ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/libgender/shader_vars.h
(Generate patch)

Comparing libgender/shader_vars.h (file contents):
Revision 1.3 by root, Sun Oct 24 01:36:00 2004 UTC vs.
Revision 1.7 by root, Sat Oct 30 00:17:28 2004 UTC

2#define SHADER_VARS_H 2#define SHADER_VARS_H
3 3
4#include "shader.h" 4#include "shader.h"
5 5
6namespace shader { 6namespace shader {
7 namespace compile {
8 extern struct vin
9 {
10 static const gluvar vertex;
11 static const gluvar normal;
12 static const gluvar color;
13 static const gluvar secondary_color;
14 static const gluvar tex_coord[8];
15 static const gluvar fog_coord;
16 } vin;
7 17
8 extern struct vin 18 extern struct vout
9 { 19 {
10 // for setting 20 // glstate builtin
11 static varying_3f vertex_3f; 21 static const gluvar position;
12 static varying_4f vertex_4f; 22 static const gluvar point_size;
13 static varying_3f normal_3f; 23 static const gluvar clip_vertex;
14 static varying_3f color_3f;
15 static varying_4f color_4f;
16 static varying_3f secondary_color_3f;
17 static varying_4f secondary_color_4f;
18 static varying_1f tex_coord_1f[8];
19 static varying_2f tex_coord_2f[8];
20 static varying_3f tex_coord_3f[8];
21 static varying_4f tex_coord_4f[8];
22 24
23 // for the vertex shader 25 // standard varying
24 static const glvar vertex;
25 static const glvar normal; 26 static const gluvar front_color;
26 static const glvar color; 27 static const gluvar back_color;
28 static const gluvar front_secondary_color;
27 static const glvar secondary_color; 29 static const gluvar back_secondary_color;
28 static const glvar tex_coord[8]; 30 static const gluvar tex_coord[8];
29 static const glvar fog_coord; 31 static const gluvar fog_frag_coord;
30 } vin; 32 } vout;
31 33
32 extern struct vout 34 extern struct fin
33 { 35 {
34 // glstate builtin 36 // glstate builtin
35 static const glvar position; 37 static const gluvar frag_coord;
36 static const glvar point_size; 38 static const gluvar front_facing;
37 static const glvar clip_vertex;
38 39
39 // standard varying 40 // standard varying
40 static const glvar front_color;
41 static const glvar back_color; 41 static const gluvar color;
42 static const glvar front_secondary_color;
43 static const glvar back_secondary_color; 42 static const gluvar secondary_color;
44 static const glvar tex_coord[8]; 43 static const gluvar tex_coord[8];
45 static const glvar fog_frag_coord; 44 static const gluvar fog_frag_coord;
46 } vout; 45 } fin;
47 46
48 extern struct fin 47 extern struct fout
49 { 48 {
50 // glstate builtin 49 // glstate builtin
51 static const glvar frag_coord; 50 static const gluvar frag_color;
52 static const glvar front_facing; 51 static const gluvar frag_depth;
52 static const gluvar frag_data[2];
53 } fout;
53 54
54 // standard varying 55 // predefined globals
55 static const glvar color; 56 extern gluvar model_view_matrix,
56 static const glvar secondary_color; 57 projection_matrix,
57 static const glvar tex_coord[8]; 58 model_view_projection_matrix,
58 static const glvar fog_frag_coord; 59 texture_matrix[8];
59 } fin; 60 extern gluvar model_view_matrix_inverse,
61 projection_matrix_inverse,
62 model_view_projection_matrix_inverse,
63 texture_matrix_inverse[8];
64 extern gluvar model_view_matrix_transpose,
65 projection_matrix_transpose,
66 model_view_projection_matrix_transpose,
67 texture_matrix_transpose[8];
68 extern gluvar model_view_matrix_inverse_transpose,
69 projection_matrix_inverse_transpose,
70 model_view_projection_matrix_inverse_transpose,
71 texture_matrix_inverse_transpose[8];
60 72
61 extern struct fout 73 extern gluvar normal_matrix;
62 {
63 // glstate builtin
64 static const glvar frag_color;
65 static const glvar frag_depth;
66 static const glvar frag_data[2];
67 } fout;
68 74
69 // predefined globals 75 extern gluvar normal_scale;
70 extern struct gl { 76 extern gluvar depth_range_near, depth_range_far, depth_range_diff;
71 static uniform_matrix_4f model_view_matrix,
72 projection_matrix,
73 model_view_projection_matrix,
74 texture_matrix[8];
75 static uniform_matrix_4f model_view_matrix_inverse,
76 projection_matrix_inverse,
77 model_view_projection_matrix_inverse,
78 texture_matrix_inverse[8];
79 static uniform_matrix_4f model_view_matrix_transpose,
80 projection_matrix_transpose,
81 model_view_projection_matrix_transpose,
82 texture_matrix_transpose[8];
83 static uniform_matrix_4f model_view_matrix_inverse_transpose,
84 projection_matrix_inverse_transpose,
85 model_view_projection_matrix_inverse_transpose,
86 texture_matrix_inverse_transpose[8];
87 77
88 static uniform_matrix_3f normal_matrix; 78 extern gluvar clip_plane[2];//TODO
89
90 static uniform_1f normal_scale;
91 static uniform_1f depth_range_near, depth_range_far, depth_range_diff;
92
93 static uniform_4f clip_plane[2];//TODO
94 79
95 // point parameters TODO 80 // point parameters TODO
96 81
97 static uniform_4f front_material_emission, 82 extern gluvar front_material_emission,
98 front_material_ambient, 83 front_material_ambient,
99 front_material_diffuse, 84 front_material_diffuse,
100 front_material_specular, 85 front_material_specular,
101 front_material_shininess; 86 front_material_shininess;
102 static uniform_4f back_material_emission, 87 extern gluvar back_material_emission,
103 back_material_ambient, 88 back_material_ambient,
104 back_material_diffuse, 89 back_material_diffuse,
105 back_material_specular, 90 back_material_specular,
106 back_material_shininess; 91 back_material_shininess;
107 92
108 // light source parameters TODO 93 // light source parameters TODO
109 94
110 static uniform_4f light_model_ambient; 95 extern gluvar light_model_ambient;
111 static uniform_4f front_light_model_product_scene_color; 96 extern gluvar front_light_model_product_scene_color;
112 static uniform_4f back_light_model_product_scene_color; 97 extern gluvar back_light_model_product_scene_color;
113 98
114 // light products TODO 99 // light products TODO
115 // texture env and gen TODO 100 // texture env and gen TODO
116 // fogparameters TODO 101 // fogparameters TODO
117 102
118 // shader output are in vout and fout 103 // shader output are in vout and fout
119 } gl; 104 }
120
121} 105}
122 106
123#endif 107#endif
124 108
125 109

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines