… | |
… | |
252 | SDL_FreeSurface (image); /* No longer needed */ |
252 | SDL_FreeSurface (image); /* No longer needed */ |
253 | |
253 | |
254 | return texture; |
254 | return texture; |
255 | } |
255 | } |
256 | |
256 | |
257 | |
|
|
258 | void |
|
|
259 | DrawLogoTexture (void) |
|
|
260 | { |
|
|
261 | static GLfloat texMinX, texMinY; |
|
|
262 | static GLfloat texMaxX, texMaxY; |
|
|
263 | static int x = 0; |
|
|
264 | static int y = 0; |
|
|
265 | static int w, h; |
|
|
266 | static int delta_x = 1; |
|
|
267 | static int delta_y = 1; |
|
|
268 | static Uint32 last_moved = 0; |
|
|
269 | |
|
|
270 | SDL_Surface *screen = SDL_GetVideoSurface (); |
|
|
271 | |
|
|
272 | if (!global_texture) |
|
|
273 | { |
|
|
274 | SDL_Surface *image; |
|
|
275 | GLfloat texcoord[4]; |
|
|
276 | |
|
|
277 | /* Load the image (could use SDL_image library here) */ |
|
|
278 | image = SDL_LoadBMP (LOGO_FILE); |
|
|
279 | if (image == NULL) |
|
|
280 | { |
|
|
281 | return; |
|
|
282 | } |
|
|
283 | w = image->w; |
|
|
284 | h = image->h; |
|
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285 | |
|
|
286 | /* Convert the image into an OpenGL texture */ |
|
|
287 | global_texture = SDL_GL_LoadTexture (image, texcoord); |
|
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288 | |
|
|
289 | /* Make texture coordinates easy to understand */ |
|
|
290 | texMinX = texcoord[0]; |
|
|
291 | texMinY = texcoord[1]; |
|
|
292 | texMaxX = texcoord[2]; |
|
|
293 | texMaxY = texcoord[3]; |
|
|
294 | |
|
|
295 | /* We don't need the original image anymore */ |
|
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296 | SDL_FreeSurface (image); |
|
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297 | |
|
|
298 | /* Make sure that the texture conversion is okay */ |
|
|
299 | if (!global_texture) |
|
|
300 | { |
|
|
301 | return; |
|
|
302 | } |
|
|
303 | } |
|
|
304 | |
|
|
305 | /* Move the image around */ |
|
|
306 | x += delta_x; |
|
|
307 | if (x < 0) |
|
|
308 | { |
|
|
309 | x = 0; |
|
|
310 | delta_x = -delta_x; |
|
|
311 | } |
|
|
312 | else if ((x + w) > screen->w) |
|
|
313 | { |
|
|
314 | x = screen->w - w; |
|
|
315 | delta_x = -delta_x; |
|
|
316 | } |
|
|
317 | y += delta_y; |
|
|
318 | if (y < 0) |
|
|
319 | { |
|
|
320 | y = 0; |
|
|
321 | delta_y = -delta_y; |
|
|
322 | } |
|
|
323 | else if ((y + h) > screen->h) |
|
|
324 | { |
|
|
325 | y = screen->h - h; |
|
|
326 | delta_y = -delta_y; |
|
|
327 | } |
|
|
328 | |
|
|
329 | /* Show the image on the screen */ |
|
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330 | SDL_GL_Enter2DMode (); |
|
|
331 | glBindTexture (GL_TEXTURE_2D, global_texture); |
|
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332 | glBegin (GL_TRIANGLE_STRIP); |
|
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333 | glTexCoord2f (texMinX, texMinY); |
|
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334 | glVertex2i (x, y); |
|
|
335 | glTexCoord2f (texMaxX, texMinY); |
|
|
336 | glVertex2i (x + w, y); |
|
|
337 | glTexCoord2f (texMinX, texMaxY); |
|
|
338 | glVertex2i (x, y + h); |
|
|
339 | glTexCoord2f (texMaxX, texMaxY); |
|
|
340 | glVertex2i (x + w, y + h); |
|
|
341 | glEnd (); |
|
|
342 | SDL_GL_Leave2DMode (); |
|
|
343 | } |
|
|
344 | |
|
|
345 | int |
257 | int |
346 | RunGLTest (int argc, char *argv[], |
258 | RunGLTest (int argc, char *argv[], |
347 | int logo, int slowly, int bpp, float gamma, int noframe, int fsaa) |
259 | int logo, int slowly, int bpp, float gamma, int noframe, int fsaa) |
348 | { |
260 | { |
349 | int i; |
261 | int i; |
… | |
… | |
364 | |
276 | |
365 | /* See if we should detect the display depth */ |
277 | /* See if we should detect the display depth */ |
366 | if (bpp == 0) |
278 | if (bpp == 0) |
367 | { |
279 | { |
368 | if (SDL_GetVideoInfo ()->vfmt->BitsPerPixel <= 8) |
280 | if (SDL_GetVideoInfo ()->vfmt->BitsPerPixel <= 8) |
369 | { |
|
|
370 | bpp = 8; |
281 | bpp = 8; |
371 | } |
|
|
372 | else |
282 | else |
373 | { |
|
|
374 | bpp = 16; /* More doesn't seem to work */ |
283 | bpp = 16; /* More doesn't seem to work */ |
375 | } |
|
|
376 | } |
284 | } |
377 | |
285 | |
378 | video_flags = SDL_OPENGL; |
286 | video_flags = SDL_OPENGL; |
379 | |
287 | |
380 | for (i = 1; argv[i]; ++i) |
288 | for (i = 1; argv[i]; ++i) |
381 | { |
|
|
382 | if (strcmp (argv[1], "-fullscreen") == 0) |
289 | if (strcmp (argv[1], "-fullscreen") == 0) |
383 | { |
|
|
384 | video_flags |= SDL_FULLSCREEN; |
290 | video_flags |= SDL_FULLSCREEN; |
385 | } |
|
|
386 | } |
|
|
387 | |
291 | |
388 | if (noframe) |
292 | if (noframe) |
389 | { |
|
|
390 | video_flags |= SDL_NOFRAME; |
293 | video_flags |= SDL_NOFRAME; |
391 | } |
|
|
392 | |
294 | |
393 | /* Initialize the display */ |
295 | /* Initialize the display */ |
394 | switch (bpp) |
296 | switch (bpp) |
395 | { |
297 | { |
396 | case 8: |
298 | case 8: |
397 | rgb_size[0] = 3; |
299 | rgb_size[0] = 3; |
398 | rgb_size[1] = 3; |
300 | rgb_size[1] = 3; |
399 | rgb_size[2] = 2; |
301 | rgb_size[2] = 2; |
400 | break; |
302 | break; |
|
|
303 | |
401 | case 15: |
304 | case 15: |
402 | case 16: |
305 | case 16: |
403 | rgb_size[0] = 5; |
306 | rgb_size[0] = 5; |
404 | rgb_size[1] = 5; |
307 | rgb_size[1] = 5; |
405 | rgb_size[2] = 5; |
308 | rgb_size[2] = 5; |
406 | break; |
309 | break; |
|
|
310 | |
407 | default: |
311 | default: |
408 | rgb_size[0] = 8; |
312 | rgb_size[0] = 8; |
409 | rgb_size[1] = 8; |
313 | rgb_size[1] = 8; |
410 | rgb_size[2] = 8; |
314 | rgb_size[2] = 8; |
411 | break; |
315 | break; |
… | |
… | |
413 | SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]); |
317 | SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]); |
414 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]); |
318 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]); |
415 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]); |
319 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]); |
416 | SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); |
320 | SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); |
417 | SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
321 | SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
|
|
322 | |
418 | if (fsaa) |
323 | if (fsaa) |
419 | { |
324 | { |
420 | SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1); |
325 | SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1); |
421 | SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, fsaa); |
326 | SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, fsaa); |
422 | } |
327 | } |
|
|
328 | |
423 | if (SDL_SetVideoMode (w, h, bpp, video_flags) == NULL) |
329 | if (SDL_SetVideoMode (w, h, bpp, video_flags) == NULL) |
424 | { |
330 | { |
425 | fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ()); |
331 | fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ()); |
426 | SDL_Quit (); |
332 | SDL_Quit (); |
427 | exit (1); |
333 | exit (1); |
… | |
… | |
443 | printf ("SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2], value); |
349 | printf ("SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2], value); |
444 | SDL_GL_GetAttribute (SDL_GL_DEPTH_SIZE, &value); |
350 | SDL_GL_GetAttribute (SDL_GL_DEPTH_SIZE, &value); |
445 | printf ("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value); |
351 | printf ("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value); |
446 | SDL_GL_GetAttribute (SDL_GL_DOUBLEBUFFER, &value); |
352 | SDL_GL_GetAttribute (SDL_GL_DOUBLEBUFFER, &value); |
447 | printf ("SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value); |
353 | printf ("SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value); |
|
|
354 | |
448 | if (fsaa) |
355 | if (fsaa) |
449 | { |
356 | { |
450 | SDL_GL_GetAttribute (SDL_GL_MULTISAMPLEBUFFERS, &value); |
357 | SDL_GL_GetAttribute (SDL_GL_MULTISAMPLEBUFFERS, &value); |
451 | printf ("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value); |
358 | printf ("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value); |
452 | SDL_GL_GetAttribute (SDL_GL_MULTISAMPLESAMPLES, &value); |
359 | SDL_GL_GetAttribute (SDL_GL_MULTISAMPLESAMPLES, &value); |
… | |
… | |
457 | /* Set the window manager title bar */ |
364 | /* Set the window manager title bar */ |
458 | SDL_WM_SetCaption ("SDL GL test", "testgl"); |
365 | SDL_WM_SetCaption ("SDL GL test", "testgl"); |
459 | |
366 | |
460 | /* Set the gamma for the window */ |
367 | /* Set the gamma for the window */ |
461 | if (gamma != 0.0) |
368 | if (gamma != 0.0) |
462 | { |
|
|
463 | SDL_SetGamma (gamma, gamma, gamma); |
369 | SDL_SetGamma (gamma, gamma, gamma); |
464 | } |
|
|
465 | |
370 | |
466 | glViewport (0, 0, w, h); |
371 | view v; |
467 | glMatrixMode (GL_PROJECTION); |
372 | v.p = point (0, 0, 0); |
468 | glLoadIdentity (); |
373 | v.d = vec3 (0, 0, -1); |
469 | |
374 | v.u = vec3 (0, 1, 0); |
470 | glOrtho (-2.0, 2.0, -2.0, 2.0, -20.0, 20.0); |
375 | v.w = w; v.h = h; |
|
|
376 | v.fov = 90; |
471 | |
377 | |
472 | glMatrixMode (GL_MODELVIEW); |
378 | glMatrixMode (GL_MODELVIEW); |
473 | glLoadIdentity (); |
379 | glLoadIdentity (); |
474 | |
380 | |
475 | glEnable (GL_DEPTH_TEST); |
381 | glEnable (GL_DEPTH_TEST); |
476 | |
382 | |
477 | glDepthFunc (GL_LESS); |
383 | glDepthFunc (GL_LESS); |
478 | |
384 | |
479 | glShadeModel (GL_SMOOTH); |
385 | glShadeModel (GL_SMOOTH); |
|
|
386 | GLfloat ambient[4] = { 1, 1, 1, 1 }; |
|
|
387 | glEnable (GL_LIGHTING); |
|
|
388 | glEnable (GL_COLOR_MATERIAL); |
|
|
389 | glLightModelfv (GL_LIGHT_MODEL_AMBIENT, ambient); |
480 | |
390 | |
481 | /* Loop until done. */ |
391 | /* Loop until done. */ |
482 | start_time = SDL_GetTicks (); |
392 | start_time = SDL_GetTicks (); |
483 | frames = 0; |
393 | frames = 0; |
484 | while (!done) |
394 | while (!done) |
… | |
… | |
489 | |
399 | |
490 | /* Do our drawing, too. */ |
400 | /* Do our drawing, too. */ |
491 | glClearColor (0.0, 0.0, 0.0, 1.0); |
401 | glClearColor (0.0, 0.0, 0.0, 1.0); |
492 | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
402 | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
493 | |
403 | |
494 | glBegin (GL_QUADS); |
404 | static GLfloat ry; |
|
|
405 | ry += 0.1; |
|
|
406 | v.d.x = cos (ry); |
|
|
407 | v.d.z = sin (ry); |
495 | |
408 | |
496 | glEnd (); |
409 | draw_context c; |
|
|
410 | v.draw (c); |
497 | |
411 | |
498 | SDL_GL_SwapBuffers (); |
412 | SDL_GL_SwapBuffers (); |
499 | |
413 | |
500 | /* Check for error conditions. */ |
414 | /* Check for error conditions. */ |
501 | gl_error = glGetError (); |
415 | gl_error = glGetError (); |
502 | |
416 | |
503 | if (gl_error != GL_NO_ERROR) |
417 | if (gl_error != GL_NO_ERROR) |
504 | { |
|
|
505 | fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error); |
418 | fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error); |
506 | } |
|
|
507 | |
419 | |
508 | sdl_error = SDL_GetError (); |
420 | sdl_error = SDL_GetError (); |
509 | |
421 | |
510 | if (sdl_error[0] != '\0') |
422 | if (sdl_error[0] != '\0') |
511 | { |
423 | { |