--- libgender/test.C 2004/10/23 21:43:27 1.70 +++ libgender/test.C 2004/11/06 00:44:50 1.84 @@ -15,6 +15,8 @@ #include "entity.h" #include "txtprt_import.h" +bool doom3parse (const char *f); + #include "shader.h" /**********************************************************************/ @@ -30,6 +32,7 @@ SDL_Surface *screen; screen = SDL_GetVideoSurface (); + if (SDL_WM_ToggleFullScreen (screen)) printf ("Toggled fullscreen mode - now %s\n", (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed"); @@ -44,12 +47,14 @@ printf ("Ctrl-G: toggling input grab!\n"); mode = SDL_WM_GrabInput (SDL_GRAB_QUERY); + if (mode == SDL_GRAB_ON) printf ("Grab was on\n"); else printf ("Grab was off\n"); mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON); + if (mode == SDL_GRAB_ON) printf ("Grab is now on\n"); else @@ -69,6 +74,7 @@ int done; done = 0; + switch (event->type) { case SDL_ACTIVEEVENT: @@ -147,7 +153,7 @@ pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, 0), vec3 (0, 1, 0), tex2 (1, 0))); geometry_quads *q = new geometry_quads; - q->m = new simple_material; + //q->m = new simple_material; q->set (pts); entity *e = new entity (q); e->move (vec3 (dx + x * size, dy, dz + z * size)); @@ -167,7 +173,7 @@ void fisch (vec3 center, GLfloat radius, int depth) { - entity *planet = new entity (new geometry_sphere (radius)); + entity *planet = new entity (new geometry_sphere (testmat, radius)); planet->move (center); planet->show (); @@ -298,13 +304,16 @@ if (gamma != 0.0) SDL_SetGamma (gamma, gamma, gamma); - entity *planet = new entity (new geometry_sphere (10)); - planet->move (vec3 (0, 0, -20)); - planet->show (); - shader::debdebdebdebug ();//D -#if 1 + testmat = new test_material; + + entity *planet = new entity (new geometry_sphere (testmat, 10)); + planet->move (vec3 (0, 0, -20)); + planet->show (); + + //doom3parse ("test.proc"); + for (int i = 0; i < 20; i++) { // load a entity @@ -332,16 +341,26 @@ } { - entity *planet = new entity (new geometry_sphere (4e15)); + entity *planet = new entity (new geometry_sphere (testmat, 4e15)); planet->move (vec3 (0, 0, 1e17)); planet->show (); } - draw_floor (10, -500, -10, -1000); + //draw_floor (10, -500, -10, -1000); draw_level (); - //draw_test_nurb (); + + +#if 0 + { + geometry_heightfield *hf = new geometry_heightfield (100000., 100000.); + entity *e = new entity (hf); + e->move (vec3 (-100000, -100000 * 0.01, -100000)); + e->show (); + } #endif + //draw_test_nurb (); + //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368; camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0; camera.p = point (0, 0, 10); @@ -354,13 +373,16 @@ glDisable (GL_ALPHA_TEST); glDisable (GL_BLEND); - init_shaders (); - - osama_material osa_mat; - /* Loop until done. */ frames = 0; + linear_light mylight; + mylight.radius = 100000; + mylight.c = colour (1., 1, 1, 1.); + mylight.intensity = 1.F; + + pass pass_light (&mylight); + while (!done) { char *sdl_error; @@ -378,19 +400,20 @@ camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z; camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y; - osa_mat.begin (); + mylight.orig = camera.orig; + mylight.p = camera.p; + //mylight.intensity = max (sinf (timer.now) + 1.2F, 0.2F); + camera.begin (); - camera.render (view::DEPTH); - camera.render (view::POSTDEPTH); - camera.render (view::LIGHTED); + camera.render (view::DEPTH, pass_depth); + camera.render (view::POSTDEPTH, pass_depth); + camera.render (view::LIGHTED, pass_light); camera.end (); SDL_GL_SwapBuffers (); timer.frame (); - osa_mat.end (); - #if 0 /* Check for error conditions. */ gl_error = glGetError (); @@ -413,7 +436,6 @@ while (SDL_PollEvent (&event)) done = HandleEvent (&event); - ++frames; } @@ -422,6 +444,7 @@ SDL_FreeSurface (global_image); global_image = NULL; } + if (global_texture) { glDeleteTextures (1, &global_texture);