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Comparing libgender/test.C (file contents):
Revision 1.62 by root, Sat Oct 16 23:23:21 2004 UTC vs.
Revision 1.89 by root, Sat Nov 6 01:56:20 2004 UTC

13 13
14#include "util.h" 14#include "util.h"
15#include "entity.h" 15#include "entity.h"
16#include "txtprt_import.h" 16#include "txtprt_import.h"
17 17
18bool doom3parse (const char *f);
19
20#include "shader.h"
21
18/**********************************************************************/ 22/**********************************************************************/
19 23
20view camera; 24view camera;
21vec3 camera_velocity; 25vec3 camera_velocity;
22float camera_angle, camera_angle2, camera_velocity_angle, camera_velocity_angle2; 26float camera_angle, camera_angle2, camera_velocity_angle, camera_velocity_angle2;
26HotKey_ToggleFullScreen (void) 30HotKey_ToggleFullScreen (void)
27{ 31{
28 SDL_Surface *screen; 32 SDL_Surface *screen;
29 33
30 screen = SDL_GetVideoSurface (); 34 screen = SDL_GetVideoSurface ();
35
31 if (SDL_WM_ToggleFullScreen (screen)) 36 if (SDL_WM_ToggleFullScreen (screen))
32 printf ("Toggled fullscreen mode - now %s\n", 37 printf ("Toggled fullscreen mode - now %s\n",
33 (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed"); 38 (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed");
34 else 39 else
35 printf ("Unable to toggle fullscreen mode\n"); 40 printf ("Unable to toggle fullscreen mode\n");
40{ 45{
41 SDL_GrabMode mode; 46 SDL_GrabMode mode;
42 47
43 printf ("Ctrl-G: toggling input grab!\n"); 48 printf ("Ctrl-G: toggling input grab!\n");
44 mode = SDL_WM_GrabInput (SDL_GRAB_QUERY); 49 mode = SDL_WM_GrabInput (SDL_GRAB_QUERY);
50
45 if (mode == SDL_GRAB_ON) 51 if (mode == SDL_GRAB_ON)
46 printf ("Grab was on\n"); 52 printf ("Grab was on\n");
47 else 53 else
48 printf ("Grab was off\n"); 54 printf ("Grab was off\n");
49 55
50 mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON); 56 mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON);
57
51 if (mode == SDL_GRAB_ON) 58 if (mode == SDL_GRAB_ON)
52 printf ("Grab is now on\n"); 59 printf ("Grab is now on\n");
53 else 60 else
54 printf ("Grab is now off\n"); 61 printf ("Grab is now off\n");
55} 62}
65HandleEvent (SDL_Event * event) 72HandleEvent (SDL_Event * event)
66{ 73{
67 int done; 74 int done;
68 75
69 done = 0; 76 done = 0;
77
70 switch (event->type) 78 switch (event->type)
71 { 79 {
72 case SDL_ACTIVEEVENT: 80 case SDL_ACTIVEEVENT:
73 /* See what happened */ 81 /* See what happened */
74 printf ("app %s ", event->active.gain ? "gained" : "lost"); 82 printf ("app %s ", event->active.gain ? "gained" : "lost");
143 pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, size), vec3 (0, 1, 0), tex2 (0, 1))); 151 pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, size), vec3 (0, 1, 0), tex2 (0, 1)));
144 pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, size), vec3 (0, 1, 0), tex2 (1, 1))); 152 pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, size), vec3 (0, 1, 0), tex2 (1, 1)));
145 pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, 0), vec3 (0, 1, 0), tex2 (1, 0))); 153 pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, 0), vec3 (0, 1, 0), tex2 (1, 0)));
146 154
147 geometry_quads *q = new geometry_quads; 155 geometry_quads *q = new geometry_quads;
148 q->m = new simple_material; 156 //q->m = new simple_material;
149 q->set (pts); 157 q->set (pts);
150 entity *e = new entity (q); 158 entity *e = new entity (q);
151 e->move (vec3 (dx + x * size, dy, dz + z * size)); 159 e->move (vec3 (dx + x * size, dy, dz + z * size));
152 e->show (); 160 e->show ();
153 } 161 }
159 geometry_nurbs *q = new geometry_nurbs; 167 geometry_nurbs *q = new geometry_nurbs;
160 q->set (); 168 q->set ();
161 entity *e = new entity (q); 169 entity *e = new entity (q);
162 e->move (vec3 (10, 3, -4)); 170 e->move (vec3 (10, 3, -4));
163 e->show (); 171 e->show ();
172}
173
174void fisch (vec3 center, GLfloat radius, int depth)
175{
176 entity *planet = new entity (new geometry_sphere (testmat, radius));
177 planet->move (center);
178 planet->show ();
179
180 if (--depth)
181 {
182 GLfloat r2 = radius * .1F;
183 GLfloat r3 = radius + r2;
184
185 fisch (center + vec3 (r3, 0, 0), r2, depth);
186 fisch (center + vec3 (0, 0, r3), r2, depth);
187 fisch (center + vec3 (-r3, 0, 0), r2, depth);
188 }
164} 189}
165 190
166extern void draw_level (); 191extern void draw_level ();
167int 192int
168RunGLTest (int argc, char *argv[], 193RunGLTest (int argc, char *argv[],
172 int rgb_size[3]; 197 int rgb_size[3];
173 int w = 640; 198 int w = 640;
174 int h = 480; 199 int h = 480;
175 int done = 0; 200 int done = 0;
176 int frames; 201 int frames;
177 Uint32 start_time, this_time;
178 Uint32 video_flags; 202 Uint32 video_flags;
179 int value; 203 int value;
180 GLenum gl_error; 204 GLenum gl_error;
181 205
182 if (SDL_Init (SDL_INIT_VIDEO) < 0) 206 if (SDL_Init (SDL_INIT_VIDEO) < 0)
227 } 251 }
228 252
229 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]); 253 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]);
230 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]); 254 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]);
231 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]); 255 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]);
232 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 256 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
233 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 257 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
234 258
235 if (fsaa) 259 if (fsaa)
236 { 260 {
237 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1); 261 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
243 fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ()); 267 fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ());
244 SDL_Quit (); 268 SDL_Quit ();
245 exit (1); 269 exit (1);
246 } 270 }
247 271
248 printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel); 272 //printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel);
249 printf ("\n"); 273 //printf ("\n");
250 printf ("Vendor : %s\n", glGetString (GL_VENDOR)); 274 //printf ("Vendor : %s\n", glGetString (GL_VENDOR));
251 printf ("Renderer : %s\n", glGetString (GL_RENDERER)); 275 //printf ("Renderer : %s\n", glGetString (GL_RENDERER));
252 printf ("Version : %s\n", glGetString (GL_VERSION)); 276 //printf ("Version : %s\n", glGetString (GL_VERSION));
253 printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS)); 277 //printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS));
254 printf ("\n"); 278 printf ("\n");
255 279
256 SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value); 280 SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value);
257 printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value); 281 printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value);
258 SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value); 282 SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value);
278 302
279 /* Set the gamma for the window */ 303 /* Set the gamma for the window */
280 if (gamma != 0.0) 304 if (gamma != 0.0)
281 SDL_SetGamma (gamma, gamma, gamma); 305 SDL_SetGamma (gamma, gamma, gamma);
282 306
307 testmat = new test_material;
308
283 entity *planet = new entity (new geometry_sphere (10)); 309 entity *planet = new entity (new geometry_sphere (testmat, 10));
284 planet->move (vec3 (0, 0, -20)); 310 planet->move (vec3 (0, 0, -20));
285 planet->show (); 311 planet->show ();
286 312
287#if 1 313 doom3parse ("test.proc");
314
288 for (int i = 0; i < 20; i++) 315 for (int i = 0; i < 20; i++)
289 { 316 {
290 // load a entity 317 // load a entity
291 txtprt_parser p; 318 txtprt_parser p;
292 geometry *g; 319 geometry *g;
302 entity *e = new entity (g); 329 entity *e = new entity (g);
303 e->move (vec3 (i*5, -3, -i*10)); 330 e->move (vec3 (i*5, -3, -i*10));
304 e->show (); 331 e->show ();
305 } 332 }
306 333
307 { 334 {
335 fisch (vec3 (0, 0, -2e9), 1e9, 8);
308 entity *planet = new entity (new geometry_sphere (1e9)); 336 //entity *planet = new entity (new geometry_sphere (1e9));
309 planet->move (vec3 (0, 0, -1.5e9)); 337 //planet->move (vec3 (0, 0, -1.5e9));
310 planet->show (); 338 //planet->show ();
311 } 339 }
312 340
313 { 341 {
314 entity *planet = new entity (new geometry_sphere (4e15)); 342 entity *planet = new entity (new geometry_sphere (testmat, 4e15));
315 planet->move (vec3 (0, 0, 1e17)); 343 planet->move (vec3 (0, 0, 1e17));
316 planet->show (); 344 planet->show ();
317 } 345 }
318 346
319 draw_floor (10, -500, -10, -1000); 347 //draw_floor (10, -500, -10, -1000);
320 draw_level (); 348 draw_level ();
349
350#if 0
351 {
352 geometry_heightfield *hf = new geometry_heightfield (100000., 100000.);
353 entity *e = new entity (hf);
354 e->move (vec3 (-100000, -100000 * 0.01, -100000));
355 e->show ();
356 }
357#endif
358
321 //draw_test_nurb (); 359 //draw_test_nurb ();
322#endif
323 360
324 //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368; 361 //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368;
325 camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0; 362 camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0;
326 camera.p = point (0, 0, 10); 363 camera.p = point (0, 0, 10);
327 camera.d = vec3 (0, 0, -1); 364 camera.d = vec3 (0, 0, -1);
328 camera.u = vec3 (0, 1, 0); 365 camera.u = vec3 (0, 1, 0);
329 camera.w = w; camera.h = h; 366 camera.w = w; camera.h = h;
330 camera.fov = 35; 367 camera.fov = 40.;
331 camera.z_near = 1.;
332 368
333 glEnable (GL_CULL_FACE); 369 glEnable (GL_CULL_FACE);
334 370 glDisable (GL_ALPHA_TEST);
335 init_shaders (); 371 glDisable (GL_BLEND);
336
337 osama_material osa_mat;
338 372
339 /* Loop until done. */ 373 /* Loop until done. */
340 start_time = SDL_GetTicks ();
341 frames = 0; 374 frames = 0;
375
376 linear_light mylight;
377 mylight.radius = 100000;
378 mylight.c = colour (1., 1, 1, 1.);
379 mylight.intensity = 1.F;
380
381 pass pass_light (&mylight);
342 382
343 while (!done) 383 while (!done)
344 { 384 {
345 char *sdl_error; 385 char *sdl_error;
346 SDL_Event event; 386 SDL_Event event;
347 387
348 camera_angle += 180 * camera_velocity_angle * timer.diff; 388 camera_angle += 90 * camera_velocity_angle * timer.diff;
349 camera_angle2 += 180 * camera_velocity_angle2 * timer.diff; 389 camera_angle2 += 90 * camera_velocity_angle2 * timer.diff;
350 390
351 vec3 geradeaus = matrix::rotation (-camera_angle, vec3 (0, 1, 0)) * vec3 (0, 0, -1); 391 vec3 geradeaus = matrix::rotation (-camera_angle, vec3 (0, 1, 0)) * vec3 (0, 0, -1);
352 vec3 right = matrix::rotation (90., vec3 (0, 1, 0)) * geradeaus; 392 vec3 right = matrix::rotation (90., vec3 (0, 1, 0)) * geradeaus;
353 393
354 camera.d = matrix::rotation (camera_angle2, right) * geradeaus; 394 camera.d = matrix::rotation (camera_angle2, right) * geradeaus;
355 camera.u = cross (camera.d, right); 395 camera.u = cross (camera.d, right);
356 396
357 camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z; 397 camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z;
358 camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y; 398 camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y;
359 399
360 osa_mat.begin (); 400 mylight.orig = camera.orig;
401 mylight.p = camera.p;
361 402
403 //mylight.intensity = max (sinf (timer.now) + 1.2F, 0.2F);
404
362 camera.begin (); 405 camera.begin ();
363 camera.pass (view::DEPTH); 406 camera.render (view::DEPTH, pass_depth);
364 camera.pass (view::POSTDEPTH); 407 camera.render (view::POSTDEPTH, pass_depth);
365 camera.pass (view::LIGHTED); 408 camera.render (view::LIGHTED, pass_light);
366 camera.end (); 409 camera.end ();
367 410
368 SDL_GL_SwapBuffers (); 411 SDL_GL_SwapBuffers ();
369 timer.frame (); 412 timer.frame ();
370
371 osa_mat.end ();
372 413
373#if 0 414#if 0
374 /* Check for error conditions. */ 415 /* Check for error conditions. */
375 gl_error = glGetError (); 416 gl_error = glGetError ();
376 417
390 431
391 /* Check if there's a pending event. */ 432 /* Check if there's a pending event. */
392 while (SDL_PollEvent (&event)) 433 while (SDL_PollEvent (&event))
393 done = HandleEvent (&event); 434 done = HandleEvent (&event);
394 435
395
396 ++frames; 436 ++frames;
397 }
398
399 /* Print out the frames per second */
400 this_time = SDL_GetTicks ();
401 if (this_time != start_time)
402 {
403 printf ("%2.2f FPS\n",
404 ((float) frames / (this_time - start_time)) * 1000.0);
405 } 437 }
406 438
407 if (global_image) 439 if (global_image)
408 { 440 {
409 SDL_FreeSurface (global_image); 441 SDL_FreeSurface (global_image);
410 global_image = NULL; 442 global_image = NULL;
411 } 443 }
444
412 if (global_texture) 445 if (global_texture)
413 { 446 {
414 glDeleteTextures (1, &global_texture); 447 glDeleteTextures (1, &global_texture);
415 global_texture = 0; 448 global_texture = 0;
416 } 449 }

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