… | |
… | |
149 | pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, size), vec3 (0, 1, 0), tex2 (0, 1))); |
149 | pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, size), vec3 (0, 1, 0), tex2 (0, 1))); |
150 | pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, size), vec3 (0, 1, 0), tex2 (1, 1))); |
150 | pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, size), vec3 (0, 1, 0), tex2 (1, 1))); |
151 | pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, 0), vec3 (0, 1, 0), tex2 (1, 0))); |
151 | pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, 0), vec3 (0, 1, 0), tex2 (1, 0))); |
152 | |
152 | |
153 | geometry_quads *q = new geometry_quads; |
153 | geometry_quads *q = new geometry_quads; |
154 | q->m = new simple_material; |
154 | //q->m = new simple_material; |
155 | q->set (pts); |
155 | q->set (pts); |
156 | entity *e = new entity (q); |
156 | entity *e = new entity (q); |
157 | e->move (vec3 (dx + x * size, dy, dz + z * size)); |
157 | e->move (vec3 (dx + x * size, dy, dz + z * size)); |
158 | e->show (); |
158 | e->show (); |
159 | } |
159 | } |
… | |
… | |
169 | e->show (); |
169 | e->show (); |
170 | } |
170 | } |
171 | |
171 | |
172 | void fisch (vec3 center, GLfloat radius, int depth) |
172 | void fisch (vec3 center, GLfloat radius, int depth) |
173 | { |
173 | { |
174 | entity *planet = new entity (new geometry_sphere (radius)); |
174 | entity *planet = new entity (new geometry_sphere (testmat, radius)); |
175 | planet->move (center); |
175 | planet->move (center); |
176 | planet->show (); |
176 | planet->show (); |
177 | |
177 | |
178 | if (--depth) |
178 | if (--depth) |
179 | { |
179 | { |
… | |
… | |
300 | |
300 | |
301 | /* Set the gamma for the window */ |
301 | /* Set the gamma for the window */ |
302 | if (gamma != 0.0) |
302 | if (gamma != 0.0) |
303 | SDL_SetGamma (gamma, gamma, gamma); |
303 | SDL_SetGamma (gamma, gamma, gamma); |
304 | |
304 | |
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|
305 | testmat = new test_material; |
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306 | |
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307 | #if 0 |
305 | entity *planet = new entity (new geometry_sphere (10)); |
308 | entity *planet = new entity (new geometry_sphere (10)); |
306 | planet->move (vec3 (0, 0, -20)); |
309 | planet->move (vec3 (0, 0, -20)); |
307 | planet->show (); |
310 | planet->show (); |
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311 | #endif |
308 | |
312 | |
309 | shader::debdebdebdebug ();//D |
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310 | |
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|
311 | #if 1 |
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|
312 | for (int i = 0; i < 20; i++) |
313 | for (int i = 0; i < 20; i++) |
313 | { |
314 | { |
314 | // load a entity |
315 | // load a entity |
315 | txtprt_parser p; |
316 | txtprt_parser p; |
316 | geometry *g; |
317 | geometry *g; |
… | |
… | |
334 | //planet->move (vec3 (0, 0, -1.5e9)); |
335 | //planet->move (vec3 (0, 0, -1.5e9)); |
335 | //planet->show (); |
336 | //planet->show (); |
336 | } |
337 | } |
337 | |
338 | |
338 | { |
339 | { |
339 | entity *planet = new entity (new geometry_sphere (4e15)); |
340 | entity *planet = new entity (new geometry_sphere (testmat, 4e15)); |
340 | planet->move (vec3 (0, 0, 1e17)); |
341 | planet->move (vec3 (0, 0, 1e17)); |
341 | planet->show (); |
342 | planet->show (); |
342 | } |
343 | } |
343 | |
344 | |
344 | //draw_floor (10, -500, -10, -1000); |
345 | //draw_floor (10, -500, -10, -1000); |
345 | draw_level (); |
346 | draw_level (); |
346 | |
347 | |
347 | |
348 | |
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|
349 | #if 0 |
348 | { |
350 | { |
349 | geometry_heightfield *hf = new geometry_heightfield (100000., 100000.); |
351 | geometry_heightfield *hf = new geometry_heightfield (100000., 100000.); |
350 | entity *e = new entity (hf); |
352 | entity *e = new entity (hf); |
351 | e->move (vec3 (-100000, -100000 * 0.01, -100000)); |
353 | e->move (vec3 (-100000, -100000 * 0.01, -100000)); |
352 | e->show (); |
354 | e->show (); |
… | |
… | |
365 | |
367 | |
366 | glEnable (GL_CULL_FACE); |
368 | glEnable (GL_CULL_FACE); |
367 | glDisable (GL_ALPHA_TEST); |
369 | glDisable (GL_ALPHA_TEST); |
368 | glDisable (GL_BLEND); |
370 | glDisable (GL_BLEND); |
369 | |
371 | |
370 | test_material test_mat; |
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|
371 | |
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|
372 | /* Loop until done. */ |
372 | /* Loop until done. */ |
373 | frames = 0; |
373 | frames = 0; |
374 | |
374 | |
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|
375 | linear_light mylight; |
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|
376 | mylight.radius = 100000; |
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|
377 | mylight.c = colour (1., 1, 1, 1.); |
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378 | mylight.intensity = 1.F; |
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379 | |
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380 | pass pass_light (&mylight); |
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381 | |
375 | while (!done) |
382 | while (!done) |
376 | { |
383 | { |
377 | char *sdl_error; |
384 | char *sdl_error; |
378 | SDL_Event event; |
385 | SDL_Event event; |
379 | |
386 | |
… | |
… | |
387 | camera.u = cross (camera.d, right); |
394 | camera.u = cross (camera.d, right); |
388 | |
395 | |
389 | camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z; |
396 | camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z; |
390 | camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y; |
397 | camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y; |
391 | |
398 | |
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|
399 | mylight.orig = camera.orig; |
|
|
400 | mylight.p = camera.p; |
392 | |
401 | |
|
|
402 | //mylight.intensity = max (sinf (timer.now) + 1.2F, 0.2F); |
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|
403 | |
393 | camera.begin (); |
404 | camera.begin (); |
394 | camera.render (view::DEPTH, pass_depth); |
405 | camera.render (view::DEPTH, pass_depth); |
395 | camera.render (view::POSTDEPTH, pass_depth); |
406 | camera.render (view::POSTDEPTH, pass_depth); |
396 | test_mat.enable (camera); |
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|
397 | camera.render (view::LIGHTED, pass_depth); |
407 | camera.render (view::LIGHTED, pass_light); |
398 | test_mat.disable (camera); |
|
|
399 | camera.end (); |
408 | camera.end (); |
400 | |
409 | |
401 | SDL_GL_SwapBuffers (); |
410 | SDL_GL_SwapBuffers (); |
402 | timer.frame (); |
411 | timer.frame (); |
403 | |
412 | |