1 | #include <stdlib.h> |
1 | #include <stdlib.h> |
2 | #include <stdio.h> |
2 | #include <stdio.h> |
3 | #include <string.h> |
3 | #include <string.h> |
4 | #include <math.h> |
4 | #include <math.h> |
5 | #include <sh/sh.hpp> |
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6 | |
5 | |
7 | using namespace SH; |
6 | #include "opengl.h" |
8 | |
7 | |
9 | #include "SDL.h" |
8 | #include "SDL.h" |
10 | |
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11 | #include "SDL_opengl.h" |
9 | #include "SDL_opengl.h" |
12 | |
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13 | /* Undefine this if you want a flat cube instead of a rainbow cube */ |
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14 | #define SHADED_CUBE |
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15 | |
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16 | /* Define this to be the name of the logo image to use with -logo */ |
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17 | #define LOGO_FILE "icon.bmp" |
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18 | |
10 | |
19 | static SDL_Surface *global_image = NULL; |
11 | static SDL_Surface *global_image = NULL; |
20 | static GLuint global_texture = 0; |
12 | static GLuint global_texture = 0; |
21 | |
13 | |
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14 | #include "util.h" |
22 | #include "entity.h" |
15 | #include "entity.h" |
23 | |
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24 | #include "txtprt_import.h" |
16 | #include "txtprt_import.h" |
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17 | |
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18 | bool doom3parse (const char *f); |
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19 | |
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20 | #include "shader.h" |
25 | |
21 | |
26 | /**********************************************************************/ |
22 | /**********************************************************************/ |
27 | |
23 | |
28 | view camera; |
24 | view camera; |
29 | vec3 camera_velocity; |
25 | vec3 camera_velocity; |
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26 | float camera_angle, camera_angle2, camera_velocity_angle, camera_velocity_angle2; |
30 | float camera_velocity_factor = 10; |
27 | float camera_velocity_factor = 80; |
31 | |
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32 | ShMatrix4x4f mvp, mv; |
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33 | ShPoint3f light_pv; |
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34 | ShProgram vsh, fsh; |
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35 | |
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36 | void |
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37 | init_shaders() { |
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38 | { |
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39 | vsh = SH_BEGIN_PROGRAM("gpu:vertex") |
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40 | ShInputNormal3f normal; |
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41 | ShInputPosition4f p; |
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42 | |
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43 | ShOutputPoint4f ov; |
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44 | ShOutputNormal3f on; |
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45 | ShOutputVector3f lvv; |
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46 | ShOutputPosition4f opd; |
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47 | |
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48 | opd = mvp | p; |
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49 | on = normalize(mv | normal); |
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50 | ov = -normalize(mv | p); |
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51 | lvv = normalize(lightPos - (mv | p)(0,1,2)); |
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52 | SH_END; |
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53 | } |
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54 | // declare and initialize diffuse color |
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55 | ShColor3f kd = ShColor3f(0.5, 0.7, 0.9); |
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56 | { |
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57 | fsh = SH_BEGIN_PROGRAM("gpu:fragment") |
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58 | ShInputVector4f v; |
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59 | ShInputNormal3f n; |
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60 | ShInputVector3f lvv; |
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61 | ShInputPosition4f p; |
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62 | |
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63 | ShOutputColor3f out; |
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64 | out(0,1,2) = Globals::color * dot(normalize(n), normalize(lvv)); |
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65 | |
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66 | |
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67 | SH_END; |
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68 | } |
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69 | } |
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70 | |
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71 | |
28 | |
72 | void |
29 | void |
73 | HotKey_ToggleFullScreen (void) |
30 | HotKey_ToggleFullScreen (void) |
74 | { |
31 | { |
75 | SDL_Surface *screen; |
32 | SDL_Surface *screen; |
76 | |
33 | |
77 | screen = SDL_GetVideoSurface (); |
34 | screen = SDL_GetVideoSurface (); |
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35 | |
78 | if (SDL_WM_ToggleFullScreen (screen)) |
36 | if (SDL_WM_ToggleFullScreen (screen)) |
79 | printf ("Toggled fullscreen mode - now %s\n", |
37 | printf ("Toggled fullscreen mode - now %s\n", |
80 | (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed"); |
38 | (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed"); |
81 | else |
39 | else |
82 | printf ("Unable to toggle fullscreen mode\n"); |
40 | printf ("Unable to toggle fullscreen mode\n"); |
… | |
… | |
87 | { |
45 | { |
88 | SDL_GrabMode mode; |
46 | SDL_GrabMode mode; |
89 | |
47 | |
90 | printf ("Ctrl-G: toggling input grab!\n"); |
48 | printf ("Ctrl-G: toggling input grab!\n"); |
91 | mode = SDL_WM_GrabInput (SDL_GRAB_QUERY); |
49 | mode = SDL_WM_GrabInput (SDL_GRAB_QUERY); |
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50 | |
92 | if (mode == SDL_GRAB_ON) |
51 | if (mode == SDL_GRAB_ON) |
93 | printf ("Grab was on\n"); |
52 | printf ("Grab was on\n"); |
94 | else |
53 | else |
95 | printf ("Grab was off\n"); |
54 | printf ("Grab was off\n"); |
96 | |
55 | |
97 | mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON); |
56 | mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON); |
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57 | |
98 | if (mode == SDL_GRAB_ON) |
58 | if (mode == SDL_GRAB_ON) |
99 | printf ("Grab is now on\n"); |
59 | printf ("Grab is now on\n"); |
100 | else |
60 | else |
101 | printf ("Grab is now off\n"); |
61 | printf ("Grab is now off\n"); |
102 | } |
62 | } |
… | |
… | |
112 | HandleEvent (SDL_Event * event) |
72 | HandleEvent (SDL_Event * event) |
113 | { |
73 | { |
114 | int done; |
74 | int done; |
115 | |
75 | |
116 | done = 0; |
76 | done = 0; |
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77 | |
117 | switch (event->type) |
78 | switch (event->type) |
118 | { |
79 | { |
119 | case SDL_ACTIVEEVENT: |
80 | case SDL_ACTIVEEVENT: |
120 | /* See what happened */ |
81 | /* See what happened */ |
121 | printf ("app %s ", event->active.gain ? "gained" : "lost"); |
82 | printf ("app %s ", event->active.gain ? "gained" : "lost"); |
122 | if (event->active.state & SDL_APPACTIVE) |
83 | if (event->active.state & SDL_APPACTIVE) |
123 | { |
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124 | printf ("active "); |
84 | printf ("active "); |
125 | } |
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126 | else if (event->active.state & SDL_APPMOUSEFOCUS) |
85 | else if (event->active.state & SDL_APPMOUSEFOCUS) |
127 | { |
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128 | printf ("mouse "); |
86 | printf ("mouse "); |
129 | } |
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130 | else if (event->active.state & SDL_APPINPUTFOCUS) |
87 | else if (event->active.state & SDL_APPINPUTFOCUS) |
131 | { |
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132 | printf ("input "); |
88 | printf ("input "); |
133 | } |
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134 | |
89 | |
135 | printf ("focus\n"); |
90 | printf ("focus\n"); |
136 | break; |
91 | break; |
137 | |
92 | |
138 | #define VELOCITY 10 |
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139 | case SDL_KEYDOWN: |
93 | case SDL_KEYDOWN: |
140 | if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--; |
94 | if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--; |
141 | if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++; |
95 | if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++; |
142 | if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x--; |
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143 | if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x++; |
96 | if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle++; |
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97 | if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle--; |
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98 | if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2++; |
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99 | if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2--; |
144 | if (event->key.keysym.sym == SDLK_a) camera_velocity.y--; |
100 | if (event->key.keysym.sym == SDLK_e) camera_velocity.y--; |
145 | if (event->key.keysym.sym == SDLK_s) camera_velocity.y++; |
101 | if (event->key.keysym.sym == SDLK_q) camera_velocity.y++; |
146 | if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5; |
102 | if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5; |
147 | if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5; |
103 | if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5; |
148 | |
104 | |
149 | if (event->key.keysym.sym == SDLK_ESCAPE) |
105 | if (event->key.keysym.sym == SDLK_ESCAPE) |
150 | done = 1; |
106 | done = 1; |
151 | |
107 | |
152 | if ((event->key.keysym.sym == SDLK_g) && |
108 | if ((event->key.keysym.sym == SDLK_g) && |
… | |
… | |
164 | break; |
120 | break; |
165 | |
121 | |
166 | case SDL_KEYUP: |
122 | case SDL_KEYUP: |
167 | if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++; |
123 | if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++; |
168 | if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--; |
124 | if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--; |
169 | if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x++; |
125 | if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle++; |
170 | if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x--; |
126 | if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle--; |
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127 | if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2--; |
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128 | if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2++; |
171 | if (event->key.keysym.sym == SDLK_a) camera_velocity.y++; |
129 | if (event->key.keysym.sym == SDLK_e) camera_velocity.y++; |
172 | if (event->key.keysym.sym == SDLK_s) camera_velocity.y--; |
130 | if (event->key.keysym.sym == SDLK_q) camera_velocity.y--; |
173 | break; |
131 | break; |
174 | |
132 | |
175 | case SDL_QUIT: |
133 | case SDL_QUIT: |
176 | done = 1; |
134 | done = 1; |
177 | break; |
135 | break; |
178 | } |
136 | } |
179 | |
137 | |
180 | return (done); |
138 | return (done); |
181 | } |
139 | } |
182 | |
140 | |
183 | /* Quick utility function for texture creation */ |
141 | void draw_floor (int size, int dx, int dy, int dz) |
184 | static int |
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185 | power_of_two (int input) |
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186 | { |
142 | { |
187 | int value = 1; |
143 | int x, z, ry; |
188 | |
144 | |
189 | while (value < input) |
145 | for (x = 0; x < 10; x++) |
190 | { |
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191 | value <<= 1; |
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192 | } |
146 | { |
193 | return value; |
147 | for (z = 0; z < 10; z++) |
194 | } |
148 | { |
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149 | vector<vertex_t2f_n3f_v3f> pts; |
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150 | pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, 0), vec3 (0, 1, 0), tex2 (0, 0))); |
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151 | pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, size), vec3 (0, 1, 0), tex2 (0, 1))); |
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152 | pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, size), vec3 (0, 1, 0), tex2 (1, 1))); |
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153 | pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, 0), vec3 (0, 1, 0), tex2 (1, 0))); |
195 | |
154 | |
196 | GLuint |
155 | geometry_quads *q = new geometry_quads; |
197 | SDL_GL_LoadTexture (SDL_Surface * surface, GLfloat * texcoord) |
156 | //q->m = new simple_material; |
198 | { |
157 | q->set (pts); |
199 | GLuint texture; |
158 | entity *e = new entity (q); |
200 | int w, h; |
159 | e->move (vec3 (dx + x * size, dy, dz + z * size)); |
201 | SDL_Surface *image; |
160 | e->show (); |
202 | SDL_Rect area; |
161 | } |
203 | Uint32 saved_flags; |
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204 | Uint8 saved_alpha; |
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205 | |
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206 | /* Use the surface width and height expanded to powers of 2 */ |
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207 | w = power_of_two (surface->w); |
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208 | h = power_of_two (surface->h); |
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209 | texcoord[0] = 0.0f; /* Min X */ |
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210 | texcoord[1] = 0.0f; /* Min Y */ |
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211 | texcoord[2] = (GLfloat) surface->w / w; /* Max X */ |
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212 | texcoord[3] = (GLfloat) surface->h / h; /* Max Y */ |
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213 | |
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214 | image = SDL_CreateRGBSurface (SDL_SWSURFACE, w, h, 32, |
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215 | #if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */ |
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216 | 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 |
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217 | #else |
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218 | 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF |
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219 | #endif |
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220 | ); |
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221 | if (image == NULL) |
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222 | { |
162 | } |
223 | return 0; |
163 | } |
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164 | |
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165 | void draw_test_nurb () |
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166 | { |
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167 | geometry_nurbs *q = new geometry_nurbs; |
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168 | q->set (); |
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169 | entity *e = new entity (q); |
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170 | e->move (vec3 (10, 3, -4)); |
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171 | e->show (); |
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172 | } |
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173 | |
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174 | void fisch (vec3 center, GLfloat radius, int depth) |
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175 | { |
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176 | entity *planet = new entity (new geometry_sphere (testmat, radius)); |
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177 | planet->move (center); |
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178 | planet->show (); |
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179 | |
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180 | if (--depth) |
224 | } |
181 | { |
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182 | GLfloat r2 = radius * .1F; |
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183 | GLfloat r3 = radius + r2; |
225 | |
184 | |
226 | /* Save the alpha blending attributes */ |
185 | fisch (center + vec3 (r3, 0, 0), r2, depth); |
227 | saved_flags = surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK); |
186 | fisch (center + vec3 (0, 0, r3), r2, depth); |
228 | saved_alpha = surface->format->alpha; |
187 | fisch (center + vec3 (-r3, 0, 0), r2, depth); |
229 | if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA) |
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230 | { |
188 | } |
231 | SDL_SetAlpha (surface, 0, 0); |
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232 | } |
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233 | |
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234 | /* Copy the surface into the GL texture image */ |
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235 | area.x = 0; |
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236 | area.y = 0; |
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237 | area.w = surface->w; |
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238 | area.h = surface->h; |
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239 | SDL_BlitSurface (surface, &area, image, &area); |
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240 | |
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241 | /* Restore the alpha blending attributes */ |
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242 | if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA) |
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243 | { |
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244 | SDL_SetAlpha (surface, saved_flags, saved_alpha); |
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245 | } |
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246 | |
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247 | /* Create an OpenGL texture for the image */ |
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248 | glGenTextures (1, &texture); |
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249 | glBindTexture (GL_TEXTURE_2D, texture); |
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250 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
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251 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
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252 | glTexImage2D (GL_TEXTURE_2D, |
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253 | 0, |
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254 | GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels); |
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255 | SDL_FreeSurface (image); /* No longer needed */ |
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256 | |
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257 | return texture; |
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258 | } |
189 | } |
259 | |
190 | |
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191 | extern void draw_level (); |
260 | int |
192 | int |
261 | RunGLTest (int argc, char *argv[], |
193 | RunGLTest (int argc, char *argv[], |
262 | int logo, int slowly, int bpp, float gamma, int noframe, int fsaa) |
194 | int logo, int slowly, int bpp, float gamma, int noframe, int fsaa) |
263 | { |
195 | { |
264 | int i; |
196 | int i; |
265 | int rgb_size[3]; |
197 | int rgb_size[3]; |
266 | int w = 640; |
198 | int w = 640; |
267 | int h = 480; |
199 | int h = 480; |
268 | int done = 0; |
200 | int done = 0; |
269 | int frames; |
201 | int frames; |
270 | Uint32 start_time, this_time; |
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271 | Uint32 video_flags; |
202 | Uint32 video_flags; |
272 | int value; |
203 | int value; |
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204 | GLenum gl_error; |
273 | |
205 | |
274 | if (SDL_Init (SDL_INIT_VIDEO) < 0) |
206 | if (SDL_Init (SDL_INIT_VIDEO) < 0) |
275 | { |
207 | { |
276 | fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ()); |
208 | fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ()); |
277 | exit (1); |
209 | exit (1); |
… | |
… | |
319 | } |
251 | } |
320 | |
252 | |
321 | SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]); |
253 | SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]); |
322 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]); |
254 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]); |
323 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]); |
255 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]); |
324 | SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); |
256 | SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24); |
325 | SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
257 | SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
326 | |
258 | |
327 | if (fsaa) |
259 | if (fsaa) |
328 | { |
260 | { |
329 | SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1); |
261 | SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1); |
… | |
… | |
335 | fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ()); |
267 | fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ()); |
336 | SDL_Quit (); |
268 | SDL_Quit (); |
337 | exit (1); |
269 | exit (1); |
338 | } |
270 | } |
339 | |
271 | |
340 | printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel); |
272 | //printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel); |
341 | printf ("\n"); |
273 | //printf ("\n"); |
342 | printf ("Vendor : %s\n", glGetString (GL_VENDOR)); |
274 | //printf ("Vendor : %s\n", glGetString (GL_VENDOR)); |
343 | printf ("Renderer : %s\n", glGetString (GL_RENDERER)); |
275 | //printf ("Renderer : %s\n", glGetString (GL_RENDERER)); |
344 | printf ("Version : %s\n", glGetString (GL_VERSION)); |
276 | //printf ("Version : %s\n", glGetString (GL_VERSION)); |
345 | printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS)); |
277 | //printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS)); |
346 | printf ("\n"); |
278 | printf ("\n"); |
347 | |
279 | |
348 | SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value); |
280 | SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value); |
349 | printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value); |
281 | printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value); |
350 | SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value); |
282 | SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value); |
… | |
… | |
370 | |
302 | |
371 | /* Set the gamma for the window */ |
303 | /* Set the gamma for the window */ |
372 | if (gamma != 0.0) |
304 | if (gamma != 0.0) |
373 | SDL_SetGamma (gamma, gamma, gamma); |
305 | SDL_SetGamma (gamma, gamma, gamma); |
374 | |
306 | |
375 | // load a entity |
307 | |
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308 | |
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309 | testmat = new test_material; |
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310 | |
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311 | entity *planet = new entity (new geometry_sphere (testmat, 10)); |
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312 | planet->move (vec3 (0, 0, -20)); |
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313 | planet->show (); |
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314 | |
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315 | //doom3parse ("test.proc"); |
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316 | |
376 | for (int i = 0; i < 7; i++) |
317 | for (int i = 0; i < 20; i++) |
377 | { |
318 | { |
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319 | // load a entity |
378 | txtprt_parser p; |
320 | txtprt_parser p; |
379 | entity_transform *f = new entity_transform; |
321 | geometry *g; |
380 | entity *e; |
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381 | try |
322 | try |
382 | { |
323 | { |
383 | e = p.read ("test.blasc"); |
324 | g = p.read ("test.blasc"); |
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325 | } |
384 | } catch (txtprt_i_exception & e) |
326 | catch (txtprt_i_exception & e) |
385 | { |
327 | { |
386 | cout << "ERR: " << e.msg << endl; |
328 | cout << "ERR: " << e.msg << endl; |
387 | } |
329 | } |
388 | f->set (e); |
330 | |
389 | f->update (gl_matrix::translation (vec3 (0, -1, -i*5))); |
331 | entity *e = new entity (g); |
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332 | e->move (vec3 (i*5, -3, -i*10)); |
390 | f->show (); |
333 | e->show (); |
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334 | } |
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335 | |
391 | } |
336 | { |
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337 | fisch (vec3 (0, 0, -2e9), 1e9, 8); |
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338 | //entity *planet = new entity (new geometry_sphere (1e9)); |
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339 | //planet->move (vec3 (0, 0, -1.5e9)); |
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340 | //planet->show (); |
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341 | } |
392 | |
342 | |
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343 | { |
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344 | entity *planet = new entity (new geometry_sphere (testmat, 4e15)); |
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345 | planet->move (vec3 (0, 0, 1e17)); |
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346 | planet->show (); |
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347 | } |
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348 | |
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349 | //draw_floor (10, -500, -10, -1000); |
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350 | draw_level (); |
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351 | |
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352 | |
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353 | #if 0 |
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354 | { |
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355 | geometry_heightfield *hf = new geometry_heightfield (100000., 100000.); |
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356 | entity *e = new entity (hf); |
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357 | e->move (vec3 (-100000, -100000 * 0.01, -100000)); |
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358 | e->show (); |
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359 | } |
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360 | #endif |
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361 | |
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362 | //draw_test_nurb (); |
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363 | |
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364 | //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368; |
393 | camera.orig.x = camera.orig.y = camera.orig.z = 0; |
365 | camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0; |
394 | camera.p = point (0, 0, 10); |
366 | camera.p = point (0, 0, 10); |
395 | camera.d = vec3 (0, 0, -1); |
367 | camera.d = vec3 (0, 0, -1); |
396 | camera.u = vec3 (0, 1, 0); |
368 | camera.u = vec3 (0, 1, 0); |
397 | camera.w = w; camera.h = h; |
369 | camera.w = w; camera.h = h; |
398 | camera.fov = 90; |
370 | camera.fov = 40.; |
399 | |
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400 | glMatrixMode (GL_MODELVIEW); |
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401 | glLoadIdentity (); |
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402 | |
371 | |
403 | glEnable (GL_CULL_FACE); |
372 | glEnable (GL_CULL_FACE); |
404 | glEnable (GL_DEPTH_TEST); |
373 | glDisable (GL_ALPHA_TEST); |
405 | shInit(); |
374 | glDisable (GL_BLEND); |
406 | shSetBackend("arb"); |
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407 | glEnable(GL_VERTEX_PROGRAM_ARB); |
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408 | glEnable(GL_FRAGMENT_PROGRAM_ARB); |
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409 | |
|
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410 | init_shaders(); |
|
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411 | shBind(vsh); |
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412 | shBind(fsh); |
|
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413 | glShadeModel (GL_SMOOTH); |
|
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414 | |
|
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415 | glEnable (GL_LIGHTING); |
|
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416 | //GLfloat lightc[4] = { 1, 0.1, 0.1, 1 }; |
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417 | //glLightf (GL_LIGHT0, GL_QUADRATIC_ATTENUATION); |
|
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418 | //glLightfv (GL_LIGHT0, GL_DIFFUSE, lightc); |
|
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419 | glEnable (GL_LIGHT0); |
|
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420 | |
375 | |
421 | /* Loop until done. */ |
376 | /* Loop until done. */ |
422 | start_time = SDL_GetTicks (); |
|
|
423 | frames = 0; |
377 | frames = 0; |
424 | |
378 | |
425 | draw_context c (camera); |
379 | linear_light mylight; |
|
|
380 | mylight.radius = 100000; |
|
|
381 | mylight.c = colour (1., 1, 1, 1.); |
|
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382 | mylight.intensity = 1.F; |
|
|
383 | |
|
|
384 | pass pass_light (&mylight); |
426 | |
385 | |
427 | while (!done) |
386 | while (!done) |
428 | { |
387 | { |
429 | GLenum gl_error; |
|
|
430 | char *sdl_error; |
388 | char *sdl_error; |
431 | SDL_Event event; |
389 | SDL_Event event; |
432 | |
390 | |
433 | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
391 | camera_angle += 180 * camera_velocity_angle * timer.diff; |
|
|
392 | camera_angle2 += 180 * camera_velocity_angle2 * timer.diff; |
434 | |
393 | |
435 | camera.p.x += (camera_velocity_factor * camera_velocity.x) * timer.diff; |
394 | vec3 geradeaus = matrix::rotation (-camera_angle, vec3 (0, 1, 0)) * vec3 (0, 0, -1); |
436 | camera.p.y += (camera_velocity_factor * camera_velocity.y) * timer.diff; |
395 | vec3 right = matrix::rotation (90., vec3 (0, 1, 0)) * geradeaus; |
437 | camera.p.z += (camera_velocity_factor * camera_velocity.z) * timer.diff; |
|
|
438 | |
396 | |
439 | GLfloat lightp[4]; |
397 | camera.d = matrix::rotation (camera_angle2, right) * geradeaus; |
|
|
398 | camera.u = cross (camera.d, right); |
|
|
399 | |
|
|
400 | camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z; |
|
|
401 | camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y; |
|
|
402 | |
|
|
403 | mylight.orig = camera.orig; |
440 | lightp[0] = camera.p.x; |
404 | mylight.p = camera.p; |
441 | lightp[1] = camera.p.y; |
|
|
442 | lightp[2] = camera.p.z; |
|
|
443 | lightp[3] = 1; |
|
|
444 | glLightfv (GL_LIGHT0, GL_POSITION, lightp); |
|
|
445 | |
405 | |
446 | #if 0 |
406 | //mylight.intensity = max (sinf (timer.now) + 1.2F, 0.2F); |
447 | static GLfloat ry; |
407 | |
448 | ry += 0.001; |
|
|
449 | camera.d.x = cos (ry); |
|
|
450 | camera.d.z = sin (ry); |
408 | camera.begin (); |
451 | //camera.d.y = sin (ry * 0.1); |
409 | camera.render (view::DEPTH, pass_depth); |
452 | #endif |
410 | camera.render (view::POSTDEPTH, pass_depth); |
453 | |
411 | camera.render (view::LIGHTED, pass_light); |
454 | c.mode = draw_context::DEPTH; |
|
|
455 | camera.draw (c); |
412 | camera.end (); |
456 | c.mode = draw_context::LIGHTED; |
|
|
457 | camera.draw (c); |
|
|
458 | |
413 | |
459 | SDL_GL_SwapBuffers (); |
414 | SDL_GL_SwapBuffers (); |
460 | timer.frame (); |
415 | timer.frame (); |
461 | |
416 | |
|
|
417 | #if 0 |
462 | /* Check for error conditions. */ |
418 | /* Check for error conditions. */ |
463 | gl_error = glGetError (); |
419 | gl_error = glGetError (); |
464 | |
420 | |
465 | if (gl_error != GL_NO_ERROR) |
|
|
466 | fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error); |
421 | if (gl_error != GL_NO_ERROR) fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error); |
467 | |
422 | |
468 | sdl_error = SDL_GetError (); |
423 | sdl_error = SDL_GetError (); |
469 | |
424 | |
470 | if (sdl_error[0] != '\0') |
425 | if (sdl_error[0] != '\0') |
471 | { |
426 | { |
472 | fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error); |
427 | fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error); |
473 | SDL_ClearError (); |
428 | SDL_ClearError (); |
474 | } |
429 | } |
475 | |
430 | |
476 | /* Allow the user to see what's happening */ |
431 | /* Allow the user to see what's happening */ |
477 | //SDL_Delay (20); |
432 | //SDL_Delay (40); |
|
|
433 | #endif |
478 | |
434 | |
479 | /* Check if there's a pending event. */ |
435 | /* Check if there's a pending event. */ |
480 | while (SDL_PollEvent (&event)) |
436 | while (SDL_PollEvent (&event)) |
481 | done = HandleEvent (&event); |
437 | done = HandleEvent (&event); |
482 | |
438 | |
483 | |
|
|
484 | ++frames; |
439 | ++frames; |
485 | } |
|
|
486 | |
|
|
487 | /* Print out the frames per second */ |
|
|
488 | this_time = SDL_GetTicks (); |
|
|
489 | if (this_time != start_time) |
|
|
490 | { |
|
|
491 | printf ("%2.2f FPS\n", |
|
|
492 | ((float) frames / (this_time - start_time)) * 1000.0); |
|
|
493 | } |
440 | } |
494 | |
441 | |
495 | if (global_image) |
442 | if (global_image) |
496 | { |
443 | { |
497 | SDL_FreeSurface (global_image); |
444 | SDL_FreeSurface (global_image); |
498 | global_image = NULL; |
445 | global_image = NULL; |
499 | } |
446 | } |
|
|
447 | |
500 | if (global_texture) |
448 | if (global_texture) |
501 | { |
449 | { |
502 | glDeleteTextures (1, &global_texture); |
450 | glDeleteTextures (1, &global_texture); |
503 | global_texture = 0; |
451 | global_texture = 0; |
504 | } |
452 | } |
505 | |
453 | |
506 | /* Destroy our GL context, etc. */ |
454 | /* Destroy our GL context, etc. */ |
507 | SDL_Quit (); |
455 | SDL_Quit (); |
508 | return (0); |
456 | return (0); |
509 | } |
457 | } |
510 | |
|
|
511 | int |
458 | int |
512 | main (int argc, char *argv[]) |
459 | main (int argc, char *argv[]) |
513 | { |
460 | { |
514 | int i, logo; |
461 | int i, logo; |
515 | int numtests; |
462 | int numtests; |