… | … | ||
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328 | 328 | ||
329 | glEnable (GL_DEPTH_TEST); | 329 | glEnable (GL_DEPTH_TEST); |
330 | 330 | ||
331 | glDepthFunc (GL_LESS); | 331 | glDepthFunc (GL_LESS); |
332 | 332 | ||
333 | glShadeModel (GL_FLAT); | 333 | glShadeModel (GL_SMOOTH); |
334 | 334 | ||
335 | glEnable (GL_LIGHTING); | 335 | glEnable (GL_LIGHTING); |
336 | 336 | ||
337 | //GLfloat lightc[4] = { 1, 0.1, 0.1, 1 }; | 337 | //GLfloat lightc[4] = { 1, 0.1, 0.1, 1 }; |
338 | //glLightf (GL_LIGHT0, GL_QUADRATIC_ATTENUATION); | 338 | //glLightf (GL_LIGHT0, GL_QUADRATIC_ATTENUATION); |
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