1 | #include <stdlib.h> |
1 | #include <stdlib.h> |
2 | #include <stdio.h> |
2 | #include <stdio.h> |
3 | #include <string.h> |
3 | #include <string.h> |
4 | #include <math.h> |
4 | #include <math.h> |
5 | |
5 | |
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6 | #include "opengl.h" |
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7 | |
6 | #include "SDL.h" |
8 | #include "SDL.h" |
7 | #include "SDL_opengl.h" |
9 | #include "SDL_opengl.h" |
8 | |
10 | |
9 | static SDL_Surface *global_image = NULL; |
11 | static SDL_Surface *global_image = NULL; |
10 | static GLuint global_texture = 0; |
12 | static GLuint global_texture = 0; |
11 | |
13 | |
12 | #include "util.h" |
14 | #include "util.h" |
13 | #include "entity.h" |
15 | #include "entity.h" |
14 | #include "txtprt_import.h" |
16 | #include "txtprt_import.h" |
15 | |
17 | |
16 | CGcontext cgc; |
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17 | CGprogram vsh, fsh; |
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18 | CGparameter mv, mvp, lightpos; |
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19 | CGprofile vsh_profile, fsh_profile; |
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20 | |
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21 | static void CheckCgError (void) |
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22 | { |
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23 | CGerror err = cgGetError (); |
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24 | |
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25 | if (err != CG_NO_ERROR) |
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26 | { |
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27 | printf("CG error: %s\n", cgGetErrorString (err)); |
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28 | exit(1); |
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29 | } |
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30 | } |
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31 | |
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32 | /**********************************************************************/ |
18 | /**********************************************************************/ |
33 | |
19 | |
34 | view camera; |
20 | view camera; |
35 | vec3 camera_velocity; |
21 | vec3 camera_velocity; |
36 | float camera_angle = 0, camera_velocity_angle; |
22 | float camera_angle, camera_angle2, camera_velocity_angle, camera_velocity_angle2; |
37 | float camera_velocity_factor = 80; |
23 | float camera_velocity_factor = 80; |
38 | |
24 | |
39 | void |
25 | void |
40 | HotKey_ToggleFullScreen (void) |
26 | HotKey_ToggleFullScreen (void) |
41 | { |
27 | { |
… | |
… | |
85 | { |
71 | { |
86 | case SDL_ACTIVEEVENT: |
72 | case SDL_ACTIVEEVENT: |
87 | /* See what happened */ |
73 | /* See what happened */ |
88 | printf ("app %s ", event->active.gain ? "gained" : "lost"); |
74 | printf ("app %s ", event->active.gain ? "gained" : "lost"); |
89 | if (event->active.state & SDL_APPACTIVE) |
75 | if (event->active.state & SDL_APPACTIVE) |
90 | { |
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91 | printf ("active "); |
76 | printf ("active "); |
92 | } |
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93 | else if (event->active.state & SDL_APPMOUSEFOCUS) |
77 | else if (event->active.state & SDL_APPMOUSEFOCUS) |
94 | { |
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95 | printf ("mouse "); |
78 | printf ("mouse "); |
96 | } |
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97 | else if (event->active.state & SDL_APPINPUTFOCUS) |
79 | else if (event->active.state & SDL_APPINPUTFOCUS) |
98 | { |
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99 | printf ("input "); |
80 | printf ("input "); |
100 | } |
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101 | |
81 | |
102 | printf ("focus\n"); |
82 | printf ("focus\n"); |
103 | break; |
83 | break; |
104 | |
84 | |
105 | case SDL_KEYDOWN: |
85 | case SDL_KEYDOWN: |
106 | if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--; |
86 | if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--; |
107 | if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++; |
87 | if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++; |
108 | if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle++; |
88 | if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle++; |
109 | if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle--; |
89 | if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle--; |
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90 | if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2++; |
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91 | if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2--; |
110 | if (event->key.keysym.sym == SDLK_e) camera_velocity.y--; |
92 | if (event->key.keysym.sym == SDLK_e) camera_velocity.y--; |
111 | if (event->key.keysym.sym == SDLK_q) camera_velocity.y++; |
93 | if (event->key.keysym.sym == SDLK_q) camera_velocity.y++; |
112 | if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5; |
94 | if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5; |
113 | if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5; |
95 | if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5; |
114 | |
96 | |
115 | if (event->key.keysym.sym == SDLK_ESCAPE) |
97 | if (event->key.keysym.sym == SDLK_ESCAPE) |
116 | done = 1; |
98 | done = 1; |
117 | |
99 | |
118 | if ((event->key.keysym.sym == SDLK_g) && |
100 | if ((event->key.keysym.sym == SDLK_g) && |
… | |
… | |
132 | case SDL_KEYUP: |
114 | case SDL_KEYUP: |
133 | if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++; |
115 | if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++; |
134 | if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--; |
116 | if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--; |
135 | if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle++; |
117 | if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle++; |
136 | if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle--; |
118 | if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle--; |
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119 | if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2--; |
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120 | if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2++; |
137 | if (event->key.keysym.sym == SDLK_e) camera_velocity.y++; |
121 | if (event->key.keysym.sym == SDLK_e) camera_velocity.y++; |
138 | if (event->key.keysym.sym == SDLK_q) camera_velocity.y--; |
122 | if (event->key.keysym.sym == SDLK_q) camera_velocity.y--; |
139 | break; |
123 | break; |
140 | |
124 | |
141 | case SDL_QUIT: |
125 | case SDL_QUIT: |
… | |
… | |
148 | |
132 | |
149 | void draw_floor (int size, int dx, int dy, int dz) |
133 | void draw_floor (int size, int dx, int dy, int dz) |
150 | { |
134 | { |
151 | int x, z, ry; |
135 | int x, z, ry; |
152 | |
136 | |
153 | for (x = 0; x < 100; x++) |
137 | for (x = 0; x < 10; x++) |
154 | { |
138 | { |
155 | for (z = 0; z < 100; z++) |
139 | for (z = 0; z < 10; z++) |
156 | { |
140 | { |
157 | vector<vertex2d> pts; |
141 | vector<vertex_t2f_n3f_v3f> pts; |
158 | pts.push_back (vertex2d (point ( 0, 0, 0), vec3 (0, 1, 0), texc (0, 0))); |
142 | pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, 0), vec3 (0, 1, 0), tex2 (0, 0))); |
159 | pts.push_back (vertex2d (point ( 0, 0, size), vec3 (0, 1, 0), texc (0, 1))); |
143 | pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, size), vec3 (0, 1, 0), tex2 (0, 1))); |
160 | pts.push_back (vertex2d (point (size, 0, size), vec3 (0, 1, 0), texc (1, 1))); |
144 | pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, size), vec3 (0, 1, 0), tex2 (1, 1))); |
161 | pts.push_back (vertex2d (point (size, 0, 0), vec3 (0, 1, 0), texc (1, 0))); |
145 | pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, 0), vec3 (0, 1, 0), tex2 (1, 0))); |
162 | |
146 | |
163 | geometry_quads *q = new geometry_quads; |
147 | geometry_quads *q = new geometry_quads; |
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148 | q->m = new simple_material; |
164 | q->set (pts); |
149 | q->set (pts); |
165 | entity *e = new entity (q); |
150 | entity *e = new entity (q); |
166 | e->move (vec3 (dx + x * size, dy, dz + z * size)); |
151 | e->move (vec3 (dx + x * size, dy, dz + z * size)); |
167 | e->show (); |
152 | e->show (); |
168 | } |
153 | } |
169 | } |
154 | } |
170 | } |
155 | } |
171 | |
156 | |
172 | void draw_test_nurb () { |
157 | void draw_test_nurb () |
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158 | { |
173 | geometry_nurbs *q = new geometry_nurbs; |
159 | geometry_nurbs *q = new geometry_nurbs; |
174 | q->set (); |
160 | q->set (); |
175 | entity *e = new entity (q); |
161 | entity *e = new entity (q); |
176 | e->move (vec3 (10, 3, -4)); |
162 | e->move (vec3 (10, 3, -4)); |
177 | e->show (); |
163 | e->show (); |
178 | } |
164 | } |
179 | |
165 | |
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166 | void fisch (vec3 center, GLfloat radius, int depth) |
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167 | { |
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168 | entity *planet = new entity (new geometry_sphere (radius)); |
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169 | planet->move (center); |
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170 | planet->show (); |
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171 | |
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172 | if (--depth) |
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173 | { |
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174 | GLfloat r2 = radius * .1F; |
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175 | GLfloat r3 = radius + r2; |
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176 | |
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177 | fisch (center + vec3 (r3, 0, 0), r2, depth); |
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178 | fisch (center + vec3 (0, 0, r3), r2, depth); |
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179 | fisch (center + vec3 (-r3, 0, 0), r2, depth); |
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180 | } |
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181 | } |
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182 | |
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183 | extern void draw_level (); |
180 | int |
184 | int |
181 | RunGLTest (int argc, char *argv[], |
185 | RunGLTest (int argc, char *argv[], |
182 | int logo, int slowly, int bpp, float gamma, int noframe, int fsaa) |
186 | int logo, int slowly, int bpp, float gamma, int noframe, int fsaa) |
183 | { |
187 | { |
184 | int i; |
188 | int i; |
185 | int rgb_size[3]; |
189 | int rgb_size[3]; |
186 | int w = 640; |
190 | int w = 640; |
187 | int h = 480; |
191 | int h = 480; |
188 | int done = 0; |
192 | int done = 0; |
189 | int frames; |
193 | int frames; |
190 | Uint32 start_time, this_time; |
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191 | Uint32 video_flags; |
194 | Uint32 video_flags; |
192 | int value; |
195 | int value; |
193 | GLenum gl_error; |
196 | GLenum gl_error; |
194 | |
197 | |
195 | if (SDL_Init (SDL_INIT_VIDEO) < 0) |
198 | if (SDL_Init (SDL_INIT_VIDEO) < 0) |
… | |
… | |
240 | } |
243 | } |
241 | |
244 | |
242 | SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]); |
245 | SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]); |
243 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]); |
246 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]); |
244 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]); |
247 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]); |
245 | SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); |
248 | SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24); |
246 | SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
249 | SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
247 | |
250 | |
248 | if (fsaa) |
251 | if (fsaa) |
249 | { |
252 | { |
250 | SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1); |
253 | SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1); |
… | |
… | |
256 | fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ()); |
259 | fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ()); |
257 | SDL_Quit (); |
260 | SDL_Quit (); |
258 | exit (1); |
261 | exit (1); |
259 | } |
262 | } |
260 | |
263 | |
261 | printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel); |
264 | //printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel); |
262 | printf ("\n"); |
265 | //printf ("\n"); |
263 | printf ("Vendor : %s\n", glGetString (GL_VENDOR)); |
266 | //printf ("Vendor : %s\n", glGetString (GL_VENDOR)); |
264 | printf ("Renderer : %s\n", glGetString (GL_RENDERER)); |
267 | //printf ("Renderer : %s\n", glGetString (GL_RENDERER)); |
265 | printf ("Version : %s\n", glGetString (GL_VERSION)); |
268 | //printf ("Version : %s\n", glGetString (GL_VERSION)); |
266 | printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS)); |
269 | //printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS)); |
267 | printf ("\n"); |
270 | printf ("\n"); |
268 | |
271 | |
269 | SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value); |
272 | SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value); |
270 | printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value); |
273 | printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value); |
271 | SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value); |
274 | SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value); |
… | |
… | |
291 | |
294 | |
292 | /* Set the gamma for the window */ |
295 | /* Set the gamma for the window */ |
293 | if (gamma != 0.0) |
296 | if (gamma != 0.0) |
294 | SDL_SetGamma (gamma, gamma, gamma); |
297 | SDL_SetGamma (gamma, gamma, gamma); |
295 | |
298 | |
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299 | entity *planet = new entity (new geometry_sphere (10)); |
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300 | planet->move (vec3 (0, 0, -20)); |
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301 | planet->show (); |
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302 | |
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303 | shader::debdebdebdebug ();//D |
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304 | |
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305 | #if 1 |
296 | for (int i = 0; i < 1; i++) |
306 | for (int i = 0; i < 20; i++) |
297 | { |
307 | { |
298 | // load a entity |
308 | // load a entity |
299 | txtprt_parser p; |
309 | txtprt_parser p; |
300 | geometry *g; |
310 | geometry *g; |
301 | try |
311 | try |
… | |
… | |
310 | entity *e = new entity (g); |
320 | entity *e = new entity (g); |
311 | e->move (vec3 (i*5, -3, -i*10)); |
321 | e->move (vec3 (i*5, -3, -i*10)); |
312 | e->show (); |
322 | e->show (); |
313 | } |
323 | } |
314 | |
324 | |
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325 | { |
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326 | fisch (vec3 (0, 0, -2e9), 1e9, 8); |
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327 | //entity *planet = new entity (new geometry_sphere (1e9)); |
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328 | //planet->move (vec3 (0, 0, -1.5e9)); |
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329 | //planet->show (); |
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330 | } |
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331 | |
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332 | { |
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333 | entity *planet = new entity (new geometry_sphere (4e15)); |
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334 | planet->move (vec3 (0, 0, 1e17)); |
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335 | planet->show (); |
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336 | } |
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337 | |
315 | draw_floor (10, -500, -10, -1000); |
338 | draw_floor (10, -500, -10, -1000); |
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339 | draw_level (); |
316 | draw_test_nurb (); |
340 | //draw_test_nurb (); |
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341 | #endif |
317 | |
342 | |
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343 | //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368; |
318 | camera.orig.x = camera.orig.y = camera.orig.z = 0; |
344 | camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0; |
319 | camera.p = point (0, 0, 10); |
345 | camera.p = point (0, 0, 10); |
320 | camera.d = vec3 (0, 0, -1); |
346 | camera.d = vec3 (0, 0, -1); |
321 | camera.u = vec3 (0, 1, 0); |
347 | camera.u = vec3 (0, 1, 0); |
322 | camera.w = w; camera.h = h; |
348 | camera.w = w; camera.h = h; |
323 | camera.fov = 35; |
349 | camera.fov = 40.; |
324 | |
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325 | glMatrixMode (GL_MODELVIEW); |
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326 | glLoadIdentity (); |
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327 | |
350 | |
328 | glEnable (GL_CULL_FACE); |
351 | glEnable (GL_CULL_FACE); |
329 | glEnable (GL_DEPTH_TEST); |
352 | glDisable (GL_ALPHA_TEST); |
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353 | glDisable (GL_BLEND); |
330 | |
354 | |
331 | glShadeModel (GL_SMOOTH); |
355 | init_shaders (); |
332 | |
356 | |
333 | glEnable (GL_LIGHTING); |
357 | osama_material osa_mat; |
334 | glEnable (GL_LIGHT0); |
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335 | |
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336 | cgc = cgCreateContext (); |
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337 | |
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338 | vsh_profile = CG_PROFILE_ARBVP1; |
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339 | //if (cgGLIsProfileSupported (CG_PROFILE_VP30)) vsh_profile = CG_PROFILE_VP30; |
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340 | //if (cgGLIsProfileSupported (CG_PROFILE_VP40)) vsh_profile = CG_PROFILE_VP40; |
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341 | fsh_profile = CG_PROFILE_ARBFP1; |
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342 | //if (cgGLIsProfileSupported (CG_PROFILE_FP30)) fsh_profile = CG_PROFILE_FP30; |
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343 | //if (cgGLIsProfileSupported (CG_PROFILE_FP40)) fsh_profile = CG_PROFILE_FP40; |
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344 | |
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345 | vsh = cgCreateProgramFromFile (cgc, CG_SOURCE, "vsh.cg", vsh_profile, 0, 0); |
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346 | CheckCgError (); |
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347 | cgGLLoadProgram (vsh); |
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348 | CheckCgError (); |
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349 | mv = cgGetNamedParameter (vsh, "WorldProj"); |
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350 | mvp = cgGetNamedParameter (vsh, "WorldViewProj"); |
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351 | lightpos = cgGetNamedParameter (vsh, "LightPos"); |
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352 | CheckCgError (); |
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353 | |
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354 | CGparameter g_Texture; // the texture parameter |
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355 | |
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356 | |
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357 | fsh = cgCreateProgramFromFile (cgc, CG_SOURCE, "fsh.cg", fsh_profile, 0, 0); |
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358 | Texture t("o.jpg"); |
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359 | g_Texture = cgGetNamedParameter(fsh, "Texture"); // the texture cg-warper ;) |
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360 | cgGLSetTextureParameter(g_Texture, t.texture); // Bind the texture number 999 to g_Texture |
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361 | CheckCgError (); |
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362 | cgGLLoadProgram (fsh); |
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363 | CheckCgError (); |
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364 | |
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365 | cgGLBindProgram (vsh); |
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366 | CheckCgError (); |
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367 | cgGLBindProgram (fsh); |
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368 | CheckCgError (); |
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369 | |
358 | |
370 | /* Loop until done. */ |
359 | /* Loop until done. */ |
371 | start_time = SDL_GetTicks (); |
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372 | frames = 0; |
360 | frames = 0; |
373 | |
361 | |
374 | while (!done) |
362 | while (!done) |
375 | { |
363 | { |
376 | char *sdl_error; |
364 | char *sdl_error; |
377 | SDL_Event event; |
365 | SDL_Event event; |
378 | |
366 | |
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367 | camera_angle += 180 * camera_velocity_angle * timer.diff; |
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368 | camera_angle2 += 180 * camera_velocity_angle2 * timer.diff; |
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369 | |
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370 | vec3 geradeaus = matrix::rotation (-camera_angle, vec3 (0, 1, 0)) * vec3 (0, 0, -1); |
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371 | vec3 right = matrix::rotation (90., vec3 (0, 1, 0)) * geradeaus; |
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372 | |
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373 | camera.d = matrix::rotation (camera_angle2, right) * geradeaus; |
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374 | camera.u = cross (camera.d, right); |
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375 | |
379 | camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z; |
376 | camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z; |
380 | camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y; |
377 | camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y; |
381 | camera_angle += 30 * camera_velocity_angle * timer.diff; |
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382 | camera.d.z = -cos (camera_angle * 12 / 180.); |
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383 | camera.d.x = sin (camera_angle * 12 / 180.); |
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384 | |
378 | |
385 | cgGLSetParameter4f (lightpos, camera.p.x, camera.p.y, camera.p.z, 1); |
379 | osa_mat.begin (); |
386 | |
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387 | glBindTexture (GL_TEXTURE_2D, t.texture); |
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388 | cgGLEnableTextureParameter (g_Texture); // Enable the texture parameter |
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389 | |
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390 | #if 0 |
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391 | static GLfloat ry; |
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392 | ry += 0.001; |
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393 | camera.d.x = cos (ry); |
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394 | camera.d.z = sin (ry); |
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395 | //camera.d.y = sin (ry * 0.1); |
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396 | #endif |
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397 | |
380 | |
398 | camera.begin (); |
381 | camera.begin (); |
399 | camera.pass (view::DEPTH); |
382 | camera.render (view::DEPTH); |
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383 | camera.render (view::POSTDEPTH); |
400 | camera.pass (view::LIGHTED); |
384 | camera.render (view::LIGHTED); |
401 | camera.end (); |
385 | camera.end (); |
402 | |
386 | |
403 | SDL_GL_SwapBuffers (); |
387 | SDL_GL_SwapBuffers (); |
404 | timer.frame (); |
388 | timer.frame (); |
405 | |
389 | |
|
|
390 | osa_mat.end (); |
|
|
391 | |
|
|
392 | #if 0 |
406 | /* Check for error conditions. */ |
393 | /* Check for error conditions. */ |
407 | gl_error = glGetError (); |
394 | gl_error = glGetError (); |
408 | |
395 | |
409 | if (gl_error != GL_NO_ERROR) fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error); |
396 | if (gl_error != GL_NO_ERROR) fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error); |
410 | |
397 | |
… | |
… | |
415 | fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error); |
402 | fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error); |
416 | SDL_ClearError (); |
403 | SDL_ClearError (); |
417 | } |
404 | } |
418 | |
405 | |
419 | /* Allow the user to see what's happening */ |
406 | /* Allow the user to see what's happening */ |
420 | //SDL_Delay (20); |
407 | //SDL_Delay (40); |
|
|
408 | #endif |
421 | |
409 | |
422 | /* Check if there's a pending event. */ |
410 | /* Check if there's a pending event. */ |
423 | while (SDL_PollEvent (&event)) |
411 | while (SDL_PollEvent (&event)) |
424 | done = HandleEvent (&event); |
412 | done = HandleEvent (&event); |
425 | |
413 | |
426 | |
414 | |
427 | ++frames; |
415 | ++frames; |
428 | } |
416 | } |
429 | |
417 | |
430 | /* Print out the frames per second */ |
|
|
431 | this_time = SDL_GetTicks (); |
|
|
432 | if (this_time != start_time) |
|
|
433 | { |
|
|
434 | printf ("%2.2f FPS\n", |
|
|
435 | ((float) frames / (this_time - start_time)) * 1000.0); |
|
|
436 | } |
|
|
437 | |
|
|
438 | if (global_image) |
418 | if (global_image) |
439 | { |
419 | { |
440 | SDL_FreeSurface (global_image); |
420 | SDL_FreeSurface (global_image); |
441 | global_image = NULL; |
421 | global_image = NULL; |
442 | } |
422 | } |
… | |
… | |
448 | |
428 | |
449 | /* Destroy our GL context, etc. */ |
429 | /* Destroy our GL context, etc. */ |
450 | SDL_Quit (); |
430 | SDL_Quit (); |
451 | return (0); |
431 | return (0); |
452 | } |
432 | } |
453 | |
|
|
454 | int |
433 | int |
455 | main (int argc, char *argv[]) |
434 | main (int argc, char *argv[]) |
456 | { |
435 | { |
457 | int i, logo; |
436 | int i, logo; |
458 | int numtests; |
437 | int numtests; |