… | |
… | |
16 | static SDL_Surface *global_image = NULL; |
16 | static SDL_Surface *global_image = NULL; |
17 | static GLuint global_texture = 0; |
17 | static GLuint global_texture = 0; |
18 | |
18 | |
19 | #include "entity.h" |
19 | #include "entity.h" |
20 | |
20 | |
|
|
21 | #include "txtprt_import.h" |
|
|
22 | |
21 | /**********************************************************************/ |
23 | /**********************************************************************/ |
|
|
24 | |
|
|
25 | view camera; |
22 | |
26 | |
23 | void |
27 | void |
24 | HotKey_ToggleFullScreen (void) |
28 | HotKey_ToggleFullScreen (void) |
25 | { |
29 | { |
26 | SDL_Surface *screen; |
30 | SDL_Surface *screen; |
27 | |
31 | |
28 | screen = SDL_GetVideoSurface (); |
32 | screen = SDL_GetVideoSurface (); |
29 | if (SDL_WM_ToggleFullScreen (screen)) |
33 | if (SDL_WM_ToggleFullScreen (screen)) |
30 | { |
|
|
31 | printf ("Toggled fullscreen mode - now %s\n", |
34 | printf ("Toggled fullscreen mode - now %s\n", |
32 | (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed"); |
35 | (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed"); |
33 | } |
|
|
34 | else |
36 | else |
35 | { |
|
|
36 | printf ("Unable to toggle fullscreen mode\n"); |
37 | printf ("Unable to toggle fullscreen mode\n"); |
37 | } |
|
|
38 | } |
38 | } |
39 | |
39 | |
40 | void |
40 | void |
41 | HotKey_ToggleGrab (void) |
41 | HotKey_ToggleGrab (void) |
42 | { |
42 | { |
43 | SDL_GrabMode mode; |
43 | SDL_GrabMode mode; |
44 | |
44 | |
45 | printf ("Ctrl-G: toggling input grab!\n"); |
45 | printf ("Ctrl-G: toggling input grab!\n"); |
46 | mode = SDL_WM_GrabInput (SDL_GRAB_QUERY); |
46 | mode = SDL_WM_GrabInput (SDL_GRAB_QUERY); |
47 | if (mode == SDL_GRAB_ON) |
47 | if (mode == SDL_GRAB_ON) |
48 | { |
|
|
49 | printf ("Grab was on\n"); |
48 | printf ("Grab was on\n"); |
50 | } |
|
|
51 | else |
49 | else |
52 | { |
|
|
53 | printf ("Grab was off\n"); |
50 | printf ("Grab was off\n"); |
54 | } |
|
|
55 | |
51 | |
56 | mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON); |
52 | mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON); |
57 | if (mode == SDL_GRAB_ON) |
53 | if (mode == SDL_GRAB_ON) |
58 | { |
|
|
59 | printf ("Grab is now on\n"); |
54 | printf ("Grab is now on\n"); |
60 | } |
|
|
61 | else |
55 | else |
62 | { |
|
|
63 | printf ("Grab is now off\n"); |
56 | printf ("Grab is now off\n"); |
64 | } |
|
|
65 | } |
57 | } |
66 | |
58 | |
67 | void |
59 | void |
68 | HotKey_Iconify (void) |
60 | HotKey_Iconify (void) |
69 | { |
61 | { |
… | |
… | |
97 | |
89 | |
98 | printf ("focus\n"); |
90 | printf ("focus\n"); |
99 | break; |
91 | break; |
100 | |
92 | |
101 | case SDL_KEYDOWN: |
93 | case SDL_KEYDOWN: |
|
|
94 | |
|
|
95 | if (event->key.keysym.sym == SDLK_UP) |
|
|
96 | camera.p.z -= 1; |
|
|
97 | if (event->key.keysym.sym == SDLK_DOWN) |
|
|
98 | camera.p.z += 1; |
|
|
99 | if (event->key.keysym.sym == SDLK_LEFT) |
|
|
100 | camera.p.x -= 1; |
|
|
101 | if (event->key.keysym.sym == SDLK_RIGHT) |
|
|
102 | camera.p.x += 1; |
|
|
103 | |
102 | if (event->key.keysym.sym == SDLK_ESCAPE) |
104 | if (event->key.keysym.sym == SDLK_ESCAPE) |
103 | { |
|
|
104 | done = 1; |
105 | done = 1; |
105 | } |
|
|
106 | |
106 | |
107 | if ((event->key.keysym.sym == SDLK_g) && |
107 | if ((event->key.keysym.sym == SDLK_g) && |
108 | (event->key.keysym.mod & KMOD_CTRL)) |
108 | (event->key.keysym.mod & KMOD_CTRL)) |
109 | { |
|
|
110 | HotKey_ToggleGrab (); |
109 | HotKey_ToggleGrab (); |
111 | } |
|
|
112 | |
110 | |
113 | if ((event->key.keysym.sym == SDLK_z) && |
111 | if ((event->key.keysym.sym == SDLK_z) && |
114 | (event->key.keysym.mod & KMOD_CTRL)) |
112 | (event->key.keysym.mod & KMOD_CTRL)) |
115 | { |
|
|
116 | HotKey_Iconify (); |
113 | HotKey_Iconify (); |
117 | } |
|
|
118 | |
114 | |
119 | if ((event->key.keysym.sym == SDLK_RETURN) && |
115 | if ((event->key.keysym.sym == SDLK_RETURN) && |
120 | (event->key.keysym.mod & KMOD_ALT)) |
116 | (event->key.keysym.mod & KMOD_ALT)) |
121 | { |
|
|
122 | HotKey_ToggleFullScreen (); |
117 | HotKey_ToggleFullScreen (); |
123 | } |
|
|
124 | |
118 | |
125 | printf ("key '%s' pressed\n", SDL_GetKeyName (event->key.keysym.sym)); |
|
|
126 | break; |
119 | break; |
127 | |
120 | |
128 | case SDL_QUIT: |
121 | case SDL_QUIT: |
129 | done = 1; |
122 | done = 1; |
130 | break; |
123 | break; |
131 | } |
124 | } |
132 | |
125 | |
133 | return (done); |
126 | return (done); |
134 | } |
|
|
135 | |
|
|
136 | void |
|
|
137 | SDL_GL_Enter2DMode () |
|
|
138 | { |
|
|
139 | SDL_Surface *screen = SDL_GetVideoSurface (); |
|
|
140 | |
|
|
141 | /* Note, there may be other things you need to change, |
|
|
142 | depending on how you have your OpenGL state set up. |
|
|
143 | */ |
|
|
144 | glPushAttrib (GL_ENABLE_BIT); |
|
|
145 | glDisable (GL_DEPTH_TEST); |
|
|
146 | glDisable (GL_CULL_FACE); |
|
|
147 | glEnable (GL_TEXTURE_2D); |
|
|
148 | |
|
|
149 | /* This allows alpha blending of 2D textures with the scene */ |
|
|
150 | glEnable (GL_BLEND); |
|
|
151 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
|
|
152 | |
|
|
153 | glViewport (0, 0, screen->w, screen->h); |
|
|
154 | |
|
|
155 | glMatrixMode (GL_PROJECTION); |
|
|
156 | glPushMatrix (); |
|
|
157 | glLoadIdentity (); |
|
|
158 | |
|
|
159 | glOrtho (0.0, (GLdouble) screen->w, (GLdouble) screen->h, 0.0, 0.0, 1.0); |
|
|
160 | |
|
|
161 | glMatrixMode (GL_MODELVIEW); |
|
|
162 | glPushMatrix (); |
|
|
163 | glLoadIdentity (); |
|
|
164 | |
|
|
165 | glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); |
|
|
166 | } |
|
|
167 | |
|
|
168 | void |
|
|
169 | SDL_GL_Leave2DMode () |
|
|
170 | { |
|
|
171 | glMatrixMode (GL_MODELVIEW); |
|
|
172 | glPopMatrix (); |
|
|
173 | |
|
|
174 | glMatrixMode (GL_PROJECTION); |
|
|
175 | glPopMatrix (); |
|
|
176 | |
|
|
177 | glPopAttrib (); |
|
|
178 | } |
127 | } |
179 | |
128 | |
180 | /* Quick utility function for texture creation */ |
129 | /* Quick utility function for texture creation */ |
181 | static int |
130 | static int |
182 | power_of_two (int input) |
131 | power_of_two (int input) |
… | |
… | |
252 | SDL_FreeSurface (image); /* No longer needed */ |
201 | SDL_FreeSurface (image); /* No longer needed */ |
253 | |
202 | |
254 | return texture; |
203 | return texture; |
255 | } |
204 | } |
256 | |
205 | |
257 | |
|
|
258 | void |
|
|
259 | DrawLogoTexture (void) |
|
|
260 | { |
|
|
261 | static GLfloat texMinX, texMinY; |
|
|
262 | static GLfloat texMaxX, texMaxY; |
|
|
263 | static int x = 0; |
|
|
264 | static int y = 0; |
|
|
265 | static int w, h; |
|
|
266 | static int delta_x = 1; |
|
|
267 | static int delta_y = 1; |
|
|
268 | static Uint32 last_moved = 0; |
|
|
269 | |
|
|
270 | SDL_Surface *screen = SDL_GetVideoSurface (); |
|
|
271 | |
|
|
272 | if (!global_texture) |
|
|
273 | { |
|
|
274 | SDL_Surface *image; |
|
|
275 | GLfloat texcoord[4]; |
|
|
276 | |
|
|
277 | /* Load the image (could use SDL_image library here) */ |
|
|
278 | image = SDL_LoadBMP (LOGO_FILE); |
|
|
279 | if (image == NULL) |
|
|
280 | { |
|
|
281 | return; |
|
|
282 | } |
|
|
283 | w = image->w; |
|
|
284 | h = image->h; |
|
|
285 | |
|
|
286 | /* Convert the image into an OpenGL texture */ |
|
|
287 | global_texture = SDL_GL_LoadTexture (image, texcoord); |
|
|
288 | |
|
|
289 | /* Make texture coordinates easy to understand */ |
|
|
290 | texMinX = texcoord[0]; |
|
|
291 | texMinY = texcoord[1]; |
|
|
292 | texMaxX = texcoord[2]; |
|
|
293 | texMaxY = texcoord[3]; |
|
|
294 | |
|
|
295 | /* We don't need the original image anymore */ |
|
|
296 | SDL_FreeSurface (image); |
|
|
297 | |
|
|
298 | /* Make sure that the texture conversion is okay */ |
|
|
299 | if (!global_texture) |
|
|
300 | { |
|
|
301 | return; |
|
|
302 | } |
|
|
303 | } |
|
|
304 | |
|
|
305 | /* Move the image around */ |
|
|
306 | x += delta_x; |
|
|
307 | if (x < 0) |
|
|
308 | { |
|
|
309 | x = 0; |
|
|
310 | delta_x = -delta_x; |
|
|
311 | } |
|
|
312 | else if ((x + w) > screen->w) |
|
|
313 | { |
|
|
314 | x = screen->w - w; |
|
|
315 | delta_x = -delta_x; |
|
|
316 | } |
|
|
317 | y += delta_y; |
|
|
318 | if (y < 0) |
|
|
319 | { |
|
|
320 | y = 0; |
|
|
321 | delta_y = -delta_y; |
|
|
322 | } |
|
|
323 | else if ((y + h) > screen->h) |
|
|
324 | { |
|
|
325 | y = screen->h - h; |
|
|
326 | delta_y = -delta_y; |
|
|
327 | } |
|
|
328 | |
|
|
329 | /* Show the image on the screen */ |
|
|
330 | SDL_GL_Enter2DMode (); |
|
|
331 | glBindTexture (GL_TEXTURE_2D, global_texture); |
|
|
332 | glBegin (GL_TRIANGLE_STRIP); |
|
|
333 | glTexCoord2f (texMinX, texMinY); |
|
|
334 | glVertex2i (x, y); |
|
|
335 | glTexCoord2f (texMaxX, texMinY); |
|
|
336 | glVertex2i (x + w, y); |
|
|
337 | glTexCoord2f (texMinX, texMaxY); |
|
|
338 | glVertex2i (x, y + h); |
|
|
339 | glTexCoord2f (texMaxX, texMaxY); |
|
|
340 | glVertex2i (x + w, y + h); |
|
|
341 | glEnd (); |
|
|
342 | SDL_GL_Leave2DMode (); |
|
|
343 | } |
|
|
344 | |
|
|
345 | int |
206 | int |
346 | RunGLTest (int argc, char *argv[], |
207 | RunGLTest (int argc, char *argv[], |
347 | int logo, int slowly, int bpp, float gamma, int noframe, int fsaa) |
208 | int logo, int slowly, int bpp, float gamma, int noframe, int fsaa) |
348 | { |
209 | { |
349 | int i; |
210 | int i; |
… | |
… | |
364 | |
225 | |
365 | /* See if we should detect the display depth */ |
226 | /* See if we should detect the display depth */ |
366 | if (bpp == 0) |
227 | if (bpp == 0) |
367 | { |
228 | { |
368 | if (SDL_GetVideoInfo ()->vfmt->BitsPerPixel <= 8) |
229 | if (SDL_GetVideoInfo ()->vfmt->BitsPerPixel <= 8) |
369 | { |
|
|
370 | bpp = 8; |
230 | bpp = 8; |
371 | } |
|
|
372 | else |
231 | else |
373 | { |
|
|
374 | bpp = 16; /* More doesn't seem to work */ |
232 | bpp = 16; /* More doesn't seem to work */ |
375 | } |
|
|
376 | } |
233 | } |
377 | |
234 | |
378 | video_flags = SDL_OPENGL; |
235 | video_flags = SDL_OPENGL; |
379 | |
236 | |
380 | for (i = 1; argv[i]; ++i) |
237 | for (i = 1; argv[i]; ++i) |
381 | { |
|
|
382 | if (strcmp (argv[1], "-fullscreen") == 0) |
238 | if (strcmp (argv[1], "-fullscreen") == 0) |
383 | { |
|
|
384 | video_flags |= SDL_FULLSCREEN; |
239 | video_flags |= SDL_FULLSCREEN; |
385 | } |
|
|
386 | } |
|
|
387 | |
240 | |
388 | if (noframe) |
241 | if (noframe) |
389 | { |
|
|
390 | video_flags |= SDL_NOFRAME; |
242 | video_flags |= SDL_NOFRAME; |
391 | } |
|
|
392 | |
243 | |
393 | /* Initialize the display */ |
244 | /* Initialize the display */ |
394 | switch (bpp) |
245 | switch (bpp) |
395 | { |
246 | { |
396 | case 8: |
247 | case 8: |
397 | rgb_size[0] = 3; |
248 | rgb_size[0] = 3; |
398 | rgb_size[1] = 3; |
249 | rgb_size[1] = 3; |
399 | rgb_size[2] = 2; |
250 | rgb_size[2] = 2; |
400 | break; |
251 | break; |
|
|
252 | |
401 | case 15: |
253 | case 15: |
402 | case 16: |
254 | case 16: |
403 | rgb_size[0] = 5; |
255 | rgb_size[0] = 5; |
404 | rgb_size[1] = 5; |
256 | rgb_size[1] = 5; |
405 | rgb_size[2] = 5; |
257 | rgb_size[2] = 5; |
406 | break; |
258 | break; |
|
|
259 | |
407 | default: |
260 | default: |
408 | rgb_size[0] = 8; |
261 | rgb_size[0] = 8; |
409 | rgb_size[1] = 8; |
262 | rgb_size[1] = 8; |
410 | rgb_size[2] = 8; |
263 | rgb_size[2] = 8; |
411 | break; |
264 | break; |
… | |
… | |
413 | SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]); |
266 | SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]); |
414 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]); |
267 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]); |
415 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]); |
268 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]); |
416 | SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); |
269 | SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); |
417 | SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
270 | SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
|
|
271 | |
418 | if (fsaa) |
272 | if (fsaa) |
419 | { |
273 | { |
420 | SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1); |
274 | SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1); |
421 | SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, fsaa); |
275 | SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, fsaa); |
422 | } |
276 | } |
|
|
277 | |
423 | if (SDL_SetVideoMode (w, h, bpp, video_flags) == NULL) |
278 | if (SDL_SetVideoMode (w, h, bpp, video_flags) == NULL) |
424 | { |
279 | { |
425 | fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ()); |
280 | fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ()); |
426 | SDL_Quit (); |
281 | SDL_Quit (); |
427 | exit (1); |
282 | exit (1); |
… | |
… | |
443 | printf ("SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2], value); |
298 | printf ("SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2], value); |
444 | SDL_GL_GetAttribute (SDL_GL_DEPTH_SIZE, &value); |
299 | SDL_GL_GetAttribute (SDL_GL_DEPTH_SIZE, &value); |
445 | printf ("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value); |
300 | printf ("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value); |
446 | SDL_GL_GetAttribute (SDL_GL_DOUBLEBUFFER, &value); |
301 | SDL_GL_GetAttribute (SDL_GL_DOUBLEBUFFER, &value); |
447 | printf ("SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value); |
302 | printf ("SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value); |
|
|
303 | |
448 | if (fsaa) |
304 | if (fsaa) |
449 | { |
305 | { |
450 | SDL_GL_GetAttribute (SDL_GL_MULTISAMPLEBUFFERS, &value); |
306 | SDL_GL_GetAttribute (SDL_GL_MULTISAMPLEBUFFERS, &value); |
451 | printf ("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value); |
307 | printf ("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value); |
452 | SDL_GL_GetAttribute (SDL_GL_MULTISAMPLESAMPLES, &value); |
308 | SDL_GL_GetAttribute (SDL_GL_MULTISAMPLESAMPLES, &value); |
… | |
… | |
457 | /* Set the window manager title bar */ |
313 | /* Set the window manager title bar */ |
458 | SDL_WM_SetCaption ("SDL GL test", "testgl"); |
314 | SDL_WM_SetCaption ("SDL GL test", "testgl"); |
459 | |
315 | |
460 | /* Set the gamma for the window */ |
316 | /* Set the gamma for the window */ |
461 | if (gamma != 0.0) |
317 | if (gamma != 0.0) |
462 | { |
|
|
463 | SDL_SetGamma (gamma, gamma, gamma); |
318 | SDL_SetGamma (gamma, gamma, gamma); |
464 | } |
|
|
465 | |
319 | |
466 | glViewport (0, 0, w, h); |
320 | camera.p = point (0, 0, 10); |
467 | glMatrixMode (GL_PROJECTION); |
321 | camera.d = vec3 (0, 0, -1); |
468 | glLoadIdentity (); |
322 | camera.u = vec3 (0, 1, 0); |
469 | |
323 | camera.w = w; camera.h = h; |
470 | glOrtho (-2.0, 2.0, -2.0, 2.0, -20.0, 20.0); |
324 | camera.fov = 90; |
471 | |
325 | |
472 | glMatrixMode (GL_MODELVIEW); |
326 | glMatrixMode (GL_MODELVIEW); |
473 | glLoadIdentity (); |
327 | glLoadIdentity (); |
474 | |
328 | |
475 | glEnable (GL_DEPTH_TEST); |
329 | glEnable (GL_DEPTH_TEST); |
476 | |
330 | |
477 | glDepthFunc (GL_LESS); |
331 | glDepthFunc (GL_LESS); |
478 | |
332 | |
479 | glShadeModel (GL_SMOOTH); |
333 | glShadeModel (GL_SMOOTH); |
|
|
334 | |
|
|
335 | glEnable (GL_LIGHTING); |
|
|
336 | |
|
|
337 | //GLfloat lightc[4] = { 1, 0.1, 0.1, 1 }; |
|
|
338 | //glLightf (GL_LIGHT0, GL_QUADRATIC_ATTENUATION); |
|
|
339 | //glLightfv (GL_LIGHT0, GL_DIFFUSE, lightc); |
|
|
340 | glEnable (GL_LIGHT0); |
|
|
341 | glEnable (GL_COLOR_MATERIAL); |
480 | |
342 | |
481 | /* Loop until done. */ |
343 | /* Loop until done. */ |
482 | start_time = SDL_GetTicks (); |
344 | start_time = SDL_GetTicks (); |
483 | frames = 0; |
345 | frames = 0; |
484 | while (!done) |
346 | while (!done) |
… | |
… | |
489 | |
351 | |
490 | /* Do our drawing, too. */ |
352 | /* Do our drawing, too. */ |
491 | glClearColor (0.0, 0.0, 0.0, 1.0); |
353 | glClearColor (0.0, 0.0, 0.0, 1.0); |
492 | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
354 | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
493 | |
355 | |
494 | glBegin (GL_QUADS); |
356 | GLfloat lightp[4]; |
|
|
357 | lightp[0] = camera.p.x; |
|
|
358 | lightp[1] = camera.p.y; |
|
|
359 | lightp[2] = camera.p.z; |
|
|
360 | lightp[3] = 1; |
|
|
361 | glLightfv (GL_LIGHT0, GL_POSITION, lightp); |
495 | |
362 | |
496 | glEnd (); |
363 | #if 0 |
|
|
364 | static GLfloat ry; |
|
|
365 | ry += 0.03; |
|
|
366 | v.d.x = cos (ry); |
|
|
367 | v.d.z = sin (ry); |
|
|
368 | #endif |
|
|
369 | |
|
|
370 | draw_context c; |
|
|
371 | c.mode = draw_context::LIGHTED; |
|
|
372 | camera.draw (c); |
497 | |
373 | |
498 | SDL_GL_SwapBuffers (); |
374 | SDL_GL_SwapBuffers (); |
499 | |
375 | |
500 | /* Check for error conditions. */ |
376 | /* Check for error conditions. */ |
501 | gl_error = glGetError (); |
377 | gl_error = glGetError (); |
502 | |
378 | |
503 | if (gl_error != GL_NO_ERROR) |
379 | if (gl_error != GL_NO_ERROR) |
504 | { |
|
|
505 | fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error); |
380 | fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error); |
506 | } |
|
|
507 | |
381 | |
508 | sdl_error = SDL_GetError (); |
382 | sdl_error = SDL_GetError (); |
509 | |
383 | |
510 | if (sdl_error[0] != '\0') |
384 | if (sdl_error[0] != '\0') |
511 | { |
385 | { |
512 | fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error); |
386 | fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error); |
513 | SDL_ClearError (); |
387 | SDL_ClearError (); |
514 | } |
388 | } |
515 | |
389 | |
516 | /* Allow the user to see what's happening */ |
390 | /* Allow the user to see what's happening */ |
517 | SDL_Delay (20); |
391 | //SDL_Delay (20); |
518 | |
392 | |
519 | /* Check if there's a pending event. */ |
393 | /* Check if there's a pending event. */ |
520 | while (SDL_PollEvent (&event)) |
394 | while (SDL_PollEvent (&event)) |
521 | { |
395 | { |
522 | done = HandleEvent (&event); |
396 | done = HandleEvent (&event); |
… | |
… | |
557 | int slowly; |
431 | int slowly; |
558 | float gamma = 0.0; |
432 | float gamma = 0.0; |
559 | int noframe = 0; |
433 | int noframe = 0; |
560 | int fsaa = 0; |
434 | int fsaa = 0; |
561 | |
435 | |
|
|
436 | // load a entity |
|
|
437 | txtprt_parser p; |
|
|
438 | entity *e; |
|
|
439 | try { |
|
|
440 | e = p.read ("test.blasc"); |
|
|
441 | } catch (txtprt_i_exception & e) { |
|
|
442 | cout << "ERR: " << e.msg << endl; |
|
|
443 | } |
|
|
444 | e->show (); |
|
|
445 | |
562 | logo = 0; |
446 | logo = 0; |
563 | slowly = 0; |
447 | slowly = 0; |
564 | numtests = 1; |
448 | numtests = 1; |
565 | for (i = 1; argv[i]; ++i) |
449 | for (i = 1; argv[i]; ++i) |
566 | { |
450 | { |