1 | #include <stdlib.h> |
1 | #include <stdlib.h> |
2 | #include <stdio.h> |
2 | #include <stdio.h> |
3 | #include <string.h> |
3 | #include <string.h> |
4 | #include <math.h> |
4 | #include <math.h> |
5 | |
5 | |
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6 | #include "opengl.h" |
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7 | |
6 | #include "SDL.h" |
8 | #include "SDL.h" |
7 | #include "SDL_opengl.h" |
9 | #include "SDL_opengl.h" |
8 | |
10 | |
9 | static SDL_Surface *global_image = NULL; |
11 | static SDL_Surface *global_image = NULL; |
10 | static GLuint global_texture = 0; |
12 | static GLuint global_texture = 0; |
11 | |
13 | |
12 | #include "util.h" |
14 | #include "util.h" |
13 | #include "entity.h" |
15 | #include "entity.h" |
14 | #include "txtprt_import.h" |
16 | #include "txtprt_import.h" |
15 | |
17 | |
16 | CGcontext cgc; |
18 | bool doom3parse (const char *f); |
17 | CGprogram vsh, fsh; |
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18 | CGparameter mv, mvp, lightpos; |
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19 | |
19 | |
20 | static void CheckCgError(void) |
20 | #include "shader.h" |
21 | { |
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22 | CGerror err = cgGetError(); |
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23 | |
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24 | if (err != CG_NO_ERROR) |
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25 | { |
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26 | printf("CG error: %s\n", cgGetErrorString(err)); |
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27 | exit(1); |
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28 | } |
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29 | } |
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30 | |
21 | |
31 | /**********************************************************************/ |
22 | /**********************************************************************/ |
32 | |
23 | |
33 | view camera; |
24 | view camera; |
34 | vec3 camera_velocity; |
25 | vec3 camera_velocity; |
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26 | float camera_angle, camera_angle2, camera_velocity_angle, camera_velocity_angle2; |
35 | float camera_velocity_factor = 20; |
27 | float camera_velocity_factor = 80; |
36 | |
28 | |
37 | void |
29 | void |
38 | HotKey_ToggleFullScreen (void) |
30 | HotKey_ToggleFullScreen (void) |
39 | { |
31 | { |
40 | SDL_Surface *screen; |
32 | SDL_Surface *screen; |
41 | |
33 | |
42 | screen = SDL_GetVideoSurface (); |
34 | screen = SDL_GetVideoSurface (); |
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35 | |
43 | if (SDL_WM_ToggleFullScreen (screen)) |
36 | if (SDL_WM_ToggleFullScreen (screen)) |
44 | printf ("Toggled fullscreen mode - now %s\n", |
37 | printf ("Toggled fullscreen mode - now %s\n", |
45 | (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed"); |
38 | (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed"); |
46 | else |
39 | else |
47 | printf ("Unable to toggle fullscreen mode\n"); |
40 | printf ("Unable to toggle fullscreen mode\n"); |
… | |
… | |
52 | { |
45 | { |
53 | SDL_GrabMode mode; |
46 | SDL_GrabMode mode; |
54 | |
47 | |
55 | printf ("Ctrl-G: toggling input grab!\n"); |
48 | printf ("Ctrl-G: toggling input grab!\n"); |
56 | mode = SDL_WM_GrabInput (SDL_GRAB_QUERY); |
49 | mode = SDL_WM_GrabInput (SDL_GRAB_QUERY); |
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50 | |
57 | if (mode == SDL_GRAB_ON) |
51 | if (mode == SDL_GRAB_ON) |
58 | printf ("Grab was on\n"); |
52 | printf ("Grab was on\n"); |
59 | else |
53 | else |
60 | printf ("Grab was off\n"); |
54 | printf ("Grab was off\n"); |
61 | |
55 | |
62 | mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON); |
56 | mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON); |
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57 | |
63 | if (mode == SDL_GRAB_ON) |
58 | if (mode == SDL_GRAB_ON) |
64 | printf ("Grab is now on\n"); |
59 | printf ("Grab is now on\n"); |
65 | else |
60 | else |
66 | printf ("Grab is now off\n"); |
61 | printf ("Grab is now off\n"); |
67 | } |
62 | } |
… | |
… | |
77 | HandleEvent (SDL_Event * event) |
72 | HandleEvent (SDL_Event * event) |
78 | { |
73 | { |
79 | int done; |
74 | int done; |
80 | |
75 | |
81 | done = 0; |
76 | done = 0; |
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77 | |
82 | switch (event->type) |
78 | switch (event->type) |
83 | { |
79 | { |
84 | case SDL_ACTIVEEVENT: |
80 | case SDL_ACTIVEEVENT: |
85 | /* See what happened */ |
81 | /* See what happened */ |
86 | printf ("app %s ", event->active.gain ? "gained" : "lost"); |
82 | printf ("app %s ", event->active.gain ? "gained" : "lost"); |
87 | if (event->active.state & SDL_APPACTIVE) |
83 | if (event->active.state & SDL_APPACTIVE) |
88 | { |
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89 | printf ("active "); |
84 | printf ("active "); |
90 | } |
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91 | else if (event->active.state & SDL_APPMOUSEFOCUS) |
85 | else if (event->active.state & SDL_APPMOUSEFOCUS) |
92 | { |
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93 | printf ("mouse "); |
86 | printf ("mouse "); |
94 | } |
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95 | else if (event->active.state & SDL_APPINPUTFOCUS) |
87 | else if (event->active.state & SDL_APPINPUTFOCUS) |
96 | { |
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97 | printf ("input "); |
88 | printf ("input "); |
98 | } |
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99 | |
89 | |
100 | printf ("focus\n"); |
90 | printf ("focus\n"); |
101 | break; |
91 | break; |
102 | |
92 | |
103 | case SDL_KEYDOWN: |
93 | case SDL_KEYDOWN: |
104 | if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--; |
94 | if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--; |
105 | if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++; |
95 | if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++; |
106 | if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x--; |
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107 | if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x++; |
96 | if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle++; |
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97 | if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle--; |
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98 | if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2++; |
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99 | if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2--; |
108 | if (event->key.keysym.sym == SDLK_a) camera_velocity.y--; |
100 | if (event->key.keysym.sym == SDLK_e) camera_velocity.y--; |
109 | if (event->key.keysym.sym == SDLK_s) camera_velocity.y++; |
101 | if (event->key.keysym.sym == SDLK_q) camera_velocity.y++; |
110 | if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5; |
102 | if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5; |
111 | if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5; |
103 | if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5; |
112 | |
104 | |
113 | if (event->key.keysym.sym == SDLK_ESCAPE) |
105 | if (event->key.keysym.sym == SDLK_ESCAPE) |
114 | done = 1; |
106 | done = 1; |
115 | |
107 | |
116 | if ((event->key.keysym.sym == SDLK_g) && |
108 | if ((event->key.keysym.sym == SDLK_g) && |
… | |
… | |
128 | break; |
120 | break; |
129 | |
121 | |
130 | case SDL_KEYUP: |
122 | case SDL_KEYUP: |
131 | if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++; |
123 | if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++; |
132 | if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--; |
124 | if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--; |
133 | if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x++; |
125 | if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle++; |
134 | if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x--; |
126 | if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle--; |
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127 | if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2--; |
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128 | if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2++; |
135 | if (event->key.keysym.sym == SDLK_a) camera_velocity.y++; |
129 | if (event->key.keysym.sym == SDLK_e) camera_velocity.y++; |
136 | if (event->key.keysym.sym == SDLK_s) camera_velocity.y--; |
130 | if (event->key.keysym.sym == SDLK_q) camera_velocity.y--; |
137 | break; |
131 | break; |
138 | |
132 | |
139 | case SDL_QUIT: |
133 | case SDL_QUIT: |
140 | done = 1; |
134 | done = 1; |
141 | break; |
135 | break; |
142 | } |
136 | } |
143 | |
137 | |
144 | return (done); |
138 | return (done); |
145 | } |
139 | } |
146 | |
140 | |
147 | /* Quick utility function for texture creation */ |
141 | void draw_floor (int size, int dx, int dy, int dz) |
148 | static int |
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149 | power_of_two (int input) |
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150 | { |
142 | { |
151 | int value = 1; |
143 | int x, z, ry; |
152 | |
144 | |
153 | while (value < input) |
145 | for (x = 0; x < 10; x++) |
154 | { |
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155 | value <<= 1; |
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156 | } |
146 | { |
157 | return value; |
147 | for (z = 0; z < 10; z++) |
158 | } |
148 | { |
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149 | vector<vertex_t2f_n3f_v3f> pts; |
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150 | pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, 0), vec3 (0, 1, 0), tex2 (0, 0))); |
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151 | pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, size), vec3 (0, 1, 0), tex2 (0, 1))); |
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152 | pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, size), vec3 (0, 1, 0), tex2 (1, 1))); |
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153 | pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, 0), vec3 (0, 1, 0), tex2 (1, 0))); |
159 | |
154 | |
160 | GLuint |
155 | geometry_quads *q = new geometry_quads; |
161 | SDL_GL_LoadTexture (SDL_Surface * surface, GLfloat * texcoord) |
156 | //q->m = new simple_material; |
162 | { |
157 | q->set (pts); |
163 | GLuint texture; |
158 | entity *e = new entity (q); |
164 | int w, h; |
159 | e->move (vec3 (dx + x * size, dy, dz + z * size)); |
165 | SDL_Surface *image; |
160 | e->show (); |
166 | SDL_Rect area; |
161 | } |
167 | Uint32 saved_flags; |
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168 | Uint8 saved_alpha; |
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169 | |
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170 | /* Use the surface width and height expanded to powers of 2 */ |
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171 | w = power_of_two (surface->w); |
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172 | h = power_of_two (surface->h); |
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173 | texcoord[0] = 0.0f; /* Min X */ |
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174 | texcoord[1] = 0.0f; /* Min Y */ |
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175 | texcoord[2] = (GLfloat) surface->w / w; /* Max X */ |
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176 | texcoord[3] = (GLfloat) surface->h / h; /* Max Y */ |
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177 | |
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178 | image = SDL_CreateRGBSurface (SDL_SWSURFACE, w, h, 32, |
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179 | #if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */ |
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180 | 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 |
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181 | #else |
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182 | 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF |
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183 | #endif |
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184 | ); |
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185 | if (image == NULL) |
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186 | { |
162 | } |
187 | return 0; |
163 | } |
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164 | |
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165 | void draw_test_nurb () |
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166 | { |
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167 | geometry_nurbs *q = new geometry_nurbs; |
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168 | q->set (); |
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169 | entity *e = new entity (q); |
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170 | e->move (vec3 (10, 3, -4)); |
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171 | e->show (); |
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172 | } |
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173 | |
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174 | void fisch (vec3 center, GLfloat radius, int depth) |
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175 | { |
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176 | entity *planet = new entity (new geometry_sphere (testmat, radius)); |
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177 | planet->move (center); |
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178 | planet->show (); |
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179 | |
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180 | if (--depth) |
188 | } |
181 | { |
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182 | GLfloat r2 = radius * .1F; |
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183 | GLfloat r3 = radius + r2; |
189 | |
184 | |
190 | /* Save the alpha blending attributes */ |
185 | fisch (center + vec3 (r3, 0, 0), r2, depth); |
191 | saved_flags = surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK); |
186 | fisch (center + vec3 (0, 0, r3), r2, depth); |
192 | saved_alpha = surface->format->alpha; |
187 | fisch (center + vec3 (-r3, 0, 0), r2, depth); |
193 | if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA) |
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194 | { |
188 | } |
195 | SDL_SetAlpha (surface, 0, 0); |
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196 | } |
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197 | |
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198 | /* Copy the surface into the GL texture image */ |
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199 | area.x = 0; |
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200 | area.y = 0; |
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201 | area.w = surface->w; |
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202 | area.h = surface->h; |
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203 | SDL_BlitSurface (surface, &area, image, &area); |
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204 | |
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205 | /* Restore the alpha blending attributes */ |
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206 | if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA) |
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207 | { |
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208 | SDL_SetAlpha (surface, saved_flags, saved_alpha); |
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209 | } |
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210 | |
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211 | /* Create an OpenGL texture for the image */ |
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212 | glGenTextures (1, &texture); |
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213 | glBindTexture (GL_TEXTURE_2D, texture); |
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214 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
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215 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
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216 | glTexImage2D (GL_TEXTURE_2D, |
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217 | 0, |
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218 | GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels); |
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219 | SDL_FreeSurface (image); /* No longer needed */ |
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220 | |
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221 | return texture; |
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222 | } |
189 | } |
223 | |
190 | |
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191 | extern void draw_level (); |
224 | int |
192 | int |
225 | RunGLTest (int argc, char *argv[], |
193 | RunGLTest (int argc, char *argv[], |
226 | int logo, int slowly, int bpp, float gamma, int noframe, int fsaa) |
194 | int logo, int slowly, int bpp, float gamma, int noframe, int fsaa) |
227 | { |
195 | { |
228 | int i; |
196 | int i; |
229 | int rgb_size[3]; |
197 | int rgb_size[3]; |
230 | int w = 640; |
198 | int w = 640; |
231 | int h = 480; |
199 | int h = 480; |
232 | int done = 0; |
200 | int done = 0; |
233 | int frames; |
201 | int frames; |
234 | Uint32 start_time, this_time; |
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235 | Uint32 video_flags; |
202 | Uint32 video_flags; |
236 | int value; |
203 | int value; |
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204 | GLenum gl_error; |
237 | |
205 | |
238 | if (SDL_Init (SDL_INIT_VIDEO) < 0) |
206 | if (SDL_Init (SDL_INIT_VIDEO) < 0) |
239 | { |
207 | { |
240 | fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ()); |
208 | fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ()); |
241 | exit (1); |
209 | exit (1); |
… | |
… | |
283 | } |
251 | } |
284 | |
252 | |
285 | SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]); |
253 | SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]); |
286 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]); |
254 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]); |
287 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]); |
255 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]); |
288 | SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); |
256 | SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24); |
289 | SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
257 | SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
290 | |
258 | |
291 | if (fsaa) |
259 | if (fsaa) |
292 | { |
260 | { |
293 | SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1); |
261 | SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1); |
… | |
… | |
299 | fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ()); |
267 | fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ()); |
300 | SDL_Quit (); |
268 | SDL_Quit (); |
301 | exit (1); |
269 | exit (1); |
302 | } |
270 | } |
303 | |
271 | |
304 | printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel); |
272 | //printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel); |
305 | printf ("\n"); |
273 | //printf ("\n"); |
306 | printf ("Vendor : %s\n", glGetString (GL_VENDOR)); |
274 | //printf ("Vendor : %s\n", glGetString (GL_VENDOR)); |
307 | printf ("Renderer : %s\n", glGetString (GL_RENDERER)); |
275 | //printf ("Renderer : %s\n", glGetString (GL_RENDERER)); |
308 | printf ("Version : %s\n", glGetString (GL_VERSION)); |
276 | //printf ("Version : %s\n", glGetString (GL_VERSION)); |
309 | printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS)); |
277 | //printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS)); |
310 | printf ("\n"); |
278 | printf ("\n"); |
311 | |
279 | |
312 | SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value); |
280 | SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value); |
313 | printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value); |
281 | printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value); |
314 | SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value); |
282 | SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value); |
… | |
… | |
334 | |
302 | |
335 | /* Set the gamma for the window */ |
303 | /* Set the gamma for the window */ |
336 | if (gamma != 0.0) |
304 | if (gamma != 0.0) |
337 | SDL_SetGamma (gamma, gamma, gamma); |
305 | SDL_SetGamma (gamma, gamma, gamma); |
338 | |
306 | |
339 | // load a entity |
307 | |
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308 | |
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309 | testmat = new test_material; |
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310 | |
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311 | entity *planet = new entity (new geometry_sphere (testmat, 10)); |
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312 | planet->move (vec3 (0, 0, -20)); |
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313 | planet->show (); |
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314 | |
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315 | doom3parse ("test.proc"); |
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316 | |
340 | for (int i = 0; i < 7; i++) |
317 | for (int i = 0; i < 20; i++) |
341 | { |
318 | { |
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319 | // load a entity |
342 | txtprt_parser p; |
320 | txtprt_parser p; |
343 | entity_transform *f = new entity_transform; |
321 | geometry *g; |
344 | entity *e; |
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345 | try |
322 | try |
346 | { |
323 | { |
347 | e = p.read ("test.blasc"); |
324 | g = p.read ("test.blasc"); |
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325 | } |
348 | } catch (txtprt_i_exception & e) |
326 | catch (txtprt_i_exception & e) |
349 | { |
327 | { |
350 | cout << "ERR: " << e.msg << endl; |
328 | cout << "ERR: " << e.msg << endl; |
351 | } |
329 | } |
352 | f->set (e); |
330 | |
353 | f->update (matrix::translation (vec3 (0, -1, -i*5))); |
331 | entity *e = new entity (g); |
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332 | e->move (vec3 (i*5, -3, -i*10)); |
354 | f->show (); |
333 | e->show (); |
|
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334 | } |
|
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335 | |
355 | } |
336 | { |
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337 | fisch (vec3 (0, 0, -2e9), 1e9, 8); |
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338 | //entity *planet = new entity (new geometry_sphere (1e9)); |
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339 | //planet->move (vec3 (0, 0, -1.5e9)); |
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340 | //planet->show (); |
|
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341 | } |
356 | |
342 | |
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343 | { |
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344 | entity *planet = new entity (new geometry_sphere (testmat, 4e15)); |
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345 | planet->move (vec3 (0, 0, 1e17)); |
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346 | planet->show (); |
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347 | } |
|
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348 | |
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349 | //draw_floor (10, -500, -10, -1000); |
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350 | draw_level (); |
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351 | |
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352 | |
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353 | #if 0 |
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354 | { |
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355 | geometry_heightfield *hf = new geometry_heightfield (100000., 100000.); |
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356 | entity *e = new entity (hf); |
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357 | e->move (vec3 (-100000, -100000 * 0.01, -100000)); |
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358 | e->show (); |
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359 | } |
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360 | #endif |
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361 | |
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362 | //draw_test_nurb (); |
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363 | |
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364 | //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368; |
357 | camera.orig.x = camera.orig.y = camera.orig.z = 0; |
365 | camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0; |
358 | camera.p = point (0, 0, 10); |
366 | camera.p = point (0, 0, 10); |
359 | camera.d = vec3 (0, 0, -1); |
367 | camera.d = vec3 (0, 0, -1); |
360 | camera.u = vec3 (0, 1, 0); |
368 | camera.u = vec3 (0, 1, 0); |
361 | camera.w = w; camera.h = h; |
369 | camera.w = w; camera.h = h; |
362 | camera.fov = 90; |
370 | camera.fov = 40.; |
363 | |
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364 | glMatrixMode (GL_MODELVIEW); |
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365 | glLoadIdentity (); |
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366 | |
371 | |
367 | glEnable (GL_CULL_FACE); |
372 | glEnable (GL_CULL_FACE); |
368 | glEnable (GL_DEPTH_TEST); |
373 | glDisable (GL_ALPHA_TEST); |
369 | |
374 | glDisable (GL_BLEND); |
370 | glShadeModel (GL_SMOOTH); |
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371 | |
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372 | glEnable (GL_LIGHTING); |
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373 | //GLfloat lightc[4] = { 1, 0.1, 0.1, 1 }; |
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374 | //glLightf (GL_LIGHT0, GL_QUADRATIC_ATTENUATION); |
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375 | //glLightfv (GL_LIGHT0, GL_DIFFUSE, lightc); |
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376 | glEnable (GL_LIGHT0); |
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377 | |
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378 | cgc = cgCreateContext (); |
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379 | vsh = cgCreateProgramFromFile (cgc, CG_SOURCE, "vsh.cg", CG_PROFILE_ARBVP1, 0, 0); |
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380 | CheckCgError (); |
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381 | cgGLLoadProgram (vsh); |
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382 | CheckCgError (); |
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383 | mv = cgGetNamedParameter (vsh, "WorldProj"); |
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384 | mvp = cgGetNamedParameter (vsh, "WorldViewProj"); |
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385 | lightpos = cgGetNamedParameter (vsh, "LightPos"); |
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386 | CheckCgError (); |
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387 | |
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388 | fsh = cgCreateProgramFromFile (cgc, CG_SOURCE, "fsh.cg", CG_PROFILE_ARBFP1, 0, 0); |
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389 | CheckCgError (); |
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390 | cgGLLoadProgram (fsh); |
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391 | CheckCgError (); |
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392 | |
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393 | cgGLBindProgram (vsh); |
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394 | CheckCgError (); |
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395 | cgGLBindProgram (fsh); |
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396 | CheckCgError (); |
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397 | |
375 | |
398 | /* Loop until done. */ |
376 | /* Loop until done. */ |
399 | start_time = SDL_GetTicks (); |
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400 | frames = 0; |
377 | frames = 0; |
401 | |
378 | |
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379 | linear_light mylight; |
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380 | mylight.radius = 100000; |
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381 | mylight.c = colour (1., 1, 1, 1.); |
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382 | mylight.intensity = 1.F; |
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383 | |
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384 | pass pass_light (&mylight); |
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385 | |
402 | while (!done) |
386 | while (!done) |
403 | { |
387 | { |
404 | GLenum gl_error; |
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405 | char *sdl_error; |
388 | char *sdl_error; |
406 | SDL_Event event; |
389 | SDL_Event event; |
407 | |
390 | |
408 | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
391 | camera_angle += 180 * camera_velocity_angle * timer.diff; |
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392 | camera_angle2 += 180 * camera_velocity_angle2 * timer.diff; |
409 | |
393 | |
410 | camera.p.x += (camera_velocity_factor * camera_velocity.x) * timer.diff; |
394 | vec3 geradeaus = matrix::rotation (-camera_angle, vec3 (0, 1, 0)) * vec3 (0, 0, -1); |
411 | camera.p.y += (camera_velocity_factor * camera_velocity.y) * timer.diff; |
395 | vec3 right = matrix::rotation (90., vec3 (0, 1, 0)) * geradeaus; |
412 | camera.p.z += (camera_velocity_factor * camera_velocity.z) * timer.diff; |
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413 | |
396 | |
414 | cgGLSetParameter4f (lightpos, camera.p.x, camera.p.y, camera.p.z, 1); |
397 | camera.d = matrix::rotation (camera_angle2, right) * geradeaus; |
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398 | camera.u = cross (camera.d, right); |
415 | |
399 | |
416 | #if 0 |
400 | camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z; |
417 | static GLfloat ry; |
401 | camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y; |
418 | ry += 0.001; |
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419 | camera.d.x = cos (ry); |
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420 | camera.d.z = sin (ry); |
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421 | //camera.d.y = sin (ry * 0.1); |
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422 | #endif |
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423 | |
402 | |
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403 | mylight.orig = camera.orig; |
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404 | mylight.p = camera.p; |
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405 | |
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406 | //mylight.intensity = max (sinf (timer.now) + 1.2F, 0.2F); |
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407 | |
424 | camera.begin (); |
408 | camera.begin (); |
425 | camera.pass (view::DEPTH); |
409 | camera.render (view::DEPTH, pass_depth); |
426 | camera.pass (view::LIGHTED); |
410 | camera.render (view::POSTDEPTH, pass_depth); |
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411 | camera.render (view::LIGHTED, pass_light); |
427 | camera.end (); |
412 | camera.end (); |
428 | |
413 | |
429 | SDL_GL_SwapBuffers (); |
414 | SDL_GL_SwapBuffers (); |
430 | timer.frame (); |
415 | timer.frame (); |
431 | |
416 | |
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417 | #if 0 |
432 | /* Check for error conditions. */ |
418 | /* Check for error conditions. */ |
433 | gl_error = glGetError (); |
419 | gl_error = glGetError (); |
434 | |
420 | |
435 | if (gl_error != GL_NO_ERROR) |
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436 | fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error); |
421 | if (gl_error != GL_NO_ERROR) fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error); |
437 | |
422 | |
438 | sdl_error = SDL_GetError (); |
423 | sdl_error = SDL_GetError (); |
439 | |
424 | |
440 | if (sdl_error[0] != '\0') |
425 | if (sdl_error[0] != '\0') |
441 | { |
426 | { |
442 | fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error); |
427 | fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error); |
443 | SDL_ClearError (); |
428 | SDL_ClearError (); |
444 | } |
429 | } |
445 | |
430 | |
446 | /* Allow the user to see what's happening */ |
431 | /* Allow the user to see what's happening */ |
447 | //SDL_Delay (20); |
432 | //SDL_Delay (40); |
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433 | #endif |
448 | |
434 | |
449 | /* Check if there's a pending event. */ |
435 | /* Check if there's a pending event. */ |
450 | while (SDL_PollEvent (&event)) |
436 | while (SDL_PollEvent (&event)) |
451 | done = HandleEvent (&event); |
437 | done = HandleEvent (&event); |
452 | |
438 | |
453 | |
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454 | ++frames; |
439 | ++frames; |
455 | } |
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456 | |
|
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457 | /* Print out the frames per second */ |
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458 | this_time = SDL_GetTicks (); |
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459 | if (this_time != start_time) |
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|
460 | { |
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461 | printf ("%2.2f FPS\n", |
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462 | ((float) frames / (this_time - start_time)) * 1000.0); |
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463 | } |
440 | } |
464 | |
441 | |
465 | if (global_image) |
442 | if (global_image) |
466 | { |
443 | { |
467 | SDL_FreeSurface (global_image); |
444 | SDL_FreeSurface (global_image); |
468 | global_image = NULL; |
445 | global_image = NULL; |
469 | } |
446 | } |
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447 | |
470 | if (global_texture) |
448 | if (global_texture) |
471 | { |
449 | { |
472 | glDeleteTextures (1, &global_texture); |
450 | glDeleteTextures (1, &global_texture); |
473 | global_texture = 0; |
451 | global_texture = 0; |
474 | } |
452 | } |
475 | |
453 | |
476 | /* Destroy our GL context, etc. */ |
454 | /* Destroy our GL context, etc. */ |
477 | SDL_Quit (); |
455 | SDL_Quit (); |
478 | return (0); |
456 | return (0); |
479 | } |
457 | } |
480 | |
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481 | int |
458 | int |
482 | main (int argc, char *argv[]) |
459 | main (int argc, char *argv[]) |
483 | { |
460 | { |
484 | int i, logo; |
461 | int i, logo; |
485 | int numtests; |
462 | int numtests; |