1 | #include <stdlib.h> |
1 | #include <stdlib.h> |
2 | #include <stdio.h> |
2 | #include <stdio.h> |
3 | #include <string.h> |
3 | #include <string.h> |
4 | #include <math.h> |
4 | #include <math.h> |
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5 | #include <sh/sh.hpp> |
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6 | |
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7 | using namespace SH; |
5 | |
8 | |
6 | #include "SDL.h" |
9 | #include "SDL.h" |
7 | |
10 | |
8 | #include "SDL_opengl.h" |
11 | #include "SDL_opengl.h" |
9 | |
12 | |
… | |
… | |
20 | |
23 | |
21 | #include "txtprt_import.h" |
24 | #include "txtprt_import.h" |
22 | |
25 | |
23 | /**********************************************************************/ |
26 | /**********************************************************************/ |
24 | |
27 | |
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28 | view camera; |
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29 | vec3 camera_velocity; |
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30 | float camera_velocity_factor = 10; |
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31 | |
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32 | ShColor3f color = ShColor3f(.5, 0.9, 0.2); |
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33 | ShPoint3f lightPos = ShPoint3f(0.0, 10.0, 10.0); |
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34 | ShMatrix4x4f mvp; |
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35 | ShProgram vsh, fsh; |
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36 | |
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37 | void |
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38 | init_shaders () |
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39 | { |
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40 | { |
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41 | vsh = SH_BEGIN_PROGRAM ("gpu:vertex") |
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42 | ShInputNormal3f normal; |
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43 | ShInputPosition4f p; |
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44 | |
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45 | ShOutputPoint4f ov; |
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46 | ShOutputNormal3f on; |
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47 | ShOutputVector3f lvv; |
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48 | ShOutputPosition4f opd; |
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49 | |
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50 | opd = mvp | p; |
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51 | on = normalize (mvp | normal); |
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52 | ov = -normalize (mvp | p); |
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53 | lvv = normalize (lightPos - (mvp | p) (0, 1, 2)); |
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54 | SH_END; |
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55 | } |
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56 | |
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57 | // declare and initialize diffuse color |
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58 | ShColor3f kd = ShColor3f (0.5, 0.7, 0.9); |
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59 | |
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60 | { |
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61 | fsh = SH_BEGIN_PROGRAM ("gpu:fragment") |
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62 | ShInputVector4f v; |
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63 | ShInputNormal3f n; |
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64 | ShInputVector3f lvv; |
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65 | ShInputPosition4f p; |
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66 | |
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67 | ShOutputColor3f out; |
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68 | out (0, 1, 2) = color * dot (normalize (n), normalize (lvv)); |
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69 | out(0,1,2) = kd; |
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70 | SH_END; |
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71 | } |
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72 | } |
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73 | |
25 | void |
74 | void |
26 | HotKey_ToggleFullScreen (void) |
75 | HotKey_ToggleFullScreen (void) |
27 | { |
76 | { |
28 | SDL_Surface *screen; |
77 | SDL_Surface *screen; |
29 | |
78 | |
30 | screen = SDL_GetVideoSurface (); |
79 | screen = SDL_GetVideoSurface (); |
31 | if (SDL_WM_ToggleFullScreen (screen)) |
80 | if (SDL_WM_ToggleFullScreen (screen)) |
32 | { |
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33 | printf ("Toggled fullscreen mode - now %s\n", |
81 | printf ("Toggled fullscreen mode - now %s\n", |
34 | (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed"); |
82 | (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed"); |
35 | } |
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36 | else |
83 | else |
37 | { |
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38 | printf ("Unable to toggle fullscreen mode\n"); |
84 | printf ("Unable to toggle fullscreen mode\n"); |
39 | } |
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40 | } |
85 | } |
41 | |
86 | |
42 | void |
87 | void |
43 | HotKey_ToggleGrab (void) |
88 | HotKey_ToggleGrab (void) |
44 | { |
89 | { |
45 | SDL_GrabMode mode; |
90 | SDL_GrabMode mode; |
46 | |
91 | |
47 | printf ("Ctrl-G: toggling input grab!\n"); |
92 | printf ("Ctrl-G: toggling input grab!\n"); |
48 | mode = SDL_WM_GrabInput (SDL_GRAB_QUERY); |
93 | mode = SDL_WM_GrabInput (SDL_GRAB_QUERY); |
49 | if (mode == SDL_GRAB_ON) |
94 | if (mode == SDL_GRAB_ON) |
50 | { |
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51 | printf ("Grab was on\n"); |
95 | printf ("Grab was on\n"); |
52 | } |
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53 | else |
96 | else |
54 | { |
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55 | printf ("Grab was off\n"); |
97 | printf ("Grab was off\n"); |
56 | } |
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57 | |
98 | |
58 | mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON); |
99 | mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON); |
59 | if (mode == SDL_GRAB_ON) |
100 | if (mode == SDL_GRAB_ON) |
60 | { |
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61 | printf ("Grab is now on\n"); |
101 | printf ("Grab is now on\n"); |
62 | } |
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63 | else |
102 | else |
64 | { |
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65 | printf ("Grab is now off\n"); |
103 | printf ("Grab is now off\n"); |
66 | } |
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67 | } |
104 | } |
68 | |
105 | |
69 | void |
106 | void |
70 | HotKey_Iconify (void) |
107 | HotKey_Iconify (void) |
71 | { |
108 | { |
… | |
… | |
98 | } |
135 | } |
99 | |
136 | |
100 | printf ("focus\n"); |
137 | printf ("focus\n"); |
101 | break; |
138 | break; |
102 | |
139 | |
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140 | #define VELOCITY 10 |
103 | case SDL_KEYDOWN: |
141 | case SDL_KEYDOWN: |
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142 | if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--; |
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143 | if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++; |
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144 | if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x--; |
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145 | if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x++; |
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146 | if (event->key.keysym.sym == SDLK_a) camera_velocity.y--; |
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147 | if (event->key.keysym.sym == SDLK_s) camera_velocity.y++; |
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148 | if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5; |
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149 | if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5; |
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150 | |
104 | if (event->key.keysym.sym == SDLK_ESCAPE) |
151 | if (event->key.keysym.sym == SDLK_ESCAPE) |
105 | { |
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106 | done = 1; |
152 | done = 1; |
107 | } |
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108 | |
153 | |
109 | if ((event->key.keysym.sym == SDLK_g) && |
154 | if ((event->key.keysym.sym == SDLK_g) && |
110 | (event->key.keysym.mod & KMOD_CTRL)) |
155 | (event->key.keysym.mod & KMOD_CTRL)) |
111 | { |
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112 | HotKey_ToggleGrab (); |
156 | HotKey_ToggleGrab (); |
113 | } |
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114 | |
157 | |
115 | if ((event->key.keysym.sym == SDLK_z) && |
158 | if ((event->key.keysym.sym == SDLK_z) && |
116 | (event->key.keysym.mod & KMOD_CTRL)) |
159 | (event->key.keysym.mod & KMOD_CTRL)) |
117 | { |
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118 | HotKey_Iconify (); |
160 | HotKey_Iconify (); |
119 | } |
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120 | |
161 | |
121 | if ((event->key.keysym.sym == SDLK_RETURN) && |
162 | if ((event->key.keysym.sym == SDLK_RETURN) && |
122 | (event->key.keysym.mod & KMOD_ALT)) |
163 | (event->key.keysym.mod & KMOD_ALT)) |
123 | { |
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124 | HotKey_ToggleFullScreen (); |
164 | HotKey_ToggleFullScreen (); |
125 | } |
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126 | |
165 | |
127 | printf ("key '%s' pressed\n", SDL_GetKeyName (event->key.keysym.sym)); |
166 | break; |
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167 | |
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168 | case SDL_KEYUP: |
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169 | if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++; |
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170 | if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--; |
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171 | if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x++; |
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172 | if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x--; |
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173 | if (event->key.keysym.sym == SDLK_a) camera_velocity.y++; |
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174 | if (event->key.keysym.sym == SDLK_s) camera_velocity.y--; |
128 | break; |
175 | break; |
129 | |
176 | |
130 | case SDL_QUIT: |
177 | case SDL_QUIT: |
131 | done = 1; |
178 | done = 1; |
132 | break; |
179 | break; |
133 | } |
180 | } |
134 | |
181 | |
135 | return (done); |
182 | return (done); |
136 | } |
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137 | |
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138 | void |
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139 | SDL_GL_Enter2DMode () |
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140 | { |
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141 | SDL_Surface *screen = SDL_GetVideoSurface (); |
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142 | |
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143 | /* Note, there may be other things you need to change, |
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144 | depending on how you have your OpenGL state set up. |
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145 | */ |
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146 | glPushAttrib (GL_ENABLE_BIT); |
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147 | glDisable (GL_DEPTH_TEST); |
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148 | glDisable (GL_CULL_FACE); |
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149 | glEnable (GL_TEXTURE_2D); |
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150 | |
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151 | /* This allows alpha blending of 2D textures with the scene */ |
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152 | glEnable (GL_BLEND); |
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153 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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154 | |
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155 | glViewport (0, 0, screen->w, screen->h); |
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156 | |
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157 | glMatrixMode (GL_PROJECTION); |
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158 | glPushMatrix (); |
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159 | glLoadIdentity (); |
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160 | |
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161 | glOrtho (0.0, (GLdouble) screen->w, (GLdouble) screen->h, 0.0, 0.0, 1.0); |
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162 | |
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163 | glMatrixMode (GL_MODELVIEW); |
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164 | glPushMatrix (); |
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165 | glLoadIdentity (); |
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166 | |
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167 | glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); |
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168 | } |
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169 | |
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170 | void |
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171 | SDL_GL_Leave2DMode () |
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172 | { |
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173 | glMatrixMode (GL_MODELVIEW); |
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174 | glPopMatrix (); |
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175 | |
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176 | glMatrixMode (GL_PROJECTION); |
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177 | glPopMatrix (); |
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178 | |
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179 | glPopAttrib (); |
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180 | } |
183 | } |
181 | |
184 | |
182 | /* Quick utility function for texture creation */ |
185 | /* Quick utility function for texture creation */ |
183 | static int |
186 | static int |
184 | power_of_two (int input) |
187 | power_of_two (int input) |
… | |
… | |
314 | rgb_size[0] = 8; |
317 | rgb_size[0] = 8; |
315 | rgb_size[1] = 8; |
318 | rgb_size[1] = 8; |
316 | rgb_size[2] = 8; |
319 | rgb_size[2] = 8; |
317 | break; |
320 | break; |
318 | } |
321 | } |
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322 | |
319 | SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]); |
323 | SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]); |
320 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]); |
324 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]); |
321 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]); |
325 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]); |
322 | SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); |
326 | SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); |
323 | SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
327 | SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
… | |
… | |
362 | printf ("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa, |
366 | printf ("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa, |
363 | value); |
367 | value); |
364 | } |
368 | } |
365 | |
369 | |
366 | /* Set the window manager title bar */ |
370 | /* Set the window manager title bar */ |
367 | SDL_WM_SetCaption ("SDL GL test", "testgl"); |
371 | SDL_WM_SetCaption ("libgender rendering test", "gendertest"); |
368 | |
372 | |
369 | /* Set the gamma for the window */ |
373 | /* Set the gamma for the window */ |
370 | if (gamma != 0.0) |
374 | if (gamma != 0.0) |
371 | SDL_SetGamma (gamma, gamma, gamma); |
375 | SDL_SetGamma (gamma, gamma, gamma); |
372 | |
376 | |
373 | view v; |
377 | // load a entity |
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378 | for (int i = 0; i < 7; i++) |
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379 | { |
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380 | txtprt_parser p; |
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381 | entity_transform *f = new entity_transform; |
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382 | entity *e; |
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383 | try |
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384 | { |
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385 | e = p.read ("test.blasc"); |
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386 | } catch (txtprt_i_exception & e) |
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387 | { |
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388 | cout << "ERR: " << e.msg << endl; |
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389 | } |
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390 | f->set (e); |
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391 | f->update (gl_matrix::translation (vec3 (0, -1, -i*5))); |
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392 | f->show (); |
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393 | } |
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394 | |
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395 | camera.orig.x = camera.orig.y = camera.orig.z = 0; |
374 | v.p = point (0, 0, 0); |
396 | camera.p = point (0, 0, 10); |
375 | v.d = vec3 (0, 0, -1); |
397 | camera.d = vec3 (0, 0, -1); |
376 | v.u = vec3 (0, 1, 0); |
398 | camera.u = vec3 (0, 1, 0); |
377 | v.w = w; v.h = h; |
399 | camera.w = w; camera.h = h; |
378 | v.fov = 90; |
400 | camera.fov = 90; |
379 | |
401 | |
380 | glMatrixMode (GL_MODELVIEW); |
402 | glMatrixMode (GL_MODELVIEW); |
381 | glLoadIdentity (); |
403 | glLoadIdentity (); |
382 | |
404 | |
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405 | glEnable (GL_CULL_FACE); |
383 | glEnable (GL_DEPTH_TEST); |
406 | glEnable (GL_DEPTH_TEST); |
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407 | shInit(); |
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408 | shSetBackend("arb"); |
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409 | glEnable(GL_VERTEX_PROGRAM_ARB); |
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410 | glEnable(GL_FRAGMENT_PROGRAM_ARB); |
384 | |
411 | |
385 | glDepthFunc (GL_LESS); |
412 | init_shaders(); |
386 | |
413 | shBind(vsh); |
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414 | shBind(fsh); |
387 | glShadeModel (GL_SMOOTH); |
415 | glShadeModel (GL_SMOOTH); |
388 | GLfloat ambient[4] = { 1, 1, 1, 1 }; |
416 | |
389 | glEnable (GL_LIGHTING); |
417 | glEnable (GL_LIGHTING); |
390 | glEnable (GL_COLOR_MATERIAL); |
418 | //GLfloat lightc[4] = { 1, 0.1, 0.1, 1 }; |
391 | glLightModelfv (GL_LIGHT_MODEL_AMBIENT, ambient); |
419 | //glLightf (GL_LIGHT0, GL_QUADRATIC_ATTENUATION); |
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420 | //glLightfv (GL_LIGHT0, GL_DIFFUSE, lightc); |
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421 | glEnable (GL_LIGHT0); |
392 | |
422 | |
393 | /* Loop until done. */ |
423 | /* Loop until done. */ |
394 | start_time = SDL_GetTicks (); |
424 | start_time = SDL_GetTicks (); |
395 | frames = 0; |
425 | frames = 0; |
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426 | |
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427 | draw_context c (camera); |
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428 | |
396 | while (!done) |
429 | while (!done) |
397 | { |
430 | { |
398 | GLenum gl_error; |
431 | GLenum gl_error; |
399 | char *sdl_error; |
432 | char *sdl_error; |
400 | SDL_Event event; |
433 | SDL_Event event; |
401 | |
434 | |
402 | /* Do our drawing, too. */ |
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403 | glClearColor (0.0, 0.0, 0.0, 1.0); |
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404 | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
435 | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
405 | |
436 | |
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437 | camera.p.x += (camera_velocity_factor * camera_velocity.x) * timer.diff; |
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438 | camera.p.y += (camera_velocity_factor * camera_velocity.y) * timer.diff; |
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439 | camera.p.z += (camera_velocity_factor * camera_velocity.z) * timer.diff; |
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440 | |
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441 | GLfloat lightp[4]; |
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442 | lightp[0] = camera.p.x; |
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443 | lightp[1] = camera.p.y; |
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444 | lightp[2] = camera.p.z; |
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445 | lightp[3] = 1; |
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446 | glLightfv (GL_LIGHT0, GL_POSITION, lightp); |
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447 | |
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448 | #if 0 |
406 | static GLfloat ry; |
449 | static GLfloat ry; |
407 | ry += 0.1; |
450 | ry += 0.001; |
408 | v.d.x = cos (ry); |
451 | camera.d.x = cos (ry); |
409 | v.d.z = sin (ry); |
452 | camera.d.z = sin (ry); |
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453 | //camera.d.y = sin (ry * 0.1); |
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454 | #endif |
410 | |
455 | |
411 | draw_context c; |
456 | c.mode = draw_context::DEPTH; |
412 | v.draw (c); |
457 | camera.draw (c); |
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458 | c.mode = draw_context::LIGHTED; |
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459 | camera.draw (c); |
413 | |
460 | |
414 | SDL_GL_SwapBuffers (); |
461 | SDL_GL_SwapBuffers (); |
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462 | timer.frame (); |
415 | |
463 | |
416 | /* Check for error conditions. */ |
464 | /* Check for error conditions. */ |
417 | gl_error = glGetError (); |
465 | gl_error = glGetError (); |
418 | |
466 | |
419 | if (gl_error != GL_NO_ERROR) |
467 | if (gl_error != GL_NO_ERROR) |
… | |
… | |
426 | fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error); |
474 | fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error); |
427 | SDL_ClearError (); |
475 | SDL_ClearError (); |
428 | } |
476 | } |
429 | |
477 | |
430 | /* Allow the user to see what's happening */ |
478 | /* Allow the user to see what's happening */ |
431 | SDL_Delay (20); |
479 | //SDL_Delay (20); |
432 | |
480 | |
433 | /* Check if there's a pending event. */ |
481 | /* Check if there's a pending event. */ |
434 | while (SDL_PollEvent (&event)) |
482 | while (SDL_PollEvent (&event)) |
435 | { |
|
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436 | done = HandleEvent (&event); |
483 | done = HandleEvent (&event); |
437 | } |
484 | |
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485 | |
438 | ++frames; |
486 | ++frames; |
439 | } |
487 | } |
440 | |
488 | |
441 | /* Print out the frames per second */ |
489 | /* Print out the frames per second */ |
442 | this_time = SDL_GetTicks (); |
490 | this_time = SDL_GetTicks (); |
… | |
… | |
471 | int slowly; |
519 | int slowly; |
472 | float gamma = 0.0; |
520 | float gamma = 0.0; |
473 | int noframe = 0; |
521 | int noframe = 0; |
474 | int fsaa = 0; |
522 | int fsaa = 0; |
475 | |
523 | |
476 | // load a entity |
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477 | txtprt_parser p; |
|
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478 | try { |
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479 | entity *e = p.read ("test.blasc"); |
|
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480 | } catch (txtprt_i_exception & e) { |
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481 | cout << "ERR: " << e.msg << endl; |
|
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482 | } |
|
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483 | // now please draw my entity ;) |
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484 | |
|
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485 | logo = 0; |
524 | logo = 0; |
486 | slowly = 0; |
525 | slowly = 0; |
487 | numtests = 1; |
526 | numtests = 1; |
488 | for (i = 1; argv[i]; ++i) |
527 | for (i = 1; argv[i]; ++i) |
489 | { |
528 | { |
… | |
… | |
517 | ("Usage: %s [-twice] [-logo] [-slow] [-bpp n] [-gamma n] [-noframe] [-fsaa]\n", |
556 | ("Usage: %s [-twice] [-logo] [-slow] [-bpp n] [-gamma n] [-noframe] [-fsaa]\n", |
518 | argv[0]); |
557 | argv[0]); |
519 | exit (0); |
558 | exit (0); |
520 | } |
559 | } |
521 | } |
560 | } |
|
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561 | |
522 | for (i = 0; i < numtests; ++i) |
562 | for (i = 0; i < numtests; ++i) |
523 | { |
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524 | RunGLTest (argc, argv, logo, slowly, bpp, gamma, noframe, fsaa); |
563 | RunGLTest (argc, argv, logo, slowly, bpp, gamma, noframe, fsaa); |
525 | } |
564 | |
526 | return 0; |
565 | return 0; |
527 | } |
566 | } |