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Comparing libgender/test.C (file contents):
Revision 1.61 by root, Sat Oct 16 14:48:48 2004 UTC vs.
Revision 1.89 by root, Sat Nov 6 01:56:20 2004 UTC

1#include <stdlib.h> 1#include <stdlib.h>
2#include <stdio.h> 2#include <stdio.h>
3#include <string.h> 3#include <string.h>
4#include <math.h> 4#include <math.h>
5 5
6#include "opengl.h"
7
6#include "SDL.h" 8#include "SDL.h"
7#include "SDL_opengl.h" 9#include "SDL_opengl.h"
8 10
9static SDL_Surface *global_image = NULL; 11static SDL_Surface *global_image = NULL;
10static GLuint global_texture = 0; 12static GLuint global_texture = 0;
11 13
12#include "util.h" 14#include "util.h"
13#include "entity.h" 15#include "entity.h"
14#include "txtprt_import.h" 16#include "txtprt_import.h"
17
18bool doom3parse (const char *f);
19
20#include "shader.h"
15 21
16/**********************************************************************/ 22/**********************************************************************/
17 23
18view camera; 24view camera;
19vec3 camera_velocity; 25vec3 camera_velocity;
24HotKey_ToggleFullScreen (void) 30HotKey_ToggleFullScreen (void)
25{ 31{
26 SDL_Surface *screen; 32 SDL_Surface *screen;
27 33
28 screen = SDL_GetVideoSurface (); 34 screen = SDL_GetVideoSurface ();
35
29 if (SDL_WM_ToggleFullScreen (screen)) 36 if (SDL_WM_ToggleFullScreen (screen))
30 printf ("Toggled fullscreen mode - now %s\n", 37 printf ("Toggled fullscreen mode - now %s\n",
31 (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed"); 38 (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed");
32 else 39 else
33 printf ("Unable to toggle fullscreen mode\n"); 40 printf ("Unable to toggle fullscreen mode\n");
38{ 45{
39 SDL_GrabMode mode; 46 SDL_GrabMode mode;
40 47
41 printf ("Ctrl-G: toggling input grab!\n"); 48 printf ("Ctrl-G: toggling input grab!\n");
42 mode = SDL_WM_GrabInput (SDL_GRAB_QUERY); 49 mode = SDL_WM_GrabInput (SDL_GRAB_QUERY);
50
43 if (mode == SDL_GRAB_ON) 51 if (mode == SDL_GRAB_ON)
44 printf ("Grab was on\n"); 52 printf ("Grab was on\n");
45 else 53 else
46 printf ("Grab was off\n"); 54 printf ("Grab was off\n");
47 55
48 mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON); 56 mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON);
57
49 if (mode == SDL_GRAB_ON) 58 if (mode == SDL_GRAB_ON)
50 printf ("Grab is now on\n"); 59 printf ("Grab is now on\n");
51 else 60 else
52 printf ("Grab is now off\n"); 61 printf ("Grab is now off\n");
53} 62}
63HandleEvent (SDL_Event * event) 72HandleEvent (SDL_Event * event)
64{ 73{
65 int done; 74 int done;
66 75
67 done = 0; 76 done = 0;
77
68 switch (event->type) 78 switch (event->type)
69 { 79 {
70 case SDL_ACTIVEEVENT: 80 case SDL_ACTIVEEVENT:
71 /* See what happened */ 81 /* See what happened */
72 printf ("app %s ", event->active.gain ? "gained" : "lost"); 82 printf ("app %s ", event->active.gain ? "gained" : "lost");
73 if (event->active.state & SDL_APPACTIVE) 83 if (event->active.state & SDL_APPACTIVE)
74 {
75 printf ("active "); 84 printf ("active ");
76 }
77 else if (event->active.state & SDL_APPMOUSEFOCUS) 85 else if (event->active.state & SDL_APPMOUSEFOCUS)
78 {
79 printf ("mouse "); 86 printf ("mouse ");
80 }
81 else if (event->active.state & SDL_APPINPUTFOCUS) 87 else if (event->active.state & SDL_APPINPUTFOCUS)
82 {
83 printf ("input "); 88 printf ("input ");
84 }
85 89
86 printf ("focus\n"); 90 printf ("focus\n");
87 break; 91 break;
88 92
89 case SDL_KEYDOWN: 93 case SDL_KEYDOWN:
140 144
141 for (x = 0; x < 10; x++) 145 for (x = 0; x < 10; x++)
142 { 146 {
143 for (z = 0; z < 10; z++) 147 for (z = 0; z < 10; z++)
144 { 148 {
145 vector<vertex2d> pts; 149 vector<vertex_t2f_n3f_v3f> pts;
146 pts.push_back (vertex2d (point ( 0, 0, 0), vec3 (0, 1, 0), texc (0, 0))); 150 pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, 0), vec3 (0, 1, 0), tex2 (0, 0)));
147 pts.push_back (vertex2d (point ( 0, 0, size), vec3 (0, 1, 0), texc (0, 1))); 151 pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, size), vec3 (0, 1, 0), tex2 (0, 1)));
148 pts.push_back (vertex2d (point (size, 0, size), vec3 (0, 1, 0), texc (1, 1))); 152 pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, size), vec3 (0, 1, 0), tex2 (1, 1)));
149 pts.push_back (vertex2d (point (size, 0, 0), vec3 (0, 1, 0), texc (1, 0))); 153 pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, 0), vec3 (0, 1, 0), tex2 (1, 0)));
150 154
151 geometry_quads *q = new geometry_quads; 155 geometry_quads *q = new geometry_quads;
152 q->m = new simple_material; 156 //q->m = new simple_material;
153 q->set (pts); 157 q->set (pts);
154 entity *e = new entity (q); 158 entity *e = new entity (q);
155 e->move (vec3 (dx + x * size, dy, dz + z * size)); 159 e->move (vec3 (dx + x * size, dy, dz + z * size));
156 e->show (); 160 e->show ();
157 } 161 }
163 geometry_nurbs *q = new geometry_nurbs; 167 geometry_nurbs *q = new geometry_nurbs;
164 q->set (); 168 q->set ();
165 entity *e = new entity (q); 169 entity *e = new entity (q);
166 e->move (vec3 (10, 3, -4)); 170 e->move (vec3 (10, 3, -4));
167 e->show (); 171 e->show ();
172}
173
174void fisch (vec3 center, GLfloat radius, int depth)
175{
176 entity *planet = new entity (new geometry_sphere (testmat, radius));
177 planet->move (center);
178 planet->show ();
179
180 if (--depth)
181 {
182 GLfloat r2 = radius * .1F;
183 GLfloat r3 = radius + r2;
184
185 fisch (center + vec3 (r3, 0, 0), r2, depth);
186 fisch (center + vec3 (0, 0, r3), r2, depth);
187 fisch (center + vec3 (-r3, 0, 0), r2, depth);
188 }
168} 189}
169 190
170extern void draw_level (); 191extern void draw_level ();
171int 192int
172RunGLTest (int argc, char *argv[], 193RunGLTest (int argc, char *argv[],
176 int rgb_size[3]; 197 int rgb_size[3];
177 int w = 640; 198 int w = 640;
178 int h = 480; 199 int h = 480;
179 int done = 0; 200 int done = 0;
180 int frames; 201 int frames;
181 Uint32 start_time, this_time;
182 Uint32 video_flags; 202 Uint32 video_flags;
183 int value; 203 int value;
184 GLenum gl_error; 204 GLenum gl_error;
185 205
186 if (SDL_Init (SDL_INIT_VIDEO) < 0) 206 if (SDL_Init (SDL_INIT_VIDEO) < 0)
231 } 251 }
232 252
233 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]); 253 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]);
234 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]); 254 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]);
235 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]); 255 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]);
236 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 256 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
237 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 257 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
238 258
239 if (fsaa) 259 if (fsaa)
240 { 260 {
241 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1); 261 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
247 fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ()); 267 fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ());
248 SDL_Quit (); 268 SDL_Quit ();
249 exit (1); 269 exit (1);
250 } 270 }
251 271
252 printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel); 272 //printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel);
253 printf ("\n"); 273 //printf ("\n");
254 printf ("Vendor : %s\n", glGetString (GL_VENDOR)); 274 //printf ("Vendor : %s\n", glGetString (GL_VENDOR));
255 printf ("Renderer : %s\n", glGetString (GL_RENDERER)); 275 //printf ("Renderer : %s\n", glGetString (GL_RENDERER));
256 printf ("Version : %s\n", glGetString (GL_VERSION)); 276 //printf ("Version : %s\n", glGetString (GL_VERSION));
257 printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS)); 277 //printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS));
258 printf ("\n"); 278 printf ("\n");
259 279
260 SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value); 280 SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value);
261 printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value); 281 printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value);
262 SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value); 282 SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value);
282 302
283 /* Set the gamma for the window */ 303 /* Set the gamma for the window */
284 if (gamma != 0.0) 304 if (gamma != 0.0)
285 SDL_SetGamma (gamma, gamma, gamma); 305 SDL_SetGamma (gamma, gamma, gamma);
286 306
307 testmat = new test_material;
308
287 entity *planet = new entity (new geometry_sphere (10)); 309 entity *planet = new entity (new geometry_sphere (testmat, 10));
288 planet->move (vec3 (0, 0, -20)); 310 planet->move (vec3 (0, 0, -20));
289 planet->show (); 311 planet->show ();
290 312
291#if 1 313 doom3parse ("test.proc");
314
292 for (int i = 0; i < 20; i++) 315 for (int i = 0; i < 20; i++)
293 { 316 {
294 // load a entity 317 // load a entity
295 txtprt_parser p; 318 txtprt_parser p;
296 geometry *g; 319 geometry *g;
306 entity *e = new entity (g); 329 entity *e = new entity (g);
307 e->move (vec3 (i*5, -3, -i*10)); 330 e->move (vec3 (i*5, -3, -i*10));
308 e->show (); 331 e->show ();
309 } 332 }
310 333
311 { 334 {
335 fisch (vec3 (0, 0, -2e9), 1e9, 8);
312 entity *planet = new entity (new geometry_sphere (1e9)); 336 //entity *planet = new entity (new geometry_sphere (1e9));
313 planet->move (vec3 (0, 0, -1.5e9)); 337 //planet->move (vec3 (0, 0, -1.5e9));
314 planet->show (); 338 //planet->show ();
315 } 339 }
316 340
317 { 341 {
318 entity *planet = new entity (new geometry_sphere (4e15)); 342 entity *planet = new entity (new geometry_sphere (testmat, 4e15));
319 planet->move (vec3 (0, 0, 1e17)); 343 planet->move (vec3 (0, 0, 1e17));
320 planet->show (); 344 planet->show ();
321 } 345 }
322 346
323 draw_floor (10, -500, -10, -1000); 347 //draw_floor (10, -500, -10, -1000);
324 draw_level (); 348 draw_level ();
349
350#if 0
351 {
352 geometry_heightfield *hf = new geometry_heightfield (100000., 100000.);
353 entity *e = new entity (hf);
354 e->move (vec3 (-100000, -100000 * 0.01, -100000));
355 e->show ();
356 }
357#endif
358
325 //draw_test_nurb (); 359 //draw_test_nurb ();
326#endif
327 360
328 //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368; 361 //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368;
329 camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0; 362 camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0;
330 camera.p = point (0, 0, 10); 363 camera.p = point (0, 0, 10);
331 camera.d = vec3 (0, 0, -1); 364 camera.d = vec3 (0, 0, -1);
332 camera.u = vec3 (0, 1, 0); 365 camera.u = vec3 (0, 1, 0);
333 camera.w = w; camera.h = h; 366 camera.w = w; camera.h = h;
334 camera.fov = 35; 367 camera.fov = 40.;
335 camera.z_near = 1.;
336 368
337 glEnable (GL_CULL_FACE); 369 glEnable (GL_CULL_FACE);
338 370 glDisable (GL_ALPHA_TEST);
339 init_shaders (); 371 glDisable (GL_BLEND);
340
341 osama_material osa_mat;
342 372
343 /* Loop until done. */ 373 /* Loop until done. */
344 start_time = SDL_GetTicks ();
345 frames = 0; 374 frames = 0;
375
376 linear_light mylight;
377 mylight.radius = 100000;
378 mylight.c = colour (1., 1, 1, 1.);
379 mylight.intensity = 1.F;
380
381 pass pass_light (&mylight);
346 382
347 while (!done) 383 while (!done)
348 { 384 {
349 char *sdl_error; 385 char *sdl_error;
350 SDL_Event event; 386 SDL_Event event;
351 387
352 camera_angle += 180 * camera_velocity_angle * timer.diff; 388 camera_angle += 90 * camera_velocity_angle * timer.diff;
353 camera_angle2 += 180 * camera_velocity_angle2 * timer.diff; 389 camera_angle2 += 90 * camera_velocity_angle2 * timer.diff;
354 390
355 vec3 geradeaus = matrix::rotation (-camera_angle, vec3 (0, 1, 0)) * vec3 (0, 0, -1); 391 vec3 geradeaus = matrix::rotation (-camera_angle, vec3 (0, 1, 0)) * vec3 (0, 0, -1);
356 vec3 right = matrix::rotation (90., vec3 (0, 1, 0)) * geradeaus; 392 vec3 right = matrix::rotation (90., vec3 (0, 1, 0)) * geradeaus;
357 393
358 camera.d = matrix::rotation (camera_angle2, right) * geradeaus; 394 camera.d = matrix::rotation (camera_angle2, right) * geradeaus;
359 camera.u = cross (camera.d, right); 395 camera.u = cross (camera.d, right);
360 396
361 camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z; 397 camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z;
362 camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y; 398 camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y;
363 399
364 osa_mat.begin (); 400 mylight.orig = camera.orig;
401 mylight.p = camera.p;
365 402
403 //mylight.intensity = max (sinf (timer.now) + 1.2F, 0.2F);
404
366 camera.begin (); 405 camera.begin ();
367 camera.pass (view::DEPTH); 406 camera.render (view::DEPTH, pass_depth);
368 camera.pass (view::POSTDEPTH); 407 camera.render (view::POSTDEPTH, pass_depth);
369 camera.pass (view::LIGHTED); 408 camera.render (view::LIGHTED, pass_light);
370 camera.end (); 409 camera.end ();
371 410
372 SDL_GL_SwapBuffers (); 411 SDL_GL_SwapBuffers ();
373 timer.frame (); 412 timer.frame ();
374 413
375 osa_mat.end (); 414#if 0
376 /* Check for error conditions. */ 415 /* Check for error conditions. */
377 gl_error = glGetError (); 416 gl_error = glGetError ();
378 417
379 if (gl_error != GL_NO_ERROR) fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error); 418 if (gl_error != GL_NO_ERROR) fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error);
380 419
386 SDL_ClearError (); 425 SDL_ClearError ();
387 } 426 }
388 427
389 /* Allow the user to see what's happening */ 428 /* Allow the user to see what's happening */
390 //SDL_Delay (40); 429 //SDL_Delay (40);
430#endif
391 431
392 /* Check if there's a pending event. */ 432 /* Check if there's a pending event. */
393 while (SDL_PollEvent (&event)) 433 while (SDL_PollEvent (&event))
394 done = HandleEvent (&event); 434 done = HandleEvent (&event);
395 435
396
397 ++frames; 436 ++frames;
398 }
399
400 /* Print out the frames per second */
401 this_time = SDL_GetTicks ();
402 if (this_time != start_time)
403 {
404 printf ("%2.2f FPS\n",
405 ((float) frames / (this_time - start_time)) * 1000.0);
406 } 437 }
407 438
408 if (global_image) 439 if (global_image)
409 { 440 {
410 SDL_FreeSurface (global_image); 441 SDL_FreeSurface (global_image);
411 global_image = NULL; 442 global_image = NULL;
412 } 443 }
444
413 if (global_texture) 445 if (global_texture)
414 { 446 {
415 glDeleteTextures (1, &global_texture); 447 glDeleteTextures (1, &global_texture);
416 global_texture = 0; 448 global_texture = 0;
417 } 449 }

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