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/cvs/libgender/test.C
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Comparing libgender/test.C (file contents):
Revision 1.41 by root, Wed Oct 6 15:57:26 2004 UTC vs.
Revision 1.55 by root, Sun Oct 10 00:41:03 2004 UTC

16CGcontext cgc; 16CGcontext cgc;
17CGprogram vsh, fsh; 17CGprogram vsh, fsh;
18CGparameter mv, mvp, lightpos; 18CGparameter mv, mvp, lightpos;
19CGprofile vsh_profile, fsh_profile; 19CGprofile vsh_profile, fsh_profile;
20 20
21static void CheckCgError(void) 21static void CheckCgError (void)
22{ 22{
23 CGerror err = cgGetError(); 23 CGerror err = cgGetError ();
24 24
25 if (err != CG_NO_ERROR) 25 if (err != CG_NO_ERROR)
26 { 26 {
27 printf("CG error: %s\n", cgGetErrorString(err)); 27 printf("CG error: %s\n", cgGetErrorString (err));
28 exit(1); 28 exit(1);
29 } 29 }
30} 30}
31 31
32/**********************************************************************/ 32/**********************************************************************/
33 33
34view camera; 34view camera;
35vec3 camera_velocity; 35vec3 camera_velocity;
36float camera_angle = 0, camera_velocity_angle; 36float camera_angle, camera_angle2, camera_velocity_angle, camera_velocity_angle2;
37float camera_velocity_factor = 20; 37float camera_velocity_factor = 80;
38 38
39void 39void
40HotKey_ToggleFullScreen (void) 40HotKey_ToggleFullScreen (void)
41{ 41{
42 SDL_Surface *screen; 42 SDL_Surface *screen;
101 101
102 printf ("focus\n"); 102 printf ("focus\n");
103 break; 103 break;
104 104
105 case SDL_KEYDOWN: 105 case SDL_KEYDOWN:
106 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--; 106 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--;
107 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++; 107 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++;
108 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x--;
109 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x++; 108 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle++;
109 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle--;
110 if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2++;
111 if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2--;
110 if (event->key.keysym.sym == SDLK_a) camera_velocity.y--; 112 if (event->key.keysym.sym == SDLK_e) camera_velocity.y--;
111 if (event->key.keysym.sym == SDLK_s) camera_velocity.y++; 113 if (event->key.keysym.sym == SDLK_q) camera_velocity.y++;
112 if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5; 114 if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5;
113 if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5; 115 if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5;
114 if (event->key.keysym.sym == SDLK_e) camera_velocity_angle++;
115 if (event->key.keysym.sym == SDLK_q) camera_velocity_angle--;
116 116
117 if (event->key.keysym.sym == SDLK_ESCAPE) 117 if (event->key.keysym.sym == SDLK_ESCAPE)
118 done = 1; 118 done = 1;
119 119
120 if ((event->key.keysym.sym == SDLK_g) && 120 if ((event->key.keysym.sym == SDLK_g) &&
132 break; 132 break;
133 133
134 case SDL_KEYUP: 134 case SDL_KEYUP:
135 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++; 135 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++;
136 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--; 136 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--;
137 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x++; 137 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle++;
138 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x--; 138 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle--;
139 if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2--;
140 if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2++;
139 if (event->key.keysym.sym == SDLK_a) camera_velocity.y++; 141 if (event->key.keysym.sym == SDLK_e) camera_velocity.y++;
140 if (event->key.keysym.sym == SDLK_s) camera_velocity.y--; 142 if (event->key.keysym.sym == SDLK_q) camera_velocity.y--;
141 if (event->key.keysym.sym == SDLK_e) camera_velocity_angle--;
142 if (event->key.keysym.sym == SDLK_q) camera_velocity_angle++;
143 break; 143 break;
144 144
145 case SDL_QUIT: 145 case SDL_QUIT:
146 done = 1; 146 done = 1;
147 break; 147 break;
148 } 148 }
149 149
150 return (done); 150 return (done);
151} 151}
152 152
153void draw_floor (int size, int dx, int dy, int dz)
154{
155 int x, z, ry;
156
157 for (x = 0; x < 100; x++)
158 {
159 for (z = 0; z < 100; z++)
160 {
161 vector<vertex2d> pts;
162 pts.push_back (vertex2d (point ( 0, 0, 0), vec3 (0, 1, 0), texc (0, 0)));
163 pts.push_back (vertex2d (point ( 0, 0, size), vec3 (0, 1, 0), texc (0, 1)));
164 pts.push_back (vertex2d (point (size, 0, size), vec3 (0, 1, 0), texc (1, 1)));
165 pts.push_back (vertex2d (point (size, 0, 0), vec3 (0, 1, 0), texc (1, 0)));
166
167 geometry_quads *q = new geometry_quads;
168 q->set (pts);
169 entity *e = new entity (q);
170 e->move (vec3 (dx + x * size, dy, dz + z * size));
171 e->show ();
172 }
173 }
174}
175
176void draw_test_nurb ()
177{
178 geometry_nurbs *q = new geometry_nurbs;
179 q->set ();
180 entity *e = new entity (q);
181 e->move (vec3 (10, 3, -4));
182 e->show ();
183}
184
185extern void draw_level ();
153int 186int
154RunGLTest (int argc, char *argv[], 187RunGLTest (int argc, char *argv[],
155 int logo, int slowly, int bpp, float gamma, int noframe, int fsaa) 188 int logo, int slowly, int bpp, float gamma, int noframe, int fsaa)
156{ 189{
157 int i; 190 int i;
161 int done = 0; 194 int done = 0;
162 int frames; 195 int frames;
163 Uint32 start_time, this_time; 196 Uint32 start_time, this_time;
164 Uint32 video_flags; 197 Uint32 video_flags;
165 int value; 198 int value;
199 GLenum gl_error;
166 200
167 if (SDL_Init (SDL_INIT_VIDEO) < 0) 201 if (SDL_Init (SDL_INIT_VIDEO) < 0)
168 { 202 {
169 fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ()); 203 fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ());
170 exit (1); 204 exit (1);
263 297
264 /* Set the gamma for the window */ 298 /* Set the gamma for the window */
265 if (gamma != 0.0) 299 if (gamma != 0.0)
266 SDL_SetGamma (gamma, gamma, gamma); 300 SDL_SetGamma (gamma, gamma, gamma);
267 301
268 for (int i = 0; i < 70; i++) 302 for (int i = 0; i < 1; i++)
269 { 303 {
270 // load a entity 304 // load a entity
271 txtprt_parser p; 305 txtprt_parser p;
272 entity *e; 306 geometry *g;
273 try 307 try
274 { 308 {
275 e = p.read ("test.blasc"); 309 g = p.read ("test.blasc");
276 } 310 }
277 catch (txtprt_i_exception & e) 311 catch (txtprt_i_exception & e)
278 { 312 {
279 cout << "ERR: " << e.msg << endl; 313 cout << "ERR: " << e.msg << endl;
280 } 314 }
281 315
282 entity_transform *f = new entity_transform; 316 entity *e = new entity (g);
283 f->set (e); 317 e->move (vec3 (i*5, -3, -i*10));
284 f->update (matrix::translation (vec3 (i*5, -1, -i*10)));
285 f->show (); 318 e->show ();
286 } 319 }
287 320
321 //draw_floor (10, -500, -10, -1000);
322 draw_level ();
323 //draw_test_nurb ();
324
325 //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368;
288 camera.orig.x = camera.orig.y = camera.orig.z = 0; 326 camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0;
289 camera.p = point (0, 0, 10); 327 camera.p = point (0, 0, 10);
290 camera.d = vec3 (0, 0, -1); 328 camera.d = vec3 (0, 0, -1);
291 camera.u = vec3 (0, 1, 0); 329 camera.u = vec3 (0, 1, 0);
292 camera.w = w; camera.h = h; 330 camera.w = w; camera.h = h;
293 camera.fov = 80; 331 camera.fov = 35;
332 camera.z_near = 1.;
294 333
295 glMatrixMode (GL_MODELVIEW); 334 glMatrixMode (GL_MODELVIEW);
296 glLoadIdentity (); 335 glLoadIdentity ();
297 336
298 glEnable (GL_CULL_FACE); 337 glEnable (GL_CULL_FACE);
299 glEnable (GL_DEPTH_TEST); 338 glEnable (GL_DEPTH_TEST);
300 339
301 glShadeModel (GL_SMOOTH); 340 glShadeModel (GL_SMOOTH);
302 341
303 glEnable (GL_LIGHTING); 342 glEnable (GL_LIGHTING);
304 //GLfloat lightc[4] = { 1, 0.1, 0.1, 1 };
305 //glLightf (GL_LIGHT0, GL_QUADRATIC_ATTENUATION);
306 //glLightfv (GL_LIGHT0, GL_DIFFUSE, lightc);
307 glEnable (GL_LIGHT0); 343 glEnable (GL_LIGHT0);
308 344
309 cgc = cgCreateContext (); 345 cgc = cgCreateContext ();
310 346
311 vsh_profile = CG_PROFILE_ARBVP1; 347 vsh_profile = CG_PROFILE_ARBVP1;
342 378
343 /* Loop until done. */ 379 /* Loop until done. */
344 start_time = SDL_GetTicks (); 380 start_time = SDL_GetTicks ();
345 frames = 0; 381 frames = 0;
346 382
347
348 while (!done) 383 while (!done)
349 { 384 {
350 GLenum gl_error;
351 char *sdl_error; 385 char *sdl_error;
352 SDL_Event event; 386 SDL_Event event;
353 387
354 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
355
356 camera.p.x += camera_velocity_factor * camera_velocity.x * timer.diff;
357 camera.p.y += camera_velocity_factor * camera_velocity.y * timer.diff;
358 camera.p.z += camera_velocity_factor * camera_velocity.z * timer.diff;
359
360 camera_angle += camera_velocity_factor * camera_velocity_angle * timer.diff; 388 camera_angle += 180 * camera_velocity_angle * timer.diff;
361 camera.d.z = -cos (camera_angle * 12 / 180.); 389 camera_angle2 += 180 * camera_velocity_angle2 * timer.diff;
362 camera.d.x = sin (camera_angle * 12 / 180.); 390
391 vec3 geradeaus = matrix::rotation (-camera_angle, vec3 (0, 1, 0)) * vec3 (0, 0, -1);
392 vec3 right = matrix::rotation (90., vec3 (0, 1, 0)) * geradeaus;
393
394 camera.d = matrix::rotation (camera_angle2, right) * geradeaus;
395 camera.u = cross (camera.d, right);
396
397 camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z;
398 camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y;
363 399
364 cgGLSetParameter4f (lightpos, camera.p.x, camera.p.y, camera.p.z, 1); 400 cgGLSetParameter4f (lightpos, camera.p.x, camera.p.y, camera.p.z, 1);
365 401
366 glBindTexture (GL_TEXTURE_2D, t.texture); 402 glBindTexture (GL_TEXTURE_2D, t.texture);
367 cgGLEnableTextureParameter (g_Texture); // Enable the texture parameter 403 cgGLEnableTextureParameter (g_Texture); // Enable the texture parameter
383 timer.frame (); 419 timer.frame ();
384 420
385 /* Check for error conditions. */ 421 /* Check for error conditions. */
386 gl_error = glGetError (); 422 gl_error = glGetError ();
387 423
388 if (gl_error != GL_NO_ERROR)
389 fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error); 424 if (gl_error != GL_NO_ERROR) fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error);
390 425
391 sdl_error = SDL_GetError (); 426 sdl_error = SDL_GetError ();
392 427
393 if (sdl_error[0] != '\0') 428 if (sdl_error[0] != '\0')
394 { 429 {
395 fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error); 430 fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error);
396 SDL_ClearError (); 431 SDL_ClearError ();
397 } 432 }
398 433
399 /* Allow the user to see what's happening */ 434 /* Allow the user to see what's happening */
400 //SDL_Delay (20); 435 //SDL_Delay (40);
401 436
402 /* Check if there's a pending event. */ 437 /* Check if there's a pending event. */
403 while (SDL_PollEvent (&event)) 438 while (SDL_PollEvent (&event))
404 done = HandleEvent (&event); 439 done = HandleEvent (&event);
405 440
428 463
429 /* Destroy our GL context, etc. */ 464 /* Destroy our GL context, etc. */
430 SDL_Quit (); 465 SDL_Quit ();
431 return (0); 466 return (0);
432} 467}
433
434int 468int
435main (int argc, char *argv[]) 469main (int argc, char *argv[])
436{ 470{
437 int i, logo; 471 int i, logo;
438 int numtests; 472 int numtests;

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