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Comparing libgender/test.C (file contents):
Revision 1.80 by root, Thu Nov 4 04:46:58 2004 UTC vs.
Revision 1.107 by root, Wed Aug 10 02:13:50 2005 UTC

1#include <stdlib.h> 1#include <stdlib.h>
2#include <stdio.h> 2#include <stdio.h>
3#include <string.h> 3#include <string.h>
4#include <math.h> 4#include <math.h>
5#include <list>
5 6
6#include "opengl.h" 7#include "opengl.h"
7 8
8#include "SDL.h" 9#include "SDL.h"
9#include "SDL_opengl.h" 10#include "SDL_opengl.h"
12static GLuint global_texture = 0; 13static GLuint global_texture = 0;
13 14
14#include "util.h" 15#include "util.h"
15#include "entity.h" 16#include "entity.h"
16#include "txtprt_import.h" 17#include "txtprt_import.h"
18#include "randlvl.h"
19
20bool doom3parse (const char *f);
17 21
18#include "shader.h" 22#include "shader.h"
19 23
20/**********************************************************************/ 24/**********************************************************************/
21 25
185 fisch (center + vec3 (-r3, 0, 0), r2, depth); 189 fisch (center + vec3 (-r3, 0, 0), r2, depth);
186 } 190 }
187} 191}
188 192
189extern void draw_level (); 193extern void draw_level ();
194
195std::list<entity_moveable *> moveables;
196
197void perfom_moves ()
198{
199 for (std::list<entity_moveable *>::iterator i = moveables.begin (); i != moveables.end (); ++i)
200 {
201 (*i)->perform_step (timer.diff);
202 }
203}
204
190int 205int
191RunGLTest (int argc, char *argv[], 206RunGLTest (int argc, char *argv[],
192 int logo, int slowly, int bpp, float gamma, int noframe, int fsaa) 207 int logo, int slowly, int bpp, float gamma, int noframe, int fsaa)
193{ 208{
194 int i; 209 int i;
195 int rgb_size[3]; 210 int rgb_size[3];
196 int w = 640; 211 int w = 800;
197 int h = 480; 212 int h = 600;
198 int done = 0; 213 int done = 0;
199 int frames; 214 int frames;
200 Uint32 video_flags; 215 Uint32 video_flags;
201 int value; 216 int value;
202 GLenum gl_error; 217 GLenum gl_error;
203 218
204 if (SDL_Init (SDL_INIT_VIDEO) < 0) 219 if (SDL_Init (SDL_INIT_VIDEO) < 0)
205 { 220 {
206 fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ()); 221 fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ());
207 exit (1); 222 exit (1);
249 } 264 }
250 265
251 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]); 266 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]);
252 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]); 267 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]);
253 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]); 268 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]);
269 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 0);
254 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24); 270 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
255 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 271 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
256 272
257 if (fsaa) 273 if (fsaa)
258 { 274 {
279 printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value); 295 printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value);
280 SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value); 296 SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value);
281 printf ("SDL_GL_GREEN_SIZE: requested %d, got %d\n", rgb_size[1], value); 297 printf ("SDL_GL_GREEN_SIZE: requested %d, got %d\n", rgb_size[1], value);
282 SDL_GL_GetAttribute (SDL_GL_BLUE_SIZE, &value); 298 SDL_GL_GetAttribute (SDL_GL_BLUE_SIZE, &value);
283 printf ("SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2], value); 299 printf ("SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2], value);
300 SDL_GL_GetAttribute (SDL_GL_ALPHA_SIZE, &value);
301 printf ("SDL_GL_ALPHA_SIZE: requested ?, got %d\n", value);
284 SDL_GL_GetAttribute (SDL_GL_DEPTH_SIZE, &value); 302 SDL_GL_GetAttribute (SDL_GL_DEPTH_SIZE, &value);
285 printf ("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value); 303 printf ("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value);
286 SDL_GL_GetAttribute (SDL_GL_DOUBLEBUFFER, &value); 304 SDL_GL_GetAttribute (SDL_GL_DOUBLEBUFFER, &value);
287 printf ("SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value); 305 printf ("SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value);
288 306
301 /* Set the gamma for the window */ 319 /* Set the gamma for the window */
302 if (gamma != 0.0) 320 if (gamma != 0.0)
303 SDL_SetGamma (gamma, gamma, gamma); 321 SDL_SetGamma (gamma, gamma, gamma);
304 322
305 testmat = new test_material; 323 testmat = new test_material;
324 testmat2 = new mat_gouraud_shaded (colour (1, 1, 0));
325 testmat3 = new mat_timed ();
326 debugmat = new mat_debug ();
306 327
307#if 0 328#if 0
308 entity *planet = new entity (new geometry_sphere (10)); 329 entity_moveable *planet = new entity_moveable (new geometry_sphere (testmat2, 10));
309 planet->move (vec3 (0, 0, -20)); 330 planet->move (vec3 (0, 0, -20));
310 planet->show (); 331 planet->show ();
332
333 planet->v = vec3 (10, 0, 0);
334 moveables.push_back (planet);
311#endif 335#endif
312 336
337 doom3parse ("test.proc");
338
339 skybox sb (
340 "textures/skybox_mystery/1.jpg",
341 "textures/skybox_mystery/2.jpg",
342 "textures/skybox_mystery/3.jpg",
343 "textures/skybox_mystery/4.jpg",
344 "textures/skybox_mystery/5.jpg",
345 "textures/skybox_mystery/6.jpg"
346 );
347 world_skybox = &sb;
348
313 for (int i = 0; i < 20; i++) 349 for (int i = 0; i <= 0; i++)
314 { 350 {
315 // load a entity 351 // load a entity
316 txtprt_parser p; 352 txtprt_parser p;
317 geometry *g; 353 geometry *g;
318 try 354 try
327 entity *e = new entity (g); 363 entity *e = new entity (g);
328 e->move (vec3 (i*5, -3, -i*10)); 364 e->move (vec3 (i*5, -3, -i*10));
329 e->show (); 365 e->show ();
330 } 366 }
331 367
368#if 0
332 { 369 {
333 fisch (vec3 (0, 0, -2e9), 1e9, 8); 370 fisch (vec3 (0, 0, -2e9), 1e9, 8);
334 //entity *planet = new entity (new geometry_sphere (1e9)); 371 //entity *planet = new entity (new geometry_sphere (1e9));
335 //planet->move (vec3 (0, 0, -1.5e9)); 372 //planet->move (vec3 (0, 0, -1.5e9));
336 //planet->show (); 373 //planet->show ();
337 } 374 }
338 375
339 { 376 {
340 entity *planet = new entity (new geometry_sphere (testmat, 4e15)); 377 entity *planet = new entity (new geometry_sphere (testmat3, 4e15));
341 planet->move (vec3 (0, 0, 1e17)); 378 planet->move (vec3 (0, 0, 1e17));
342 planet->show (); 379 planet->show ();
343 } 380 }
381
382 {
383 RandomBuilding r;
384 entity *randlvl = r.draw (1000, 1000, 200);
385 randlvl->move (vec3 (0, 0, 0));
386 randlvl->show ();
387
388 entity *randlvl2 = r.draw (1000, 10000, 1000);
389 randlvl2->move (vec3 (-20000, 0, 0));
390 randlvl2->show ();
391
392 entity *randlvl3 = r.draw (100, 30, 3);
393 randlvl3->move (vec3 (-1000, 0, 0));
394 randlvl3->show ();
395
396
397 entity *randlvl4 = r.draw (100, 1000000, 100000);
398 randlvl4->move (vec3 (0, -1001000, 0));
399 randlvl4->show ();
400 }
344 401
345 //draw_floor (10, -500, -10, -1000); 402 //draw_floor (10, -500, -10, -1000);
403#endif
346 draw_level (); 404 draw_level ();
347
348 405
349#if 0 406#if 0
350 { 407 {
351 geometry_heightfield *hf = new geometry_heightfield (100000., 100000.); 408 geometry_heightfield *hf = new geometry_heightfield (100000., 100000.);
352 entity *e = new entity (hf); 409 entity *e = new entity (hf);
353 e->move (vec3 (-100000, -100000 * 0.01, -100000)); 410 e->move (vec3 (-100000, -100000 * 0.01, -100000));
354 e->show (); 411 e->show ();
355 } 412 }
413#endif
356 414
357 //draw_test_nurb (); 415 //draw_test_nurb ();
358#endif
359 416
360 //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368; 417 //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368;
361 camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0; 418 camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0;
362 camera.p = point (0, 0, 10); 419 camera.p = point (0, 0, 10);
363 camera.d = vec3 (0, 0, -1); 420 camera.d = vec3 (0, 0, -1);
364 camera.u = vec3 (0, 1, 0); 421 camera.u = vec3 (0, 1, 0);
365 camera.w = w; camera.h = h; 422 camera.w = w; camera.h = h;
366 camera.fov = 40.; 423 camera.fov = 40.;
367 424
368 glEnable (GL_CULL_FACE);
369 glDisable (GL_ALPHA_TEST); 425 glDisable (GL_ALPHA_TEST);
370 glDisable (GL_BLEND);
371 426
372 /* Loop until done. */ 427 /* Loop until done. */
373 frames = 0; 428 frames = 0;
374 429
375 linear_light mylight; 430 linear_light mylight2;//mylight, mylight2;
431
432 // mylight.radius = 100000;
433 // mylight.c = colour (1., 1, 1, 1.);
434 // mylight.intensity = 1.F;
435
376 mylight.radius = 100000; 436 mylight2.radius = 100000;
377 mylight.c = colour (1., 1, 1, 1.); 437 mylight2.c = colour (0., 1., 1., 1.);
378 mylight.intensity = 1.F; 438 mylight2.intensity = 1.F;
439 mylight2.orig.x = 0; mylight2.orig.y = 0; mylight2.orig.z = 0;
440 mylight2.p.x = 0; mylight2.p.y = 0; mylight2.p.z = 0;
379 441
380 pass pass_light (&mylight); 442 //pass_data pass_light (&mylight);
443 pass_data pass_light2 (&mylight2);
381 444
382 while (!done) 445 while (!done)
383 { 446 {
384 char *sdl_error; 447 char *sdl_error;
385 SDL_Event event; 448 SDL_Event event;
386 449
387 camera_angle += 180 * camera_velocity_angle * timer.diff; 450 camera_angle += 90 * camera_velocity_angle * timer.diff;
388 camera_angle2 += 180 * camera_velocity_angle2 * timer.diff; 451 camera_angle2 += 90 * camera_velocity_angle2 * timer.diff;
389 452
390 vec3 geradeaus = matrix::rotation (-camera_angle, vec3 (0, 1, 0)) * vec3 (0, 0, -1); 453 vec3 geradeaus = matrix::rotation (-camera_angle, vec3 (0, 1, 0)) * vec3 (0, 0, -1);
391 vec3 right = matrix::rotation (90., vec3 (0, 1, 0)) * geradeaus; 454 vec3 right = matrix::rotation (90., vec3 (0, 1, 0)) * geradeaus;
392 455
393 camera.d = matrix::rotation (camera_angle2, right) * geradeaus; 456 camera.d = matrix::rotation (camera_angle2, right) * geradeaus;
394 camera.u = cross (camera.d, right); 457 camera.u = cross (camera.d, right);
395 458
396 camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z; 459 camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z;
397 camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y; 460 camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y;
398 461
462 //mylight.orig = camera.orig;
463 //mylight.p = camera.p;
464
399 mylight.orig = camera.orig; 465 mylight2.orig = camera.orig;
400 mylight.p = camera.p; 466 //mylight2.p = vec3 (sin (timer.now / 2) * 100000, 1, cos (timer.now / 2) * 100000);
401 467
402 //mylight.intensity = max (sinf (timer.now) + 1.2F, 0.2F); 468 //mylight.intensity = max (sinf (timer.now) + 1.2F, 0.2F);
403 469
404 camera.begin (); 470 camera.begin ();
405 camera.render (view::DEPTH, pass_depth); 471 camera.render (pass_depth);
406 camera.render (view::POSTDEPTH, pass_depth); 472 camera.render (pass_postdepth);
473 camera.render (pass_light2);
407 camera.render (view::LIGHTED, pass_light); 474 //camera.render (view::LIGHTED, pass_light2);
408 camera.end (); 475 camera.end ();
476
477 perfom_moves ();
409 478
410 SDL_GL_SwapBuffers (); 479 SDL_GL_SwapBuffers ();
411 timer.frame (); 480 timer.frame ();
412 481
413#if 0 482#if 0

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