… | |
… | |
31 | |
31 | |
32 | /**********************************************************************/ |
32 | /**********************************************************************/ |
33 | |
33 | |
34 | view camera; |
34 | view camera; |
35 | vec3 camera_velocity; |
35 | vec3 camera_velocity; |
36 | float camera_angle = 0, camera_velocity_angle; |
36 | float camera_angle, camera_angle2, camera_velocity_angle, camera_velocity_angle2; |
37 | float camera_velocity_factor = 20; |
37 | float camera_velocity_factor = 80; |
38 | |
38 | |
39 | void |
39 | void |
40 | HotKey_ToggleFullScreen (void) |
40 | HotKey_ToggleFullScreen (void) |
41 | { |
41 | { |
42 | SDL_Surface *screen; |
42 | SDL_Surface *screen; |
… | |
… | |
101 | |
101 | |
102 | printf ("focus\n"); |
102 | printf ("focus\n"); |
103 | break; |
103 | break; |
104 | |
104 | |
105 | case SDL_KEYDOWN: |
105 | case SDL_KEYDOWN: |
106 | if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--; |
106 | if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--; |
107 | if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++; |
107 | if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++; |
108 | if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x--; |
|
|
109 | if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x++; |
108 | if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle++; |
|
|
109 | if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle--; |
|
|
110 | if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2++; |
|
|
111 | if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2--; |
110 | if (event->key.keysym.sym == SDLK_a) camera_velocity.y--; |
112 | if (event->key.keysym.sym == SDLK_e) camera_velocity.y--; |
111 | if (event->key.keysym.sym == SDLK_s) camera_velocity.y++; |
113 | if (event->key.keysym.sym == SDLK_q) camera_velocity.y++; |
112 | if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5; |
114 | if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5; |
113 | if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5; |
115 | if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5; |
114 | if (event->key.keysym.sym == SDLK_e) camera_velocity_angle++; |
|
|
115 | if (event->key.keysym.sym == SDLK_q) camera_velocity_angle--; |
|
|
116 | |
116 | |
117 | if (event->key.keysym.sym == SDLK_ESCAPE) |
117 | if (event->key.keysym.sym == SDLK_ESCAPE) |
118 | done = 1; |
118 | done = 1; |
119 | |
119 | |
120 | if ((event->key.keysym.sym == SDLK_g) && |
120 | if ((event->key.keysym.sym == SDLK_g) && |
… | |
… | |
132 | break; |
132 | break; |
133 | |
133 | |
134 | case SDL_KEYUP: |
134 | case SDL_KEYUP: |
135 | if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++; |
135 | if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++; |
136 | if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--; |
136 | if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--; |
137 | if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x++; |
137 | if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle++; |
138 | if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x--; |
138 | if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle--; |
|
|
139 | if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2--; |
|
|
140 | if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2++; |
139 | if (event->key.keysym.sym == SDLK_a) camera_velocity.y++; |
141 | if (event->key.keysym.sym == SDLK_e) camera_velocity.y++; |
140 | if (event->key.keysym.sym == SDLK_s) camera_velocity.y--; |
142 | if (event->key.keysym.sym == SDLK_q) camera_velocity.y--; |
141 | if (event->key.keysym.sym == SDLK_e) camera_velocity_angle--; |
|
|
142 | if (event->key.keysym.sym == SDLK_q) camera_velocity_angle++; |
|
|
143 | break; |
143 | break; |
144 | |
144 | |
145 | case SDL_QUIT: |
145 | case SDL_QUIT: |
146 | done = 1; |
146 | done = 1; |
147 | break; |
147 | break; |
… | |
… | |
156 | |
156 | |
157 | for (x = 0; x < 100; x++) |
157 | for (x = 0; x < 100; x++) |
158 | { |
158 | { |
159 | for (z = 0; z < 100; z++) |
159 | for (z = 0; z < 100; z++) |
160 | { |
160 | { |
161 | vector<vertex2d> pts; |
|
|
162 | pts.push_back (vertex2d (point (dx + (x * size), dy, dz + (z * size)), vec3 (0, 1, 0), texc (0, 0))); |
|
|
163 | pts.push_back (vertex2d (point (dx + (x * size), dy, dz + ((z + 1) * size)), vec3 (0, 1, 0), texc (0, 1))); |
|
|
164 | pts.push_back (vertex2d (point (dx + ((x + 1) * size), dy, dz + ((z + 1) * size)), vec3 (0, 1, 0), texc (1, 1))); |
|
|
165 | pts.push_back (vertex2d (point (dx + ((x + 1) * size), dy, dz + (z * size)), vec3 (0, 1, 0), texc (1, 0))); |
|
|
166 | |
|
|
167 | geometry_quads *q = new geometry_quads; |
|
|
168 | q->set (pts); |
|
|
169 | (new entity (q))->show (); |
|
|
170 | #if 0 |
|
|
171 | vector<vertex2d> pts; |
161 | vector<vertex2d> pts; |
172 | pts.push_back (vertex2d (point ( 0, 0, 0), vec3 (0, 1, 0), texc (0, 0))); |
162 | pts.push_back (vertex2d (point ( 0, 0, 0), vec3 (0, 1, 0), texc (0, 0))); |
173 | pts.push_back (vertex2d (point ( 0, 0, size), vec3 (0, 1, 0), texc (0, 1))); |
163 | pts.push_back (vertex2d (point ( 0, 0, size), vec3 (0, 1, 0), texc (0, 1))); |
174 | pts.push_back (vertex2d (point (size, 0, size), vec3 (0, 1, 0), texc (1, 1))); |
164 | pts.push_back (vertex2d (point (size, 0, size), vec3 (0, 1, 0), texc (1, 1))); |
175 | pts.push_back (vertex2d (point (size, 0, 0), vec3 (0, 1, 0), texc (1, 0))); |
165 | pts.push_back (vertex2d (point (size, 0, 0), vec3 (0, 1, 0), texc (1, 0))); |
… | |
… | |
177 | geometry_quads *q = new geometry_quads; |
167 | geometry_quads *q = new geometry_quads; |
178 | q->set (pts); |
168 | q->set (pts); |
179 | entity *e = new entity (q); |
169 | entity *e = new entity (q); |
180 | e->move (vec3 (dx + x * size, dy, dz + z * size)); |
170 | e->move (vec3 (dx + x * size, dy, dz + z * size)); |
181 | e->show (); |
171 | e->show (); |
182 | #endif |
|
|
183 | } |
172 | } |
184 | } |
173 | } |
185 | } |
174 | } |
186 | |
175 | |
|
|
176 | void draw_test_nurb () |
|
|
177 | { |
|
|
178 | geometry_nurbs *q = new geometry_nurbs; |
|
|
179 | q->set (); |
|
|
180 | entity *e = new entity (q); |
|
|
181 | e->move (vec3 (10, 3, -4)); |
|
|
182 | e->show (); |
|
|
183 | } |
|
|
184 | |
|
|
185 | extern void draw_level (); |
187 | int |
186 | int |
188 | RunGLTest (int argc, char *argv[], |
187 | RunGLTest (int argc, char *argv[], |
189 | int logo, int slowly, int bpp, float gamma, int noframe, int fsaa) |
188 | int logo, int slowly, int bpp, float gamma, int noframe, int fsaa) |
190 | { |
189 | { |
191 | int i; |
190 | int i; |
… | |
… | |
298 | |
297 | |
299 | /* Set the gamma for the window */ |
298 | /* Set the gamma for the window */ |
300 | if (gamma != 0.0) |
299 | if (gamma != 0.0) |
301 | SDL_SetGamma (gamma, gamma, gamma); |
300 | SDL_SetGamma (gamma, gamma, gamma); |
302 | |
301 | |
303 | for (int i = 0; i < 70; i++) |
302 | for (int i = 0; i < 1; i++) |
304 | { |
303 | { |
305 | // load a entity |
304 | // load a entity |
306 | txtprt_parser p; |
305 | txtprt_parser p; |
307 | geometry *g; |
306 | geometry *g; |
308 | try |
307 | try |
… | |
… | |
317 | entity *e = new entity (g); |
316 | entity *e = new entity (g); |
318 | e->move (vec3 (i*5, -3, -i*10)); |
317 | e->move (vec3 (i*5, -3, -i*10)); |
319 | e->show (); |
318 | e->show (); |
320 | } |
319 | } |
321 | |
320 | |
322 | draw_floor (10, -500, -10, -1000); |
321 | //draw_floor (10, -500, -10, -1000); |
|
|
322 | draw_level (); |
|
|
323 | //draw_test_nurb (); |
323 | |
324 | |
|
|
325 | //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368; |
324 | camera.orig.x = camera.orig.y = camera.orig.z = 0; |
326 | camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0; |
325 | camera.p = point (0, 0, 10); |
327 | camera.p = point (0, 0, 10); |
326 | camera.d = vec3 (0, 0, -1); |
328 | camera.d = vec3 (0, 0, -1); |
327 | camera.u = vec3 (0, 1, 0); |
329 | camera.u = vec3 (0, 1, 0); |
328 | camera.w = w; camera.h = h; |
330 | camera.w = w; camera.h = h; |
329 | camera.fov = 35; |
331 | camera.fov = 35; |
|
|
332 | camera.z_near = 1.; |
330 | |
333 | |
331 | glMatrixMode (GL_MODELVIEW); |
334 | glMatrixMode (GL_MODELVIEW); |
332 | glLoadIdentity (); |
335 | glLoadIdentity (); |
333 | |
336 | |
334 | glEnable (GL_CULL_FACE); |
337 | glEnable (GL_CULL_FACE); |
… | |
… | |
380 | while (!done) |
383 | while (!done) |
381 | { |
384 | { |
382 | char *sdl_error; |
385 | char *sdl_error; |
383 | SDL_Event event; |
386 | SDL_Event event; |
384 | |
387 | |
385 | camera.p.x += camera_velocity_factor * camera_velocity.x * timer.diff; |
|
|
386 | camera.p.y += camera_velocity_factor * camera_velocity.y * timer.diff; |
|
|
387 | camera.p.z += camera_velocity_factor * camera_velocity.z * timer.diff; |
|
|
388 | |
|
|
389 | camera_angle += camera_velocity_factor * camera_velocity_angle * timer.diff; |
388 | camera_angle += 180 * camera_velocity_angle * timer.diff; |
390 | camera.d.z = -cos (camera_angle * 12 / 180.); |
389 | camera_angle2 += 180 * camera_velocity_angle2 * timer.diff; |
391 | camera.d.x = sin (camera_angle * 12 / 180.); |
390 | |
|
|
391 | vec3 geradeaus = matrix::rotation (-camera_angle, vec3 (0, 1, 0)) * vec3 (0, 0, -1); |
|
|
392 | vec3 right = matrix::rotation (90., vec3 (0, 1, 0)) * geradeaus; |
|
|
393 | |
|
|
394 | camera.d = matrix::rotation (camera_angle2, right) * geradeaus; |
|
|
395 | camera.u = cross (camera.d, right); |
|
|
396 | |
|
|
397 | camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z; |
|
|
398 | camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y; |
392 | |
399 | |
393 | cgGLSetParameter4f (lightpos, camera.p.x, camera.p.y, camera.p.z, 1); |
400 | cgGLSetParameter4f (lightpos, camera.p.x, camera.p.y, camera.p.z, 1); |
394 | |
401 | |
395 | glBindTexture (GL_TEXTURE_2D, t.texture); |
402 | glBindTexture (GL_TEXTURE_2D, t.texture); |
396 | cgGLEnableTextureParameter (g_Texture); // Enable the texture parameter |
403 | cgGLEnableTextureParameter (g_Texture); // Enable the texture parameter |
… | |
… | |
423 | fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error); |
430 | fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error); |
424 | SDL_ClearError (); |
431 | SDL_ClearError (); |
425 | } |
432 | } |
426 | |
433 | |
427 | /* Allow the user to see what's happening */ |
434 | /* Allow the user to see what's happening */ |
428 | //SDL_Delay (20); |
435 | //SDL_Delay (40); |
429 | |
436 | |
430 | /* Check if there's a pending event. */ |
437 | /* Check if there's a pending event. */ |
431 | while (SDL_PollEvent (&event)) |
438 | while (SDL_PollEvent (&event)) |
432 | done = HandleEvent (&event); |
439 | done = HandleEvent (&event); |
433 | |
440 | |
… | |
… | |
456 | |
463 | |
457 | /* Destroy our GL context, etc. */ |
464 | /* Destroy our GL context, etc. */ |
458 | SDL_Quit (); |
465 | SDL_Quit (); |
459 | return (0); |
466 | return (0); |
460 | } |
467 | } |
461 | |
|
|
462 | int |
468 | int |
463 | main (int argc, char *argv[]) |
469 | main (int argc, char *argv[]) |
464 | { |
470 | { |
465 | int i, logo; |
471 | int i, logo; |
466 | int numtests; |
472 | int numtests; |