D, str_sampler_2d> (texturename) { } |
468 |
}; |
469 |
|
470 |
struct sampler_2d_shadow_i : sampler_i<CG_SAMPLER2D, str_sampler_2d_shadow> |
471 |
{ |
472 |
sampler_2d_shadow_i (GLuint texturename) : sampler_i<CG_SAMPLER2D, str_sampler_2d_shadow> (texturename) { } |
473 |
}; |
474 |
|
475 |
struct sampler_2d_rect_i : sampler_i<CG_SAMPLERRECT, str_sampler_2d_rect> |
476 |
{ |
477 |
sampler_2d_rect_i (GLuint texturename) : sampler_i<CG_SAMPLERRECT, str_sampler_2d_rect> (texturename) { } |
478 |
}; |
479 |
|
480 |
struct sampler_2d_rect_shadow_i : sampler_i<CG_SAMPLERRECT, str_sampler_2d_rect_shadow> |
481 |
{ |
482 |
sampler_2d_rect_shadow_i (GLuint texturename) : sampler_i<CG_SAMPLERRECT, str_sampler_2d_rect_shadow> (texturename) { } |
483 |
}; |
484 |
|
485 |
struct sampler_3d_i : sampler_i<CG_SAMPLER3D, str_sampler_3d> |
486 |
{ |
487 |
sampler_3d_i (GLuint texturename) : sampler_i<CG_SAMPLER3D, str_sampler_3d> (texturename) { } |
488 |
}; |
489 |
|
490 |
struct sampler_3d_rect_i : sampler_i<CG_SAMPLER3D, str_sampler_3d_rect> |
491 |
{ |
492 |
sampler_3d_rect_i (GLuint texturename) : sampler_i<CG_SAMPLER3D, str_sampler_3d_rect> (texturename) { } |
493 |
}; |
494 |
|
495 |
struct sampler_cube_i : sampler_i<CG_SAMPLERCUBE, str_sampler_cube> |
496 |
{ |
497 |
sampler_cube_i (GLuint texturename) : sampler_i<CG_SAMPLERCUBE, str_sampler_cube> (texturename) { } |
498 |
}; |
499 |
|
500 |
typedef auto_ref1<sampler_1d_i, GLuint> sampler_1d; |
501 |
typedef auto_ref1<sampler_1d_shadow_i, GLuint> sampler_1d_shadow; |
502 |
typedef auto_ref1<sampler_2d_i, GLuint> sampler_2d; |
503 |
typedef auto_ref1<sampler_2d_shadow_i, GLuint> sampler_2d_shadow; |
504 |
typedef auto_ref1<sampler_2d_rect_i, GLuint> sampler_2d_rect; |
505 |
typedef auto_ref1<sampler_2d_rect_shadow_i, GLuint> sampler_2d_rect_shadow; |
506 |
typedef auto_ref1<sampler_3d_i, GLuint> sampler_3d; |
507 |
typedef auto_ref1<sampler_3d_rect_i, GLuint> sampler_3d_rect; |
508 |
typedef auto_ref1<sampler_cube_i, GLuint> sampler_cube; |
509 |
|
510 |
struct fragment_const_string_i : fragment_i |
511 |
{ |
512 |
const char *str; |
513 |
|
514 |
void build (shader_builder &b); |
515 |
|
516 |
fragment_const_string_i (const char *str) : str(str) { } |
517 |
}; |
518 |
|
519 |
typedef auto_ref1<fragment_const_string_i, const char *> fragment_const_string; |
520 |
|
521 |
struct fragment_string_i : fragment_i |
522 |
{ |
523 |
char *str; |
524 |
|
525 |
void build (shader_builder &b); |
526 |
|
527 |
fragment_string_i (const char *str) : str (strdup (str)) { } |
528 |
~fragment_string_i (); |
529 |
}; |
530 |
|
531 |
struct fragment_vector_i : fragment_i, vector<fragment> |
532 |
{ |
533 |
void build (shader_builder &b); |
534 |
|
535 |
template<class fragment_i> |
536 |
void append (const ref<fragment_i> &f) |
537 |
{ |
538 |
push_back (f); |
539 |
} |
540 |
|
541 |
template<class expr> |
542 |
void append (const sl_expr<expr> &e) |
543 |
{ |
544 |
e (); |
545 |
} |
546 |
|
547 |
void append_const (const char *s) |
548 |
{ |
549 |
push_back (*new fragment_const_string_i (s)); |
550 |
} |
551 |
|
552 |
void append_string (const char *s) |
553 |
{ |
554 |
push_back (*new fragment_string_i (s)); |
555 |
} |
556 |
|
557 |
#if 0 |
558 |
fragment_vector_i &operator <<(statement_i &f) |
559 |
{ |
560 |
push_back (*new fragment_const_string_i (" ")); |
561 |
|
562 |
for (vector<fragment>::iterator i = f.begin (); i != f.end (); i++) |
563 |
push_back (*i); |
564 |
|
565 |
push_back (*new fragment_const_string_i (";\n")); |
566 |
return *this; |
567 |
} |
568 |
#endif |
569 |
}; |
570 |
|
571 |
typedef ref<fragment_vector_i> fragment_vector; |
572 |
|
573 |
struct shader_object_i : fragment_vector_i |
574 |
{ |
575 |
GLenum type; |
576 |
GLuint id; // GLhandleARB, but 2.0 will use uint |
577 |
|
578 |
string source (); |
579 |
void compile (); |
580 |
void start (); |
581 |
void stop (); |
582 |
|
583 |
shader_object_i (GLenum type); |
584 |
~shader_object_i (); |
585 |
}; |
586 |
|
587 |
extern shader_object_i *cur; // record actions to this shader |
588 |
|
589 |
template<GLenum type> |
590 |
struct shader_object : ref<shader_object_i> |
591 |
{ |
592 |
shader_object () |
593 |
: ref<shader_object_i> (*new shader_object_i (type)) |
594 |
{ |
595 |
} |
596 |
}; |
597 |
|
598 |
typedef shader_object<GL_VERTEX_SHADER_ARB> vertex_shader; |
599 |
typedef shader_object<GL_FRAGMENT_SHADER_ARB> fragment_shader; |
600 |
|
601 |
template<typename T> |
602 |
struct sl_append |
603 |
{ |
604 |
T t; |
605 |
|
606 |
sl_append (const T &t) : t(t) { } |
607 |
|
608 |
void operator ()() const |
609 |
{ |
610 |
cur->push_back (t); |
611 |
} |
612 |
}; |
613 |
|
614 |
template<int length> |
615 |
struct sl_string |
616 |
{ |
617 |
char str[length]; |
618 |
|
619 |
void operator ()() const |
620 |
{ |
621 |
cur->push_back (*new fragment_string_i (str)); |
622 |
} |
623 |
}; |
624 |
|
625 |
struct sl_float |
626 |
{ |
627 |
const GLfloat c; |
628 |
|
629 |
sl_float (GLfloat c) : c(c) { } |
630 |
|
631 |
void operator ()() const; |
632 |
}; |
633 |
|
634 |
template<class A, class B> |
635 |
inline sl_expr< sl_concat2<A, B> > |
636 |
concat (const A &a, const B &b) |
637 |
{ |
638 |
typedef sl_concat2<A, B> expr; |
639 |
return sl_expr<expr> (expr (a, b)); |
640 |
} |
641 |
|
642 |
template<class A, class B, class C> |
643 |
inline sl_expr< sl_concat3<A, B, C> > |
644 |
concat (const A &a, const B &b, const C &c) |
645 |
{ |
646 |
typedef sl_concat3<A, B, C> expr; |
647 |
return sl_expr<expr> (expr (a, b, c)); |
648 |
} |
649 |
|
650 |
template<class A, class B, class C, class D> |
651 |
inline sl_expr< sl_concat4<A, B, C, D> > |
652 |
concat (const A &a, const B &b, const C &c, const D &d) |
653 |
{ |
654 |
typedef sl_concat4<A, B, C, D> expr; |
655 |
return sl_expr<expr> (expr (a, b, c, d)); |
656 |
} |
657 |
|
658 |
template<typename expr> |
659 |
struct sl_convert |
660 |
{ |
661 |
typedef sl_expr<expr> T; |
662 |
static inline const T &convert (const T &e) |
663 |
{ |
664 |
return e; |
665 |
} |
666 |
}; |
667 |
|
668 |
template<> |
669 |
struct sl_convert<GLfloat> |
670 |
{ |
671 |
typedef sl_expr<sl_float> T; |
672 |
static inline const T convert (GLfloat f) |
673 |
{ |
674 |
return sl_float (f); |
675 |
} |
676 |
}; |
677 |
|
678 |
template<> |
679 |
struct sl_convert<GLdouble> |
680 |
{ |
681 |
typedef sl_expr<sl_float> T; |
682 |
static inline const T convert (GLdouble d) |
683 |
{ |
684 |
return sl_float (d); |
685 |
} |
686 |
}; |
687 |
|
688 |
template<> |
689 |
struct sl_convert<GLint> |
690 |
{ |
691 |
typedef sl_expr<sl_float> T; |
692 |
static inline const T convert (GLint i) |
693 |
{ |
694 |
return sl_float (i); |
695 |
} |
696 |
}; |
697 |
|
698 |
template<> |
699 |
struct sl_convert<vec2> |
700 |
{ |
701 |
typedef sl_expr< sl_string<60> > T; |
702 |
static const T convert (const vec2 &v); |
703 |
}; |
704 |
|
705 |
template<> |
706 |
struct sl_convert<vec3> |
707 |
{ |
708 |
typedef sl_expr< sl_string<80> > T; |
709 |
static const T convert (const vec3 &v); |
710 |
}; |
711 |
|
712 |
template<> |
713 |
struct sl_convert<vec4> |
714 |
{ |
715 |
typedef sl_expr< sl_string<100> > T; |
716 |
static const T convert (const vec4 &v); |
717 |
}; |
718 |
|
719 |
template<> |
720 |
template<class V> |
721 |
struct sl_convert< var_ref<V> > |
722 |
{ |
723 |
typedef sl_expr< sl_append< var_ref<V> > > T; |
724 |
static inline const T convert (const var_ref<V> &v) |
725 |
{ |
726 |
return sl_append< var_ref<V> > (v); |
727 |
} |
728 |
}; |
729 |
|
730 |
template<> |
731 |
struct sl_convert<glvar> |
732 |
{ |
733 |
typedef sl_expr< sl_append<glvar> > T; |
734 |
static inline const T convert (const glvar &v) |
735 |
{ |
736 |
return sl_append<glvar> (v); |
737 |
} |
738 |
}; |
739 |
|
740 |
template<> |
741 |
template<const char *strtype> |
742 |
struct sl_convert< temp_ref<strtype> > |
743 |
{ |
744 |
typedef sl_expr< sl_append< temp_ref<strtype> > > T; |
745 |
static inline const T convert (const temp_ref<strtype> &v) |
746 |
{ |
747 |
return sl_expr< sl_append< temp_ref<strtype> > >( |
748 |
sl_append< temp_ref<strtype> > (v) |
749 |
); |
750 |
} |
751 |
}; |
752 |
|
753 |
extern const fragment_const_string str_2sp; |
754 |
extern const fragment_const_string str_equal; |
755 |
extern const fragment_const_string str_endl; |
756 |
|
757 |
template<class fragment, typename expr> |
758 |
inline void sl_assign (const fragment &f, const expr &e) |
759 |
{ |
760 |
cur->append (str_2sp); |
761 |
cur->append (f); |
762 |
cur->append (str_equal); |
763 |
sl_convert<expr>::convert (e) (); |
764 |
cur->append (str_endl); |
765 |
} |
766 |
|
767 |
template<class type> |
768 |
template<typename expr> |
769 |
inline const auto_lvalue_ref0<type> &auto_lvalue_ref0<type>::operator =(const expr &e) const |
770 |
{ |
771 |
sl_assign (*this, e); |
772 |
return *this; |
773 |
} |
774 |
|
775 |
template<class type, typename arg1> |
776 |
template<typename expr> |
777 |
inline const auto_lvalue_ref1<type,arg1> &auto_lvalue_ref1<type,arg1>::operator =(const expr &e) const |
778 |
{ |
779 |
sl_assign (*this, e); |
780 |
return *this; |
781 |
} |
782 |
|
783 |
template<class T> |
784 |
template<typename expr> |
785 |
inline const sl_expr<T> &sl_expr<T>::operator =(const expr &e) const |
786 |
{ |
787 |
sl_assign (*this, e); |
788 |
return *this; |
789 |
} |
790 |
|
791 |
template<const char *strtype> |
792 |
template<typename expr> |
793 |
inline const temp_ref<strtype> &temp_ref<strtype>::operator =(const expr &e) const |
794 |
{ |
795 |
sl_assign (*this, e); |
796 |
return *this; |
797 |
} |
798 |
|
799 |
struct sl_append_const_string |
800 |
{ |
801 |
fragment_const_string str; |
802 |
sl_append_const_string (const char *s) |
803 |
: str (s) |
804 |
{ } |
805 |
|
806 |
void operator ()() const |
807 |
{ |
808 |
cur->push_back (str); |
809 |
} |
810 |
}; |
811 |
|
812 |
# define SHADER_BINOP(op, str) \ |
813 |
extern const sl_append_const_string str_ ## str; \ |
814 |
template<typename A, typename B> \ |
815 |
inline const sl_expr< sl_concat3< typename sl_convert<A>::T, \ |
816 |
sl_append_const_string, \ |
817 |
typename sl_convert<B>::T > > \ |
818 |
operator op(const A &a, const B &b) \ |
819 |
{ \ |
820 |
return concat (sl_convert<A>::convert (a), str_ ## str, sl_convert<B>::convert (b)); \ |
821 |
} |
822 |
|
823 |
SHADER_BINOP (+, plus); |
824 |
SHADER_BINOP (-, minus); |
825 |
SHADER_BINOP (*, mul); |
826 |
SHADER_BINOP (/, div); |
827 |
|
828 |
# undef SHADER_BINOP |
829 |
|
830 |
void swizzle_mask (sl_string<7> &s, int mask); |
831 |
|
832 |
extern const sl_append_const_string str_lpar; |
833 |
extern const sl_append_const_string str_rpar; |
834 |
|
835 |
template<typename T> |
836 |
inline const sl_expr< sl_concat3< sl_append_const_string, |
837 |
typename sl_convert<T>::T, |
838 |
sl_string<7> |
839 |
> > |
840 |
swizzle (const T &t, int a, int b = 0, int c = 0, int d = 0) |
841 |
{ |
842 |
sl_string<7> s; |
843 |
swizzle_mask (s, ((d * 5 + c) * 5 + b) * 5 + a); |
844 |
return concat (str_lpar, sl_convert<T>::convert (t), s); |
845 |
} |
846 |
|
847 |
# define SHADER_SWIZZLE_OP(abcd,type) \ |
848 |
template<typename T> \ |
849 |
inline const sl_expr< sl_concat3< sl_append_const_string, \ |
850 |
typename sl_convert<T>::T, \ |
851 |
sl_string<7> \ |
852 |
> > \ |
853 |
type (const T &t) \ |
854 |
{ \ |
855 |
return swizzle (t, (abcd / 1000) % 5, (abcd / 100) % 5, (abcd / 10) % 5, (abcd / 1) % 5); \ |
856 |
} |
857 |
|
858 |
// brute force is lovely, ain't it? |
859 |
SHADER_SWIZZLE_OP (1 , x ) SHADER_SWIZZLE_OP (11 , xx ) SHADER_SWIZZLE_OP (111 , xxx ) SHADER_SWIZZLE_OP (1111, xxxx) |
860 |
SHADER_SWIZZLE_OP (1112, xxxy) SHADER_SWIZZLE_OP (1113, xxxz) SHADER_SWIZZLE_OP (1114, xxxw) SHADER_SWIZZLE_OP (112 , xxy ) |
861 |
SHADER_SWIZZLE_OP (1121, xxyx) SHADER_SWIZZLE_OP (1122, xxyy) SHADER_SWIZZLE_OP (1123, xxyz) SHADER_SWIZZLE_OP (1124, xxyw) |
862 |
SHADER_SWIZZLE_OP (113 , xxz ) SHADER_SWIZZLE_OP (1131, xxzx) SHADER_SWIZZLE_OP (1132, xxzy) SHADER_SWIZZLE_OP (1133, xxzz) |
863 |
SHADER_SWIZZLE_OP (1134, xxzw) SHADER_SWIZZLE_OP (114 , xxw ) SHADER_SWIZZLE_OP (1141, xxwx) SHADER_SWIZZLE_OP (1142, xxwy) |
864 |
SHADER_SWIZZLE_OP (1143, xxwz) SHADER_SWIZZLE_OP (1144, xxww) SHADER_SWIZZLE_OP (12 , xy ) SHADER_SWIZZLE_OP (121 , xyx ) |
865 |
SHADER_SWIZZLE_OP (1211, xyxx) SHADER_SWIZZLE_OP (1212, xyxy) SHADER_SWIZZLE_OP (1213, xyxz) SHADER_SWIZZLE_OP (1214, xyxw) |
866 |
SHADER_SWIZZLE_OP (122 , xyy ) SHADER_SWIZZLE_OP (1221, xyyx) SHADER_SWIZZLE_OP (1222, xyyy) SHADER_SWIZZLE_OP (1223, xyyz) |
867 |
SHADER_SWIZZLE_OP (1224, xyyw) SHADER_SWIZZLE_OP (123 , xyz ) SHADER_SWIZZLE_OP (1231, xyzx) SHADER_SWIZZLE_OP (1232, xyzy) |
868 |
SHADER_SWIZZLE_OP (1233, xyzz) SHADER_SWIZZLE_OP (1234, xyzw) SHADER_SWIZZLE_OP (124 , xyw ) SHADER_SWIZZLE_OP (1241, xywx) |
869 |
SHADER_SWIZZLE_OP (1242, xywy) SHADER_SWIZZLE_OP (1243, xywz) SHADER_SWIZZLE_OP (1244, xyww) SHADER_SWIZZLE_OP (13 , xz ) |
870 |
SHADER_SWIZZLE_OP (131 , xzx ) SHADER_SWIZZLE_OP (1311, xzxx) SHADER_SWIZZLE_OP (1312, xzxy) SHADER_SWIZZLE_OP (1313, xzxz) |
871 |
SHADER_SWIZZLE_OP (1314, xzxw) SHADER_SWIZZLE_OP (132 , xzy ) SHADER_SWIZZLE_OP (1321, xzyx) SHADER_SWIZZLE_OP (1322, xzyy) |
872 |
SHADER_SWIZZLE_OP (1323, xzyz) SHADER_SWIZZLE_OP (1324, xzyw) SHADER_SWIZZLE_OP (133 , xzz ) SHADER_SWIZZLE_OP (1331, xzzx) |
873 |
SHADER_SWIZZLE_OP (1332, xzzy) SHADER_SWIZZLE_OP (1333, xzzz) SHADER_SWIZZLE_OP (1334, xzzw) SHADER_SWIZZLE_OP (134 , xzw ) |
874 |
SHADER_SWIZZLE_OP (1341, xzwx) SHADER_SWIZZLE_OP (1342, xzwy) SHADER_SWIZZLE_OP (1343, xzwz) SHADER_SWIZZLE_OP (1344, xzww) |
875 |
SHADER_SWIZZLE_OP (14 , xw ) SHADER_SWIZZLE_OP (141 , xwx ) SHADER_SWIZZLE_OP (1411, xwxx) SHADER_SWIZZLE_OP (1412, xwxy) |
876 |
SHADER_SWIZZLE_OP (1413, xwxz) SHADER_SWIZZLE_OP (1414, xwxw) SHADER_SWIZZLE_OP (142 , xwy ) SHADER_SWIZZLE_OP (1421, xwyx) |
877 |
SHADER_SWIZZLE_OP (1422, xwyy) SHADER_SWIZZLE_OP (1423, xwyz) SHADER_SWIZZLE_OP (1424, xwyw) SHADER_SWIZZLE_OP (143 , xwz ) |
878 |
SHADER_SWIZZLE_OP (1431, xwzx) SHADER_SWIZZLE_OP (1432, xwzy) SHADER_SWIZZLE_OP (1433, xwzz) SHADER_SWIZZLE_OP (1434, xwzw) |
879 |
SHADER_SWIZZLE_OP (144 , xww ) SHADER_SWIZZLE_OP (1441, xwwx) SHADER_SWIZZLE_OP (1442, xwwy) SHADER_SWIZZLE_OP (1443, xwwz) |
880 |
SHADER_SWIZZLE_OP (1444, xwww) SHADER_SWIZZLE_OP (2 , y ) SHADER_SWIZZLE_OP (21 , yx ) SHADER_SWIZZLE_OP (211 , yxx ) |
881 |
SHADER_SWIZZLE_OP (2111, yxxx) SHADER_SWIZZLE_OP (2112, yxxy) SHADER_SWIZZLE_OP (2113, yxxz) SHADER_SWIZZLE_OP (2114, yxxw) |
882 |
SHADER_SWIZZLE_OP (212 , yxy ) SHADER_SWIZZLE_OP (2121, yxyx) SHADER_SWIZZLE_OP (2122, yxyy) SHADER_SWIZZLE_OP (2123, yxyz) |
883 |
SHADER_SWIZZLE_OP (2124, yxyw) SHADER_SWIZZLE_OP (213 , yxz ) SHADER_SWIZZLE_OP (2131, yxzx) SHADER_SWIZZLE_OP (2132, yxzy) |
884 |
SHADER_SWIZZLE_OP (2133, yxzz) SHADER_SWIZZLE_OP (2134, yxzw) SHADER_SWIZZLE_OP (214 , yxw ) SHADER_SWIZZLE_OP (2141, yxwx) |
885 |
SHADER_SWIZZLE_OP (2142, yxwy) SHADER_SWIZZLE_OP (2143, yxwz) SHADER_SWIZZLE_OP (2144, yxww) SHADER_SWIZZLE_OP (22 , yy ) |
886 |
SHADER_SWIZZLE_OP (221 , yyx ) SHADER_SWIZZLE_OP (2211, yyxx) SHADER_SWIZZLE_OP (2212, yyxy) SHADER_SWIZZLE_OP (2213, yyxz) |
887 |
SHADER_SWIZZLE_OP (2214, yyxw) SHADER_SWIZZLE_OP (222 , yyy ) SHADER_SWIZZLE_OP (2221, yyyx) SHADER_SWIZZLE_OP (2222, yyyy) |
888 |
SHADER_SWIZZLE_OP (2223, yyyz) SHADER_SWIZZLE_OP (2224, yyyw) SHADER_SWIZZLE_OP (223 , yyz ) SHADER_SWIZZLE_OP (2231, yyzx) |
889 |
SHADER_SWIZZLE_OP (2232, yyzy) SHADER_SWIZZLE_OP (2233, yyzz) SHADER_SWIZZLE_OP (2234, yyzw) SHADER_SWIZZLE_OP (224 , yyw ) |
890 |
SHADER_SWIZZLE_OP (2241, yywx) SHADER_SWIZZLE_OP (2242, yywy) SHADER_SWIZZLE_OP (2243, yywz) SHADER_SWIZZLE_OP (2244, yyww) |
891 |
SHADER_SWIZZLE_OP (23 , yz ) SHADER_SWIZZLE_OP (231 , yzx ) SHADER_SWIZZLE_OP (2311, yzxx) SHADER_SWIZZLE_OP (2312, yzxy) |
892 |
SHADER_SWIZZLE_OP (2313, yzxz) SHADER_SWIZZLE_OP (2314, yzxw) SHADER_SWIZZLE_OP (232 , yzy ) SHADER_SWIZZLE_OP (2321, yzyx) |
893 |
SHADER_SWIZZLE_OP (2322, yzyy) SHADER_SWIZZLE_OP (2323, yzyz) SHADER_SWIZZLE_OP (2324, yzyw) SHADER_SWIZZLE_OP (233 , yzz ) |
894 |
SHADER_SWIZZLE_OP (2331, yzzx) SHADER_SWIZZLE_OP (2332, yzzy) SHADER_SWIZZLE_OP (2333, yzzz) SHADER_SWIZZLE_OP (2334, yzzw) |
895 |
SHADER_SWIZZLE_OP (234 , yzw ) SHADER_SWIZZLE_OP (2341, yzwx) SHADER_SWIZZLE_OP (2342, yzwy) SHADER_SWIZZLE_OP (2343, yzwz) |
896 |
SHADER_SWIZZLE_OP (2344, yzww) SHADER_SWIZZLE_OP (24 , yw ) SHADER_SWIZZLE_OP (241 , ywx ) SHADER_SWIZZLE_OP (2411, ywxx) |
897 |
SHADER_SWIZZLE_OP (2412, ywxy) SHADER_SWIZZLE_OP (2413, ywxz) SHADER_SWIZZLE_OP (2414, ywxw) SHADER_SWIZZLE_OP (242 , ywy ) |
898 |
SHADER_SWIZZLE_OP (2421, ywyx) SHADER_SWIZZLE_OP (2422, ywyy) SHADER_SWIZZLE_OP (2423, ywyz) SHADER_SWIZZLE_OP (2424, ywyw) |
899 |
SHADER_SWIZZLE_OP (243 , ywz ) SHADER_SWIZZLE_OP (2431, ywzx) SHADER_SWIZZLE_OP (2432, ywzy) SHADER_SWIZZLE_OP (2433, ywzz) |
900 |
SHADER_SWIZZLE_OP (2434, ywzw) SHADER_SWIZZLE_OP (244 , yww ) SHADER_SWIZZLE_OP (2441, ywwx) SHADER_SWIZZLE_OP (2442, ywwy) |
901 |
SHADER_SWIZZLE_OP (2443, ywwz) SHADER_SWIZZLE_OP (2444, ywww) SHADER_SWIZZLE_OP (3 , z ) SHADER_SWIZZLE_OP (31 , zx ) |
902 |
SHADER_SWIZZLE_OP (311 , zxx ) SHADER_SWIZZLE_OP (3111, zxxx) SHADER_SWIZZLE_OP (3112, zxxy) SHADER_SWIZZLE_OP (3113, zxxz) |
903 |
SHADER_SWIZZLE_OP (3114, zxxw) SHADER_SWIZZLE_OP (312 , zxy ) SHADER_SWIZZLE_OP (3121, zxyx) SHADER_SWIZZLE_OP (3122, zxyy) |
904 |
SHADER_SWIZZLE_OP (3123, zxyz) SHADER_SWIZZLE_OP (3124, zxyw) SHADER_SWIZZLE_OP (313 , zxz ) SHADER_SWIZZLE_OP (3131, zxzx) |
905 |
SHADER_SWIZZLE_OP (3132, zxzy) SHADER_SWIZZLE_OP (3133, zxzz) SHADER_SWIZZLE_OP (3134, zxzw) SHADER_SWIZZLE_OP (314 , zxw ) |
906 |
SHADER_SWIZZLE_OP (3141, zxwx) SHADER_SWIZZLE_OP (3142, zxwy) SHADER_SWIZZLE_OP (3143, zxwz) SHADER_SWIZZLE_OP (3144, zxww) |
907 |
SHADER_SWIZZLE_OP (32 , zy ) SHADER_SWIZZLE_OP (321 , zyx ) SHADER_SWIZZLE_OP (3211, zyxx) SHADER_SWIZZLE_OP (3212, zyxy) |
908 |
SHADER_SWIZZLE_OP (3213, zyxz) SHADER_SWIZZLE_OP (3214, zyxw) SHADER_SWIZZLE_OP (322 , zyy ) SHADER_SWIZZLE_OP (3221, zyyx) |
909 |
SHADER_SWIZZLE_OP (3222, zyyy) SHADER_SWIZZLE_OP (3223, zyyz) SHADER_SWIZZLE_OP (3224, zyyw) SHADER_SWIZZLE_OP (323 , zyz ) |
910 |
SHADER_SWIZZLE_OP (3231, zyzx) SHADER_SWIZZLE_OP (3232, zyzy) SHADER_SWIZZLE_OP (3233, zyzz) SHADER_SWIZZLE_OP (3234, zyzw) |
911 |
SHADER_SWIZZLE_OP (324 , zyw ) SHADER_SWIZZLE_OP (3241, zywx) SHADER_SWIZZLE_OP (3242, zywy) SHADER_SWIZZLE_OP (3243, zywz) |
912 |
SHADER_SWIZZLE_OP (3244, zyww) SHADER_SWIZZLE_OP (33 , zz ) SHADER_SWIZZLE_OP (331 , zzx ) SHADER_SWIZZLE_OP (3311, zzxx) |
913 |
SHADER_SWIZZLE_OP (3312, zzxy) SHADER_SWIZZLE_OP (3313, zzxz) SHADER_SWIZZLE_OP (3314, zzxw) SHADER_SWIZZLE_OP (332 , zzy ) |
914 |
SHADER_SWIZZLE_OP (3321, zzyx) SHADER_SWIZZLE_OP (3322, zzyy) SHADER_SWIZZLE_OP (3323, zzyz) SHADER_SWIZZLE_OP (3324, zzyw) |
915 |
SHADER_SWIZZLE_OP (333 , zzz ) SHADER_SWIZZLE_OP (3331, zzzx) SHADER_SWIZZLE_OP (3332, zzzy) SHADER_SWIZZLE_OP (3333, zzzz) |
916 |
SHADER_SWIZZLE_OP (3334, zzzw) SHADER_SWIZZLE_OP (334 , zzw ) SHADER_SWIZZLE_OP (3341, zzwx) SHADER_SWIZZLE_OP (3342, zzwy) |
917 |
SHADER_SWIZZLE_OP (3343, zzwz) SHADER_SWIZZLE_OP (3344, zzww) SHADER_SWIZZLE_OP (34 , zw ) SHADER_SWIZZLE_OP (341 , zwx ) |
918 |
SHADER_SWIZZLE_OP (3411, zwxx) SHADER_SWIZZLE_OP (3412, zwxy) SHADER_SWIZZLE_OP (3413, zwxz) SHADER_SWIZZLE_OP (3414, zwxw) |
919 |
SHADER_SWIZZLE_OP (342 , zwy ) SHADER_SWIZZLE_OP (3421, zwyx) SHADER_SWIZZLE_OP (3422, zwyy) SHADER_SWIZZLE_OP (3423, zwyz) |
920 |
SHADER_SWIZZLE_OP (3424, zwyw) SHADER_SWIZZLE_OP (343 , zwz ) SHADER_SWIZZLE_OP (3431, zwzx) SHADER_SWIZZLE_OP (3432, zwzy) |
921 |
SHADER_SWIZZLE_OP (3433, zwzz) SHADER_SWIZZLE_OP (3434, zwzw) SHADER_SWIZZLE_OP (344 , zww ) SHADER_SWIZZLE_OP (3441, zwwx) |
922 |
SHADER_SWIZZLE_OP (3442, zwwy) SHADER_SWIZZLE_OP (3443, zwwz) SHADER_SWIZZLE_OP (3444, zwww) SHADER_SWIZZLE_OP (4 , w ) |
923 |
SHADER_SWIZZLE_OP (41 , wx ) SHADER_SWIZZLE_OP (411 , wxx ) SHADER_SWIZZLE_OP (4111, wxxx) SHADER_SWIZZLE_OP (4112, wxxy) |
924 |
SHADER_SWIZZLE_OP (4113, wxxz) SHADER_SWIZZLE_OP (4114, wxxw) SHADER_SWIZZLE_OP (412 , wxy ) SHADER_SWIZZLE_OP (4121, wxyx) |
925 |
SHADER_SWIZZLE_OP (4122, wxyy) SHADER_SWIZZLE_OP (4123, wxyz) SHADER_SWIZZLE_OP (4124, wxyw) SHADER_SWIZZLE_OP (413 , wxz ) |
926 |
SHADER_SWIZZLE_OP (4131, wxzx) SHADER_SWIZZLE_OP (4132, wxzy) SHADER_SWIZZLE_OP (4133, wxzz) SHADER_SWIZZLE_OP (4134, wxzw) |
927 |
SHADER_SWIZZLE_OP (414 , wxw ) SHADER_SWIZZLE_OP (4141, wxwx) SHADER_SWIZZLE_OP (4142, wxwy) SHADER_SWIZZLE_OP (4143, wxwz) |
928 |
SHADER_SWIZZLE_OP (4144, wxww) SHADER_SWIZZLE_OP (42 , wy ) SHADER_SWIZZLE_OP (421 , wyx ) SHADER_SWIZZLE_OP (4211, wyxx) |
929 |
SHADER_SWIZZLE_OP (4212, wyxy) SHADER_SWIZZLE_OP (4213, wyxz) SHADER_SWIZZLE_OP (4214, wyxw) SHADER_SWIZZLE_OP (422 , wyy ) |
930 |
SHADER_SWIZZLE_OP (4221, wyyx) SHADER_SWIZZLE_OP (4222, wyyy) SHADER_SWIZZLE_OP (4223, wyyz) SHADER_SWIZZLE_OP (4224, wyyw) |
931 |
SHADER_SWIZZLE_OP (423 , wyz ) SHADER_SWIZZLE_OP (4231, wyzx) SHADER_SWIZZLE_OP (4232, wyzy) SHADER_SWIZZLE_OP (4233, wyzz) |
932 |
SHADER_SWIZZLE_OP (4234, wyzw) SHADER_SWIZZLE_OP (424 , wyw ) SHADER_SWIZZLE_OP (4241, wywx) SHADER_SWIZZLE_OP (4242, wywy) |
933 |
SHADER_SWIZZLE_OP (4243, wywz) SHADER_SWIZZLE_OP (4244, wyww) SHADER_SWIZZLE_OP (43 , wz ) SHADER_SWIZZLE_OP (431 , wzx ) |
934 |
SHADER_SWIZZLE_OP (4311, wzxx) SHADER_SWIZZLE_OP (4312, wzxy) SHADER_SWIZZLE_OP (4313, wzxz) SHADER_SWIZZLE_OP (4314, wzxw) |
935 |
SHADER_SWIZZLE_OP (432 , wzy ) SHADER_SWIZZLE_OP (4321, wzyx) SHADER_SWIZZLE_OP (4322, wzyy) SHADER_SWIZZLE_OP (4323, wzyz) |
936 |
SHADER_SWIZZLE_OP (4324, wzyw) SHADER_SWIZZLE_OP (433 , wzz ) SHADER_SWIZZLE_OP (4331, wzzx) SHADER_SWIZZLE_OP (4332, wzzy) |
937 |
SHADER_SWIZZLE_OP (4333, wzzz) SHADER_SWIZZLE_OP (4334, wzzw) SHADER_SWIZZLE_OP (434 , wzw ) SHADER_SWIZZLE_OP (4341, wzwx) |
938 |
SHADER_SWIZZLE_OP (4342, wzwy) SHADER_SWIZZLE_OP (4343, wzwz) SHADER_SWIZZLE_OP (4344, wzww) SHADER_SWIZZLE_OP (44 , ww ) |
939 |
SHADER_SWIZZLE_OP (441 , wwx ) SHADER_SWIZZLE_OP (4411, wwxx) SHADER_SWIZZLE_OP (4412, wwxy) SHADER_SWIZZLE_OP (4413, wwxz) |
940 |
SHADER_SWIZZLE_OP (4414, wwxw) SHADER_SWIZZLE_OP (442 , wwy ) SHADER_SWIZZLE_OP (4421, wwyx) SHADER_SWIZZLE_OP (4422, wwyy) |
941 |
SHADER_SWIZZLE_OP (4423, wwyz) SHADER_SWIZZLE_OP (4424, wwyw) SHADER_SWIZZLE_OP (443 , wwz ) SHADER_SWIZZLE_OP (4431, wwzx) |
942 |
SHADER_SWIZZLE_OP (4432, wwzy) SHADER_SWIZZLE_OP (4433, wwzz) SHADER_SWIZZLE_OP (4434, wwzw) SHADER_SWIZZLE_OP (444 , www ) |
943 |
SHADER_SWIZZLE_OP (4441, wwwx) SHADER_SWIZZLE_OP (4442, wwwy) SHADER_SWIZZLE_OP (4443, wwwz) SHADER_SWIZZLE_OP (4444, wwww) |
944 |
|
945 |
# undef SHADER_SWIZZLE_OP |
946 |
|
947 |
void debdebdebdebug ();//D |
948 |
} |
949 |
|
950 |
#endif |
951 |
|