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/cvs/libgender/shader_vars.h
Revision: 1.7
Committed: Sat Oct 30 00:17:28 2004 UTC (19 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.6: +62 -80 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #ifndef SHADER_VARS_H
2 #define SHADER_VARS_H
3
4 #include "shader.h"
5
6 namespace shader {
7 namespace compile {
8 extern struct vin
9 {
10 static const gluvar vertex;
11 static const gluvar normal;
12 static const gluvar color;
13 static const gluvar secondary_color;
14 static const gluvar tex_coord[8];
15 static const gluvar fog_coord;
16 } vin;
17
18 extern struct vout
19 {
20 // glstate builtin
21 static const gluvar position;
22 static const gluvar point_size;
23 static const gluvar clip_vertex;
24
25 // standard varying
26 static const gluvar front_color;
27 static const gluvar back_color;
28 static const gluvar front_secondary_color;
29 static const gluvar back_secondary_color;
30 static const gluvar tex_coord[8];
31 static const gluvar fog_frag_coord;
32 } vout;
33
34 extern struct fin
35 {
36 // glstate builtin
37 static const gluvar frag_coord;
38 static const gluvar front_facing;
39
40 // standard varying
41 static const gluvar color;
42 static const gluvar secondary_color;
43 static const gluvar tex_coord[8];
44 static const gluvar fog_frag_coord;
45 } fin;
46
47 extern struct fout
48 {
49 // glstate builtin
50 static const gluvar frag_color;
51 static const gluvar frag_depth;
52 static const gluvar frag_data[2];
53 } fout;
54
55 // predefined globals
56 extern gluvar model_view_matrix,
57 projection_matrix,
58 model_view_projection_matrix,
59 texture_matrix[8];
60 extern gluvar model_view_matrix_inverse,
61 projection_matrix_inverse,
62 model_view_projection_matrix_inverse,
63 texture_matrix_inverse[8];
64 extern gluvar model_view_matrix_transpose,
65 projection_matrix_transpose,
66 model_view_projection_matrix_transpose,
67 texture_matrix_transpose[8];
68 extern gluvar model_view_matrix_inverse_transpose,
69 projection_matrix_inverse_transpose,
70 model_view_projection_matrix_inverse_transpose,
71 texture_matrix_inverse_transpose[8];
72
73 extern gluvar normal_matrix;
74
75 extern gluvar normal_scale;
76 extern gluvar depth_range_near, depth_range_far, depth_range_diff;
77
78 extern gluvar clip_plane[2];//TODO
79
80 // point parameters TODO
81
82 extern gluvar front_material_emission,
83 front_material_ambient,
84 front_material_diffuse,
85 front_material_specular,
86 front_material_shininess;
87 extern gluvar back_material_emission,
88 back_material_ambient,
89 back_material_diffuse,
90 back_material_specular,
91 back_material_shininess;
92
93 // light source parameters TODO
94
95 extern gluvar light_model_ambient;
96 extern gluvar front_light_model_product_scene_color;
97 extern gluvar back_light_model_product_scene_color;
98
99 // light products TODO
100 // texture env and gen TODO
101 // fogparameters TODO
102
103 // shader output are in vout and fout
104 }
105 }
106
107 #endif
108
109