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/cvs/libgender/test.C
Revision: 1.21
Committed: Mon Oct 4 23:44:53 2004 UTC (19 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.20: +1 -1 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #include <stdlib.h>
2 #include <stdio.h>
3 #include <string.h>
4 #include <math.h>
5
6 #include "SDL.h"
7
8 #include "SDL_opengl.h"
9
10 /* Undefine this if you want a flat cube instead of a rainbow cube */
11 #define SHADED_CUBE
12
13 /* Define this to be the name of the logo image to use with -logo */
14 #define LOGO_FILE "icon.bmp"
15
16 static SDL_Surface *global_image = NULL;
17 static GLuint global_texture = 0;
18
19 #include "entity.h"
20
21 #include "txtprt_import.h"
22
23 /**********************************************************************/
24
25 view camera;
26 vec3 camera_velocity;
27 float camera_velocity_factor = 10;
28
29 void
30 HotKey_ToggleFullScreen (void)
31 {
32 SDL_Surface *screen;
33
34 screen = SDL_GetVideoSurface ();
35 if (SDL_WM_ToggleFullScreen (screen))
36 printf ("Toggled fullscreen mode - now %s\n",
37 (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed");
38 else
39 printf ("Unable to toggle fullscreen mode\n");
40 }
41
42 void
43 HotKey_ToggleGrab (void)
44 {
45 SDL_GrabMode mode;
46
47 printf ("Ctrl-G: toggling input grab!\n");
48 mode = SDL_WM_GrabInput (SDL_GRAB_QUERY);
49 if (mode == SDL_GRAB_ON)
50 printf ("Grab was on\n");
51 else
52 printf ("Grab was off\n");
53
54 mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON);
55 if (mode == SDL_GRAB_ON)
56 printf ("Grab is now on\n");
57 else
58 printf ("Grab is now off\n");
59 }
60
61 void
62 HotKey_Iconify (void)
63 {
64 printf ("Ctrl-Z: iconifying window!\n");
65 SDL_WM_IconifyWindow ();
66 }
67
68 int
69 HandleEvent (SDL_Event * event)
70 {
71 int done;
72
73 done = 0;
74 switch (event->type)
75 {
76 case SDL_ACTIVEEVENT:
77 /* See what happened */
78 printf ("app %s ", event->active.gain ? "gained" : "lost");
79 if (event->active.state & SDL_APPACTIVE)
80 {
81 printf ("active ");
82 }
83 else if (event->active.state & SDL_APPMOUSEFOCUS)
84 {
85 printf ("mouse ");
86 }
87 else if (event->active.state & SDL_APPINPUTFOCUS)
88 {
89 printf ("input ");
90 }
91
92 printf ("focus\n");
93 break;
94
95 #define VELOCITY 10
96 case SDL_KEYDOWN:
97 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--;
98 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++;
99 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x--;
100 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x++;
101 if (event->key.keysym.sym == SDLK_a) camera_velocity.y--;
102 if (event->key.keysym.sym == SDLK_s) camera_velocity.y++;
103 if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5;
104 if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5;
105
106 if (event->key.keysym.sym == SDLK_ESCAPE)
107 done = 1;
108
109 if ((event->key.keysym.sym == SDLK_g) &&
110 (event->key.keysym.mod & KMOD_CTRL))
111 HotKey_ToggleGrab ();
112
113 if ((event->key.keysym.sym == SDLK_z) &&
114 (event->key.keysym.mod & KMOD_CTRL))
115 HotKey_Iconify ();
116
117 if ((event->key.keysym.sym == SDLK_RETURN) &&
118 (event->key.keysym.mod & KMOD_ALT))
119 HotKey_ToggleFullScreen ();
120
121 break;
122
123 case SDL_KEYUP:
124 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++;
125 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--;
126 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x++;
127 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x--;
128 if (event->key.keysym.sym == SDLK_a) camera_velocity.y++;
129 if (event->key.keysym.sym == SDLK_s) camera_velocity.y--;
130 break;
131
132 case SDL_QUIT:
133 done = 1;
134 break;
135 }
136
137 return (done);
138 }
139
140 /* Quick utility function for texture creation */
141 static int
142 power_of_two (int input)
143 {
144 int value = 1;
145
146 while (value < input)
147 {
148 value <<= 1;
149 }
150 return value;
151 }
152
153 GLuint
154 SDL_GL_LoadTexture (SDL_Surface * surface, GLfloat * texcoord)
155 {
156 GLuint texture;
157 int w, h;
158 SDL_Surface *image;
159 SDL_Rect area;
160 Uint32 saved_flags;
161 Uint8 saved_alpha;
162
163 /* Use the surface width and height expanded to powers of 2 */
164 w = power_of_two (surface->w);
165 h = power_of_two (surface->h);
166 texcoord[0] = 0.0f; /* Min X */
167 texcoord[1] = 0.0f; /* Min Y */
168 texcoord[2] = (GLfloat) surface->w / w; /* Max X */
169 texcoord[3] = (GLfloat) surface->h / h; /* Max Y */
170
171 image = SDL_CreateRGBSurface (SDL_SWSURFACE, w, h, 32,
172 #if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */
173 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000
174 #else
175 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF
176 #endif
177 );
178 if (image == NULL)
179 {
180 return 0;
181 }
182
183 /* Save the alpha blending attributes */
184 saved_flags = surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK);
185 saved_alpha = surface->format->alpha;
186 if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA)
187 {
188 SDL_SetAlpha (surface, 0, 0);
189 }
190
191 /* Copy the surface into the GL texture image */
192 area.x = 0;
193 area.y = 0;
194 area.w = surface->w;
195 area.h = surface->h;
196 SDL_BlitSurface (surface, &area, image, &area);
197
198 /* Restore the alpha blending attributes */
199 if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA)
200 {
201 SDL_SetAlpha (surface, saved_flags, saved_alpha);
202 }
203
204 /* Create an OpenGL texture for the image */
205 glGenTextures (1, &texture);
206 glBindTexture (GL_TEXTURE_2D, texture);
207 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
208 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
209 glTexImage2D (GL_TEXTURE_2D,
210 0,
211 GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels);
212 SDL_FreeSurface (image); /* No longer needed */
213
214 return texture;
215 }
216
217 int
218 RunGLTest (int argc, char *argv[],
219 int logo, int slowly, int bpp, float gamma, int noframe, int fsaa)
220 {
221 int i;
222 int rgb_size[3];
223 int w = 640;
224 int h = 480;
225 int done = 0;
226 int frames;
227 Uint32 start_time, this_time;
228 Uint32 video_flags;
229 int value;
230
231 if (SDL_Init (SDL_INIT_VIDEO) < 0)
232 {
233 fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ());
234 exit (1);
235 }
236
237 /* See if we should detect the display depth */
238 if (bpp == 0)
239 {
240 if (SDL_GetVideoInfo ()->vfmt->BitsPerPixel <= 8)
241 bpp = 8;
242 else
243 bpp = 16; /* More doesn't seem to work */
244 }
245
246 video_flags = SDL_OPENGL;
247
248 for (i = 1; argv[i]; ++i)
249 if (strcmp (argv[1], "-fullscreen") == 0)
250 video_flags |= SDL_FULLSCREEN;
251
252 if (noframe)
253 video_flags |= SDL_NOFRAME;
254
255 /* Initialize the display */
256 switch (bpp)
257 {
258 case 8:
259 rgb_size[0] = 3;
260 rgb_size[1] = 3;
261 rgb_size[2] = 2;
262 break;
263
264 case 15:
265 case 16:
266 rgb_size[0] = 5;
267 rgb_size[1] = 5;
268 rgb_size[2] = 5;
269 break;
270
271 default:
272 rgb_size[0] = 8;
273 rgb_size[1] = 8;
274 rgb_size[2] = 8;
275 break;
276 }
277
278 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]);
279 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]);
280 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]);
281 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
282 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
283
284 if (fsaa)
285 {
286 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
287 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, fsaa);
288 }
289
290 if (SDL_SetVideoMode (w, h, bpp, video_flags) == NULL)
291 {
292 fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ());
293 SDL_Quit ();
294 exit (1);
295 }
296
297 printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel);
298 printf ("\n");
299 printf ("Vendor : %s\n", glGetString (GL_VENDOR));
300 printf ("Renderer : %s\n", glGetString (GL_RENDERER));
301 printf ("Version : %s\n", glGetString (GL_VERSION));
302 printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS));
303 printf ("\n");
304
305 SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value);
306 printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value);
307 SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value);
308 printf ("SDL_GL_GREEN_SIZE: requested %d, got %d\n", rgb_size[1], value);
309 SDL_GL_GetAttribute (SDL_GL_BLUE_SIZE, &value);
310 printf ("SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2], value);
311 SDL_GL_GetAttribute (SDL_GL_DEPTH_SIZE, &value);
312 printf ("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value);
313 SDL_GL_GetAttribute (SDL_GL_DOUBLEBUFFER, &value);
314 printf ("SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value);
315
316 if (fsaa)
317 {
318 SDL_GL_GetAttribute (SDL_GL_MULTISAMPLEBUFFERS, &value);
319 printf ("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value);
320 SDL_GL_GetAttribute (SDL_GL_MULTISAMPLESAMPLES, &value);
321 printf ("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa,
322 value);
323 }
324
325 /* Set the window manager title bar */
326 SDL_WM_SetCaption ("libgender rendering test", "gendertest");
327
328 /* Set the gamma for the window */
329 if (gamma != 0.0)
330 SDL_SetGamma (gamma, gamma, gamma);
331
332 // load a entity
333 for (int i = 0; i < 7; i++)
334 {
335 txtprt_parser p;
336 entity_transform *f = new entity_transform;
337 entity *e;
338 try
339 {
340 e = p.read ("test.blasc");
341 } catch (txtprt_i_exception & e)
342 {
343 cout << "ERR: " << e.msg << endl;
344 }
345 f->set (e);
346 f->update (gl_matrix::translation (vec3 (0, -1, -i*5)));
347 f->show ();
348 }
349
350 camera.orig.x = camera.orig.y = camera.orig.z = 0;
351 camera.p = point (0, 0, 10);
352 camera.d = vec3 (0, 0, -1);
353 camera.u = vec3 (0, 1, 0);
354 camera.w = w; camera.h = h;
355 camera.fov = 90;
356
357 glMatrixMode (GL_MODELVIEW);
358 glLoadIdentity ();
359
360 glEnable (GL_CULL_FACE);
361 glEnable (GL_DEPTH_TEST);
362 glShadeModel (GL_SMOOTH);
363
364 glEnable (GL_LIGHTING);
365 //GLfloat lightc[4] = { 1, 0.1, 0.1, 1 };
366 //glLightf (GL_LIGHT0, GL_QUADRATIC_ATTENUATION);
367 //glLightfv (GL_LIGHT0, GL_DIFFUSE, lightc);
368 glEnable (GL_LIGHT0);
369
370 /* Loop until done. */
371 start_time = SDL_GetTicks ();
372 frames = 0;
373
374 draw_context c (camera);
375
376 while (!done)
377 {
378 GLenum gl_error;
379 char *sdl_error;
380 SDL_Event event;
381
382 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
383
384 camera.p.x += (camera_velocity_factor * camera_velocity.x) * timer.diff;
385 camera.p.y += (camera_velocity_factor * camera_velocity.y) * timer.diff;
386 camera.p.z += (camera_velocity_factor * camera_velocity.z) * timer.diff;
387
388 GLfloat lightp[4];
389 lightp[0] = camera.p.x;
390 lightp[1] = camera.p.y;
391 lightp[2] = camera.p.z;
392 lightp[3] = 1;
393 glLightfv (GL_LIGHT0, GL_POSITION, lightp);
394
395 #if 0
396 static GLfloat ry;
397 ry += 0.001;
398 camera.d.x = cos (ry);
399 camera.d.z = sin (ry);
400 //camera.d.y = sin (ry * 0.1);
401 #endif
402
403 c.mode = draw_context::DEPTH;
404 camera.draw (c);
405 c.mode = draw_context::LIGHTED;
406 camera.draw (c);
407
408 SDL_GL_SwapBuffers ();
409 timer.frame ();
410
411 /* Check for error conditions. */
412 gl_error = glGetError ();
413
414 if (gl_error != GL_NO_ERROR)
415 fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error);
416
417 sdl_error = SDL_GetError ();
418
419 if (sdl_error[0] != '\0')
420 {
421 fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error);
422 SDL_ClearError ();
423 }
424
425 /* Allow the user to see what's happening */
426 //SDL_Delay (20);
427
428 /* Check if there's a pending event. */
429 while (SDL_PollEvent (&event))
430 done = HandleEvent (&event);
431
432
433 ++frames;
434 }
435
436 /* Print out the frames per second */
437 this_time = SDL_GetTicks ();
438 if (this_time != start_time)
439 {
440 printf ("%2.2f FPS\n",
441 ((float) frames / (this_time - start_time)) * 1000.0);
442 }
443
444 if (global_image)
445 {
446 SDL_FreeSurface (global_image);
447 global_image = NULL;
448 }
449 if (global_texture)
450 {
451 glDeleteTextures (1, &global_texture);
452 global_texture = 0;
453 }
454
455 /* Destroy our GL context, etc. */
456 SDL_Quit ();
457 return (0);
458 }
459
460 int
461 main (int argc, char *argv[])
462 {
463 int i, logo;
464 int numtests;
465 int bpp = 0;
466 int slowly;
467 float gamma = 0.0;
468 int noframe = 0;
469 int fsaa = 0;
470
471 logo = 0;
472 slowly = 0;
473 numtests = 1;
474 for (i = 1; argv[i]; ++i)
475 {
476 if (strcmp (argv[i], "-twice") == 0)
477 {
478 ++numtests;
479 }
480 if (strcmp (argv[i], "-slow") == 0)
481 {
482 slowly = 1;
483 }
484 if (strcmp (argv[i], "-bpp") == 0)
485 {
486 bpp = atoi (argv[++i]);
487 }
488 if (strcmp (argv[i], "-gamma") == 0)
489 {
490 gamma = (float) atof (argv[++i]);
491 }
492 if (strcmp (argv[i], "-noframe") == 0)
493 {
494 noframe = 1;
495 }
496 if (strcmp (argv[i], "-fsaa") == 0)
497 {
498 ++fsaa;
499 }
500 if (strncmp (argv[i], "-h", 2) == 0)
501 {
502 printf
503 ("Usage: %s [-twice] [-logo] [-slow] [-bpp n] [-gamma n] [-noframe] [-fsaa]\n",
504 argv[0]);
505 exit (0);
506 }
507 }
508
509 for (i = 0; i < numtests; ++i)
510 RunGLTest (argc, argv, logo, slowly, bpp, gamma, noframe, fsaa);
511
512 return 0;
513 }