--- libgender/test.C 2004/10/06 09:41:48 1.39 +++ libgender/test.C 2004/10/10 00:00:52 1.53 @@ -18,23 +18,23 @@ CGparameter mv, mvp, lightpos; CGprofile vsh_profile, fsh_profile; -static void CheckCgError(void) +static void CheckCgError (void) { - CGerror err = cgGetError(); + CGerror err = cgGetError (); if (err != CG_NO_ERROR) - { - printf("CG error: %s\n", cgGetErrorString(err)); - exit(1); - } + { + printf("CG error: %s\n", cgGetErrorString (err)); + exit(1); + } } /**********************************************************************/ view camera; vec3 camera_velocity; -float camera_angle = 0, camera_velocity_angle; -float camera_velocity_factor = 20; +float camera_angle, camera_angle2, camera_velocity_angle, camera_velocity_angle2; +float camera_velocity_factor = 80; void HotKey_ToggleFullScreen (void) @@ -103,16 +103,16 @@ break; case SDL_KEYDOWN: - if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--; - if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++; - if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x--; - if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x++; - if (event->key.keysym.sym == SDLK_a) camera_velocity.y--; - if (event->key.keysym.sym == SDLK_s) camera_velocity.y++; - if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5; - if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5; - if (event->key.keysym.sym == SDLK_e) camera_velocity_angle++; - if (event->key.keysym.sym == SDLK_q) camera_velocity_angle--; + if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--; + if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++; + if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle++; + if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle--; + if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2++; + if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2--; + if (event->key.keysym.sym == SDLK_e) camera_velocity.y--; + if (event->key.keysym.sym == SDLK_q) camera_velocity.y++; + if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5; + if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5; if (event->key.keysym.sym == SDLK_ESCAPE) done = 1; @@ -134,12 +134,12 @@ case SDL_KEYUP: if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++; if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--; - if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x++; - if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x--; - if (event->key.keysym.sym == SDLK_a) camera_velocity.y++; - if (event->key.keysym.sym == SDLK_s) camera_velocity.y--; - if (event->key.keysym.sym == SDLK_e) camera_velocity_angle--; - if (event->key.keysym.sym == SDLK_q) camera_velocity_angle++; + if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle++; + if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle--; + if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2--; + if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2++; + if (event->key.keysym.sym == SDLK_e) camera_velocity.y++; + if (event->key.keysym.sym == SDLK_q) camera_velocity.y--; break; case SDL_QUIT: @@ -150,6 +150,38 @@ return (done); } +void draw_floor (int size, int dx, int dy, int dz) +{ + int x, z, ry; + + for (x = 0; x < 100; x++) + { + for (z = 0; z < 100; z++) + { + vector pts; + pts.push_back (vertex2d (point ( 0, 0, 0), vec3 (0, 1, 0), texc (0, 0))); + pts.push_back (vertex2d (point ( 0, 0, size), vec3 (0, 1, 0), texc (0, 1))); + pts.push_back (vertex2d (point (size, 0, size), vec3 (0, 1, 0), texc (1, 1))); + pts.push_back (vertex2d (point (size, 0, 0), vec3 (0, 1, 0), texc (1, 0))); + + geometry_quads *q = new geometry_quads; + q->set (pts); + entity *e = new entity (q); + e->move (vec3 (dx + x * size, dy, dz + z * size)); + e->show (); + } + } +} + +void draw_test_nurb () +{ + geometry_nurbs *q = new geometry_nurbs; + q->set (); + entity *e = new entity (q); + e->move (vec3 (10, 3, -4)); + e->show (); +} + int RunGLTest (int argc, char *argv[], int logo, int slowly, int bpp, float gamma, int noframe, int fsaa) @@ -163,6 +195,7 @@ Uint32 start_time, this_time; Uint32 video_flags; int value; + GLenum gl_error; if (SDL_Init (SDL_INIT_VIDEO) < 0) { @@ -265,44 +298,45 @@ if (gamma != 0.0) SDL_SetGamma (gamma, gamma, gamma); - // load a entity - for (int i = 0; i < 7; i++) + for (int i = 0; i < 1; i++) { + // load a entity txtprt_parser p; - entity_transform *f = new entity_transform; - entity *e; + geometry *g; try - { - e = p.read ("test.blasc"); - } catch (txtprt_i_exception & e) - { - cout << "ERR: " << e.msg << endl; - } - f->set (e); - f->update (matrix::translation (vec3 (0, -1, -i*5))); - f->show (); + { + g = p.read ("test.blasc"); + } + catch (txtprt_i_exception & e) + { + cout << "ERR: " << e.msg << endl; + } + + entity *e = new entity (g); + e->move (vec3 (i*5, -3, -i*10)); + e->show (); } + draw_floor (10, -500, -10, -1000); + //draw_test_nurb (); + camera.orig.x = camera.orig.y = camera.orig.z = 0; camera.p = point (0, 0, 10); camera.d = vec3 (0, 0, -1); camera.u = vec3 (0, 1, 0); camera.w = w; camera.h = h; - camera.fov = 80; + camera.fov = 35; + camera.z_near = 1.; glMatrixMode (GL_MODELVIEW); glLoadIdentity (); - //glEnable (GL_CULL_FACE); + glEnable (GL_CULL_FACE); glEnable (GL_DEPTH_TEST); - glEnable (GL_TEXTURE_2D); //texturing glShadeModel (GL_SMOOTH); glEnable (GL_LIGHTING); - //GLfloat lightc[4] = { 1, 0.1, 0.1, 1 }; - //glLightf (GL_LIGHT0, GL_QUADRATIC_ATTENUATION); - //glLightfv (GL_LIGHT0, GL_DIFFUSE, lightc); glEnable (GL_LIGHT0); cgc = cgCreateContext (); @@ -343,27 +377,27 @@ start_time = SDL_GetTicks (); frames = 0; - while (!done) { - GLenum gl_error; char *sdl_error; SDL_Event event; - glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + camera_angle += 180 * camera_velocity_angle * timer.diff; + camera_angle2 += 180 * camera_velocity_angle2 * timer.diff; + + vec3 geradeaus = matrix::rotation (-camera_angle, vec3 (0, 1, 0)) * vec3 (0, 0, -1); + vec3 right = matrix::rotation (90., vec3 (0, 1, 0)) * geradeaus; + + camera.d = matrix::rotation (camera_angle2, right) * geradeaus; + camera.u = cross (camera.d, right); - camera.p.x += camera_velocity_factor * camera_velocity.x * timer.diff; - camera.p.y += camera_velocity_factor * camera_velocity.y * timer.diff; - camera.p.z += camera_velocity_factor * camera_velocity.z * timer.diff; - - camera_angle += camera_velocity_factor * camera_velocity_angle * timer.diff; - camera.d.z = -cos (camera_angle * 12 / 180.); - camera.d.x = sin (camera_angle * 12 / 180.); + camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z; + camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y; cgGLSetParameter4f (lightpos, camera.p.x, camera.p.y, camera.p.z, 1); glBindTexture (GL_TEXTURE_2D, t.texture); - cgGLEnableTextureParameter(g_Texture); // Enable the texture parameter + cgGLEnableTextureParameter (g_Texture); // Enable the texture parameter #if 0 static GLfloat ry; @@ -384,8 +418,7 @@ /* Check for error conditions. */ gl_error = glGetError (); - if (gl_error != GL_NO_ERROR) - fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error); + if (gl_error != GL_NO_ERROR) fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error); sdl_error = SDL_GetError (); @@ -396,7 +429,7 @@ } /* Allow the user to see what's happening */ - //SDL_Delay (20); + //SDL_Delay (40); /* Check if there's a pending event. */ while (SDL_PollEvent (&event))