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/cvs/libgender/test.C
Revision: 1.94
Committed: Thu Jan 6 02:15:17 2005 UTC (19 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.93: +19 -1 lines
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File Contents

# Content
1 #include <stdlib.h>
2 #include <stdio.h>
3 #include <string.h>
4 #include <math.h>
5 #include <list>
6
7 #include "opengl.h"
8
9 #include "SDL.h"
10 #include "SDL_opengl.h"
11
12 static SDL_Surface *global_image = NULL;
13 static GLuint global_texture = 0;
14
15 #include "util.h"
16 #include "entity.h"
17 #include "txtprt_import.h"
18
19 bool doom3parse (const char *f);
20
21 #include "shader.h"
22
23 #include "physics.h"
24
25 /**********************************************************************/
26
27 view camera;
28 vec3 camera_velocity;
29 float camera_angle, camera_angle2, camera_velocity_angle, camera_velocity_angle2;
30 float camera_velocity_factor = 80;
31
32 void
33 HotKey_ToggleFullScreen (void)
34 {
35 SDL_Surface *screen;
36
37 screen = SDL_GetVideoSurface ();
38
39 if (SDL_WM_ToggleFullScreen (screen))
40 printf ("Toggled fullscreen mode - now %s\n",
41 (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed");
42 else
43 printf ("Unable to toggle fullscreen mode\n");
44 }
45
46 void
47 HotKey_ToggleGrab (void)
48 {
49 SDL_GrabMode mode;
50
51 printf ("Ctrl-G: toggling input grab!\n");
52 mode = SDL_WM_GrabInput (SDL_GRAB_QUERY);
53
54 if (mode == SDL_GRAB_ON)
55 printf ("Grab was on\n");
56 else
57 printf ("Grab was off\n");
58
59 mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON);
60
61 if (mode == SDL_GRAB_ON)
62 printf ("Grab is now on\n");
63 else
64 printf ("Grab is now off\n");
65 }
66
67 void
68 HotKey_Iconify (void)
69 {
70 printf ("Ctrl-Z: iconifying window!\n");
71 SDL_WM_IconifyWindow ();
72 }
73
74 int
75 HandleEvent (SDL_Event * event)
76 {
77 int done;
78
79 done = 0;
80
81 switch (event->type)
82 {
83 case SDL_ACTIVEEVENT:
84 /* See what happened */
85 printf ("app %s ", event->active.gain ? "gained" : "lost");
86 if (event->active.state & SDL_APPACTIVE)
87 printf ("active ");
88 else if (event->active.state & SDL_APPMOUSEFOCUS)
89 printf ("mouse ");
90 else if (event->active.state & SDL_APPINPUTFOCUS)
91 printf ("input ");
92
93 printf ("focus\n");
94 break;
95
96 case SDL_KEYDOWN:
97 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--;
98 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++;
99 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle++;
100 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle--;
101 if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2++;
102 if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2--;
103 if (event->key.keysym.sym == SDLK_e) camera_velocity.y--;
104 if (event->key.keysym.sym == SDLK_q) camera_velocity.y++;
105 if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5;
106 if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5;
107
108 if (event->key.keysym.sym == SDLK_ESCAPE)
109 done = 1;
110
111 if ((event->key.keysym.sym == SDLK_g) &&
112 (event->key.keysym.mod & KMOD_CTRL))
113 HotKey_ToggleGrab ();
114
115 if ((event->key.keysym.sym == SDLK_z) &&
116 (event->key.keysym.mod & KMOD_CTRL))
117 HotKey_Iconify ();
118
119 if ((event->key.keysym.sym == SDLK_RETURN) &&
120 (event->key.keysym.mod & KMOD_ALT))
121 HotKey_ToggleFullScreen ();
122
123 break;
124
125 case SDL_KEYUP:
126 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++;
127 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--;
128 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle++;
129 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle--;
130 if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2--;
131 if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2++;
132 if (event->key.keysym.sym == SDLK_e) camera_velocity.y++;
133 if (event->key.keysym.sym == SDLK_q) camera_velocity.y--;
134 break;
135
136 case SDL_QUIT:
137 done = 1;
138 break;
139 }
140
141 return (done);
142 }
143
144 void draw_floor (int size, int dx, int dy, int dz)
145 {
146 int x, z, ry;
147
148 for (x = 0; x < 10; x++)
149 {
150 for (z = 0; z < 10; z++)
151 {
152 vector<vertex_t2f_n3f_v3f> pts;
153 pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, 0), vec3 (0, 1, 0), tex2 (0, 0)));
154 pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, size), vec3 (0, 1, 0), tex2 (0, 1)));
155 pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, size), vec3 (0, 1, 0), tex2 (1, 1)));
156 pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, 0), vec3 (0, 1, 0), tex2 (1, 0)));
157
158 geometry_quads *q = new geometry_quads;
159 //q->m = new simple_material;
160 q->set (pts);
161 entity *e = new entity (q);
162 e->move (vec3 (dx + x * size, dy, dz + z * size));
163 e->show ();
164 }
165 }
166 }
167
168 void draw_test_nurb ()
169 {
170 geometry_nurbs *q = new geometry_nurbs;
171 q->set ();
172 entity *e = new entity (q);
173 e->move (vec3 (10, 3, -4));
174 e->show ();
175 }
176
177 void fisch (vec3 center, GLfloat radius, int depth)
178 {
179 entity *planet = new entity (new geometry_sphere (testmat, radius));
180 planet->move (center);
181 planet->show ();
182
183 if (--depth)
184 {
185 GLfloat r2 = radius * .1F;
186 GLfloat r3 = radius + r2;
187
188 fisch (center + vec3 (r3, 0, 0), r2, depth);
189 fisch (center + vec3 (0, 0, r3), r2, depth);
190 fisch (center + vec3 (-r3, 0, 0), r2, depth);
191 }
192 }
193
194 extern void draw_level ();
195
196 std::list<entity_moveable *> moveables;
197
198 void perfom_moves ()
199 {
200 for (std::list<entity_moveable *>::iterator i = moveables.begin (); i != moveables.end (); ++i)
201 {
202 (*i)->perform_step (timer.diff);
203 }
204 }
205
206 int
207 RunGLTest (int argc, char *argv[],
208 int logo, int slowly, int bpp, float gamma, int noframe, int fsaa)
209 {
210 int i;
211 int rgb_size[3];
212 int w = 640;
213 int h = 480;
214 int done = 0;
215 int frames;
216 Uint32 video_flags;
217 int value;
218 GLenum gl_error;
219
220 if (SDL_Init (SDL_INIT_VIDEO) < 0)
221 {
222 fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ());
223 exit (1);
224 }
225
226 /* See if we should detect the display depth */
227 if (bpp == 0)
228 {
229 if (SDL_GetVideoInfo ()->vfmt->BitsPerPixel <= 8)
230 bpp = 8;
231 else
232 bpp = 16; /* More doesn't seem to work */
233 }
234
235 video_flags = SDL_OPENGL;
236
237 for (i = 1; argv[i]; ++i)
238 if (strcmp (argv[1], "-fullscreen") == 0)
239 video_flags |= SDL_FULLSCREEN;
240
241 if (noframe)
242 video_flags |= SDL_NOFRAME;
243
244 /* Initialize the display */
245 switch (bpp)
246 {
247 case 8:
248 rgb_size[0] = 3;
249 rgb_size[1] = 3;
250 rgb_size[2] = 2;
251 break;
252
253 case 15:
254 case 16:
255 rgb_size[0] = 5;
256 rgb_size[1] = 5;
257 rgb_size[2] = 5;
258 break;
259
260 default:
261 rgb_size[0] = 8;
262 rgb_size[1] = 8;
263 rgb_size[2] = 8;
264 break;
265 }
266
267 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]);
268 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]);
269 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]);
270 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
271 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
272
273 if (fsaa)
274 {
275 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
276 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, fsaa);
277 }
278
279 if (SDL_SetVideoMode (w, h, bpp, video_flags) == NULL)
280 {
281 fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ());
282 SDL_Quit ();
283 exit (1);
284 }
285
286 //printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel);
287 //printf ("\n");
288 //printf ("Vendor : %s\n", glGetString (GL_VENDOR));
289 //printf ("Renderer : %s\n", glGetString (GL_RENDERER));
290 //printf ("Version : %s\n", glGetString (GL_VERSION));
291 //printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS));
292 printf ("\n");
293
294 SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value);
295 printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value);
296 SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value);
297 printf ("SDL_GL_GREEN_SIZE: requested %d, got %d\n", rgb_size[1], value);
298 SDL_GL_GetAttribute (SDL_GL_BLUE_SIZE, &value);
299 printf ("SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2], value);
300 SDL_GL_GetAttribute (SDL_GL_DEPTH_SIZE, &value);
301 printf ("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value);
302 SDL_GL_GetAttribute (SDL_GL_DOUBLEBUFFER, &value);
303 printf ("SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value);
304
305 if (fsaa)
306 {
307 SDL_GL_GetAttribute (SDL_GL_MULTISAMPLEBUFFERS, &value);
308 printf ("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value);
309 SDL_GL_GetAttribute (SDL_GL_MULTISAMPLESAMPLES, &value);
310 printf ("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa,
311 value);
312 }
313
314 /* Set the window manager title bar */
315 SDL_WM_SetCaption ("libgender rendering test", "gendertest");
316
317 /* Set the gamma for the window */
318 if (gamma != 0.0)
319 SDL_SetGamma (gamma, gamma, gamma);
320
321 testmat = new test_material;
322
323 entity_moveable *planet = new entity_moveable (new geometry_sphere (testmat, 10));
324 planet->move (vec3 (0, 0, -20));
325 planet->show ();
326
327 planet->v = vec3 (10, 0, 0);
328 moveables.push_back (planet);
329
330 doom3parse ("test.proc");
331
332 for (int i = 0; i < 20; i++)
333 {
334 // load a entity
335 txtprt_parser p;
336 geometry *g;
337 try
338 {
339 g = p.read ("test.blasc");
340 }
341 catch (txtprt_i_exception & e)
342 {
343 cout << "ERR: " << e.msg << endl;
344 }
345
346 entity *e = new entity (g);
347 e->move (vec3 (i*5, -3, -i*10));
348 e->show ();
349 }
350
351 {
352 fisch (vec3 (0, 0, -2e9), 1e9, 8);
353 //entity *planet = new entity (new geometry_sphere (1e9));
354 //planet->move (vec3 (0, 0, -1.5e9));
355 //planet->show ();
356 }
357
358 {
359 entity *planet = new entity (new geometry_sphere (testmat, 4e15));
360 planet->move (vec3 (0, 0, 1e17));
361 planet->show ();
362 }
363
364 //draw_floor (10, -500, -10, -1000);
365 draw_level ();
366
367 #if 0
368 {
369 geometry_heightfield *hf = new geometry_heightfield (100000., 100000.);
370 entity *e = new entity (hf);
371 e->move (vec3 (-100000, -100000 * 0.01, -100000));
372 e->show ();
373 }
374 #endif
375
376 //draw_test_nurb ();
377
378 //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368;
379 camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0;
380 camera.p = point (0, 0, 10);
381 camera.d = vec3 (0, 0, -1);
382 camera.u = vec3 (0, 1, 0);
383 camera.w = w; camera.h = h;
384 camera.fov = 40.;
385
386 glDisable (GL_ALPHA_TEST);
387
388 /* Loop until done. */
389 frames = 0;
390
391 linear_light mylight, mylight2;
392
393 mylight.radius = 100000;
394 mylight.c = colour (1., 1, 1, 1.);
395 mylight.intensity = 1.F;
396
397 mylight2.radius = 100000;
398 mylight2.c = colour (1., 0, 0, 1.);
399 mylight2.intensity = 1.F;
400
401 pass_data pass_light (&mylight);
402 pass_data pass_light2 (&mylight2);
403
404 while (!done)
405 {
406 char *sdl_error;
407 SDL_Event event;
408
409 camera_angle += 90 * camera_velocity_angle * timer.diff;
410 camera_angle2 += 90 * camera_velocity_angle2 * timer.diff;
411
412 vec3 geradeaus = matrix::rotation (-camera_angle, vec3 (0, 1, 0)) * vec3 (0, 0, -1);
413 vec3 right = matrix::rotation (90., vec3 (0, 1, 0)) * geradeaus;
414
415 camera.d = matrix::rotation (camera_angle2, right) * geradeaus;
416 camera.u = cross (camera.d, right);
417
418 camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z;
419 camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y;
420
421 mylight.orig = camera.orig;
422 mylight.p = camera.p;
423
424 mylight2.orig = camera.orig;
425 mylight2.p = camera.p + vec3 (sin (timer.now * 2) * 100, 1, cos (timer.now * 2) * 100);
426
427 //mylight.intensity = max (sinf (timer.now) + 1.2F, 0.2F);
428
429 camera.begin ();
430 camera.render (pass_depth);
431 camera.render (pass_postdepth);
432 camera.render (pass_light);
433 //camera.render (view::LIGHTED, pass_light2);
434 camera.end ();
435
436 perfom_moves ();
437
438 SDL_GL_SwapBuffers ();
439 timer.frame ();
440
441 #if 0
442 /* Check for error conditions. */
443 gl_error = glGetError ();
444
445 if (gl_error != GL_NO_ERROR) fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error);
446
447 sdl_error = SDL_GetError ();
448
449 if (sdl_error[0] != '\0')
450 {
451 fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error);
452 SDL_ClearError ();
453 }
454
455 /* Allow the user to see what's happening */
456 //SDL_Delay (40);
457 #endif
458
459 /* Check if there's a pending event. */
460 while (SDL_PollEvent (&event))
461 done = HandleEvent (&event);
462
463 ++frames;
464 }
465
466 if (global_image)
467 {
468 SDL_FreeSurface (global_image);
469 global_image = NULL;
470 }
471
472 if (global_texture)
473 {
474 glDeleteTextures (1, &global_texture);
475 global_texture = 0;
476 }
477
478 /* Destroy our GL context, etc. */
479 SDL_Quit ();
480 return (0);
481 }
482 int
483 main (int argc, char *argv[])
484 {
485 int i, logo;
486 int numtests;
487 int bpp = 0;
488 int slowly;
489 float gamma = 0.0;
490 int noframe = 0;
491 int fsaa = 0;
492
493 logo = 0;
494 slowly = 0;
495 numtests = 1;
496 for (i = 1; argv[i]; ++i)
497 {
498 if (strcmp (argv[i], "-twice") == 0)
499 {
500 ++numtests;
501 }
502 if (strcmp (argv[i], "-slow") == 0)
503 {
504 slowly = 1;
505 }
506 if (strcmp (argv[i], "-bpp") == 0)
507 {
508 bpp = atoi (argv[++i]);
509 }
510 if (strcmp (argv[i], "-gamma") == 0)
511 {
512 gamma = (float) atof (argv[++i]);
513 }
514 if (strcmp (argv[i], "-noframe") == 0)
515 {
516 noframe = 1;
517 }
518 if (strcmp (argv[i], "-fsaa") == 0)
519 {
520 ++fsaa;
521 }
522 if (strncmp (argv[i], "-h", 2) == 0)
523 {
524 printf
525 ("Usage: %s [-twice] [-logo] [-slow] [-bpp n] [-gamma n] [-noframe] [-fsaa]\n",
526 argv[0]);
527 exit (0);
528 }
529 }
530
531 for (i = 0; i < numtests; ++i)
532 RunGLTest (argc, argv, logo, slowly, bpp, gamma, noframe, fsaa);
533
534 return 0;
535 }