… | |
… | |
443 | |
443 | |
444 | //mylight.orig = camera.orig; |
444 | //mylight.orig = camera.orig; |
445 | //mylight.p = camera.p; |
445 | //mylight.p = camera.p; |
446 | |
446 | |
447 | mylight2.orig = camera.orig; |
447 | mylight2.orig = camera.orig; |
448 | mylight2.p = vec3 (sin (timer.now / 2) * 100000, 1, cos (timer.now / 2) * 100000); |
448 | //mylight2.p = vec3 (sin (timer.now / 2) * 100000, 1, cos (timer.now / 2) * 100000); |
449 | |
449 | |
450 | //mylight.intensity = max (sinf (timer.now) + 1.2F, 0.2F); |
450 | //mylight.intensity = max (sinf (timer.now) + 1.2F, 0.2F); |
451 | |
451 | |
452 | camera.begin (); |
452 | camera.begin (); |
453 | camera.render (pass_depth); |
453 | camera.render (pass_depth); |