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/cvs/libgender/test.C
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Comparing libgender/test.C (file contents):
Revision 1.47 by root, Thu Oct 7 23:39:43 2004 UTC vs.
Revision 1.55 by root, Sun Oct 10 00:41:03 2004 UTC

31 31
32/**********************************************************************/ 32/**********************************************************************/
33 33
34view camera; 34view camera;
35vec3 camera_velocity; 35vec3 camera_velocity;
36float camera_angle = 0, camera_velocity_angle; 36float camera_angle, camera_angle2, camera_velocity_angle, camera_velocity_angle2;
37float camera_velocity_factor = 20; 37float camera_velocity_factor = 80;
38 38
39void 39void
40HotKey_ToggleFullScreen (void) 40HotKey_ToggleFullScreen (void)
41{ 41{
42 SDL_Surface *screen; 42 SDL_Surface *screen;
101 101
102 printf ("focus\n"); 102 printf ("focus\n");
103 break; 103 break;
104 104
105 case SDL_KEYDOWN: 105 case SDL_KEYDOWN:
106 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--; 106 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--;
107 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++; 107 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++;
108 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x--;
109 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x++; 108 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle++;
109 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle--;
110 if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2++;
111 if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2--;
110 if (event->key.keysym.sym == SDLK_a) camera_velocity.y--; 112 if (event->key.keysym.sym == SDLK_e) camera_velocity.y--;
111 if (event->key.keysym.sym == SDLK_s) camera_velocity.y++; 113 if (event->key.keysym.sym == SDLK_q) camera_velocity.y++;
112 if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5; 114 if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5;
113 if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5; 115 if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5;
114 if (event->key.keysym.sym == SDLK_e) camera_velocity_angle++;
115 if (event->key.keysym.sym == SDLK_q) camera_velocity_angle--;
116 116
117 if (event->key.keysym.sym == SDLK_ESCAPE) 117 if (event->key.keysym.sym == SDLK_ESCAPE)
118 done = 1; 118 done = 1;
119 119
120 if ((event->key.keysym.sym == SDLK_g) && 120 if ((event->key.keysym.sym == SDLK_g) &&
132 break; 132 break;
133 133
134 case SDL_KEYUP: 134 case SDL_KEYUP:
135 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++; 135 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++;
136 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--; 136 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--;
137 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x++; 137 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle++;
138 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x--; 138 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle--;
139 if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2--;
140 if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2++;
139 if (event->key.keysym.sym == SDLK_a) camera_velocity.y++; 141 if (event->key.keysym.sym == SDLK_e) camera_velocity.y++;
140 if (event->key.keysym.sym == SDLK_s) camera_velocity.y--; 142 if (event->key.keysym.sym == SDLK_q) camera_velocity.y--;
141 if (event->key.keysym.sym == SDLK_e) camera_velocity_angle--;
142 if (event->key.keysym.sym == SDLK_q) camera_velocity_angle++;
143 break; 143 break;
144 144
145 case SDL_QUIT: 145 case SDL_QUIT:
146 done = 1; 146 done = 1;
147 break; 147 break;
156 156
157 for (x = 0; x < 100; x++) 157 for (x = 0; x < 100; x++)
158 { 158 {
159 for (z = 0; z < 100; z++) 159 for (z = 0; z < 100; z++)
160 { 160 {
161 vector<vertex2d> pts;
162 pts.push_back (vertex2d (point (dx + (x * size), dy, dz + (z * size)), vec3 (0, 1, 0), texc (0, 0)));
163 pts.push_back (vertex2d (point (dx + (x * size), dy, dz + ((z + 1) * size)), vec3 (0, 1, 0), texc (0, 1)));
164 pts.push_back (vertex2d (point (dx + ((x + 1) * size), dy, dz + ((z + 1) * size)), vec3 (0, 1, 0), texc (1, 1)));
165 pts.push_back (vertex2d (point (dx + ((x + 1) * size), dy, dz + (z * size)), vec3 (0, 1, 0), texc (1, 0)));
166
167 geometry_quads *q = new geometry_quads;
168 q->set (pts);
169 (new entity (q))->show ();
170#if 0
171 vector<vertex2d> pts; 161 vector<vertex2d> pts;
172 pts.push_back (vertex2d (point ( 0, 0, 0), vec3 (0, 1, 0), texc (0, 0))); 162 pts.push_back (vertex2d (point ( 0, 0, 0), vec3 (0, 1, 0), texc (0, 0)));
173 pts.push_back (vertex2d (point ( 0, 0, size), vec3 (0, 1, 0), texc (0, 1))); 163 pts.push_back (vertex2d (point ( 0, 0, size), vec3 (0, 1, 0), texc (0, 1)));
174 pts.push_back (vertex2d (point (size, 0, size), vec3 (0, 1, 0), texc (1, 1))); 164 pts.push_back (vertex2d (point (size, 0, size), vec3 (0, 1, 0), texc (1, 1)));
175 pts.push_back (vertex2d (point (size, 0, 0), vec3 (0, 1, 0), texc (1, 0))); 165 pts.push_back (vertex2d (point (size, 0, 0), vec3 (0, 1, 0), texc (1, 0)));
177 geometry_quads *q = new geometry_quads; 167 geometry_quads *q = new geometry_quads;
178 q->set (pts); 168 q->set (pts);
179 entity *e = new entity (q); 169 entity *e = new entity (q);
180 e->move (vec3 (dx + x * size, dy, dz + z * size)); 170 e->move (vec3 (dx + x * size, dy, dz + z * size));
181 e->show (); 171 e->show ();
182#endif
183 } 172 }
184 } 173 }
185} 174}
186 175
176void draw_test_nurb ()
177{
178 geometry_nurbs *q = new geometry_nurbs;
179 q->set ();
180 entity *e = new entity (q);
181 e->move (vec3 (10, 3, -4));
182 e->show ();
183}
184
185extern void draw_level ();
187int 186int
188RunGLTest (int argc, char *argv[], 187RunGLTest (int argc, char *argv[],
189 int logo, int slowly, int bpp, float gamma, int noframe, int fsaa) 188 int logo, int slowly, int bpp, float gamma, int noframe, int fsaa)
190{ 189{
191 int i; 190 int i;
298 297
299 /* Set the gamma for the window */ 298 /* Set the gamma for the window */
300 if (gamma != 0.0) 299 if (gamma != 0.0)
301 SDL_SetGamma (gamma, gamma, gamma); 300 SDL_SetGamma (gamma, gamma, gamma);
302 301
303 for (int i = 0; i < 70; i++) 302 for (int i = 0; i < 1; i++)
304 { 303 {
305 // load a entity 304 // load a entity
306 txtprt_parser p; 305 txtprt_parser p;
307 geometry *g; 306 geometry *g;
308 try 307 try
317 entity *e = new entity (g); 316 entity *e = new entity (g);
318 e->move (vec3 (i*5, -3, -i*10)); 317 e->move (vec3 (i*5, -3, -i*10));
319 e->show (); 318 e->show ();
320 } 319 }
321 320
322 draw_floor (10, -500, -10, -1000); 321 //draw_floor (10, -500, -10, -1000);
322 draw_level ();
323 //draw_test_nurb ();
323 324
325 //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368;
324 camera.orig.x = camera.orig.y = camera.orig.z = 0; 326 camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0;
325 camera.p = point (0, 0, 10); 327 camera.p = point (0, 0, 10);
326 camera.d = vec3 (0, 0, -1); 328 camera.d = vec3 (0, 0, -1);
327 camera.u = vec3 (0, 1, 0); 329 camera.u = vec3 (0, 1, 0);
328 camera.w = w; camera.h = h; 330 camera.w = w; camera.h = h;
329 camera.fov = 35; 331 camera.fov = 35;
332 camera.z_near = 1.;
330 333
331 glMatrixMode (GL_MODELVIEW); 334 glMatrixMode (GL_MODELVIEW);
332 glLoadIdentity (); 335 glLoadIdentity ();
333 336
334 glEnable (GL_CULL_FACE); 337 glEnable (GL_CULL_FACE);
380 while (!done) 383 while (!done)
381 { 384 {
382 char *sdl_error; 385 char *sdl_error;
383 SDL_Event event; 386 SDL_Event event;
384 387
385 camera.p.x += camera_velocity_factor * camera_velocity.x * timer.diff;
386 camera.p.y += camera_velocity_factor * camera_velocity.y * timer.diff;
387 camera.p.z += camera_velocity_factor * camera_velocity.z * timer.diff;
388
389 camera_angle += camera_velocity_factor * camera_velocity_angle * timer.diff; 388 camera_angle += 180 * camera_velocity_angle * timer.diff;
390 camera.d.z = -cos (camera_angle * 12 / 180.); 389 camera_angle2 += 180 * camera_velocity_angle2 * timer.diff;
391 camera.d.x = sin (camera_angle * 12 / 180.); 390
391 vec3 geradeaus = matrix::rotation (-camera_angle, vec3 (0, 1, 0)) * vec3 (0, 0, -1);
392 vec3 right = matrix::rotation (90., vec3 (0, 1, 0)) * geradeaus;
393
394 camera.d = matrix::rotation (camera_angle2, right) * geradeaus;
395 camera.u = cross (camera.d, right);
396
397 camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z;
398 camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y;
392 399
393 cgGLSetParameter4f (lightpos, camera.p.x, camera.p.y, camera.p.z, 1); 400 cgGLSetParameter4f (lightpos, camera.p.x, camera.p.y, camera.p.z, 1);
394 401
395 glBindTexture (GL_TEXTURE_2D, t.texture); 402 glBindTexture (GL_TEXTURE_2D, t.texture);
396 cgGLEnableTextureParameter (g_Texture); // Enable the texture parameter 403 cgGLEnableTextureParameter (g_Texture); // Enable the texture parameter
423 fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error); 430 fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error);
424 SDL_ClearError (); 431 SDL_ClearError ();
425 } 432 }
426 433
427 /* Allow the user to see what's happening */ 434 /* Allow the user to see what's happening */
428 //SDL_Delay (20); 435 //SDL_Delay (40);
429 436
430 /* Check if there's a pending event. */ 437 /* Check if there's a pending event. */
431 while (SDL_PollEvent (&event)) 438 while (SDL_PollEvent (&event))
432 done = HandleEvent (&event); 439 done = HandleEvent (&event);
433 440
456 463
457 /* Destroy our GL context, etc. */ 464 /* Destroy our GL context, etc. */
458 SDL_Quit (); 465 SDL_Quit ();
459 return (0); 466 return (0);
460} 467}
461
462int 468int
463main (int argc, char *argv[]) 469main (int argc, char *argv[])
464{ 470{
465 int i, logo; 471 int i, logo;
466 int numtests; 472 int numtests;

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