… | |
… | |
16 | static SDL_Surface *global_image = NULL; |
16 | static SDL_Surface *global_image = NULL; |
17 | static GLuint global_texture = 0; |
17 | static GLuint global_texture = 0; |
18 | |
18 | |
19 | #include "entity.h" |
19 | #include "entity.h" |
20 | |
20 | |
|
|
21 | #include "txtprt_import.h" |
|
|
22 | |
21 | /**********************************************************************/ |
23 | /**********************************************************************/ |
|
|
24 | |
|
|
25 | view camera; |
22 | |
26 | |
23 | void |
27 | void |
24 | HotKey_ToggleFullScreen (void) |
28 | HotKey_ToggleFullScreen (void) |
25 | { |
29 | { |
26 | SDL_Surface *screen; |
30 | SDL_Surface *screen; |
27 | |
31 | |
28 | screen = SDL_GetVideoSurface (); |
32 | screen = SDL_GetVideoSurface (); |
29 | if (SDL_WM_ToggleFullScreen (screen)) |
33 | if (SDL_WM_ToggleFullScreen (screen)) |
30 | { |
|
|
31 | printf ("Toggled fullscreen mode - now %s\n", |
34 | printf ("Toggled fullscreen mode - now %s\n", |
32 | (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed"); |
35 | (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed"); |
33 | } |
|
|
34 | else |
36 | else |
35 | { |
|
|
36 | printf ("Unable to toggle fullscreen mode\n"); |
37 | printf ("Unable to toggle fullscreen mode\n"); |
37 | } |
|
|
38 | } |
38 | } |
39 | |
39 | |
40 | void |
40 | void |
41 | HotKey_ToggleGrab (void) |
41 | HotKey_ToggleGrab (void) |
42 | { |
42 | { |
43 | SDL_GrabMode mode; |
43 | SDL_GrabMode mode; |
44 | |
44 | |
45 | printf ("Ctrl-G: toggling input grab!\n"); |
45 | printf ("Ctrl-G: toggling input grab!\n"); |
46 | mode = SDL_WM_GrabInput (SDL_GRAB_QUERY); |
46 | mode = SDL_WM_GrabInput (SDL_GRAB_QUERY); |
47 | if (mode == SDL_GRAB_ON) |
47 | if (mode == SDL_GRAB_ON) |
48 | { |
|
|
49 | printf ("Grab was on\n"); |
48 | printf ("Grab was on\n"); |
50 | } |
|
|
51 | else |
49 | else |
52 | { |
|
|
53 | printf ("Grab was off\n"); |
50 | printf ("Grab was off\n"); |
54 | } |
|
|
55 | |
51 | |
56 | mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON); |
52 | mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON); |
57 | if (mode == SDL_GRAB_ON) |
53 | if (mode == SDL_GRAB_ON) |
58 | { |
|
|
59 | printf ("Grab is now on\n"); |
54 | printf ("Grab is now on\n"); |
60 | } |
|
|
61 | else |
55 | else |
62 | { |
|
|
63 | printf ("Grab is now off\n"); |
56 | printf ("Grab is now off\n"); |
64 | } |
|
|
65 | } |
57 | } |
66 | |
58 | |
67 | void |
59 | void |
68 | HotKey_Iconify (void) |
60 | HotKey_Iconify (void) |
69 | { |
61 | { |
… | |
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97 | |
89 | |
98 | printf ("focus\n"); |
90 | printf ("focus\n"); |
99 | break; |
91 | break; |
100 | |
92 | |
101 | case SDL_KEYDOWN: |
93 | case SDL_KEYDOWN: |
|
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94 | |
|
|
95 | if (event->key.keysym.sym == SDLK_UP) |
|
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96 | camera.p.z -= 1; |
|
|
97 | if (event->key.keysym.sym == SDLK_DOWN) |
|
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98 | camera.p.z += 1; |
|
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99 | if (event->key.keysym.sym == SDLK_LEFT) |
|
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100 | camera.p.x -= 1; |
|
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101 | if (event->key.keysym.sym == SDLK_RIGHT) |
|
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102 | camera.p.x += 1; |
|
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103 | |
102 | if (event->key.keysym.sym == SDLK_ESCAPE) |
104 | if (event->key.keysym.sym == SDLK_ESCAPE) |
103 | { |
|
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104 | done = 1; |
105 | done = 1; |
105 | } |
|
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106 | |
106 | |
107 | if ((event->key.keysym.sym == SDLK_g) && |
107 | if ((event->key.keysym.sym == SDLK_g) && |
108 | (event->key.keysym.mod & KMOD_CTRL)) |
108 | (event->key.keysym.mod & KMOD_CTRL)) |
109 | { |
|
|
110 | HotKey_ToggleGrab (); |
109 | HotKey_ToggleGrab (); |
111 | } |
|
|
112 | |
110 | |
113 | if ((event->key.keysym.sym == SDLK_z) && |
111 | if ((event->key.keysym.sym == SDLK_z) && |
114 | (event->key.keysym.mod & KMOD_CTRL)) |
112 | (event->key.keysym.mod & KMOD_CTRL)) |
115 | { |
|
|
116 | HotKey_Iconify (); |
113 | HotKey_Iconify (); |
117 | } |
|
|
118 | |
114 | |
119 | if ((event->key.keysym.sym == SDLK_RETURN) && |
115 | if ((event->key.keysym.sym == SDLK_RETURN) && |
120 | (event->key.keysym.mod & KMOD_ALT)) |
116 | (event->key.keysym.mod & KMOD_ALT)) |
121 | { |
|
|
122 | HotKey_ToggleFullScreen (); |
117 | HotKey_ToggleFullScreen (); |
123 | } |
|
|
124 | |
118 | |
125 | printf ("key '%s' pressed\n", SDL_GetKeyName (event->key.keysym.sym)); |
|
|
126 | break; |
119 | break; |
127 | |
120 | |
128 | case SDL_QUIT: |
121 | case SDL_QUIT: |
129 | done = 1; |
122 | done = 1; |
130 | break; |
123 | break; |
131 | } |
124 | } |
132 | |
125 | |
133 | return (done); |
126 | return (done); |
134 | } |
|
|
135 | |
|
|
136 | void |
|
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137 | SDL_GL_Enter2DMode () |
|
|
138 | { |
|
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139 | SDL_Surface *screen = SDL_GetVideoSurface (); |
|
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140 | |
|
|
141 | /* Note, there may be other things you need to change, |
|
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142 | depending on how you have your OpenGL state set up. |
|
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143 | */ |
|
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144 | glPushAttrib (GL_ENABLE_BIT); |
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145 | glDisable (GL_DEPTH_TEST); |
|
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146 | glDisable (GL_CULL_FACE); |
|
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147 | glEnable (GL_TEXTURE_2D); |
|
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148 | |
|
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149 | /* This allows alpha blending of 2D textures with the scene */ |
|
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150 | glEnable (GL_BLEND); |
|
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151 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
|
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152 | |
|
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153 | glViewport (0, 0, screen->w, screen->h); |
|
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154 | |
|
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155 | glMatrixMode (GL_PROJECTION); |
|
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156 | glPushMatrix (); |
|
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157 | glLoadIdentity (); |
|
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158 | |
|
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159 | glOrtho (0.0, (GLdouble) screen->w, (GLdouble) screen->h, 0.0, 0.0, 1.0); |
|
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160 | |
|
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161 | glMatrixMode (GL_MODELVIEW); |
|
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162 | glPushMatrix (); |
|
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163 | glLoadIdentity (); |
|
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164 | |
|
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165 | glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); |
|
|
166 | } |
|
|
167 | |
|
|
168 | void |
|
|
169 | SDL_GL_Leave2DMode () |
|
|
170 | { |
|
|
171 | glMatrixMode (GL_MODELVIEW); |
|
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172 | glPopMatrix (); |
|
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173 | |
|
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174 | glMatrixMode (GL_PROJECTION); |
|
|
175 | glPopMatrix (); |
|
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176 | |
|
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177 | glPopAttrib (); |
|
|
178 | } |
127 | } |
179 | |
128 | |
180 | /* Quick utility function for texture creation */ |
129 | /* Quick utility function for texture creation */ |
181 | static int |
130 | static int |
182 | power_of_two (int input) |
131 | power_of_two (int input) |
… | |
… | |
366 | |
315 | |
367 | /* Set the gamma for the window */ |
316 | /* Set the gamma for the window */ |
368 | if (gamma != 0.0) |
317 | if (gamma != 0.0) |
369 | SDL_SetGamma (gamma, gamma, gamma); |
318 | SDL_SetGamma (gamma, gamma, gamma); |
370 | |
319 | |
371 | view v; |
|
|
372 | v.p = point (0, 0, 0); |
320 | camera.p = point (0, 0, 10); |
373 | v.d = vec3 (0, 0, -1); |
321 | camera.d = vec3 (0, 0, -1); |
374 | v.u = vec3 (0, 1, 0); |
322 | camera.u = vec3 (0, 1, 0); |
375 | v.w = w; v.h = h; |
323 | camera.w = w; camera.h = h; |
376 | v.fov = 90; |
324 | camera.fov = 90; |
377 | |
325 | |
378 | glMatrixMode (GL_MODELVIEW); |
326 | glMatrixMode (GL_MODELVIEW); |
379 | glLoadIdentity (); |
327 | glLoadIdentity (); |
380 | |
328 | |
381 | glEnable (GL_DEPTH_TEST); |
329 | glEnable (GL_DEPTH_TEST); |
382 | |
330 | |
383 | glDepthFunc (GL_LESS); |
331 | glDepthFunc (GL_LESS); |
384 | |
332 | |
385 | glShadeModel (GL_SMOOTH); |
333 | glShadeModel (GL_SMOOTH); |
386 | GLfloat ambient[4] = { 1, 1, 1, 1 }; |
334 | |
387 | glEnable (GL_LIGHTING); |
335 | glEnable (GL_LIGHTING); |
|
|
336 | |
|
|
337 | GLfloat lightc[4] = { 1, 0.1, 0.1, 1 }; |
|
|
338 | //glLightf (GL_LIGHT0, GL_QUADRATIC_ATTENUATION); |
|
|
339 | glLightfv (GL_LIGHT0, GL_DIFFUSE, lightc); |
|
|
340 | glEnable (GL_LIGHT0); |
388 | glEnable (GL_COLOR_MATERIAL); |
341 | glEnable (GL_COLOR_MATERIAL); |
389 | glLightModelfv (GL_LIGHT_MODEL_AMBIENT, ambient); |
|
|
390 | |
342 | |
391 | /* Loop until done. */ |
343 | /* Loop until done. */ |
392 | start_time = SDL_GetTicks (); |
344 | start_time = SDL_GetTicks (); |
393 | frames = 0; |
345 | frames = 0; |
394 | while (!done) |
346 | while (!done) |
… | |
… | |
399 | |
351 | |
400 | /* Do our drawing, too. */ |
352 | /* Do our drawing, too. */ |
401 | glClearColor (0.0, 0.0, 0.0, 1.0); |
353 | glClearColor (0.0, 0.0, 0.0, 1.0); |
402 | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
354 | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
403 | |
355 | |
|
|
356 | GLfloat lightp[4]; |
|
|
357 | lightp[0] = camera.p.x; |
|
|
358 | lightp[1] = camera.p.y; |
|
|
359 | lightp[2] = camera.p.z; |
|
|
360 | lightp[3] = 1; |
|
|
361 | glLightfv (GL_LIGHT0, GL_POSITION, lightp); |
|
|
362 | |
|
|
363 | #if 0 |
404 | static GLfloat ry; |
364 | static GLfloat ry; |
405 | ry += 0.1; |
365 | ry += 0.03; |
406 | v.d.x = cos (ry); |
366 | v.d.x = cos (ry); |
407 | v.d.z = sin (ry); |
367 | v.d.z = sin (ry); |
|
|
368 | #endif |
408 | |
369 | |
409 | draw_context c; |
370 | draw_context c; |
410 | v.draw (c); |
371 | camera.draw (c); |
411 | |
372 | |
412 | SDL_GL_SwapBuffers (); |
373 | SDL_GL_SwapBuffers (); |
413 | |
374 | |
414 | /* Check for error conditions. */ |
375 | /* Check for error conditions. */ |
415 | gl_error = glGetError (); |
376 | gl_error = glGetError (); |
… | |
… | |
469 | int slowly; |
430 | int slowly; |
470 | float gamma = 0.0; |
431 | float gamma = 0.0; |
471 | int noframe = 0; |
432 | int noframe = 0; |
472 | int fsaa = 0; |
433 | int fsaa = 0; |
473 | |
434 | |
|
|
435 | // load a entity |
|
|
436 | txtprt_parser p; |
|
|
437 | entity *e; |
|
|
438 | try { |
|
|
439 | e = p.read ("test.blasc"); |
|
|
440 | } catch (txtprt_i_exception & e) { |
|
|
441 | cout << "ERR: " << e.msg << endl; |
|
|
442 | } |
|
|
443 | e->show (); |
|
|
444 | |
474 | logo = 0; |
445 | logo = 0; |
475 | slowly = 0; |
446 | slowly = 0; |
476 | numtests = 1; |
447 | numtests = 1; |
477 | for (i = 1; argv[i]; ++i) |
448 | for (i = 1; argv[i]; ++i) |
478 | { |
449 | { |