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/cvs/libgender/test.C
Revision: 1.22
Committed: Tue Oct 5 02:14:06 2004 UTC (19 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.21: +51 -0 lines
Log Message:
sh4d3rz

File Contents

# User Rev Content
1 root 1.1 #include <stdlib.h>
2     #include <stdio.h>
3     #include <string.h>
4     #include <math.h>
5 root 1.22 #include <sh/sh.hpp>
6    
7     using namespace SH;
8 root 1.1
9     #include "SDL.h"
10    
11     #include "SDL_opengl.h"
12    
13     /* Undefine this if you want a flat cube instead of a rainbow cube */
14     #define SHADED_CUBE
15    
16     /* Define this to be the name of the logo image to use with -logo */
17     #define LOGO_FILE "icon.bmp"
18    
19     static SDL_Surface *global_image = NULL;
20     static GLuint global_texture = 0;
21    
22 root 1.2 #include "entity.h"
23    
24 root 1.4 #include "txtprt_import.h"
25    
26 root 1.1 /**********************************************************************/
27    
28 root 1.6 view camera;
29 root 1.18 vec3 camera_velocity;
30 root 1.20 float camera_velocity_factor = 10;
31 root 1.6
32 root 1.22 ShMatrix4x4f mvp, mv;
33     ShPoint3f light_pv;
34     ShProgram vsh, fsh;
35    
36     void
37     init_shaders() {
38     {
39     vsh = SH_BEGIN_PROGRAM("gpu:vertex")
40     ShInputNormal3f normal;
41     ShInputPosition4f p;
42    
43     ShOutputPoint4f ov;
44     ShOutputNormal3f on;
45     ShOutputVector3f lvv;
46     ShOutputPosition4f opd;
47    
48     opd = mvp | p;
49     on = normalize(mv | normal);
50     ov = -normalize(mv | p);
51     lvv = normalize(lightPos - (mv | p)(0,1,2));
52     SH_END;
53     }
54     // declare and initialize diffuse color
55     ShColor3f kd = ShColor3f(0.5, 0.7, 0.9);
56     {
57     fsh = SH_BEGIN_PROGRAM("gpu:fragment")
58     ShInputVector4f v;
59     ShInputNormal3f n;
60     ShInputVector3f lvv;
61     ShInputPosition4f p;
62    
63     ShOutputColor3f out;
64     out(0,1,2) = Globals::color * dot(normalize(n), normalize(lvv));
65    
66    
67     SH_END;
68     }
69     }
70    
71    
72 root 1.1 void
73     HotKey_ToggleFullScreen (void)
74     {
75     SDL_Surface *screen;
76    
77     screen = SDL_GetVideoSurface ();
78     if (SDL_WM_ToggleFullScreen (screen))
79 root 1.5 printf ("Toggled fullscreen mode - now %s\n",
80     (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed");
81 root 1.1 else
82 root 1.5 printf ("Unable to toggle fullscreen mode\n");
83 root 1.1 }
84    
85     void
86     HotKey_ToggleGrab (void)
87     {
88     SDL_GrabMode mode;
89    
90     printf ("Ctrl-G: toggling input grab!\n");
91     mode = SDL_WM_GrabInput (SDL_GRAB_QUERY);
92     if (mode == SDL_GRAB_ON)
93 root 1.5 printf ("Grab was on\n");
94 root 1.1 else
95 root 1.5 printf ("Grab was off\n");
96 root 1.1
97     mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON);
98     if (mode == SDL_GRAB_ON)
99 root 1.5 printf ("Grab is now on\n");
100 root 1.1 else
101 root 1.5 printf ("Grab is now off\n");
102 root 1.1 }
103    
104     void
105     HotKey_Iconify (void)
106     {
107     printf ("Ctrl-Z: iconifying window!\n");
108     SDL_WM_IconifyWindow ();
109     }
110    
111     int
112     HandleEvent (SDL_Event * event)
113     {
114     int done;
115    
116     done = 0;
117     switch (event->type)
118     {
119     case SDL_ACTIVEEVENT:
120     /* See what happened */
121     printf ("app %s ", event->active.gain ? "gained" : "lost");
122     if (event->active.state & SDL_APPACTIVE)
123     {
124     printf ("active ");
125     }
126     else if (event->active.state & SDL_APPMOUSEFOCUS)
127     {
128     printf ("mouse ");
129     }
130     else if (event->active.state & SDL_APPINPUTFOCUS)
131     {
132     printf ("input ");
133     }
134    
135     printf ("focus\n");
136     break;
137    
138 root 1.18 #define VELOCITY 10
139 root 1.1 case SDL_KEYDOWN:
140 root 1.19 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--;
141     if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++;
142     if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x--;
143     if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x++;
144     if (event->key.keysym.sym == SDLK_a) camera_velocity.y--;
145     if (event->key.keysym.sym == SDLK_s) camera_velocity.y++;
146     if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5;
147     if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5;
148 root 1.6
149 root 1.1 if (event->key.keysym.sym == SDLK_ESCAPE)
150 root 1.6 done = 1;
151 root 1.1
152     if ((event->key.keysym.sym == SDLK_g) &&
153     (event->key.keysym.mod & KMOD_CTRL))
154 root 1.6 HotKey_ToggleGrab ();
155 root 1.1
156     if ((event->key.keysym.sym == SDLK_z) &&
157     (event->key.keysym.mod & KMOD_CTRL))
158 root 1.6 HotKey_Iconify ();
159 root 1.1
160     if ((event->key.keysym.sym == SDLK_RETURN) &&
161     (event->key.keysym.mod & KMOD_ALT))
162 root 1.6 HotKey_ToggleFullScreen ();
163 root 1.1
164     break;
165    
166 root 1.18 case SDL_KEYUP:
167 root 1.19 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++;
168     if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--;
169     if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x++;
170     if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x--;
171     if (event->key.keysym.sym == SDLK_a) camera_velocity.y++;
172     if (event->key.keysym.sym == SDLK_s) camera_velocity.y--;
173 root 1.18 break;
174    
175 root 1.1 case SDL_QUIT:
176     done = 1;
177     break;
178     }
179    
180     return (done);
181     }
182    
183     /* Quick utility function for texture creation */
184     static int
185     power_of_two (int input)
186     {
187     int value = 1;
188    
189     while (value < input)
190     {
191     value <<= 1;
192     }
193     return value;
194     }
195    
196     GLuint
197     SDL_GL_LoadTexture (SDL_Surface * surface, GLfloat * texcoord)
198     {
199     GLuint texture;
200     int w, h;
201     SDL_Surface *image;
202     SDL_Rect area;
203     Uint32 saved_flags;
204     Uint8 saved_alpha;
205    
206     /* Use the surface width and height expanded to powers of 2 */
207     w = power_of_two (surface->w);
208     h = power_of_two (surface->h);
209     texcoord[0] = 0.0f; /* Min X */
210     texcoord[1] = 0.0f; /* Min Y */
211     texcoord[2] = (GLfloat) surface->w / w; /* Max X */
212     texcoord[3] = (GLfloat) surface->h / h; /* Max Y */
213    
214     image = SDL_CreateRGBSurface (SDL_SWSURFACE, w, h, 32,
215     #if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */
216     0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000
217     #else
218     0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF
219     #endif
220     );
221     if (image == NULL)
222     {
223     return 0;
224     }
225    
226     /* Save the alpha blending attributes */
227     saved_flags = surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK);
228     saved_alpha = surface->format->alpha;
229     if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA)
230     {
231     SDL_SetAlpha (surface, 0, 0);
232     }
233    
234     /* Copy the surface into the GL texture image */
235     area.x = 0;
236     area.y = 0;
237     area.w = surface->w;
238     area.h = surface->h;
239     SDL_BlitSurface (surface, &area, image, &area);
240    
241     /* Restore the alpha blending attributes */
242     if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA)
243     {
244     SDL_SetAlpha (surface, saved_flags, saved_alpha);
245     }
246    
247     /* Create an OpenGL texture for the image */
248     glGenTextures (1, &texture);
249     glBindTexture (GL_TEXTURE_2D, texture);
250     glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
251     glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
252     glTexImage2D (GL_TEXTURE_2D,
253     0,
254     GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels);
255     SDL_FreeSurface (image); /* No longer needed */
256    
257     return texture;
258     }
259    
260     int
261     RunGLTest (int argc, char *argv[],
262     int logo, int slowly, int bpp, float gamma, int noframe, int fsaa)
263     {
264     int i;
265     int rgb_size[3];
266     int w = 640;
267     int h = 480;
268     int done = 0;
269     int frames;
270     Uint32 start_time, this_time;
271 root 1.2 Uint32 video_flags;
272 root 1.1 int value;
273    
274     if (SDL_Init (SDL_INIT_VIDEO) < 0)
275     {
276     fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ());
277     exit (1);
278     }
279    
280     /* See if we should detect the display depth */
281     if (bpp == 0)
282     {
283     if (SDL_GetVideoInfo ()->vfmt->BitsPerPixel <= 8)
284 root 1.3 bpp = 8;
285 root 1.1 else
286 root 1.3 bpp = 16; /* More doesn't seem to work */
287 root 1.1 }
288    
289 root 1.2 video_flags = SDL_OPENGL;
290    
291 root 1.1 for (i = 1; argv[i]; ++i)
292 root 1.3 if (strcmp (argv[1], "-fullscreen") == 0)
293     video_flags |= SDL_FULLSCREEN;
294 root 1.1
295     if (noframe)
296 root 1.3 video_flags |= SDL_NOFRAME;
297 root 1.1
298     /* Initialize the display */
299     switch (bpp)
300     {
301     case 8:
302     rgb_size[0] = 3;
303     rgb_size[1] = 3;
304     rgb_size[2] = 2;
305     break;
306 root 1.3
307 root 1.1 case 15:
308     case 16:
309     rgb_size[0] = 5;
310     rgb_size[1] = 5;
311     rgb_size[2] = 5;
312     break;
313 root 1.3
314 root 1.1 default:
315     rgb_size[0] = 8;
316     rgb_size[1] = 8;
317     rgb_size[2] = 8;
318     break;
319     }
320 root 1.18
321 root 1.1 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]);
322     SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]);
323     SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]);
324     SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
325     SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
326 root 1.3
327 root 1.1 if (fsaa)
328     {
329     SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
330     SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, fsaa);
331     }
332 root 1.3
333 root 1.1 if (SDL_SetVideoMode (w, h, bpp, video_flags) == NULL)
334     {
335     fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ());
336     SDL_Quit ();
337     exit (1);
338     }
339    
340     printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel);
341     printf ("\n");
342     printf ("Vendor : %s\n", glGetString (GL_VENDOR));
343     printf ("Renderer : %s\n", glGetString (GL_RENDERER));
344     printf ("Version : %s\n", glGetString (GL_VERSION));
345     printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS));
346     printf ("\n");
347    
348     SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value);
349     printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value);
350     SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value);
351     printf ("SDL_GL_GREEN_SIZE: requested %d, got %d\n", rgb_size[1], value);
352     SDL_GL_GetAttribute (SDL_GL_BLUE_SIZE, &value);
353     printf ("SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2], value);
354     SDL_GL_GetAttribute (SDL_GL_DEPTH_SIZE, &value);
355     printf ("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value);
356     SDL_GL_GetAttribute (SDL_GL_DOUBLEBUFFER, &value);
357     printf ("SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value);
358 root 1.3
359 root 1.1 if (fsaa)
360     {
361     SDL_GL_GetAttribute (SDL_GL_MULTISAMPLEBUFFERS, &value);
362     printf ("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value);
363     SDL_GL_GetAttribute (SDL_GL_MULTISAMPLESAMPLES, &value);
364     printf ("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa,
365     value);
366     }
367    
368     /* Set the window manager title bar */
369 root 1.12 SDL_WM_SetCaption ("libgender rendering test", "gendertest");
370 root 1.1
371     /* Set the gamma for the window */
372     if (gamma != 0.0)
373 root 1.3 SDL_SetGamma (gamma, gamma, gamma);
374 root 1.1
375 root 1.17 // load a entity
376     for (int i = 0; i < 7; i++)
377     {
378     txtprt_parser p;
379 root 1.18 entity_transform *f = new entity_transform;
380 root 1.17 entity *e;
381     try
382     {
383     e = p.read ("test.blasc");
384     } catch (txtprt_i_exception & e)
385     {
386     cout << "ERR: " << e.msg << endl;
387     }
388     f->set (e);
389 root 1.21 f->update (gl_matrix::translation (vec3 (0, -1, -i*5)));
390 root 1.17 f->show ();
391     }
392    
393 root 1.13 camera.orig.x = camera.orig.y = camera.orig.z = 0;
394 root 1.6 camera.p = point (0, 0, 10);
395     camera.d = vec3 (0, 0, -1);
396     camera.u = vec3 (0, 1, 0);
397     camera.w = w; camera.h = h;
398     camera.fov = 90;
399 root 1.1
400     glMatrixMode (GL_MODELVIEW);
401     glLoadIdentity ();
402    
403 root 1.16 glEnable (GL_CULL_FACE);
404 root 1.1 glEnable (GL_DEPTH_TEST);
405 root 1.22 shInit();
406     shSetBackend("arb");
407     glEnable(GL_VERTEX_PROGRAM_ARB);
408     glEnable(GL_FRAGMENT_PROGRAM_ARB);
409    
410     init_shaders();
411     shBind(vsh);
412     shBind(fsh);
413 root 1.11 glShadeModel (GL_SMOOTH);
414 root 1.6
415 root 1.3 glEnable (GL_LIGHTING);
416 root 1.9 //GLfloat lightc[4] = { 1, 0.1, 0.1, 1 };
417 root 1.6 //glLightf (GL_LIGHT0, GL_QUADRATIC_ATTENUATION);
418 root 1.9 //glLightfv (GL_LIGHT0, GL_DIFFUSE, lightc);
419 root 1.6 glEnable (GL_LIGHT0);
420 root 1.1
421     /* Loop until done. */
422     start_time = SDL_GetTicks ();
423     frames = 0;
424 root 1.16
425     draw_context c (camera);
426    
427 root 1.1 while (!done)
428     {
429     GLenum gl_error;
430     char *sdl_error;
431     SDL_Event event;
432    
433     glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
434    
435 root 1.19 camera.p.x += (camera_velocity_factor * camera_velocity.x) * timer.diff;
436     camera.p.y += (camera_velocity_factor * camera_velocity.y) * timer.diff;
437     camera.p.z += (camera_velocity_factor * camera_velocity.z) * timer.diff;
438 root 1.18
439 root 1.6 GLfloat lightp[4];
440     lightp[0] = camera.p.x;
441     lightp[1] = camera.p.y;
442     lightp[2] = camera.p.z;
443     lightp[3] = 1;
444     glLightfv (GL_LIGHT0, GL_POSITION, lightp);
445    
446 root 1.5 #if 0
447 root 1.3 static GLfloat ry;
448 root 1.13 ry += 0.001;
449     camera.d.x = cos (ry);
450     camera.d.z = sin (ry);
451     //camera.d.y = sin (ry * 0.1);
452 root 1.5 #endif
453 root 1.1
454 root 1.16 c.mode = draw_context::DEPTH;
455     camera.draw (c);
456 root 1.9 c.mode = draw_context::LIGHTED;
457 root 1.6 camera.draw (c);
458 root 1.1
459     SDL_GL_SwapBuffers ();
460 root 1.15 timer.frame ();
461 root 1.1
462     /* Check for error conditions. */
463     gl_error = glGetError ();
464    
465     if (gl_error != GL_NO_ERROR)
466 root 1.3 fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error);
467 root 1.1
468     sdl_error = SDL_GetError ();
469    
470     if (sdl_error[0] != '\0')
471     {
472     fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error);
473     SDL_ClearError ();
474     }
475    
476     /* Allow the user to see what's happening */
477 root 1.9 //SDL_Delay (20);
478 root 1.1
479     /* Check if there's a pending event. */
480     while (SDL_PollEvent (&event))
481 root 1.18 done = HandleEvent (&event);
482 root 1.20
483 root 1.18
484 root 1.1 ++frames;
485     }
486    
487     /* Print out the frames per second */
488     this_time = SDL_GetTicks ();
489     if (this_time != start_time)
490     {
491     printf ("%2.2f FPS\n",
492     ((float) frames / (this_time - start_time)) * 1000.0);
493     }
494    
495     if (global_image)
496     {
497     SDL_FreeSurface (global_image);
498     global_image = NULL;
499     }
500     if (global_texture)
501     {
502     glDeleteTextures (1, &global_texture);
503     global_texture = 0;
504     }
505    
506     /* Destroy our GL context, etc. */
507     SDL_Quit ();
508     return (0);
509     }
510    
511     int
512     main (int argc, char *argv[])
513     {
514     int i, logo;
515     int numtests;
516     int bpp = 0;
517     int slowly;
518     float gamma = 0.0;
519     int noframe = 0;
520     int fsaa = 0;
521 root 1.4
522 root 1.1 logo = 0;
523     slowly = 0;
524     numtests = 1;
525     for (i = 1; argv[i]; ++i)
526     {
527     if (strcmp (argv[i], "-twice") == 0)
528     {
529     ++numtests;
530     }
531     if (strcmp (argv[i], "-slow") == 0)
532     {
533     slowly = 1;
534     }
535     if (strcmp (argv[i], "-bpp") == 0)
536     {
537     bpp = atoi (argv[++i]);
538     }
539     if (strcmp (argv[i], "-gamma") == 0)
540     {
541     gamma = (float) atof (argv[++i]);
542     }
543     if (strcmp (argv[i], "-noframe") == 0)
544     {
545     noframe = 1;
546     }
547     if (strcmp (argv[i], "-fsaa") == 0)
548     {
549     ++fsaa;
550     }
551     if (strncmp (argv[i], "-h", 2) == 0)
552     {
553     printf
554     ("Usage: %s [-twice] [-logo] [-slow] [-bpp n] [-gamma n] [-noframe] [-fsaa]\n",
555     argv[0]);
556     exit (0);
557     }
558     }
559 root 1.17
560 root 1.1 for (i = 0; i < numtests; ++i)
561 root 1.17 RunGLTest (argc, argv, logo, slowly, bpp, gamma, noframe, fsaa);
562    
563 root 1.1 return 0;
564     }