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root |
1.1 |
#include <stdlib.h> |
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#include <stdio.h> |
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#include <string.h> |
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#include <math.h> |
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root |
1.22 |
#include <sh/sh.hpp> |
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using namespace SH; |
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1.1 |
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#include "SDL.h" |
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#include "SDL_opengl.h" |
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/* Undefine this if you want a flat cube instead of a rainbow cube */ |
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#define SHADED_CUBE |
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/* Define this to be the name of the logo image to use with -logo */ |
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#define LOGO_FILE "icon.bmp" |
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static SDL_Surface *global_image = NULL; |
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static GLuint global_texture = 0; |
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1.2 |
#include "entity.h" |
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1.4 |
#include "txtprt_import.h" |
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1.1 |
/**********************************************************************/ |
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1.6 |
view camera; |
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1.18 |
vec3 camera_velocity; |
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1.20 |
float camera_velocity_factor = 10; |
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1.6 |
|
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1.22 |
ShMatrix4x4f mvp, mv; |
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ShPoint3f light_pv; |
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ShProgram vsh, fsh; |
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void |
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init_shaders() { |
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{ |
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vsh = SH_BEGIN_PROGRAM("gpu:vertex") |
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ShInputNormal3f normal; |
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ShInputPosition4f p; |
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ShOutputPoint4f ov; |
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ShOutputNormal3f on; |
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ShOutputVector3f lvv; |
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ShOutputPosition4f opd; |
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opd = mvp | p; |
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on = normalize(mv | normal); |
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ov = -normalize(mv | p); |
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lvv = normalize(lightPos - (mv | p)(0,1,2)); |
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SH_END; |
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} |
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// declare and initialize diffuse color |
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ShColor3f kd = ShColor3f(0.5, 0.7, 0.9); |
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{ |
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fsh = SH_BEGIN_PROGRAM("gpu:fragment") |
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ShInputVector4f v; |
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ShInputNormal3f n; |
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ShInputVector3f lvv; |
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ShInputPosition4f p; |
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ShOutputColor3f out; |
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out(0,1,2) = Globals::color * dot(normalize(n), normalize(lvv)); |
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SH_END; |
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} |
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} |
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1.1 |
void |
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HotKey_ToggleFullScreen (void) |
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{ |
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SDL_Surface *screen; |
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screen = SDL_GetVideoSurface (); |
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if (SDL_WM_ToggleFullScreen (screen)) |
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root |
1.5 |
printf ("Toggled fullscreen mode - now %s\n", |
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(screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed"); |
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1.1 |
else |
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1.5 |
printf ("Unable to toggle fullscreen mode\n"); |
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root |
1.1 |
} |
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void |
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HotKey_ToggleGrab (void) |
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{ |
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SDL_GrabMode mode; |
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printf ("Ctrl-G: toggling input grab!\n"); |
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mode = SDL_WM_GrabInput (SDL_GRAB_QUERY); |
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if (mode == SDL_GRAB_ON) |
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1.5 |
printf ("Grab was on\n"); |
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1.1 |
else |
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1.5 |
printf ("Grab was off\n"); |
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1.1 |
|
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mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON); |
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if (mode == SDL_GRAB_ON) |
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1.5 |
printf ("Grab is now on\n"); |
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1.1 |
else |
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1.5 |
printf ("Grab is now off\n"); |
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1.1 |
} |
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void |
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HotKey_Iconify (void) |
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{ |
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printf ("Ctrl-Z: iconifying window!\n"); |
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SDL_WM_IconifyWindow (); |
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} |
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int |
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HandleEvent (SDL_Event * event) |
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{ |
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int done; |
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done = 0; |
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switch (event->type) |
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{ |
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case SDL_ACTIVEEVENT: |
120 |
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/* See what happened */ |
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printf ("app %s ", event->active.gain ? "gained" : "lost"); |
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if (event->active.state & SDL_APPACTIVE) |
123 |
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{ |
124 |
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printf ("active "); |
125 |
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} |
126 |
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else if (event->active.state & SDL_APPMOUSEFOCUS) |
127 |
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{ |
128 |
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printf ("mouse "); |
129 |
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} |
130 |
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else if (event->active.state & SDL_APPINPUTFOCUS) |
131 |
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{ |
132 |
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printf ("input "); |
133 |
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} |
134 |
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135 |
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printf ("focus\n"); |
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break; |
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1.18 |
#define VELOCITY 10 |
139 |
root |
1.1 |
case SDL_KEYDOWN: |
140 |
root |
1.19 |
if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--; |
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if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++; |
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if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x--; |
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if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x++; |
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if (event->key.keysym.sym == SDLK_a) camera_velocity.y--; |
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if (event->key.keysym.sym == SDLK_s) camera_velocity.y++; |
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if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5; |
147 |
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if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5; |
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1.6 |
|
149 |
root |
1.1 |
if (event->key.keysym.sym == SDLK_ESCAPE) |
150 |
root |
1.6 |
done = 1; |
151 |
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1.1 |
|
152 |
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if ((event->key.keysym.sym == SDLK_g) && |
153 |
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(event->key.keysym.mod & KMOD_CTRL)) |
154 |
root |
1.6 |
HotKey_ToggleGrab (); |
155 |
root |
1.1 |
|
156 |
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if ((event->key.keysym.sym == SDLK_z) && |
157 |
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(event->key.keysym.mod & KMOD_CTRL)) |
158 |
root |
1.6 |
HotKey_Iconify (); |
159 |
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1.1 |
|
160 |
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if ((event->key.keysym.sym == SDLK_RETURN) && |
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(event->key.keysym.mod & KMOD_ALT)) |
162 |
root |
1.6 |
HotKey_ToggleFullScreen (); |
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root |
1.1 |
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164 |
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break; |
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166 |
root |
1.18 |
case SDL_KEYUP: |
167 |
root |
1.19 |
if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++; |
168 |
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if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--; |
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if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x++; |
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if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x--; |
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if (event->key.keysym.sym == SDLK_a) camera_velocity.y++; |
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if (event->key.keysym.sym == SDLK_s) camera_velocity.y--; |
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root |
1.18 |
break; |
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root |
1.1 |
case SDL_QUIT: |
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done = 1; |
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break; |
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} |
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180 |
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return (done); |
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} |
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183 |
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/* Quick utility function for texture creation */ |
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static int |
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power_of_two (int input) |
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{ |
187 |
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int value = 1; |
188 |
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189 |
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while (value < input) |
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{ |
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value <<= 1; |
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} |
193 |
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return value; |
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} |
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GLuint |
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SDL_GL_LoadTexture (SDL_Surface * surface, GLfloat * texcoord) |
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{ |
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GLuint texture; |
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int w, h; |
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SDL_Surface *image; |
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SDL_Rect area; |
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Uint32 saved_flags; |
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Uint8 saved_alpha; |
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/* Use the surface width and height expanded to powers of 2 */ |
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w = power_of_two (surface->w); |
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h = power_of_two (surface->h); |
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texcoord[0] = 0.0f; /* Min X */ |
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texcoord[1] = 0.0f; /* Min Y */ |
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texcoord[2] = (GLfloat) surface->w / w; /* Max X */ |
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texcoord[3] = (GLfloat) surface->h / h; /* Max Y */ |
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214 |
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image = SDL_CreateRGBSurface (SDL_SWSURFACE, w, h, 32, |
215 |
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#if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */ |
216 |
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0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 |
217 |
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#else |
218 |
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0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF |
219 |
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#endif |
220 |
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); |
221 |
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if (image == NULL) |
222 |
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{ |
223 |
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return 0; |
224 |
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} |
225 |
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226 |
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/* Save the alpha blending attributes */ |
227 |
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saved_flags = surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK); |
228 |
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saved_alpha = surface->format->alpha; |
229 |
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if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA) |
230 |
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{ |
231 |
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SDL_SetAlpha (surface, 0, 0); |
232 |
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} |
233 |
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234 |
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/* Copy the surface into the GL texture image */ |
235 |
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area.x = 0; |
236 |
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area.y = 0; |
237 |
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area.w = surface->w; |
238 |
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area.h = surface->h; |
239 |
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SDL_BlitSurface (surface, &area, image, &area); |
240 |
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241 |
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/* Restore the alpha blending attributes */ |
242 |
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if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA) |
243 |
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{ |
244 |
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SDL_SetAlpha (surface, saved_flags, saved_alpha); |
245 |
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} |
246 |
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247 |
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/* Create an OpenGL texture for the image */ |
248 |
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glGenTextures (1, &texture); |
249 |
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glBindTexture (GL_TEXTURE_2D, texture); |
250 |
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
251 |
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
252 |
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glTexImage2D (GL_TEXTURE_2D, |
253 |
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0, |
254 |
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GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels); |
255 |
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SDL_FreeSurface (image); /* No longer needed */ |
256 |
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257 |
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return texture; |
258 |
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} |
259 |
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260 |
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int |
261 |
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RunGLTest (int argc, char *argv[], |
262 |
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int logo, int slowly, int bpp, float gamma, int noframe, int fsaa) |
263 |
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{ |
264 |
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int i; |
265 |
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int rgb_size[3]; |
266 |
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int w = 640; |
267 |
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int h = 480; |
268 |
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int done = 0; |
269 |
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int frames; |
270 |
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Uint32 start_time, this_time; |
271 |
root |
1.2 |
Uint32 video_flags; |
272 |
root |
1.1 |
int value; |
273 |
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274 |
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if (SDL_Init (SDL_INIT_VIDEO) < 0) |
275 |
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{ |
276 |
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fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ()); |
277 |
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exit (1); |
278 |
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} |
279 |
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280 |
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/* See if we should detect the display depth */ |
281 |
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if (bpp == 0) |
282 |
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{ |
283 |
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if (SDL_GetVideoInfo ()->vfmt->BitsPerPixel <= 8) |
284 |
root |
1.3 |
bpp = 8; |
285 |
root |
1.1 |
else |
286 |
root |
1.3 |
bpp = 16; /* More doesn't seem to work */ |
287 |
root |
1.1 |
} |
288 |
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289 |
root |
1.2 |
video_flags = SDL_OPENGL; |
290 |
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291 |
root |
1.1 |
for (i = 1; argv[i]; ++i) |
292 |
root |
1.3 |
if (strcmp (argv[1], "-fullscreen") == 0) |
293 |
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video_flags |= SDL_FULLSCREEN; |
294 |
root |
1.1 |
|
295 |
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if (noframe) |
296 |
root |
1.3 |
video_flags |= SDL_NOFRAME; |
297 |
root |
1.1 |
|
298 |
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/* Initialize the display */ |
299 |
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switch (bpp) |
300 |
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{ |
301 |
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case 8: |
302 |
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rgb_size[0] = 3; |
303 |
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rgb_size[1] = 3; |
304 |
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rgb_size[2] = 2; |
305 |
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break; |
306 |
root |
1.3 |
|
307 |
root |
1.1 |
case 15: |
308 |
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case 16: |
309 |
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rgb_size[0] = 5; |
310 |
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rgb_size[1] = 5; |
311 |
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rgb_size[2] = 5; |
312 |
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break; |
313 |
root |
1.3 |
|
314 |
root |
1.1 |
default: |
315 |
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rgb_size[0] = 8; |
316 |
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rgb_size[1] = 8; |
317 |
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rgb_size[2] = 8; |
318 |
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break; |
319 |
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} |
320 |
root |
1.18 |
|
321 |
root |
1.1 |
SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]); |
322 |
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SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]); |
323 |
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SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]); |
324 |
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SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); |
325 |
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SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
326 |
root |
1.3 |
|
327 |
root |
1.1 |
if (fsaa) |
328 |
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{ |
329 |
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SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1); |
330 |
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SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, fsaa); |
331 |
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} |
332 |
root |
1.3 |
|
333 |
root |
1.1 |
if (SDL_SetVideoMode (w, h, bpp, video_flags) == NULL) |
334 |
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{ |
335 |
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fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ()); |
336 |
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SDL_Quit (); |
337 |
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exit (1); |
338 |
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} |
339 |
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|
340 |
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printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel); |
341 |
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printf ("\n"); |
342 |
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printf ("Vendor : %s\n", glGetString (GL_VENDOR)); |
343 |
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printf ("Renderer : %s\n", glGetString (GL_RENDERER)); |
344 |
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printf ("Version : %s\n", glGetString (GL_VERSION)); |
345 |
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printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS)); |
346 |
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printf ("\n"); |
347 |
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|
348 |
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SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value); |
349 |
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printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value); |
350 |
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SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value); |
351 |
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printf ("SDL_GL_GREEN_SIZE: requested %d, got %d\n", rgb_size[1], value); |
352 |
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SDL_GL_GetAttribute (SDL_GL_BLUE_SIZE, &value); |
353 |
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printf ("SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2], value); |
354 |
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SDL_GL_GetAttribute (SDL_GL_DEPTH_SIZE, &value); |
355 |
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printf ("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value); |
356 |
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SDL_GL_GetAttribute (SDL_GL_DOUBLEBUFFER, &value); |
357 |
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printf ("SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value); |
358 |
root |
1.3 |
|
359 |
root |
1.1 |
if (fsaa) |
360 |
|
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{ |
361 |
|
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SDL_GL_GetAttribute (SDL_GL_MULTISAMPLEBUFFERS, &value); |
362 |
|
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printf ("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value); |
363 |
|
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SDL_GL_GetAttribute (SDL_GL_MULTISAMPLESAMPLES, &value); |
364 |
|
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printf ("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa, |
365 |
|
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value); |
366 |
|
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} |
367 |
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|
368 |
|
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/* Set the window manager title bar */ |
369 |
root |
1.12 |
SDL_WM_SetCaption ("libgender rendering test", "gendertest"); |
370 |
root |
1.1 |
|
371 |
|
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/* Set the gamma for the window */ |
372 |
|
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if (gamma != 0.0) |
373 |
root |
1.3 |
SDL_SetGamma (gamma, gamma, gamma); |
374 |
root |
1.1 |
|
375 |
root |
1.17 |
// load a entity |
376 |
|
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for (int i = 0; i < 7; i++) |
377 |
|
|
{ |
378 |
|
|
txtprt_parser p; |
379 |
root |
1.18 |
entity_transform *f = new entity_transform; |
380 |
root |
1.17 |
entity *e; |
381 |
|
|
try |
382 |
|
|
{ |
383 |
|
|
e = p.read ("test.blasc"); |
384 |
|
|
} catch (txtprt_i_exception & e) |
385 |
|
|
{ |
386 |
|
|
cout << "ERR: " << e.msg << endl; |
387 |
|
|
} |
388 |
|
|
f->set (e); |
389 |
root |
1.21 |
f->update (gl_matrix::translation (vec3 (0, -1, -i*5))); |
390 |
root |
1.17 |
f->show (); |
391 |
|
|
} |
392 |
|
|
|
393 |
root |
1.13 |
camera.orig.x = camera.orig.y = camera.orig.z = 0; |
394 |
root |
1.6 |
camera.p = point (0, 0, 10); |
395 |
|
|
camera.d = vec3 (0, 0, -1); |
396 |
|
|
camera.u = vec3 (0, 1, 0); |
397 |
|
|
camera.w = w; camera.h = h; |
398 |
|
|
camera.fov = 90; |
399 |
root |
1.1 |
|
400 |
|
|
glMatrixMode (GL_MODELVIEW); |
401 |
|
|
glLoadIdentity (); |
402 |
|
|
|
403 |
root |
1.16 |
glEnable (GL_CULL_FACE); |
404 |
root |
1.1 |
glEnable (GL_DEPTH_TEST); |
405 |
root |
1.22 |
shInit(); |
406 |
|
|
shSetBackend("arb"); |
407 |
|
|
glEnable(GL_VERTEX_PROGRAM_ARB); |
408 |
|
|
glEnable(GL_FRAGMENT_PROGRAM_ARB); |
409 |
|
|
|
410 |
|
|
init_shaders(); |
411 |
|
|
shBind(vsh); |
412 |
|
|
shBind(fsh); |
413 |
root |
1.11 |
glShadeModel (GL_SMOOTH); |
414 |
root |
1.6 |
|
415 |
root |
1.3 |
glEnable (GL_LIGHTING); |
416 |
root |
1.9 |
//GLfloat lightc[4] = { 1, 0.1, 0.1, 1 }; |
417 |
root |
1.6 |
//glLightf (GL_LIGHT0, GL_QUADRATIC_ATTENUATION); |
418 |
root |
1.9 |
//glLightfv (GL_LIGHT0, GL_DIFFUSE, lightc); |
419 |
root |
1.6 |
glEnable (GL_LIGHT0); |
420 |
root |
1.1 |
|
421 |
|
|
/* Loop until done. */ |
422 |
|
|
start_time = SDL_GetTicks (); |
423 |
|
|
frames = 0; |
424 |
root |
1.16 |
|
425 |
|
|
draw_context c (camera); |
426 |
|
|
|
427 |
root |
1.1 |
while (!done) |
428 |
|
|
{ |
429 |
|
|
GLenum gl_error; |
430 |
|
|
char *sdl_error; |
431 |
|
|
SDL_Event event; |
432 |
|
|
|
433 |
|
|
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
434 |
|
|
|
435 |
root |
1.19 |
camera.p.x += (camera_velocity_factor * camera_velocity.x) * timer.diff; |
436 |
|
|
camera.p.y += (camera_velocity_factor * camera_velocity.y) * timer.diff; |
437 |
|
|
camera.p.z += (camera_velocity_factor * camera_velocity.z) * timer.diff; |
438 |
root |
1.18 |
|
439 |
root |
1.6 |
GLfloat lightp[4]; |
440 |
|
|
lightp[0] = camera.p.x; |
441 |
|
|
lightp[1] = camera.p.y; |
442 |
|
|
lightp[2] = camera.p.z; |
443 |
|
|
lightp[3] = 1; |
444 |
|
|
glLightfv (GL_LIGHT0, GL_POSITION, lightp); |
445 |
|
|
|
446 |
root |
1.5 |
#if 0 |
447 |
root |
1.3 |
static GLfloat ry; |
448 |
root |
1.13 |
ry += 0.001; |
449 |
|
|
camera.d.x = cos (ry); |
450 |
|
|
camera.d.z = sin (ry); |
451 |
|
|
//camera.d.y = sin (ry * 0.1); |
452 |
root |
1.5 |
#endif |
453 |
root |
1.1 |
|
454 |
root |
1.16 |
c.mode = draw_context::DEPTH; |
455 |
|
|
camera.draw (c); |
456 |
root |
1.9 |
c.mode = draw_context::LIGHTED; |
457 |
root |
1.6 |
camera.draw (c); |
458 |
root |
1.1 |
|
459 |
|
|
SDL_GL_SwapBuffers (); |
460 |
root |
1.15 |
timer.frame (); |
461 |
root |
1.1 |
|
462 |
|
|
/* Check for error conditions. */ |
463 |
|
|
gl_error = glGetError (); |
464 |
|
|
|
465 |
|
|
if (gl_error != GL_NO_ERROR) |
466 |
root |
1.3 |
fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error); |
467 |
root |
1.1 |
|
468 |
|
|
sdl_error = SDL_GetError (); |
469 |
|
|
|
470 |
|
|
if (sdl_error[0] != '\0') |
471 |
|
|
{ |
472 |
|
|
fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error); |
473 |
|
|
SDL_ClearError (); |
474 |
|
|
} |
475 |
|
|
|
476 |
|
|
/* Allow the user to see what's happening */ |
477 |
root |
1.9 |
//SDL_Delay (20); |
478 |
root |
1.1 |
|
479 |
|
|
/* Check if there's a pending event. */ |
480 |
|
|
while (SDL_PollEvent (&event)) |
481 |
root |
1.18 |
done = HandleEvent (&event); |
482 |
root |
1.20 |
|
483 |
root |
1.18 |
|
484 |
root |
1.1 |
++frames; |
485 |
|
|
} |
486 |
|
|
|
487 |
|
|
/* Print out the frames per second */ |
488 |
|
|
this_time = SDL_GetTicks (); |
489 |
|
|
if (this_time != start_time) |
490 |
|
|
{ |
491 |
|
|
printf ("%2.2f FPS\n", |
492 |
|
|
((float) frames / (this_time - start_time)) * 1000.0); |
493 |
|
|
} |
494 |
|
|
|
495 |
|
|
if (global_image) |
496 |
|
|
{ |
497 |
|
|
SDL_FreeSurface (global_image); |
498 |
|
|
global_image = NULL; |
499 |
|
|
} |
500 |
|
|
if (global_texture) |
501 |
|
|
{ |
502 |
|
|
glDeleteTextures (1, &global_texture); |
503 |
|
|
global_texture = 0; |
504 |
|
|
} |
505 |
|
|
|
506 |
|
|
/* Destroy our GL context, etc. */ |
507 |
|
|
SDL_Quit (); |
508 |
|
|
return (0); |
509 |
|
|
} |
510 |
|
|
|
511 |
|
|
int |
512 |
|
|
main (int argc, char *argv[]) |
513 |
|
|
{ |
514 |
|
|
int i, logo; |
515 |
|
|
int numtests; |
516 |
|
|
int bpp = 0; |
517 |
|
|
int slowly; |
518 |
|
|
float gamma = 0.0; |
519 |
|
|
int noframe = 0; |
520 |
|
|
int fsaa = 0; |
521 |
root |
1.4 |
|
522 |
root |
1.1 |
logo = 0; |
523 |
|
|
slowly = 0; |
524 |
|
|
numtests = 1; |
525 |
|
|
for (i = 1; argv[i]; ++i) |
526 |
|
|
{ |
527 |
|
|
if (strcmp (argv[i], "-twice") == 0) |
528 |
|
|
{ |
529 |
|
|
++numtests; |
530 |
|
|
} |
531 |
|
|
if (strcmp (argv[i], "-slow") == 0) |
532 |
|
|
{ |
533 |
|
|
slowly = 1; |
534 |
|
|
} |
535 |
|
|
if (strcmp (argv[i], "-bpp") == 0) |
536 |
|
|
{ |
537 |
|
|
bpp = atoi (argv[++i]); |
538 |
|
|
} |
539 |
|
|
if (strcmp (argv[i], "-gamma") == 0) |
540 |
|
|
{ |
541 |
|
|
gamma = (float) atof (argv[++i]); |
542 |
|
|
} |
543 |
|
|
if (strcmp (argv[i], "-noframe") == 0) |
544 |
|
|
{ |
545 |
|
|
noframe = 1; |
546 |
|
|
} |
547 |
|
|
if (strcmp (argv[i], "-fsaa") == 0) |
548 |
|
|
{ |
549 |
|
|
++fsaa; |
550 |
|
|
} |
551 |
|
|
if (strncmp (argv[i], "-h", 2) == 0) |
552 |
|
|
{ |
553 |
|
|
printf |
554 |
|
|
("Usage: %s [-twice] [-logo] [-slow] [-bpp n] [-gamma n] [-noframe] [-fsaa]\n", |
555 |
|
|
argv[0]); |
556 |
|
|
exit (0); |
557 |
|
|
} |
558 |
|
|
} |
559 |
root |
1.17 |
|
560 |
root |
1.1 |
for (i = 0; i < numtests; ++i) |
561 |
root |
1.17 |
RunGLTest (argc, argv, logo, slowly, bpp, gamma, noframe, fsaa); |
562 |
|
|
|
563 |
root |
1.1 |
return 0; |
564 |
|
|
} |