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/cvs/libgender/shader_vars.C
Revision: 1.7
Committed: Sat Oct 30 00:17:28 2004 UTC (19 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.6: +140 -140 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #include "shader_vars.h"
2
3 namespace shader {
4 namespace compile {
5 struct vin vin;
6
7 #if 0
8 varying_3f vin::vertex_3f ("gl_Vertex");
9 varying_4f vin::vertex_4f ("gl_Vertex");
10 varying_3f vin::normal_3f ("gl_Normal");
11 varying_3f vin::color_3f ("gl_Color");
12 varying_4f vin::color_4f ("gl_Color");
13 varying_3f vin::secondary_color_3f ("gl_SecondaryColor");
14 varying_4f vin::secondary_color_4f ("gl_SecondaryColor");
15 varying_1f vin::tex_coord_1f[8] =
16 {
17 varying_1f ("gl_TexCoord[0]"), varying_1f ("gl_TexCoord[1]"), varying_1f ("gl_TexCoord[2]"), varying_1f ("gl_TexCoord[3]"),
18 varying_1f ("gl_TexCoord[4]"), varying_1f ("gl_TexCoord[5]"), varying_1f ("gl_TexCoord[6]"), varying_1f ("gl_TexCoord[7]"),
19 };
20 varying_2f vin::tex_coord_2f[8] =
21 {
22 varying_2f ("gl_TexCoord[0]"), varying_2f ("gl_TexCoord[1]"), varying_2f ("gl_TexCoord[2]"), varying_2f ("gl_TexCoord[3]"),
23 varying_2f ("gl_TexCoord[4]"), varying_2f ("gl_TexCoord[5]"), varying_2f ("gl_TexCoord[6]"), varying_2f ("gl_TexCoord[7]"),
24 };
25 varying_3f vin::tex_coord_3f[8] =
26 {
27 varying_3f ("gl_TexCoord[0]"), varying_3f ("gl_TexCoord[1]"), varying_3f ("gl_TexCoord[2]"), varying_3f ("gl_TexCoord[3]"),
28 varying_3f ("gl_TexCoord[4]"), varying_3f ("gl_TexCoord[5]"), varying_3f ("gl_TexCoord[6]"), varying_3f ("gl_TexCoord[7]"),
29 };
30 varying_4f vin::tex_coord_4f[8] =
31 {
32 varying_4f ("gl_TexCoord[0]"), varying_4f ("gl_TexCoord[1]"), varying_4f ("gl_TexCoord[2]"), varying_4f ("gl_TexCoord[3]"),
33 varying_4f ("gl_TexCoord[4]"), varying_4f ("gl_TexCoord[5]"), varying_4f ("gl_TexCoord[6]"), varying_4f ("gl_TexCoord[7]"),
34 };
35 #endif
36
37 gluvar const vin::vertex ("gl_Vertex");
38 gluvar const vin::normal ("gl_Normal");
39 gluvar const vin::color ("gl_Color");
40 gluvar const vin::secondary_color ("gl_SecondaryColor");
41 gluvar const vin::tex_coord[8] =
42 {
43 gluvar ("gl_MultiTexCoord0"), gluvar ("gl_MultiTexCoord1"), gluvar ("gl_MultiTexCoord2"), gluvar ("gl_MultiTexCoord3"),
44 gluvar ("gl_MultiTexCoord4"), gluvar ("gl_MultiTexCoord5"), gluvar ("gl_MultiTexCoord6"), gluvar ("gl_MultiTexCoord7"),
45 };
46 gluvar const vin::fog_coord ("gl_FogCoord");
47
48 struct vout vout;
49
50 gluvar const vout::position ("gl_Position");
51 gluvar const vout::point_size ("gl_PointSize");
52 gluvar const vout::clip_vertex ("gl_ClipVertex");
53 gluvar const vout::front_color ("gl_FontColor");
54 gluvar const vout::back_color ("gl_BackColor");
55 gluvar const vout::front_secondary_color ("gl_FrontSecondaryColor");
56 gluvar const vout::back_secondary_color ("gl_BackSecondaryColor");
57 gluvar const vout::tex_coord[8] =
58 {
59 gluvar ("gl_TexCoord[0]"), gluvar ("gl_TexCoord[1]"), gluvar ("gl_TexCoord[2]"), gluvar ("gl_TexCoord[3]"),
60 gluvar ("gl_TexCoord[4]"), gluvar ("gl_TexCoord[5]"), gluvar ("gl_TexCoord[6]"), gluvar ("gl_TexCoord[7]"),
61 };
62 gluvar const vout::fog_frag_coord ("gl_FogFragCoord");
63
64 struct fin fin;
65
66 gluvar const fin::frag_coord ("gl_FragCoord");
67 gluvar const fin::front_facing ("gl_FrontFacing");
68 gluvar const fin::color ("gl_Color");
69 gluvar const fin::secondary_color ("gl_SecondaryColor");
70 gluvar const fin::tex_coord[8] =
71 {
72 gluvar ("gl_TexCoord[0]"), gluvar ("gl_TexCoord[1]"), gluvar ("gl_TexCoord[2]"), gluvar ("gl_TexCoord[3]"),
73 gluvar ("gl_TexCoord[4]"), gluvar ("gl_TexCoord[5]"), gluvar ("gl_TexCoord[6]"), gluvar ("gl_TexCoord[7]"),
74 };
75 gluvar const fin::fog_frag_coord ("gl_FogFragCoord");
76
77 struct fout fout;
78
79 gluvar const fout::frag_color ("gl_FragColor");
80 gluvar const fout::frag_depth ("gl_FragDepth");
81 gluvar const fout::frag_data[2] = { gluvar ("gl_FragData[0]"), gluvar ("gl_FragData[1]") };
82
83 gluvar model_view_matrix ("gl_ModelViewMatrix"),
84 projection_matrix ("gl_ProjectionMatrix"),
85 model_view_projection_matrix ("gl_ModelViewProjectionMatrix"),
86 texture_matrix[8] =
87 {
88 gluvar ("gl_TextureMatrix[0]"), gluvar ("gl_TextureMatrix[1]"),
89 gluvar ("gl_TextureMatrix[2]"), gluvar ("gl_TextureMatrix[3]"),
90 gluvar ("gl_TextureMatrix[4]"), gluvar ("gl_TextureMatrix[5]"),
91 gluvar ("gl_TextureMatrix[6]"), gluvar ("gl_TextureMatrix[7]"),
92 };
93 gluvar model_view_matrix_inverse ("gl_ModelViewMatrixInverse"),
94 projection_matrix_inverse ("gl_ProjectionMatrixInverse"),
95 model_view_projection_matrix_inverse ("gl_ModelViewProjectionMatrixInverse"),
96 texture_matrix_inverse[8] =
97 {
98 gluvar ("gl_TextureMatrixInverse[0]"), gluvar ("gl_TextureMatrixInverse[1]"),
99 gluvar ("gl_TextureMatrixInverse[2]"), gluvar ("gl_TextureMatrixInverse[3]"),
100 gluvar ("gl_TextureMatrixInverse[4]"), gluvar ("gl_TextureMatrixInverse[5]"),
101 gluvar ("gl_TextureMatrixInverse[6]"), gluvar ("gl_TextureMatrixInverse[7]"),
102 };
103 gluvar model_view_matrix_transpose ("gl_ModelViewMatrixTranspose"),
104 projection_matrix_transpose ("gl_ProjectionMatrixTranspose"),
105 model_view_projection_matrix_transpose ("gl_ModelViewProjectionMatrixTranspose"),
106 texture_matrix_transpose[8] =
107 {
108 gluvar ("gl_TextureMatrixTranspose[0]"), gluvar ("gl_TextureMatrixTranspose[1]"),
109 gluvar ("gl_TextureMatrixTranspose[2]"), gluvar ("gl_TextureMatrixTranspose[3]"),
110 gluvar ("gl_TextureMatrixTranspose[4]"), gluvar ("gl_TextureMatrixTranspose[5]"),
111 gluvar ("gl_TextureMatrixTranspose[6]"), gluvar ("gl_TextureMatrixTranspose[7]"),
112 };
113 gluvar model_view_matrix_inverse_transpose ("gl_ModelViewMatrixInverseTranspose"),
114 projection_matrix_inverse_transpose ("gl_ProjectionMatrixInverseTranspose"),
115 model_view_projection_matrix_inverse_transpose ("gl_ModelViewProjectionMatrixInverseTranspose"),
116 texture_matrix_inverse_transpose[8] =
117 {
118 gluvar ("gl_TextureMatrixInverseTranspose[0]"), gluvar ("gl_TextureMatrixInverseTranspose[1]"),
119 gluvar ("gl_TextureMatrixInverseTranspose[2]"), gluvar ("gl_TextureMatrixInverseTranspose[3]"),
120 gluvar ("gl_TextureMatrixInverseTranspose[4]"), gluvar ("gl_TextureMatrixInverseTranspose[5]"),
121 gluvar ("gl_TextureMatrixInverseTranspose[6]"), gluvar ("gl_TextureMatrixInverseTranspose[7]"),
122 };
123
124 gluvar normal_matrix ("gl_NormalMatrix");
125
126 gluvar normal_scale ("gl_NormalScale");
127 gluvar depth_range_near ("gl_DepthRange.near"),
128 depth_range_far ("gl_DepthRange.far"),
129 depth_range_diff ("gl_DepthRange.diff");
130
131 gluvar clip_plane[2] = { gluvar ("gl_ClipPlane[0]"), gluvar ("gl_ClipPlane[1]") };
132
133 gluvar front_material_emission ("gl_FrontMaterialEmission"),
134 front_material_ambient ("gl_FrontMaterialAmbient"),
135 front_material_diffuse ("gl_FrontMaterialDiffuse"),
136 front_material_specular ("gl_FrontMaterialSpecular"),
137 front_material_shininess ("gl_FrontMaterialShininess");
138 gluvar back_material_emission ("gl_BackMaterialEmission"),
139 back_material_ambient ("gl_BackMaterialAmbient"),
140 back_material_diffuse ("gl_BackMaterialDiffuse"),
141 back_material_specular ("gl_BackMaterialSpecular"),
142 back_material_shininess ("gl_BackMaterialShininess");
143
144 gluvar light_model_ambient ("gl_LightModel.ambient");
145 gluvar front_light_model_product_scene_color ("gl_FrontLightModelProduct.sceneColor");
146 gluvar back_light_model_product_scene_color ("gl_BackLightModelProduct.sceneColor");
147 }
148 }
149
150