1 | #include <stdlib.h> |
1 | #include <stdlib.h> |
2 | #include <stdio.h> |
2 | #include <stdio.h> |
3 | #include <string.h> |
3 | #include <string.h> |
4 | #include <math.h> |
4 | #include <math.h> |
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5 | #include <list> |
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6 | |
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7 | #include "opengl.h" |
5 | |
8 | |
6 | #include "SDL.h" |
9 | #include "SDL.h" |
7 | |
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8 | #include "SDL_opengl.h" |
10 | #include "SDL_opengl.h" |
9 | |
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10 | /* Undefine this if you want a flat cube instead of a rainbow cube */ |
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11 | #define SHADED_CUBE |
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12 | |
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13 | /* Define this to be the name of the logo image to use with -logo */ |
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14 | #define LOGO_FILE "icon.bmp" |
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15 | |
11 | |
16 | static SDL_Surface *global_image = NULL; |
12 | static SDL_Surface *global_image = NULL; |
17 | static GLuint global_texture = 0; |
13 | static GLuint global_texture = 0; |
18 | |
14 | |
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15 | #include "util.h" |
19 | #include "entity.h" |
16 | #include "entity.h" |
20 | |
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21 | #include "txtprt_import.h" |
17 | #include "txtprt_import.h" |
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18 | #include "randlvl.h" |
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19 | |
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20 | bool doom3parse (const char *f); |
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21 | |
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22 | #include "shader.h" |
22 | |
23 | |
23 | /**********************************************************************/ |
24 | /**********************************************************************/ |
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25 | |
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26 | view camera; |
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27 | vec3 camera_velocity; |
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28 | float camera_angle, camera_angle2, camera_velocity_angle, camera_velocity_angle2; |
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29 | float camera_velocity_factor = 80; |
24 | |
30 | |
25 | void |
31 | void |
26 | HotKey_ToggleFullScreen (void) |
32 | HotKey_ToggleFullScreen (void) |
27 | { |
33 | { |
28 | SDL_Surface *screen; |
34 | SDL_Surface *screen; |
29 | |
35 | |
30 | screen = SDL_GetVideoSurface (); |
36 | screen = SDL_GetVideoSurface (); |
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37 | |
31 | if (SDL_WM_ToggleFullScreen (screen)) |
38 | if (SDL_WM_ToggleFullScreen (screen)) |
32 | { |
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33 | printf ("Toggled fullscreen mode - now %s\n", |
39 | printf ("Toggled fullscreen mode - now %s\n", |
34 | (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed"); |
40 | (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed"); |
35 | } |
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36 | else |
41 | else |
37 | { |
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38 | printf ("Unable to toggle fullscreen mode\n"); |
42 | printf ("Unable to toggle fullscreen mode\n"); |
39 | } |
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40 | } |
43 | } |
41 | |
44 | |
42 | void |
45 | void |
43 | HotKey_ToggleGrab (void) |
46 | HotKey_ToggleGrab (void) |
44 | { |
47 | { |
45 | SDL_GrabMode mode; |
48 | SDL_GrabMode mode; |
46 | |
49 | |
47 | printf ("Ctrl-G: toggling input grab!\n"); |
50 | printf ("Ctrl-G: toggling input grab!\n"); |
48 | mode = SDL_WM_GrabInput (SDL_GRAB_QUERY); |
51 | mode = SDL_WM_GrabInput (SDL_GRAB_QUERY); |
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52 | |
49 | if (mode == SDL_GRAB_ON) |
53 | if (mode == SDL_GRAB_ON) |
50 | { |
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51 | printf ("Grab was on\n"); |
54 | printf ("Grab was on\n"); |
52 | } |
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53 | else |
55 | else |
54 | { |
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55 | printf ("Grab was off\n"); |
56 | printf ("Grab was off\n"); |
56 | } |
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57 | |
57 | |
58 | mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON); |
58 | mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON); |
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59 | |
59 | if (mode == SDL_GRAB_ON) |
60 | if (mode == SDL_GRAB_ON) |
60 | { |
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61 | printf ("Grab is now on\n"); |
61 | printf ("Grab is now on\n"); |
62 | } |
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63 | else |
62 | else |
64 | { |
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65 | printf ("Grab is now off\n"); |
63 | printf ("Grab is now off\n"); |
66 | } |
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67 | } |
64 | } |
68 | |
65 | |
69 | void |
66 | void |
70 | HotKey_Iconify (void) |
67 | HotKey_Iconify (void) |
71 | { |
68 | { |
… | |
… | |
77 | HandleEvent (SDL_Event * event) |
74 | HandleEvent (SDL_Event * event) |
78 | { |
75 | { |
79 | int done; |
76 | int done; |
80 | |
77 | |
81 | done = 0; |
78 | done = 0; |
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79 | |
82 | switch (event->type) |
80 | switch (event->type) |
83 | { |
81 | { |
84 | case SDL_ACTIVEEVENT: |
82 | case SDL_ACTIVEEVENT: |
85 | /* See what happened */ |
83 | /* See what happened */ |
86 | printf ("app %s ", event->active.gain ? "gained" : "lost"); |
84 | printf ("app %s ", event->active.gain ? "gained" : "lost"); |
87 | if (event->active.state & SDL_APPACTIVE) |
85 | if (event->active.state & SDL_APPACTIVE) |
88 | { |
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89 | printf ("active "); |
86 | printf ("active "); |
90 | } |
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91 | else if (event->active.state & SDL_APPMOUSEFOCUS) |
87 | else if (event->active.state & SDL_APPMOUSEFOCUS) |
92 | { |
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93 | printf ("mouse "); |
88 | printf ("mouse "); |
94 | } |
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95 | else if (event->active.state & SDL_APPINPUTFOCUS) |
89 | else if (event->active.state & SDL_APPINPUTFOCUS) |
96 | { |
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97 | printf ("input "); |
90 | printf ("input "); |
98 | } |
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99 | |
91 | |
100 | printf ("focus\n"); |
92 | printf ("focus\n"); |
101 | break; |
93 | break; |
102 | |
94 | |
103 | case SDL_KEYDOWN: |
95 | case SDL_KEYDOWN: |
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96 | if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--; |
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97 | if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++; |
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98 | if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle++; |
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99 | if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle--; |
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100 | if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2++; |
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101 | if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2--; |
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102 | if (event->key.keysym.sym == SDLK_e) camera_velocity.y--; |
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103 | if (event->key.keysym.sym == SDLK_q) camera_velocity.y++; |
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104 | if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5; |
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105 | if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5; |
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106 | |
104 | if (event->key.keysym.sym == SDLK_ESCAPE) |
107 | if (event->key.keysym.sym == SDLK_ESCAPE) |
105 | { |
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106 | done = 1; |
108 | done = 1; |
107 | } |
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108 | |
109 | |
109 | if ((event->key.keysym.sym == SDLK_g) && |
110 | if ((event->key.keysym.sym == SDLK_g) && |
110 | (event->key.keysym.mod & KMOD_CTRL)) |
111 | (event->key.keysym.mod & KMOD_CTRL)) |
111 | { |
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112 | HotKey_ToggleGrab (); |
112 | HotKey_ToggleGrab (); |
113 | } |
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114 | |
113 | |
115 | if ((event->key.keysym.sym == SDLK_z) && |
114 | if ((event->key.keysym.sym == SDLK_z) && |
116 | (event->key.keysym.mod & KMOD_CTRL)) |
115 | (event->key.keysym.mod & KMOD_CTRL)) |
117 | { |
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118 | HotKey_Iconify (); |
116 | HotKey_Iconify (); |
119 | } |
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120 | |
117 | |
121 | if ((event->key.keysym.sym == SDLK_RETURN) && |
118 | if ((event->key.keysym.sym == SDLK_RETURN) && |
122 | (event->key.keysym.mod & KMOD_ALT)) |
119 | (event->key.keysym.mod & KMOD_ALT)) |
123 | { |
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124 | HotKey_ToggleFullScreen (); |
120 | HotKey_ToggleFullScreen (); |
125 | } |
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126 | |
121 | |
127 | printf ("key '%s' pressed\n", SDL_GetKeyName (event->key.keysym.sym)); |
122 | break; |
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123 | |
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124 | case SDL_KEYUP: |
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125 | if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++; |
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126 | if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--; |
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127 | if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle++; |
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128 | if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle--; |
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129 | if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2--; |
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130 | if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2++; |
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131 | if (event->key.keysym.sym == SDLK_e) camera_velocity.y++; |
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132 | if (event->key.keysym.sym == SDLK_q) camera_velocity.y--; |
128 | break; |
133 | break; |
129 | |
134 | |
130 | case SDL_QUIT: |
135 | case SDL_QUIT: |
131 | done = 1; |
136 | done = 1; |
132 | break; |
137 | break; |
133 | } |
138 | } |
134 | |
139 | |
135 | return (done); |
140 | return (done); |
136 | } |
141 | } |
137 | |
142 | |
138 | void |
143 | void draw_floor (int size, int dx, int dy, int dz) |
139 | SDL_GL_Enter2DMode () |
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140 | { |
144 | { |
141 | SDL_Surface *screen = SDL_GetVideoSurface (); |
145 | int x, z, ry; |
142 | |
146 | |
143 | /* Note, there may be other things you need to change, |
147 | for (x = 0; x < 10; x++) |
144 | depending on how you have your OpenGL state set up. |
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145 | */ |
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146 | glPushAttrib (GL_ENABLE_BIT); |
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147 | glDisable (GL_DEPTH_TEST); |
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148 | glDisable (GL_CULL_FACE); |
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149 | glEnable (GL_TEXTURE_2D); |
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150 | |
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151 | /* This allows alpha blending of 2D textures with the scene */ |
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152 | glEnable (GL_BLEND); |
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153 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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154 | |
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155 | glViewport (0, 0, screen->w, screen->h); |
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156 | |
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157 | glMatrixMode (GL_PROJECTION); |
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158 | glPushMatrix (); |
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159 | glLoadIdentity (); |
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160 | |
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161 | glOrtho (0.0, (GLdouble) screen->w, (GLdouble) screen->h, 0.0, 0.0, 1.0); |
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162 | |
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163 | glMatrixMode (GL_MODELVIEW); |
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164 | glPushMatrix (); |
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165 | glLoadIdentity (); |
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166 | |
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167 | glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); |
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168 | } |
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169 | |
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170 | void |
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171 | SDL_GL_Leave2DMode () |
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172 | { |
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173 | glMatrixMode (GL_MODELVIEW); |
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174 | glPopMatrix (); |
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175 | |
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176 | glMatrixMode (GL_PROJECTION); |
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177 | glPopMatrix (); |
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178 | |
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179 | glPopAttrib (); |
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180 | } |
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181 | |
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182 | /* Quick utility function for texture creation */ |
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183 | static int |
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184 | power_of_two (int input) |
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185 | { |
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186 | int value = 1; |
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187 | |
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188 | while (value < input) |
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189 | { |
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190 | value <<= 1; |
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191 | } |
148 | { |
192 | return value; |
149 | for (z = 0; z < 10; z++) |
193 | } |
150 | { |
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151 | vector<vertex_t2f_n3f_v3f> pts; |
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152 | pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, 0), vec3 (0, 1, 0), tex2 (0, 0))); |
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153 | pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, size), vec3 (0, 1, 0), tex2 (0, 1))); |
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154 | pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, size), vec3 (0, 1, 0), tex2 (1, 1))); |
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155 | pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, 0), vec3 (0, 1, 0), tex2 (1, 0))); |
194 | |
156 | |
195 | GLuint |
157 | geometry_quads *q = new geometry_quads; |
196 | SDL_GL_LoadTexture (SDL_Surface * surface, GLfloat * texcoord) |
158 | //q->m = new simple_material; |
197 | { |
159 | q->set (pts); |
198 | GLuint texture; |
160 | entity *e = new entity (q); |
199 | int w, h; |
161 | e->move (vec3 (dx + x * size, dy, dz + z * size)); |
200 | SDL_Surface *image; |
162 | e->show (); |
201 | SDL_Rect area; |
163 | } |
202 | Uint32 saved_flags; |
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203 | Uint8 saved_alpha; |
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204 | |
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205 | /* Use the surface width and height expanded to powers of 2 */ |
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206 | w = power_of_two (surface->w); |
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207 | h = power_of_two (surface->h); |
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208 | texcoord[0] = 0.0f; /* Min X */ |
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209 | texcoord[1] = 0.0f; /* Min Y */ |
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210 | texcoord[2] = (GLfloat) surface->w / w; /* Max X */ |
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211 | texcoord[3] = (GLfloat) surface->h / h; /* Max Y */ |
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212 | |
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213 | image = SDL_CreateRGBSurface (SDL_SWSURFACE, w, h, 32, |
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214 | #if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */ |
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215 | 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 |
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216 | #else |
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217 | 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF |
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218 | #endif |
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219 | ); |
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220 | if (image == NULL) |
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221 | { |
164 | } |
222 | return 0; |
165 | } |
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166 | |
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167 | void draw_test_nurb () |
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168 | { |
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169 | geometry_nurbs *q = new geometry_nurbs; |
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170 | q->set (); |
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171 | entity *e = new entity (q); |
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172 | e->move (vec3 (10, 3, -4)); |
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173 | e->show (); |
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174 | } |
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175 | |
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176 | void fisch (vec3 center, GLfloat radius, int depth) |
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177 | { |
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178 | entity *planet = new entity (new geometry_sphere (testmat, radius)); |
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179 | planet->move (center); |
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180 | planet->show (); |
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181 | |
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182 | if (--depth) |
223 | } |
183 | { |
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184 | GLfloat r2 = radius * .1F; |
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185 | GLfloat r3 = radius + r2; |
224 | |
186 | |
225 | /* Save the alpha blending attributes */ |
187 | fisch (center + vec3 (r3, 0, 0), r2, depth); |
226 | saved_flags = surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK); |
188 | fisch (center + vec3 (0, 0, r3), r2, depth); |
227 | saved_alpha = surface->format->alpha; |
189 | fisch (center + vec3 (-r3, 0, 0), r2, depth); |
228 | if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA) |
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229 | { |
190 | } |
230 | SDL_SetAlpha (surface, 0, 0); |
191 | } |
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192 | |
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193 | extern void draw_level (); |
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194 | |
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195 | std::list<entity_moveable *> moveables; |
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196 | |
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197 | void perfom_moves () |
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198 | { |
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199 | for (std::list<entity_moveable *>::iterator i = moveables.begin (); i != moveables.end (); ++i) |
231 | } |
200 | { |
232 | |
201 | (*i)->perform_step (timer.diff); |
233 | /* Copy the surface into the GL texture image */ |
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234 | area.x = 0; |
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235 | area.y = 0; |
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236 | area.w = surface->w; |
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237 | area.h = surface->h; |
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238 | SDL_BlitSurface (surface, &area, image, &area); |
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239 | |
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240 | /* Restore the alpha blending attributes */ |
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241 | if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA) |
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242 | { |
202 | } |
243 | SDL_SetAlpha (surface, saved_flags, saved_alpha); |
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244 | } |
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245 | |
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246 | /* Create an OpenGL texture for the image */ |
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247 | glGenTextures (1, &texture); |
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248 | glBindTexture (GL_TEXTURE_2D, texture); |
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249 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
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250 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
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251 | glTexImage2D (GL_TEXTURE_2D, |
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252 | 0, |
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253 | GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels); |
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254 | SDL_FreeSurface (image); /* No longer needed */ |
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255 | |
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256 | return texture; |
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257 | } |
203 | } |
258 | |
204 | |
259 | int |
205 | int |
260 | RunGLTest (int argc, char *argv[], |
206 | RunGLTest (int argc, char *argv[], |
261 | int logo, int slowly, int bpp, float gamma, int noframe, int fsaa) |
207 | int logo, int slowly, int bpp, float gamma, int noframe, int fsaa) |
… | |
… | |
264 | int rgb_size[3]; |
210 | int rgb_size[3]; |
265 | int w = 640; |
211 | int w = 640; |
266 | int h = 480; |
212 | int h = 480; |
267 | int done = 0; |
213 | int done = 0; |
268 | int frames; |
214 | int frames; |
269 | Uint32 start_time, this_time; |
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270 | Uint32 video_flags; |
215 | Uint32 video_flags; |
271 | int value; |
216 | int value; |
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217 | GLenum gl_error; |
272 | |
218 | |
273 | if (SDL_Init (SDL_INIT_VIDEO) < 0) |
219 | if (SDL_Init (SDL_INIT_VIDEO) < 0) |
274 | { |
220 | { |
275 | fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ()); |
221 | fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ()); |
276 | exit (1); |
222 | exit (1); |
… | |
… | |
314 | rgb_size[0] = 8; |
260 | rgb_size[0] = 8; |
315 | rgb_size[1] = 8; |
261 | rgb_size[1] = 8; |
316 | rgb_size[2] = 8; |
262 | rgb_size[2] = 8; |
317 | break; |
263 | break; |
318 | } |
264 | } |
|
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265 | |
319 | SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]); |
266 | SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]); |
320 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]); |
267 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]); |
321 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]); |
268 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]); |
322 | SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); |
269 | SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24); |
323 | SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
270 | SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
324 | |
271 | |
325 | if (fsaa) |
272 | if (fsaa) |
326 | { |
273 | { |
327 | SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1); |
274 | SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1); |
… | |
… | |
333 | fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ()); |
280 | fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ()); |
334 | SDL_Quit (); |
281 | SDL_Quit (); |
335 | exit (1); |
282 | exit (1); |
336 | } |
283 | } |
337 | |
284 | |
338 | printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel); |
285 | //printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel); |
339 | printf ("\n"); |
286 | //printf ("\n"); |
340 | printf ("Vendor : %s\n", glGetString (GL_VENDOR)); |
287 | //printf ("Vendor : %s\n", glGetString (GL_VENDOR)); |
341 | printf ("Renderer : %s\n", glGetString (GL_RENDERER)); |
288 | //printf ("Renderer : %s\n", glGetString (GL_RENDERER)); |
342 | printf ("Version : %s\n", glGetString (GL_VERSION)); |
289 | //printf ("Version : %s\n", glGetString (GL_VERSION)); |
343 | printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS)); |
290 | //printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS)); |
344 | printf ("\n"); |
291 | printf ("\n"); |
345 | |
292 | |
346 | SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value); |
293 | SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value); |
347 | printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value); |
294 | printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value); |
348 | SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value); |
295 | SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value); |
… | |
… | |
362 | printf ("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa, |
309 | printf ("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa, |
363 | value); |
310 | value); |
364 | } |
311 | } |
365 | |
312 | |
366 | /* Set the window manager title bar */ |
313 | /* Set the window manager title bar */ |
367 | SDL_WM_SetCaption ("SDL GL test", "testgl"); |
314 | SDL_WM_SetCaption ("libgender rendering test", "gendertest"); |
368 | |
315 | |
369 | /* Set the gamma for the window */ |
316 | /* Set the gamma for the window */ |
370 | if (gamma != 0.0) |
317 | if (gamma != 0.0) |
371 | SDL_SetGamma (gamma, gamma, gamma); |
318 | SDL_SetGamma (gamma, gamma, gamma); |
372 | |
319 | |
373 | view v; |
320 | testmat = new test_material; |
|
|
321 | |
|
|
322 | entity_moveable *planet = new entity_moveable (new geometry_sphere (testmat, 10)); |
|
|
323 | planet->move (vec3 (0, 0, -20)); |
|
|
324 | planet->show (); |
|
|
325 | |
|
|
326 | planet->v = vec3 (10, 0, 0); |
|
|
327 | moveables.push_back (planet); |
|
|
328 | |
|
|
329 | doom3parse ("test.proc"); |
|
|
330 | |
|
|
331 | for (int i = 0; i < 20; i++) |
|
|
332 | { |
|
|
333 | // load a entity |
|
|
334 | txtprt_parser p; |
|
|
335 | geometry *g; |
|
|
336 | try |
|
|
337 | { |
|
|
338 | g = p.read ("test.blasc"); |
|
|
339 | } |
|
|
340 | catch (txtprt_i_exception & e) |
|
|
341 | { |
|
|
342 | cout << "ERR: " << e.msg << endl; |
|
|
343 | } |
|
|
344 | |
|
|
345 | entity *e = new entity (g); |
|
|
346 | e->move (vec3 (i*5, -3, -i*10)); |
|
|
347 | e->show (); |
|
|
348 | } |
|
|
349 | |
|
|
350 | { |
|
|
351 | fisch (vec3 (0, 0, -2e9), 1e9, 8); |
|
|
352 | //entity *planet = new entity (new geometry_sphere (1e9)); |
|
|
353 | //planet->move (vec3 (0, 0, -1.5e9)); |
|
|
354 | //planet->show (); |
|
|
355 | } |
|
|
356 | |
|
|
357 | { |
|
|
358 | entity *planet = new entity (new geometry_sphere (testmat, 4e15)); |
|
|
359 | planet->move (vec3 (0, 0, 1e17)); |
|
|
360 | planet->show (); |
|
|
361 | } |
|
|
362 | |
|
|
363 | { |
|
|
364 | RandomBuilding r; |
|
|
365 | entity *randlvl = r.draw (1000, 1000, 200); |
|
|
366 | randlvl->move (vec3 (0, 0, 0)); |
|
|
367 | randlvl->show (); |
|
|
368 | |
|
|
369 | entity *randlvl2 = r.draw (300, 100, 20); |
|
|
370 | randlvl2->move (vec3 (-2000, 0, 0)); |
|
|
371 | randlvl2->show (); |
|
|
372 | |
|
|
373 | entity *randlvl3 = r.draw (100, 30, 3); |
|
|
374 | randlvl3->move (vec3 (-1000, 0, 0)); |
|
|
375 | randlvl3->show (); |
|
|
376 | } |
|
|
377 | |
|
|
378 | //draw_floor (10, -500, -10, -1000); |
|
|
379 | draw_level (); |
|
|
380 | |
|
|
381 | #if 0 |
|
|
382 | { |
|
|
383 | geometry_heightfield *hf = new geometry_heightfield (100000., 100000.); |
|
|
384 | entity *e = new entity (hf); |
|
|
385 | e->move (vec3 (-100000, -100000 * 0.01, -100000)); |
|
|
386 | e->show (); |
|
|
387 | } |
|
|
388 | #endif |
|
|
389 | |
|
|
390 | //draw_test_nurb (); |
|
|
391 | |
|
|
392 | //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368; |
|
|
393 | camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0; |
374 | v.p = point (0, 0, 0); |
394 | camera.p = point (0, 0, 10); |
375 | v.d = vec3 (0, 0, -1); |
395 | camera.d = vec3 (0, 0, -1); |
376 | v.u = vec3 (0, 1, 0); |
396 | camera.u = vec3 (0, 1, 0); |
377 | v.w = w; v.h = h; |
397 | camera.w = w; camera.h = h; |
378 | v.fov = 90; |
398 | camera.fov = 40.; |
379 | |
399 | |
380 | glMatrixMode (GL_MODELVIEW); |
|
|
381 | glLoadIdentity (); |
|
|
382 | |
|
|
383 | glEnable (GL_DEPTH_TEST); |
400 | glDisable (GL_ALPHA_TEST); |
384 | |
|
|
385 | glDepthFunc (GL_LESS); |
|
|
386 | |
|
|
387 | glShadeModel (GL_SMOOTH); |
|
|
388 | GLfloat ambient[4] = { 1, 1, 1, 1 }; |
|
|
389 | glEnable (GL_LIGHTING); |
|
|
390 | glEnable (GL_COLOR_MATERIAL); |
|
|
391 | glLightModelfv (GL_LIGHT_MODEL_AMBIENT, ambient); |
|
|
392 | |
401 | |
393 | /* Loop until done. */ |
402 | /* Loop until done. */ |
394 | start_time = SDL_GetTicks (); |
|
|
395 | frames = 0; |
403 | frames = 0; |
|
|
404 | |
|
|
405 | linear_light mylight, mylight2; |
|
|
406 | |
|
|
407 | mylight.radius = 100000; |
|
|
408 | mylight.c = colour (1., 1, 1, 1.); |
|
|
409 | mylight.intensity = 1.F; |
|
|
410 | |
|
|
411 | mylight2.radius = 100000; |
|
|
412 | mylight2.c = colour (1., 0, 0, 1.); |
|
|
413 | mylight2.intensity = 1.F; |
|
|
414 | |
|
|
415 | pass_data pass_light (&mylight); |
|
|
416 | pass_data pass_light2 (&mylight2); |
|
|
417 | |
396 | while (!done) |
418 | while (!done) |
397 | { |
419 | { |
398 | GLenum gl_error; |
|
|
399 | char *sdl_error; |
420 | char *sdl_error; |
400 | SDL_Event event; |
421 | SDL_Event event; |
401 | |
422 | |
402 | /* Do our drawing, too. */ |
423 | camera_angle += 90 * camera_velocity_angle * timer.diff; |
403 | glClearColor (0.0, 0.0, 0.0, 1.0); |
424 | camera_angle2 += 90 * camera_velocity_angle2 * timer.diff; |
404 | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
|
|
405 | |
425 | |
406 | static GLfloat ry; |
426 | vec3 geradeaus = matrix::rotation (-camera_angle, vec3 (0, 1, 0)) * vec3 (0, 0, -1); |
407 | ry += 0.1; |
427 | vec3 right = matrix::rotation (90., vec3 (0, 1, 0)) * geradeaus; |
408 | v.d.x = cos (ry); |
|
|
409 | v.d.z = sin (ry); |
|
|
410 | |
428 | |
411 | draw_context c; |
429 | camera.d = matrix::rotation (camera_angle2, right) * geradeaus; |
412 | v.draw (c); |
430 | camera.u = cross (camera.d, right); |
|
|
431 | |
|
|
432 | camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z; |
|
|
433 | camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y; |
|
|
434 | |
|
|
435 | mylight.orig = camera.orig; |
|
|
436 | mylight.p = camera.p; |
|
|
437 | |
|
|
438 | mylight2.orig = camera.orig; |
|
|
439 | mylight2.p = camera.p + vec3 (sin (timer.now * 2) * 100, 1, cos (timer.now * 2) * 100); |
|
|
440 | |
|
|
441 | //mylight.intensity = max (sinf (timer.now) + 1.2F, 0.2F); |
|
|
442 | |
|
|
443 | camera.begin (); |
|
|
444 | camera.render (pass_depth); |
|
|
445 | camera.render (pass_postdepth); |
|
|
446 | camera.render (pass_light); |
|
|
447 | //camera.render (view::LIGHTED, pass_light2); |
|
|
448 | camera.end (); |
|
|
449 | |
|
|
450 | perfom_moves (); |
413 | |
451 | |
414 | SDL_GL_SwapBuffers (); |
452 | SDL_GL_SwapBuffers (); |
|
|
453 | timer.frame (); |
415 | |
454 | |
|
|
455 | #if 0 |
416 | /* Check for error conditions. */ |
456 | /* Check for error conditions. */ |
417 | gl_error = glGetError (); |
457 | gl_error = glGetError (); |
418 | |
458 | |
419 | if (gl_error != GL_NO_ERROR) |
|
|
420 | fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error); |
459 | if (gl_error != GL_NO_ERROR) fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error); |
421 | |
460 | |
422 | sdl_error = SDL_GetError (); |
461 | sdl_error = SDL_GetError (); |
423 | |
462 | |
424 | if (sdl_error[0] != '\0') |
463 | if (sdl_error[0] != '\0') |
425 | { |
464 | { |
426 | fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error); |
465 | fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error); |
427 | SDL_ClearError (); |
466 | SDL_ClearError (); |
428 | } |
467 | } |
429 | |
468 | |
430 | /* Allow the user to see what's happening */ |
469 | /* Allow the user to see what's happening */ |
431 | SDL_Delay (20); |
470 | //SDL_Delay (40); |
|
|
471 | #endif |
432 | |
472 | |
433 | /* Check if there's a pending event. */ |
473 | /* Check if there's a pending event. */ |
434 | while (SDL_PollEvent (&event)) |
474 | while (SDL_PollEvent (&event)) |
435 | { |
|
|
436 | done = HandleEvent (&event); |
475 | done = HandleEvent (&event); |
437 | } |
476 | |
438 | ++frames; |
477 | ++frames; |
439 | } |
|
|
440 | |
|
|
441 | /* Print out the frames per second */ |
|
|
442 | this_time = SDL_GetTicks (); |
|
|
443 | if (this_time != start_time) |
|
|
444 | { |
|
|
445 | printf ("%2.2f FPS\n", |
|
|
446 | ((float) frames / (this_time - start_time)) * 1000.0); |
|
|
447 | } |
478 | } |
448 | |
479 | |
449 | if (global_image) |
480 | if (global_image) |
450 | { |
481 | { |
451 | SDL_FreeSurface (global_image); |
482 | SDL_FreeSurface (global_image); |
452 | global_image = NULL; |
483 | global_image = NULL; |
453 | } |
484 | } |
|
|
485 | |
454 | if (global_texture) |
486 | if (global_texture) |
455 | { |
487 | { |
456 | glDeleteTextures (1, &global_texture); |
488 | glDeleteTextures (1, &global_texture); |
457 | global_texture = 0; |
489 | global_texture = 0; |
458 | } |
490 | } |
459 | |
491 | |
460 | /* Destroy our GL context, etc. */ |
492 | /* Destroy our GL context, etc. */ |
461 | SDL_Quit (); |
493 | SDL_Quit (); |
462 | return (0); |
494 | return (0); |
463 | } |
495 | } |
464 | |
|
|
465 | int |
496 | int |
466 | main (int argc, char *argv[]) |
497 | main (int argc, char *argv[]) |
467 | { |
498 | { |
468 | int i, logo; |
499 | int i, logo; |
469 | int numtests; |
500 | int numtests; |
… | |
… | |
471 | int slowly; |
502 | int slowly; |
472 | float gamma = 0.0; |
503 | float gamma = 0.0; |
473 | int noframe = 0; |
504 | int noframe = 0; |
474 | int fsaa = 0; |
505 | int fsaa = 0; |
475 | |
506 | |
476 | // load a entity |
|
|
477 | txtprt_parser p; |
|
|
478 | try { |
|
|
479 | entity *e = p.read ("test.blasc"); |
|
|
480 | } catch (txtprt_i_exception & e) { |
|
|
481 | cout << "ERR: " << e.msg << endl; |
|
|
482 | } |
|
|
483 | // now please draw my entity ;) |
|
|
484 | |
|
|
485 | logo = 0; |
507 | logo = 0; |
486 | slowly = 0; |
508 | slowly = 0; |
487 | numtests = 1; |
509 | numtests = 1; |
488 | for (i = 1; argv[i]; ++i) |
510 | for (i = 1; argv[i]; ++i) |
489 | { |
511 | { |
… | |
… | |
517 | ("Usage: %s [-twice] [-logo] [-slow] [-bpp n] [-gamma n] [-noframe] [-fsaa]\n", |
539 | ("Usage: %s [-twice] [-logo] [-slow] [-bpp n] [-gamma n] [-noframe] [-fsaa]\n", |
518 | argv[0]); |
540 | argv[0]); |
519 | exit (0); |
541 | exit (0); |
520 | } |
542 | } |
521 | } |
543 | } |
|
|
544 | |
522 | for (i = 0; i < numtests; ++i) |
545 | for (i = 0; i < numtests; ++i) |
523 | { |
|
|
524 | RunGLTest (argc, argv, logo, slowly, bpp, gamma, noframe, fsaa); |
546 | RunGLTest (argc, argv, logo, slowly, bpp, gamma, noframe, fsaa); |
525 | } |
547 | |
526 | return 0; |
548 | return 0; |
527 | } |
549 | } |