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/cvs/libgender/test.C
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Comparing libgender/test.C (file contents):
Revision 1.39 by root, Wed Oct 6 09:41:48 2004 UTC vs.
Revision 1.53 by root, Sun Oct 10 00:00:52 2004 UTC

16CGcontext cgc; 16CGcontext cgc;
17CGprogram vsh, fsh; 17CGprogram vsh, fsh;
18CGparameter mv, mvp, lightpos; 18CGparameter mv, mvp, lightpos;
19CGprofile vsh_profile, fsh_profile; 19CGprofile vsh_profile, fsh_profile;
20 20
21static void CheckCgError(void) 21static void CheckCgError (void)
22{ 22{
23 CGerror err = cgGetError(); 23 CGerror err = cgGetError ();
24 24
25 if (err != CG_NO_ERROR) 25 if (err != CG_NO_ERROR)
26 { 26 {
27 printf("CG error: %s\n", cgGetErrorString(err)); 27 printf("CG error: %s\n", cgGetErrorString (err));
28 exit(1); 28 exit(1);
29 } 29 }
30} 30}
31 31
32/**********************************************************************/ 32/**********************************************************************/
33 33
34view camera; 34view camera;
35vec3 camera_velocity; 35vec3 camera_velocity;
36float camera_angle = 0, camera_velocity_angle; 36float camera_angle, camera_angle2, camera_velocity_angle, camera_velocity_angle2;
37float camera_velocity_factor = 20; 37float camera_velocity_factor = 80;
38 38
39void 39void
40HotKey_ToggleFullScreen (void) 40HotKey_ToggleFullScreen (void)
41{ 41{
42 SDL_Surface *screen; 42 SDL_Surface *screen;
101 101
102 printf ("focus\n"); 102 printf ("focus\n");
103 break; 103 break;
104 104
105 case SDL_KEYDOWN: 105 case SDL_KEYDOWN:
106 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--; 106 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--;
107 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++; 107 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++;
108 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x--;
109 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x++; 108 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle++;
109 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle--;
110 if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2++;
111 if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2--;
110 if (event->key.keysym.sym == SDLK_a) camera_velocity.y--; 112 if (event->key.keysym.sym == SDLK_e) camera_velocity.y--;
111 if (event->key.keysym.sym == SDLK_s) camera_velocity.y++; 113 if (event->key.keysym.sym == SDLK_q) camera_velocity.y++;
112 if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5; 114 if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5;
113 if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5; 115 if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5;
114 if (event->key.keysym.sym == SDLK_e) camera_velocity_angle++;
115 if (event->key.keysym.sym == SDLK_q) camera_velocity_angle--;
116 116
117 if (event->key.keysym.sym == SDLK_ESCAPE) 117 if (event->key.keysym.sym == SDLK_ESCAPE)
118 done = 1; 118 done = 1;
119 119
120 if ((event->key.keysym.sym == SDLK_g) && 120 if ((event->key.keysym.sym == SDLK_g) &&
132 break; 132 break;
133 133
134 case SDL_KEYUP: 134 case SDL_KEYUP:
135 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++; 135 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++;
136 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--; 136 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--;
137 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x++; 137 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle++;
138 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x--; 138 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle--;
139 if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2--;
140 if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2++;
139 if (event->key.keysym.sym == SDLK_a) camera_velocity.y++; 141 if (event->key.keysym.sym == SDLK_e) camera_velocity.y++;
140 if (event->key.keysym.sym == SDLK_s) camera_velocity.y--; 142 if (event->key.keysym.sym == SDLK_q) camera_velocity.y--;
141 if (event->key.keysym.sym == SDLK_e) camera_velocity_angle--;
142 if (event->key.keysym.sym == SDLK_q) camera_velocity_angle++;
143 break; 143 break;
144 144
145 case SDL_QUIT: 145 case SDL_QUIT:
146 done = 1; 146 done = 1;
147 break; 147 break;
148 } 148 }
149 149
150 return (done); 150 return (done);
151}
152
153void draw_floor (int size, int dx, int dy, int dz)
154{
155 int x, z, ry;
156
157 for (x = 0; x < 100; x++)
158 {
159 for (z = 0; z < 100; z++)
160 {
161 vector<vertex2d> pts;
162 pts.push_back (vertex2d (point ( 0, 0, 0), vec3 (0, 1, 0), texc (0, 0)));
163 pts.push_back (vertex2d (point ( 0, 0, size), vec3 (0, 1, 0), texc (0, 1)));
164 pts.push_back (vertex2d (point (size, 0, size), vec3 (0, 1, 0), texc (1, 1)));
165 pts.push_back (vertex2d (point (size, 0, 0), vec3 (0, 1, 0), texc (1, 0)));
166
167 geometry_quads *q = new geometry_quads;
168 q->set (pts);
169 entity *e = new entity (q);
170 e->move (vec3 (dx + x * size, dy, dz + z * size));
171 e->show ();
172 }
173 }
174}
175
176void draw_test_nurb ()
177{
178 geometry_nurbs *q = new geometry_nurbs;
179 q->set ();
180 entity *e = new entity (q);
181 e->move (vec3 (10, 3, -4));
182 e->show ();
151} 183}
152 184
153int 185int
154RunGLTest (int argc, char *argv[], 186RunGLTest (int argc, char *argv[],
155 int logo, int slowly, int bpp, float gamma, int noframe, int fsaa) 187 int logo, int slowly, int bpp, float gamma, int noframe, int fsaa)
161 int done = 0; 193 int done = 0;
162 int frames; 194 int frames;
163 Uint32 start_time, this_time; 195 Uint32 start_time, this_time;
164 Uint32 video_flags; 196 Uint32 video_flags;
165 int value; 197 int value;
198 GLenum gl_error;
166 199
167 if (SDL_Init (SDL_INIT_VIDEO) < 0) 200 if (SDL_Init (SDL_INIT_VIDEO) < 0)
168 { 201 {
169 fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ()); 202 fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ());
170 exit (1); 203 exit (1);
263 296
264 /* Set the gamma for the window */ 297 /* Set the gamma for the window */
265 if (gamma != 0.0) 298 if (gamma != 0.0)
266 SDL_SetGamma (gamma, gamma, gamma); 299 SDL_SetGamma (gamma, gamma, gamma);
267 300
268 // load a entity
269 for (int i = 0; i < 7; i++) 301 for (int i = 0; i < 1; i++)
270 { 302 {
303 // load a entity
271 txtprt_parser p; 304 txtprt_parser p;
272 entity_transform *f = new entity_transform; 305 geometry *g;
273 entity *e;
274 try 306 try
275 { 307 {
276 e = p.read ("test.blasc"); 308 g = p.read ("test.blasc");
309 }
277 } catch (txtprt_i_exception & e) 310 catch (txtprt_i_exception & e)
278 { 311 {
279 cout << "ERR: " << e.msg << endl; 312 cout << "ERR: " << e.msg << endl;
280 } 313 }
281 f->set (e); 314
282 f->update (matrix::translation (vec3 (0, -1, -i*5))); 315 entity *e = new entity (g);
316 e->move (vec3 (i*5, -3, -i*10));
283 f->show (); 317 e->show ();
284 } 318 }
319
320 draw_floor (10, -500, -10, -1000);
321 //draw_test_nurb ();
285 322
286 camera.orig.x = camera.orig.y = camera.orig.z = 0; 323 camera.orig.x = camera.orig.y = camera.orig.z = 0;
287 camera.p = point (0, 0, 10); 324 camera.p = point (0, 0, 10);
288 camera.d = vec3 (0, 0, -1); 325 camera.d = vec3 (0, 0, -1);
289 camera.u = vec3 (0, 1, 0); 326 camera.u = vec3 (0, 1, 0);
290 camera.w = w; camera.h = h; 327 camera.w = w; camera.h = h;
291 camera.fov = 80; 328 camera.fov = 35;
329 camera.z_near = 1.;
292 330
293 glMatrixMode (GL_MODELVIEW); 331 glMatrixMode (GL_MODELVIEW);
294 glLoadIdentity (); 332 glLoadIdentity ();
295 333
296 //glEnable (GL_CULL_FACE); 334 glEnable (GL_CULL_FACE);
297 glEnable (GL_DEPTH_TEST); 335 glEnable (GL_DEPTH_TEST);
298 glEnable (GL_TEXTURE_2D); //texturing
299 336
300 glShadeModel (GL_SMOOTH); 337 glShadeModel (GL_SMOOTH);
301 338
302 glEnable (GL_LIGHTING); 339 glEnable (GL_LIGHTING);
303 //GLfloat lightc[4] = { 1, 0.1, 0.1, 1 };
304 //glLightf (GL_LIGHT0, GL_QUADRATIC_ATTENUATION);
305 //glLightfv (GL_LIGHT0, GL_DIFFUSE, lightc);
306 glEnable (GL_LIGHT0); 340 glEnable (GL_LIGHT0);
307 341
308 cgc = cgCreateContext (); 342 cgc = cgCreateContext ();
309 343
310 vsh_profile = CG_PROFILE_ARBVP1; 344 vsh_profile = CG_PROFILE_ARBVP1;
341 375
342 /* Loop until done. */ 376 /* Loop until done. */
343 start_time = SDL_GetTicks (); 377 start_time = SDL_GetTicks ();
344 frames = 0; 378 frames = 0;
345 379
346
347 while (!done) 380 while (!done)
348 { 381 {
349 GLenum gl_error;
350 char *sdl_error; 382 char *sdl_error;
351 SDL_Event event; 383 SDL_Event event;
352 384
353 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
354
355 camera.p.x += camera_velocity_factor * camera_velocity.x * timer.diff;
356 camera.p.y += camera_velocity_factor * camera_velocity.y * timer.diff;
357 camera.p.z += camera_velocity_factor * camera_velocity.z * timer.diff;
358
359 camera_angle += camera_velocity_factor * camera_velocity_angle * timer.diff; 385 camera_angle += 180 * camera_velocity_angle * timer.diff;
360 camera.d.z = -cos (camera_angle * 12 / 180.); 386 camera_angle2 += 180 * camera_velocity_angle2 * timer.diff;
361 camera.d.x = sin (camera_angle * 12 / 180.); 387
388 vec3 geradeaus = matrix::rotation (-camera_angle, vec3 (0, 1, 0)) * vec3 (0, 0, -1);
389 vec3 right = matrix::rotation (90., vec3 (0, 1, 0)) * geradeaus;
390
391 camera.d = matrix::rotation (camera_angle2, right) * geradeaus;
392 camera.u = cross (camera.d, right);
393
394 camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z;
395 camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y;
362 396
363 cgGLSetParameter4f (lightpos, camera.p.x, camera.p.y, camera.p.z, 1); 397 cgGLSetParameter4f (lightpos, camera.p.x, camera.p.y, camera.p.z, 1);
364 398
365 glBindTexture (GL_TEXTURE_2D, t.texture); 399 glBindTexture (GL_TEXTURE_2D, t.texture);
366 cgGLEnableTextureParameter(g_Texture); // Enable the texture parameter 400 cgGLEnableTextureParameter (g_Texture); // Enable the texture parameter
367 401
368#if 0 402#if 0
369 static GLfloat ry; 403 static GLfloat ry;
370 ry += 0.001; 404 ry += 0.001;
371 camera.d.x = cos (ry); 405 camera.d.x = cos (ry);
382 timer.frame (); 416 timer.frame ();
383 417
384 /* Check for error conditions. */ 418 /* Check for error conditions. */
385 gl_error = glGetError (); 419 gl_error = glGetError ();
386 420
387 if (gl_error != GL_NO_ERROR)
388 fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error); 421 if (gl_error != GL_NO_ERROR) fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error);
389 422
390 sdl_error = SDL_GetError (); 423 sdl_error = SDL_GetError ();
391 424
392 if (sdl_error[0] != '\0') 425 if (sdl_error[0] != '\0')
393 { 426 {
394 fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error); 427 fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error);
395 SDL_ClearError (); 428 SDL_ClearError ();
396 } 429 }
397 430
398 /* Allow the user to see what's happening */ 431 /* Allow the user to see what's happening */
399 //SDL_Delay (20); 432 //SDL_Delay (40);
400 433
401 /* Check if there's a pending event. */ 434 /* Check if there's a pending event. */
402 while (SDL_PollEvent (&event)) 435 while (SDL_PollEvent (&event))
403 done = HandleEvent (&event); 436 done = HandleEvent (&event);
404 437

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