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/cvs/libgender/shader_vars.C
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Comparing libgender/shader_vars.C (file contents):
Revision 1.3 by root, Sun Oct 24 01:36:00 2004 UTC vs.
Revision 1.6 by root, Fri Oct 29 15:58:50 2004 UTC

2 2
3namespace shader { 3namespace shader {
4 4
5 struct vin vin; 5 struct vin vin;
6 6
7#if 0
7 varying_3f vin::vertex_3f ("gl_Vertex"); 8 varying_3f vin::vertex_3f ("gl_Vertex");
8 varying_4f vin::vertex_4f ("gl_Vertex"); 9 varying_4f vin::vertex_4f ("gl_Vertex");
9 varying_3f vin::normal_3f ("gl_Normal"); 10 varying_3f vin::normal_3f ("gl_Normal");
10 varying_3f vin::color_3f ("gl_Color"); 11 varying_3f vin::color_3f ("gl_Color");
11 varying_4f vin::color_4f ("gl_Color"); 12 varying_4f vin::color_4f ("gl_Color");
29 varying_4f vin::tex_coord_4f[8] = 30 varying_4f vin::tex_coord_4f[8] =
30 { 31 {
31 varying_4f ("gl_TexCoord[0]"), varying_4f ("gl_TexCoord[1]"), varying_4f ("gl_TexCoord[2]"), varying_4f ("gl_TexCoord[3]"), 32 varying_4f ("gl_TexCoord[0]"), varying_4f ("gl_TexCoord[1]"), varying_4f ("gl_TexCoord[2]"), varying_4f ("gl_TexCoord[3]"),
32 varying_4f ("gl_TexCoord[4]"), varying_4f ("gl_TexCoord[5]"), varying_4f ("gl_TexCoord[6]"), varying_4f ("gl_TexCoord[7]"), 33 varying_4f ("gl_TexCoord[4]"), varying_4f ("gl_TexCoord[5]"), varying_4f ("gl_TexCoord[6]"), varying_4f ("gl_TexCoord[7]"),
33 }; 34 };
35#endif
34 36
35 glvar const vin::vertex ("gl_Vertex"); 37 gluvar const vin::vertex ("gl_Vertex");
36 glvar const vin::normal ("gl_Normal"); 38 gluvar const vin::normal ("gl_Normal");
37 glvar const vin::color ("gl_Color"); 39 gluvar const vin::color ("gl_Color");
38 glvar const vin::secondary_color ("gl_SecondaryColor"); 40 gluvar const vin::secondary_color ("gl_SecondaryColor");
39 glvar const vin::tex_coord[8] = 41 gluvar const vin::tex_coord[8] =
40 { 42 {
41 glvar ("gl_MultiTexCoord0"), glvar ("gl_MultiTexCoord1"), glvar ("gl_MultiTexCoord2"), glvar ("gl_MultiTexCoord3"), 43 gluvar ("gl_MultiTexCoord0"), gluvar ("gl_MultiTexCoord1"), gluvar ("gl_MultiTexCoord2"), gluvar ("gl_MultiTexCoord3"),
42 glvar ("gl_MultiTexCoord4"), glvar ("gl_MultiTexCoord5"), glvar ("gl_MultiTexCoord6"), glvar ("gl_MultiTexCoord7"), 44 gluvar ("gl_MultiTexCoord4"), gluvar ("gl_MultiTexCoord5"), gluvar ("gl_MultiTexCoord6"), gluvar ("gl_MultiTexCoord7"),
43 }; 45 };
44 glvar const vin::fog_coord ("gl_FogCoord"); 46 gluvar const vin::fog_coord ("gl_FogCoord");
45 47
46 struct vout vout; 48 struct vout vout;
47 49
48 glvar const vout::position ("gl_Position"); 50 gluvar const vout::position ("gl_Position");
49 glvar const vout::point_size ("gl_PointSize"); 51 gluvar const vout::point_size ("gl_PointSize");
50 glvar const vout::clip_vertex ("gl_ClipVertex"); 52 gluvar const vout::clip_vertex ("gl_ClipVertex");
51 glvar const vout::front_color ("gl_FontColor"); 53 gluvar const vout::front_color ("gl_FontColor");
52 glvar const vout::back_color ("gl_BackColor"); 54 gluvar const vout::back_color ("gl_BackColor");
53 glvar const vout::front_secondary_color ("gl_FrontSecondaryColor"); 55 gluvar const vout::front_secondary_color ("gl_FrontSecondaryColor");
54 glvar const vout::back_secondary_color ("gl_BackSecondaryColor"); 56 gluvar const vout::back_secondary_color ("gl_BackSecondaryColor");
55 glvar const vout::tex_coord[8] = 57 gluvar const vout::tex_coord[8] =
56 { 58 {
57 glvar ("gl_TexCoord[0]"), glvar ("gl_TexCoord[1]"), glvar ("gl_TexCoord[2]"), glvar ("gl_TexCoord[3]"), 59 gluvar ("gl_TexCoord[0]"), gluvar ("gl_TexCoord[1]"), gluvar ("gl_TexCoord[2]"), gluvar ("gl_TexCoord[3]"),
58 glvar ("gl_TexCoord[4]"), glvar ("gl_TexCoord[5]"), glvar ("gl_TexCoord[6]"), glvar ("gl_TexCoord[7]"), 60 gluvar ("gl_TexCoord[4]"), gluvar ("gl_TexCoord[5]"), gluvar ("gl_TexCoord[6]"), gluvar ("gl_TexCoord[7]"),
59 }; 61 };
60 glvar const vout::fog_frag_coord ("gl_FogFragCoord"); 62 gluvar const vout::fog_frag_coord ("gl_FogFragCoord");
61 63
62 struct fin fin; 64 struct fin fin;
63 65
64 glvar const fin::frag_coord ("gl_FragCoord"); 66 gluvar const fin::frag_coord ("gl_FragCoord");
65 glvar const fin::front_facing ("gl_FrontFacing"); 67 gluvar const fin::front_facing ("gl_FrontFacing");
66 glvar const fin::color ("gl_Color"); 68 gluvar const fin::color ("gl_Color");
67 glvar const fin::secondary_color ("gl_SecondaryColor"); 69 gluvar const fin::secondary_color ("gl_SecondaryColor");
68 glvar const fin::tex_coord[8] = 70 gluvar const fin::tex_coord[8] =
69 { 71 {
70 glvar ("gl_TexCoord[0]"), glvar ("gl_TexCoord[1]"), glvar ("gl_TexCoord[2]"), glvar ("gl_TexCoord[3]"), 72 gluvar ("gl_TexCoord[0]"), gluvar ("gl_TexCoord[1]"), gluvar ("gl_TexCoord[2]"), gluvar ("gl_TexCoord[3]"),
71 glvar ("gl_TexCoord[4]"), glvar ("gl_TexCoord[5]"), glvar ("gl_TexCoord[6]"), glvar ("gl_TexCoord[7]"), 73 gluvar ("gl_TexCoord[4]"), gluvar ("gl_TexCoord[5]"), gluvar ("gl_TexCoord[6]"), gluvar ("gl_TexCoord[7]"),
72 }; 74 };
73 glvar const fin::fog_frag_coord ("gl_FogFragCoord"); 75 gluvar const fin::fog_frag_coord ("gl_FogFragCoord");
74 76
75 struct fout fout; 77 struct fout fout;
76 78
77 glvar const fout::frag_color ("gl_FragColor"); 79 gluvar const fout::frag_color ("gl_FragColor");
78 glvar const fout::frag_depth ("gl_FragDepth"); 80 gluvar const fout::frag_depth ("gl_FragDepth");
79 glvar const fout::frag_data[2] = { glvar ("gl_FragData[0]"), glvar ("gl_FragData[1]") }; 81 gluvar const fout::frag_data[2] = { gluvar ("gl_FragData[0]"), gluvar ("gl_FragData[1]") };
80 82
81 uniform_matrix_4f gl::model_view_matrix ("gl_ModelViewMatrix"), 83 gluvar gl::model_view_matrix ("gl_ModelViewMatrix"),
82 gl::projection_matrix ("gl_ProjectionMatrix"), 84 gl::projection_matrix ("gl_ProjectionMatrix"),
83 gl::model_view_projection_matrix ("gl_ModelViewProjectionMatrix"), 85 gl::model_view_projection_matrix ("gl_ModelViewProjectionMatrix"),
84 gl::texture_matrix[8] = 86 gl::texture_matrix[8] =
85 { 87 {
86 uniform_matrix_4f ("gl_TextureMatrix[0]"), uniform_matrix_4f ("gl_TextureMatrix[1]"), 88 gluvar ("gl_TextureMatrix[0]"), gluvar ("gl_TextureMatrix[1]"),
87 uniform_matrix_4f ("gl_TextureMatrix[2]"), uniform_matrix_4f ("gl_TextureMatrix[3]"), 89 gluvar ("gl_TextureMatrix[2]"), gluvar ("gl_TextureMatrix[3]"),
88 uniform_matrix_4f ("gl_TextureMatrix[4]"), uniform_matrix_4f ("gl_TextureMatrix[5]"), 90 gluvar ("gl_TextureMatrix[4]"), gluvar ("gl_TextureMatrix[5]"),
89 uniform_matrix_4f ("gl_TextureMatrix[6]"), uniform_matrix_4f ("gl_TextureMatrix[7]"), 91 gluvar ("gl_TextureMatrix[6]"), gluvar ("gl_TextureMatrix[7]"),
90 }; 92 };
91 uniform_matrix_4f gl::model_view_matrix_inverse ("gl_ModelViewMatrixInverse"), 93 gluvar gl::model_view_matrix_inverse ("gl_ModelViewMatrixInverse"),
92 gl::projection_matrix_inverse ("gl_ProjectionMatrixInverse"), 94 gl::projection_matrix_inverse ("gl_ProjectionMatrixInverse"),
93 gl::model_view_projection_matrix_inverse ("gl_ModelViewProjectionMatrixInverse"), 95 gl::model_view_projection_matrix_inverse ("gl_ModelViewProjectionMatrixInverse"),
94 gl::texture_matrix_inverse[8] = 96 gl::texture_matrix_inverse[8] =
95 { 97 {
96 uniform_matrix_4f ("gl_TextureMatrixInverse[0]"), uniform_matrix_4f ("gl_TextureMatrixInverse[1]"), 98 gluvar ("gl_TextureMatrixInverse[0]"), gluvar ("gl_TextureMatrixInverse[1]"),
97 uniform_matrix_4f ("gl_TextureMatrixInverse[2]"), uniform_matrix_4f ("gl_TextureMatrixInverse[3]"), 99 gluvar ("gl_TextureMatrixInverse[2]"), gluvar ("gl_TextureMatrixInverse[3]"),
98 uniform_matrix_4f ("gl_TextureMatrixInverse[4]"), uniform_matrix_4f ("gl_TextureMatrixInverse[5]"), 100 gluvar ("gl_TextureMatrixInverse[4]"), gluvar ("gl_TextureMatrixInverse[5]"),
99 uniform_matrix_4f ("gl_TextureMatrixInverse[6]"), uniform_matrix_4f ("gl_TextureMatrixInverse[7]"), 101 gluvar ("gl_TextureMatrixInverse[6]"), gluvar ("gl_TextureMatrixInverse[7]"),
100 }; 102 };
101 uniform_matrix_4f gl::model_view_matrix_transpose ("gl_ModelViewMatrixTranspose"), 103 gluvar gl::model_view_matrix_transpose ("gl_ModelViewMatrixTranspose"),
102 gl::projection_matrix_transpose ("gl_ProjectionMatrixTranspose"), 104 gl::projection_matrix_transpose ("gl_ProjectionMatrixTranspose"),
103 gl::model_view_projection_matrix_transpose ("gl_ModelViewProjectionMatrixTranspose"), 105 gl::model_view_projection_matrix_transpose ("gl_ModelViewProjectionMatrixTranspose"),
104 gl::texture_matrix_transpose[8] = 106 gl::texture_matrix_transpose[8] =
105 { 107 {
106 uniform_matrix_4f ("gl_TextureMatrixTranspose[0]"), uniform_matrix_4f ("gl_TextureMatrixTranspose[1]"), 108 gluvar ("gl_TextureMatrixTranspose[0]"), gluvar ("gl_TextureMatrixTranspose[1]"),
107 uniform_matrix_4f ("gl_TextureMatrixTranspose[2]"), uniform_matrix_4f ("gl_TextureMatrixTranspose[3]"), 109 gluvar ("gl_TextureMatrixTranspose[2]"), gluvar ("gl_TextureMatrixTranspose[3]"),
108 uniform_matrix_4f ("gl_TextureMatrixTranspose[4]"), uniform_matrix_4f ("gl_TextureMatrixTranspose[5]"), 110 gluvar ("gl_TextureMatrixTranspose[4]"), gluvar ("gl_TextureMatrixTranspose[5]"),
109 uniform_matrix_4f ("gl_TextureMatrixTranspose[6]"), uniform_matrix_4f ("gl_TextureMatrixTranspose[7]"), 111 gluvar ("gl_TextureMatrixTranspose[6]"), gluvar ("gl_TextureMatrixTranspose[7]"),
110 }; 112 };
111 uniform_matrix_4f gl::model_view_matrix_inverse_transpose ("gl_ModelViewMatrixInverseTranspose"), 113 gluvar gl::model_view_matrix_inverse_transpose ("gl_ModelViewMatrixInverseTranspose"),
112 gl::projection_matrix_inverse_transpose ("gl_ProjectionMatrixInverseTranspose"), 114 gl::projection_matrix_inverse_transpose ("gl_ProjectionMatrixInverseTranspose"),
113 gl::model_view_projection_matrix_inverse_transpose ("gl_ModelViewProjectionMatrixInverseTranspose"), 115 gl::model_view_projection_matrix_inverse_transpose ("gl_ModelViewProjectionMatrixInverseTranspose"),
114 gl::texture_matrix_inverse_transpose[8] = 116 gl::texture_matrix_inverse_transpose[8] =
115 { 117 {
116 uniform_matrix_4f ("gl_TextureMatrixInverseTranspose[0]"), uniform_matrix_4f ("gl_TextureMatrixInverseTranspose[1]"), 118 gluvar ("gl_TextureMatrixInverseTranspose[0]"), gluvar ("gl_TextureMatrixInverseTranspose[1]"),
117 uniform_matrix_4f ("gl_TextureMatrixInverseTranspose[2]"), uniform_matrix_4f ("gl_TextureMatrixInverseTranspose[3]"), 119 gluvar ("gl_TextureMatrixInverseTranspose[2]"), gluvar ("gl_TextureMatrixInverseTranspose[3]"),
118 uniform_matrix_4f ("gl_TextureMatrixInverseTranspose[4]"), uniform_matrix_4f ("gl_TextureMatrixInverseTranspose[5]"), 120 gluvar ("gl_TextureMatrixInverseTranspose[4]"), gluvar ("gl_TextureMatrixInverseTranspose[5]"),
119 uniform_matrix_4f ("gl_TextureMatrixInverseTranspose[6]"), uniform_matrix_4f ("gl_TextureMatrixInverseTranspose[7]"), 121 gluvar ("gl_TextureMatrixInverseTranspose[6]"), gluvar ("gl_TextureMatrixInverseTranspose[7]"),
120 }; 122 };
121 123
122 uniform_matrix_3f gl::normal_matrix ("gl_NormalMatrix"); 124 gluvar gl::normal_matrix ("gl_NormalMatrix");
123 125
124 uniform_1f gl::normal_scale ("gl_NormalScale"); 126 gluvar gl::normal_scale ("gl_NormalScale");
125 uniform_1f gl::depth_range_near ("gl_DepthRange.near"), 127 gluvar gl::depth_range_near ("gl_DepthRange.near"),
126 gl::depth_range_far ("gl_DepthRange.far"), 128 gl::depth_range_far ("gl_DepthRange.far"),
127 gl::depth_range_diff ("gl_DepthRange.diff"); 129 gl::depth_range_diff ("gl_DepthRange.diff");
128 130
129 uniform_4f gl::clip_plane[2] = { uniform_4f ("gl_ClipPlane[0]"), uniform_4f ("gl_ClipPlane[1]") }; 131 gluvar gl::clip_plane[2] = { gluvar ("gl_ClipPlane[0]"), gluvar ("gl_ClipPlane[1]") };
130 132
131 uniform_4f gl::front_material_emission ("gl_FrontMaterialEmission"), 133 gluvar gl::front_material_emission ("gl_FrontMaterialEmission"),
132 gl::front_material_ambient ("gl_FrontMaterialAmbient"), 134 gl::front_material_ambient ("gl_FrontMaterialAmbient"),
133 gl::front_material_diffuse ("gl_FrontMaterialDiffuse"), 135 gl::front_material_diffuse ("gl_FrontMaterialDiffuse"),
134 gl::front_material_specular ("gl_FrontMaterialSpecular"), 136 gl::front_material_specular ("gl_FrontMaterialSpecular"),
135 gl::front_material_shininess ("gl_FrontMaterialShininess"); 137 gl::front_material_shininess ("gl_FrontMaterialShininess");
136 uniform_4f gl::back_material_emission ("gl_BackMaterialEmission"), 138 gluvar gl::back_material_emission ("gl_BackMaterialEmission"),
137 gl::back_material_ambient ("gl_BackMaterialAmbient"), 139 gl::back_material_ambient ("gl_BackMaterialAmbient"),
138 gl::back_material_diffuse ("gl_BackMaterialDiffuse"), 140 gl::back_material_diffuse ("gl_BackMaterialDiffuse"),
139 gl::back_material_specular ("gl_BackMaterialSpecular"), 141 gl::back_material_specular ("gl_BackMaterialSpecular"),
140 gl::back_material_shininess ("gl_BackMaterialShininess"); 142 gl::back_material_shininess ("gl_BackMaterialShininess");
141 143
142 uniform_4f gl::light_model_ambient ("gl_LightModel.ambient"); 144 gluvar gl::light_model_ambient ("gl_LightModel.ambient");
143 uniform_4f gl::front_light_model_product_scene_color ("gl_FrontLightModelProduct.sceneColor"); 145 gluvar gl::front_light_model_product_scene_color ("gl_FrontLightModelProduct.sceneColor");
144 uniform_4f gl::back_light_model_product_scene_color ("gl_BackLightModelProduct.sceneColor"); 146 gluvar gl::back_light_model_product_scene_color ("gl_BackLightModelProduct.sceneColor");
145 147
146} 148}
147 149
148 150

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