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/cvs/libgender/shader_vars.h
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Comparing libgender/shader_vars.h (file contents):
Revision 1.6 by root, Fri Oct 29 15:58:50 2004 UTC vs.
Revision 1.7 by root, Sat Oct 30 00:17:28 2004 UTC

2#define SHADER_VARS_H 2#define SHADER_VARS_H
3 3
4#include "shader.h" 4#include "shader.h"
5 5
6namespace shader { 6namespace shader {
7 namespace compile {
8 extern struct vin
9 {
10 static const gluvar vertex;
11 static const gluvar normal;
12 static const gluvar color;
13 static const gluvar secondary_color;
14 static const gluvar tex_coord[8];
15 static const gluvar fog_coord;
16 } vin;
7 17
8 extern struct vin 18 extern struct vout
9 { 19 {
10 // for setting 20 // glstate builtin
11#if 0 21 static const gluvar position;
12 static varying_3f vertex_3f; 22 static const gluvar point_size;
13 static varying_4f vertex_4f; 23 static const gluvar clip_vertex;
14 static varying_3f normal_3f;
15 static varying_3f color_3f;
16 static varying_4f color_4f;
17 static varying_3f secondary_color_3f;
18 static varying_4f secondary_color_4f;
19 static varying_1f tex_coord_1f[8];
20 static varying_2f tex_coord_2f[8];
21 static varying_3f tex_coord_3f[8];
22 static varying_4f tex_coord_4f[8];
23#endif
24 24
25 // for the vertex shader 25 // standard varying
26 static const gluvar vertex;
27 static const gluvar normal; 26 static const gluvar front_color;
28 static const gluvar color; 27 static const gluvar back_color;
28 static const gluvar front_secondary_color;
29 static const gluvar secondary_color; 29 static const gluvar back_secondary_color;
30 static const gluvar tex_coord[8]; 30 static const gluvar tex_coord[8];
31 static const gluvar fog_coord; 31 static const gluvar fog_frag_coord;
32 } vin; 32 } vout;
33 33
34 extern struct vout 34 extern struct fin
35 { 35 {
36 // glstate builtin 36 // glstate builtin
37 static const gluvar position; 37 static const gluvar frag_coord;
38 static const gluvar point_size; 38 static const gluvar front_facing;
39 static const gluvar clip_vertex;
40 39
41 // standard varying 40 // standard varying
42 static const gluvar front_color;
43 static const gluvar back_color; 41 static const gluvar color;
44 static const gluvar front_secondary_color;
45 static const gluvar back_secondary_color; 42 static const gluvar secondary_color;
46 static const gluvar tex_coord[8]; 43 static const gluvar tex_coord[8];
47 static const gluvar fog_frag_coord; 44 static const gluvar fog_frag_coord;
48 } vout; 45 } fin;
49 46
50 extern struct fin 47 extern struct fout
51 { 48 {
52 // glstate builtin 49 // glstate builtin
53 static const gluvar frag_coord; 50 static const gluvar frag_color;
51 static const gluvar frag_depth;
54 static const gluvar front_facing; 52 static const gluvar frag_data[2];
53 } fout;
55 54
56 // standard varying
57 static const gluvar color;
58 static const gluvar secondary_color;
59 static const gluvar tex_coord[8];
60 static const gluvar fog_frag_coord;
61 } fin;
62
63 extern struct fout
64 {
65 // glstate builtin
66 static const gluvar frag_color;
67 static const gluvar frag_depth;
68 static const gluvar frag_data[2];
69 } fout;
70
71 // predefined globals 55 // predefined globals
72 extern struct gl {
73 static gluvar model_view_matrix, 56 extern gluvar model_view_matrix,
74 projection_matrix, 57 projection_matrix,
75 model_view_projection_matrix, 58 model_view_projection_matrix,
76 texture_matrix[8]; 59 texture_matrix[8];
77 static gluvar model_view_matrix_inverse, 60 extern gluvar model_view_matrix_inverse,
78 projection_matrix_inverse, 61 projection_matrix_inverse,
79 model_view_projection_matrix_inverse, 62 model_view_projection_matrix_inverse,
80 texture_matrix_inverse[8]; 63 texture_matrix_inverse[8];
81 static gluvar model_view_matrix_transpose, 64 extern gluvar model_view_matrix_transpose,
82 projection_matrix_transpose, 65 projection_matrix_transpose,
83 model_view_projection_matrix_transpose, 66 model_view_projection_matrix_transpose,
84 texture_matrix_transpose[8]; 67 texture_matrix_transpose[8];
85 static gluvar model_view_matrix_inverse_transpose, 68 extern gluvar model_view_matrix_inverse_transpose,
86 projection_matrix_inverse_transpose, 69 projection_matrix_inverse_transpose,
87 model_view_projection_matrix_inverse_transpose, 70 model_view_projection_matrix_inverse_transpose,
88 texture_matrix_inverse_transpose[8]; 71 texture_matrix_inverse_transpose[8];
89 72
90 static gluvar normal_matrix; 73 extern gluvar normal_matrix;
91 74
92 static gluvar normal_scale; 75 extern gluvar normal_scale;
93 static gluvar depth_range_near, depth_range_far, depth_range_diff; 76 extern gluvar depth_range_near, depth_range_far, depth_range_diff;
94 77
95 static gluvar clip_plane[2];//TODO 78 extern gluvar clip_plane[2];//TODO
96 79
97 // point parameters TODO 80 // point parameters TODO
98 81
99 static gluvar front_material_emission, 82 extern gluvar front_material_emission,
100 front_material_ambient, 83 front_material_ambient,
101 front_material_diffuse, 84 front_material_diffuse,
102 front_material_specular, 85 front_material_specular,
103 front_material_shininess; 86 front_material_shininess;
104 static gluvar back_material_emission, 87 extern gluvar back_material_emission,
105 back_material_ambient, 88 back_material_ambient,
106 back_material_diffuse, 89 back_material_diffuse,
107 back_material_specular, 90 back_material_specular,
108 back_material_shininess; 91 back_material_shininess;
109 92
110 // light source parameters TODO 93 // light source parameters TODO
111 94
112 static gluvar light_model_ambient; 95 extern gluvar light_model_ambient;
113 static gluvar front_light_model_product_scene_color; 96 extern gluvar front_light_model_product_scene_color;
114 static gluvar back_light_model_product_scene_color; 97 extern gluvar back_light_model_product_scene_color;
115 98
116 // light products TODO 99 // light products TODO
117 // texture env and gen TODO 100 // texture env and gen TODO
118 // fogparameters TODO 101 // fogparameters TODO
119 102
120 // shader output are in vout and fout 103 // shader output are in vout and fout
121 } gl; 104 }
122
123} 105}
124 106
125#endif 107#endif
126 108
127 109

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