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Comparing libgender/test.C (file contents):
Revision 1.27 by root, Tue Oct 5 06:03:16 2004 UTC vs.
Revision 1.80 by root, Thu Nov 4 04:46:58 2004 UTC

1#include <stdlib.h> 1#include <stdlib.h>
2#include <stdio.h> 2#include <stdio.h>
3#include <string.h> 3#include <string.h>
4#include <math.h> 4#include <math.h>
5 5
6#include "opengl.h"
7
6#include "SDL.h" 8#include "SDL.h"
7#include "SDL_opengl.h" 9#include "SDL_opengl.h"
8 10
9static SDL_Surface *global_image = NULL; 11static SDL_Surface *global_image = NULL;
10static GLuint global_texture = 0; 12static GLuint global_texture = 0;
11 13
14#include "util.h"
12#include "entity.h" 15#include "entity.h"
13
14#include "txtprt_import.h" 16#include "txtprt_import.h"
17
18#include "shader.h"
15 19
16/**********************************************************************/ 20/**********************************************************************/
17 21
18view camera; 22view camera;
19vec3 camera_velocity; 23vec3 camera_velocity;
24float camera_angle, camera_angle2, camera_velocity_angle, camera_velocity_angle2;
20float camera_velocity_factor = 10; 25float camera_velocity_factor = 80;
21 26
22void 27void
23HotKey_ToggleFullScreen (void) 28HotKey_ToggleFullScreen (void)
24{ 29{
25 SDL_Surface *screen; 30 SDL_Surface *screen;
26 31
27 screen = SDL_GetVideoSurface (); 32 screen = SDL_GetVideoSurface ();
33
28 if (SDL_WM_ToggleFullScreen (screen)) 34 if (SDL_WM_ToggleFullScreen (screen))
29 printf ("Toggled fullscreen mode - now %s\n", 35 printf ("Toggled fullscreen mode - now %s\n",
30 (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed"); 36 (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed");
31 else 37 else
32 printf ("Unable to toggle fullscreen mode\n"); 38 printf ("Unable to toggle fullscreen mode\n");
37{ 43{
38 SDL_GrabMode mode; 44 SDL_GrabMode mode;
39 45
40 printf ("Ctrl-G: toggling input grab!\n"); 46 printf ("Ctrl-G: toggling input grab!\n");
41 mode = SDL_WM_GrabInput (SDL_GRAB_QUERY); 47 mode = SDL_WM_GrabInput (SDL_GRAB_QUERY);
48
42 if (mode == SDL_GRAB_ON) 49 if (mode == SDL_GRAB_ON)
43 printf ("Grab was on\n"); 50 printf ("Grab was on\n");
44 else 51 else
45 printf ("Grab was off\n"); 52 printf ("Grab was off\n");
46 53
47 mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON); 54 mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON);
55
48 if (mode == SDL_GRAB_ON) 56 if (mode == SDL_GRAB_ON)
49 printf ("Grab is now on\n"); 57 printf ("Grab is now on\n");
50 else 58 else
51 printf ("Grab is now off\n"); 59 printf ("Grab is now off\n");
52} 60}
62HandleEvent (SDL_Event * event) 70HandleEvent (SDL_Event * event)
63{ 71{
64 int done; 72 int done;
65 73
66 done = 0; 74 done = 0;
75
67 switch (event->type) 76 switch (event->type)
68 { 77 {
69 case SDL_ACTIVEEVENT: 78 case SDL_ACTIVEEVENT:
70 /* See what happened */ 79 /* See what happened */
71 printf ("app %s ", event->active.gain ? "gained" : "lost"); 80 printf ("app %s ", event->active.gain ? "gained" : "lost");
72 if (event->active.state & SDL_APPACTIVE) 81 if (event->active.state & SDL_APPACTIVE)
73 {
74 printf ("active "); 82 printf ("active ");
75 }
76 else if (event->active.state & SDL_APPMOUSEFOCUS) 83 else if (event->active.state & SDL_APPMOUSEFOCUS)
77 {
78 printf ("mouse "); 84 printf ("mouse ");
79 }
80 else if (event->active.state & SDL_APPINPUTFOCUS) 85 else if (event->active.state & SDL_APPINPUTFOCUS)
81 {
82 printf ("input "); 86 printf ("input ");
83 }
84 87
85 printf ("focus\n"); 88 printf ("focus\n");
86 break; 89 break;
87 90
88#define VELOCITY 10
89 case SDL_KEYDOWN: 91 case SDL_KEYDOWN:
90 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--; 92 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--;
91 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++; 93 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++;
92 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x--;
93 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x++; 94 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle++;
95 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle--;
96 if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2++;
97 if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2--;
94 if (event->key.keysym.sym == SDLK_a) camera_velocity.y--; 98 if (event->key.keysym.sym == SDLK_e) camera_velocity.y--;
95 if (event->key.keysym.sym == SDLK_s) camera_velocity.y++; 99 if (event->key.keysym.sym == SDLK_q) camera_velocity.y++;
96 if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5; 100 if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5;
97 if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5; 101 if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5;
98 102
99 if (event->key.keysym.sym == SDLK_ESCAPE) 103 if (event->key.keysym.sym == SDLK_ESCAPE)
100 done = 1; 104 done = 1;
101 105
102 if ((event->key.keysym.sym == SDLK_g) && 106 if ((event->key.keysym.sym == SDLK_g) &&
114 break; 118 break;
115 119
116 case SDL_KEYUP: 120 case SDL_KEYUP:
117 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++; 121 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++;
118 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--; 122 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--;
119 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x++; 123 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle++;
120 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x--; 124 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle--;
125 if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2--;
126 if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2++;
121 if (event->key.keysym.sym == SDLK_a) camera_velocity.y++; 127 if (event->key.keysym.sym == SDLK_e) camera_velocity.y++;
122 if (event->key.keysym.sym == SDLK_s) camera_velocity.y--; 128 if (event->key.keysym.sym == SDLK_q) camera_velocity.y--;
123 break; 129 break;
124 130
125 case SDL_QUIT: 131 case SDL_QUIT:
126 done = 1; 132 done = 1;
127 break; 133 break;
128 } 134 }
129 135
130 return (done); 136 return (done);
131} 137}
132 138
133/* Quick utility function for texture creation */ 139void draw_floor (int size, int dx, int dy, int dz)
134static int
135power_of_two (int input)
136{ 140{
137 int value = 1; 141 int x, z, ry;
138 142
139 while (value < input) 143 for (x = 0; x < 10; x++)
140 {
141 value <<= 1;
142 } 144 {
143 return value; 145 for (z = 0; z < 10; z++)
144} 146 {
147 vector<vertex_t2f_n3f_v3f> pts;
148 pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, 0), vec3 (0, 1, 0), tex2 (0, 0)));
149 pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, size), vec3 (0, 1, 0), tex2 (0, 1)));
150 pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, size), vec3 (0, 1, 0), tex2 (1, 1)));
151 pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, 0), vec3 (0, 1, 0), tex2 (1, 0)));
145 152
146GLuint 153 geometry_quads *q = new geometry_quads;
147SDL_GL_LoadTexture (SDL_Surface * surface, GLfloat * texcoord) 154 //q->m = new simple_material;
148{ 155 q->set (pts);
149 GLuint texture; 156 entity *e = new entity (q);
150 int w, h; 157 e->move (vec3 (dx + x * size, dy, dz + z * size));
151 SDL_Surface *image; 158 e->show ();
152 SDL_Rect area; 159 }
153 Uint32 saved_flags;
154 Uint8 saved_alpha;
155
156 /* Use the surface width and height expanded to powers of 2 */
157 w = power_of_two (surface->w);
158 h = power_of_two (surface->h);
159 texcoord[0] = 0.0f; /* Min X */
160 texcoord[1] = 0.0f; /* Min Y */
161 texcoord[2] = (GLfloat) surface->w / w; /* Max X */
162 texcoord[3] = (GLfloat) surface->h / h; /* Max Y */
163
164 image = SDL_CreateRGBSurface (SDL_SWSURFACE, w, h, 32,
165#if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */
166 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000
167#else
168 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF
169#endif
170 );
171 if (image == NULL)
172 { 160 }
173 return 0; 161}
162
163void draw_test_nurb ()
164{
165 geometry_nurbs *q = new geometry_nurbs;
166 q->set ();
167 entity *e = new entity (q);
168 e->move (vec3 (10, 3, -4));
169 e->show ();
170}
171
172void fisch (vec3 center, GLfloat radius, int depth)
173{
174 entity *planet = new entity (new geometry_sphere (testmat, radius));
175 planet->move (center);
176 planet->show ();
177
178 if (--depth)
174 } 179 {
180 GLfloat r2 = radius * .1F;
181 GLfloat r3 = radius + r2;
175 182
176 /* Save the alpha blending attributes */ 183 fisch (center + vec3 (r3, 0, 0), r2, depth);
177 saved_flags = surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK); 184 fisch (center + vec3 (0, 0, r3), r2, depth);
178 saved_alpha = surface->format->alpha; 185 fisch (center + vec3 (-r3, 0, 0), r2, depth);
179 if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA)
180 { 186 }
181 SDL_SetAlpha (surface, 0, 0);
182 }
183
184 /* Copy the surface into the GL texture image */
185 area.x = 0;
186 area.y = 0;
187 area.w = surface->w;
188 area.h = surface->h;
189 SDL_BlitSurface (surface, &area, image, &area);
190
191 /* Restore the alpha blending attributes */
192 if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA)
193 {
194 SDL_SetAlpha (surface, saved_flags, saved_alpha);
195 }
196
197 /* Create an OpenGL texture for the image */
198 glGenTextures (1, &texture);
199 glBindTexture (GL_TEXTURE_2D, texture);
200 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
201 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
202 glTexImage2D (GL_TEXTURE_2D,
203 0,
204 GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels);
205 SDL_FreeSurface (image); /* No longer needed */
206
207 return texture;
208} 187}
209 188
189extern void draw_level ();
210int 190int
211RunGLTest (int argc, char *argv[], 191RunGLTest (int argc, char *argv[],
212 int logo, int slowly, int bpp, float gamma, int noframe, int fsaa) 192 int logo, int slowly, int bpp, float gamma, int noframe, int fsaa)
213{ 193{
214 int i; 194 int i;
215 int rgb_size[3]; 195 int rgb_size[3];
216 int w = 640; 196 int w = 640;
217 int h = 480; 197 int h = 480;
218 int done = 0; 198 int done = 0;
219 int frames; 199 int frames;
220 Uint32 start_time, this_time;
221 Uint32 video_flags; 200 Uint32 video_flags;
222 int value; 201 int value;
202 GLenum gl_error;
223 203
224 if (SDL_Init (SDL_INIT_VIDEO) < 0) 204 if (SDL_Init (SDL_INIT_VIDEO) < 0)
225 { 205 {
226 fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ()); 206 fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ());
227 exit (1); 207 exit (1);
269 } 249 }
270 250
271 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]); 251 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]);
272 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]); 252 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]);
273 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]); 253 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]);
274 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 254 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
275 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 255 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
276 256
277 if (fsaa) 257 if (fsaa)
278 { 258 {
279 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1); 259 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
285 fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ()); 265 fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ());
286 SDL_Quit (); 266 SDL_Quit ();
287 exit (1); 267 exit (1);
288 } 268 }
289 269
290 printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel); 270 //printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel);
291 printf ("\n"); 271 //printf ("\n");
292 printf ("Vendor : %s\n", glGetString (GL_VENDOR)); 272 //printf ("Vendor : %s\n", glGetString (GL_VENDOR));
293 printf ("Renderer : %s\n", glGetString (GL_RENDERER)); 273 //printf ("Renderer : %s\n", glGetString (GL_RENDERER));
294 printf ("Version : %s\n", glGetString (GL_VERSION)); 274 //printf ("Version : %s\n", glGetString (GL_VERSION));
295 printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS)); 275 //printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS));
296 printf ("\n"); 276 printf ("\n");
297 277
298 SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value); 278 SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value);
299 printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value); 279 printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value);
300 SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value); 280 SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value);
320 300
321 /* Set the gamma for the window */ 301 /* Set the gamma for the window */
322 if (gamma != 0.0) 302 if (gamma != 0.0)
323 SDL_SetGamma (gamma, gamma, gamma); 303 SDL_SetGamma (gamma, gamma, gamma);
324 304
325 // load a entity 305 testmat = new test_material;
306
307#if 0
308 entity *planet = new entity (new geometry_sphere (10));
309 planet->move (vec3 (0, 0, -20));
310 planet->show ();
311#endif
312
326 for (int i = 0; i < 7; i++) 313 for (int i = 0; i < 20; i++)
327 { 314 {
315 // load a entity
328 txtprt_parser p; 316 txtprt_parser p;
329 entity_transform *f = new entity_transform; 317 geometry *g;
330 entity *e;
331 try 318 try
332 { 319 {
333 e = p.read ("test.blasc"); 320 g = p.read ("test.blasc");
321 }
334 } catch (txtprt_i_exception & e) 322 catch (txtprt_i_exception & e)
335 { 323 {
336 cout << "ERR: " << e.msg << endl; 324 cout << "ERR: " << e.msg << endl;
337 } 325 }
338 f->set (e); 326
339 f->update (matrix::translation (vec3 (0, -1, -i*5))); 327 entity *e = new entity (g);
328 e->move (vec3 (i*5, -3, -i*10));
340 f->show (); 329 e->show ();
330 }
331
341 } 332 {
333 fisch (vec3 (0, 0, -2e9), 1e9, 8);
334 //entity *planet = new entity (new geometry_sphere (1e9));
335 //planet->move (vec3 (0, 0, -1.5e9));
336 //planet->show ();
337 }
342 338
339 {
340 entity *planet = new entity (new geometry_sphere (testmat, 4e15));
341 planet->move (vec3 (0, 0, 1e17));
342 planet->show ();
343 }
344
345 //draw_floor (10, -500, -10, -1000);
346 draw_level ();
347
348
349#if 0
350 {
351 geometry_heightfield *hf = new geometry_heightfield (100000., 100000.);
352 entity *e = new entity (hf);
353 e->move (vec3 (-100000, -100000 * 0.01, -100000));
354 e->show ();
355 }
356
357 //draw_test_nurb ();
358#endif
359
360 //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368;
343 camera.orig.x = camera.orig.y = camera.orig.z = 0; 361 camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0;
344 camera.p = point (0, 0, 10); 362 camera.p = point (0, 0, 10);
345 camera.d = vec3 (0, 0, -1); 363 camera.d = vec3 (0, 0, -1);
346 camera.u = vec3 (0, 1, 0); 364 camera.u = vec3 (0, 1, 0);
347 camera.w = w; camera.h = h; 365 camera.w = w; camera.h = h;
348 camera.fov = 90; 366 camera.fov = 40.;
349
350 glMatrixMode (GL_MODELVIEW);
351 glLoadIdentity ();
352 367
353 glEnable (GL_CULL_FACE); 368 glEnable (GL_CULL_FACE);
354 glEnable (GL_DEPTH_TEST); 369 glDisable (GL_ALPHA_TEST);
355 glEnable(GL_VERTEX_PROGRAM_ARB); 370 glDisable (GL_BLEND);
356 glEnable(GL_FRAGMENT_PROGRAM_ARB);
357
358 glShadeModel (GL_SMOOTH);
359
360 glEnable (GL_LIGHTING);
361 //GLfloat lightc[4] = { 1, 0.1, 0.1, 1 };
362 //glLightf (GL_LIGHT0, GL_QUADRATIC_ATTENUATION);
363 //glLightfv (GL_LIGHT0, GL_DIFFUSE, lightc);
364 glEnable (GL_LIGHT0);
365 371
366 /* Loop until done. */ 372 /* Loop until done. */
367 start_time = SDL_GetTicks ();
368 frames = 0; 373 frames = 0;
369 374
370 draw_context c (camera); 375 linear_light mylight;
376 mylight.radius = 100000;
377 mylight.c = colour (1., 1, 1, 1.);
378 mylight.intensity = 1.F;
379
380 pass pass_light (&mylight);
371 381
372 while (!done) 382 while (!done)
373 { 383 {
374 GLenum gl_error;
375 char *sdl_error; 384 char *sdl_error;
376 SDL_Event event; 385 SDL_Event event;
377 386
378 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 387 camera_angle += 180 * camera_velocity_angle * timer.diff;
388 camera_angle2 += 180 * camera_velocity_angle2 * timer.diff;
379 389
380 camera.p.x += (camera_velocity_factor * camera_velocity.x) * timer.diff; 390 vec3 geradeaus = matrix::rotation (-camera_angle, vec3 (0, 1, 0)) * vec3 (0, 0, -1);
381 camera.p.y += (camera_velocity_factor * camera_velocity.y) * timer.diff; 391 vec3 right = matrix::rotation (90., vec3 (0, 1, 0)) * geradeaus;
382 camera.p.z += (camera_velocity_factor * camera_velocity.z) * timer.diff;
383 392
384 GLfloat lightp[4]; 393 camera.d = matrix::rotation (camera_angle2, right) * geradeaus;
394 camera.u = cross (camera.d, right);
395
396 camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z;
397 camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y;
398
399 mylight.orig = camera.orig;
385 lightp[0] = camera.p.x; 400 mylight.p = camera.p;
386 lightp[1] = camera.p.y;
387 lightp[2] = camera.p.z;
388 lightp[3] = 1;
389 glLightfv (GL_LIGHT0, GL_POSITION, lightp);
390 401
391#if 0 402 //mylight.intensity = max (sinf (timer.now) + 1.2F, 0.2F);
392 static GLfloat ry; 403
393 ry += 0.001;
394 camera.d.x = cos (ry);
395 camera.d.z = sin (ry); 404 camera.begin ();
396 //camera.d.y = sin (ry * 0.1); 405 camera.render (view::DEPTH, pass_depth);
397#endif 406 camera.render (view::POSTDEPTH, pass_depth);
398 407 camera.render (view::LIGHTED, pass_light);
399 c.mode = draw_context::DEPTH;
400 camera.draw (c); 408 camera.end ();
401 c.mode = draw_context::LIGHTED;
402 camera.draw (c);
403 409
404 SDL_GL_SwapBuffers (); 410 SDL_GL_SwapBuffers ();
405 timer.frame (); 411 timer.frame ();
406 412
413#if 0
407 /* Check for error conditions. */ 414 /* Check for error conditions. */
408 gl_error = glGetError (); 415 gl_error = glGetError ();
409 416
410 if (gl_error != GL_NO_ERROR)
411 fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error); 417 if (gl_error != GL_NO_ERROR) fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error);
412 418
413 sdl_error = SDL_GetError (); 419 sdl_error = SDL_GetError ();
414 420
415 if (sdl_error[0] != '\0') 421 if (sdl_error[0] != '\0')
416 { 422 {
417 fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error); 423 fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error);
418 SDL_ClearError (); 424 SDL_ClearError ();
419 } 425 }
420 426
421 /* Allow the user to see what's happening */ 427 /* Allow the user to see what's happening */
422 //SDL_Delay (20); 428 //SDL_Delay (40);
429#endif
423 430
424 /* Check if there's a pending event. */ 431 /* Check if there's a pending event. */
425 while (SDL_PollEvent (&event)) 432 while (SDL_PollEvent (&event))
426 done = HandleEvent (&event); 433 done = HandleEvent (&event);
427 434
428
429 ++frames; 435 ++frames;
430 }
431
432 /* Print out the frames per second */
433 this_time = SDL_GetTicks ();
434 if (this_time != start_time)
435 {
436 printf ("%2.2f FPS\n",
437 ((float) frames / (this_time - start_time)) * 1000.0);
438 } 436 }
439 437
440 if (global_image) 438 if (global_image)
441 { 439 {
442 SDL_FreeSurface (global_image); 440 SDL_FreeSurface (global_image);
443 global_image = NULL; 441 global_image = NULL;
444 } 442 }
443
445 if (global_texture) 444 if (global_texture)
446 { 445 {
447 glDeleteTextures (1, &global_texture); 446 glDeleteTextures (1, &global_texture);
448 global_texture = 0; 447 global_texture = 0;
449 } 448 }
450 449
451 /* Destroy our GL context, etc. */ 450 /* Destroy our GL context, etc. */
452 SDL_Quit (); 451 SDL_Quit ();
453 return (0); 452 return (0);
454} 453}
455
456int 454int
457main (int argc, char *argv[]) 455main (int argc, char *argv[])
458{ 456{
459 int i, logo; 457 int i, logo;
460 int numtests; 458 int numtests;

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