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Comparing libgender/test.C (file contents):
Revision 1.14 by root, Sun Oct 3 23:32:57 2004 UTC vs.
Revision 1.29 by root, Tue Oct 5 07:09:17 2004 UTC

2#include <stdio.h> 2#include <stdio.h>
3#include <string.h> 3#include <string.h>
4#include <math.h> 4#include <math.h>
5 5
6#include "SDL.h" 6#include "SDL.h"
7
8#include "SDL_opengl.h" 7#include "SDL_opengl.h"
9
10/* Undefine this if you want a flat cube instead of a rainbow cube */
11#define SHADED_CUBE
12
13/* Define this to be the name of the logo image to use with -logo */
14#define LOGO_FILE "icon.bmp"
15 8
16static SDL_Surface *global_image = NULL; 9static SDL_Surface *global_image = NULL;
17static GLuint global_texture = 0; 10static GLuint global_texture = 0;
18 11
12#include "util.h"
19#include "entity.h" 13#include "entity.h"
20
21#include "txtprt_import.h" 14#include "txtprt_import.h"
22 15
16CGcontext cgc;
17CGprogram vsh, fsh;
18CGparameter mv, mvp;
19
20static void CheckCgError(void)
21{
22 CGerror err = cgGetError();
23
24 if (err != CG_NO_ERROR)
25 {
26 printf("CG error: %s\n", cgGetErrorString(err));
27 exit(1);
28 }
29}
30
23/**********************************************************************/ 31/**********************************************************************/
24 32
25view camera; 33view camera;
34vec3 camera_velocity;
35float camera_velocity_factor = 10;
26 36
27void 37void
28HotKey_ToggleFullScreen (void) 38HotKey_ToggleFullScreen (void)
29{ 39{
30 SDL_Surface *screen; 40 SDL_Surface *screen;
88 } 98 }
89 99
90 printf ("focus\n"); 100 printf ("focus\n");
91 break; 101 break;
92 102
103#define VELOCITY 10
93 case SDL_KEYDOWN: 104 case SDL_KEYDOWN:
94
95 if (event->key.keysym.sym == SDLK_UP) 105 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--;
96 camera.p.z -= 1;
97 if (event->key.keysym.sym == SDLK_DOWN) 106 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++;
98 camera.p.z += 1;
99 if (event->key.keysym.sym == SDLK_LEFT) 107 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x--;
100 camera.p.x -= 1;
101 if (event->key.keysym.sym == SDLK_RIGHT) 108 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x++;
102 camera.p.x += 1; 109 if (event->key.keysym.sym == SDLK_a) camera_velocity.y--;
110 if (event->key.keysym.sym == SDLK_s) camera_velocity.y++;
111 if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5;
112 if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5;
103 113
104 if (event->key.keysym.sym == SDLK_ESCAPE) 114 if (event->key.keysym.sym == SDLK_ESCAPE)
105 done = 1; 115 done = 1;
106 116
107 if ((event->key.keysym.sym == SDLK_g) && 117 if ((event->key.keysym.sym == SDLK_g) &&
114 124
115 if ((event->key.keysym.sym == SDLK_RETURN) && 125 if ((event->key.keysym.sym == SDLK_RETURN) &&
116 (event->key.keysym.mod & KMOD_ALT)) 126 (event->key.keysym.mod & KMOD_ALT))
117 HotKey_ToggleFullScreen (); 127 HotKey_ToggleFullScreen ();
118 128
129 break;
130
131 case SDL_KEYUP:
132 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++;
133 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--;
134 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x++;
135 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x--;
136 if (event->key.keysym.sym == SDLK_a) camera_velocity.y++;
137 if (event->key.keysym.sym == SDLK_s) camera_velocity.y--;
119 break; 138 break;
120 139
121 case SDL_QUIT: 140 case SDL_QUIT:
122 done = 1; 141 done = 1;
123 break; 142 break;
261 rgb_size[0] = 8; 280 rgb_size[0] = 8;
262 rgb_size[1] = 8; 281 rgb_size[1] = 8;
263 rgb_size[2] = 8; 282 rgb_size[2] = 8;
264 break; 283 break;
265 } 284 }
285
266 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]); 286 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]);
267 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]); 287 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]);
268 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]); 288 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]);
269 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 289 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
270 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 290 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
315 335
316 /* Set the gamma for the window */ 336 /* Set the gamma for the window */
317 if (gamma != 0.0) 337 if (gamma != 0.0)
318 SDL_SetGamma (gamma, gamma, gamma); 338 SDL_SetGamma (gamma, gamma, gamma);
319 339
340 // load a entity
341 for (int i = 0; i < 7; i++)
342 {
343 txtprt_parser p;
344 entity_transform *f = new entity_transform;
345 entity *e;
346 try
347 {
348 e = p.read ("test.blasc");
349 } catch (txtprt_i_exception & e)
350 {
351 cout << "ERR: " << e.msg << endl;
352 }
353 f->set (e);
354 f->update (matrix::translation (vec3 (0, -1, -i*5)));
355 f->show ();
356 }
357
320 camera.orig.x = camera.orig.y = camera.orig.z = 0; 358 camera.orig.x = camera.orig.y = camera.orig.z = 0;
321 camera.p = point (0, 0, 10); 359 camera.p = point (0, 0, 10);
322 camera.d = vec3 (0, 0, -1); 360 camera.d = vec3 (0, 0, -1);
323 camera.u = vec3 (0, 1, 0); 361 camera.u = vec3 (0, 1, 0);
324 camera.w = w; camera.h = h; 362 camera.w = w; camera.h = h;
325 camera.fov = 90; 363 camera.fov = 90;
326 364
327 glMatrixMode (GL_MODELVIEW); 365 glMatrixMode (GL_MODELVIEW);
328 glLoadIdentity (); 366 glLoadIdentity ();
329 367
330 //glEnable (GL_CULL_FACE); 368 glEnable (GL_CULL_FACE);
331 glEnable (GL_DEPTH_TEST); 369 glEnable (GL_DEPTH_TEST);
332 glDepthFunc (GL_LESS); 370 //glEnable(GL_VERTEX_PROGRAM_ARB);
371 //glEnable(GL_FRAGMENT_PROGRAM_ARB);
372
333 glShadeModel (GL_SMOOTH); 373 glShadeModel (GL_SMOOTH);
334 374
335 glEnable (GL_LIGHTING); 375 glEnable (GL_LIGHTING);
336 //GLfloat lightc[4] = { 1, 0.1, 0.1, 1 }; 376 //GLfloat lightc[4] = { 1, 0.1, 0.1, 1 };
337 //glLightf (GL_LIGHT0, GL_QUADRATIC_ATTENUATION); 377 //glLightf (GL_LIGHT0, GL_QUADRATIC_ATTENUATION);
338 //glLightfv (GL_LIGHT0, GL_DIFFUSE, lightc); 378 //glLightfv (GL_LIGHT0, GL_DIFFUSE, lightc);
339 glEnable (GL_LIGHT0); 379 glEnable (GL_LIGHT0);
340 380
381 cgc = cgCreateContext ();
382 vsh = cgCreateProgramFromFile (cgc, CG_SOURCE, "vsh.cg", CG_PROFILE_ARBVP1, 0, 0);
383 CheckCgError ();
384 cgGLLoadProgram (vsh);
385 CheckCgError ();
386 mv = cgGetNamedParameter (vsh, "WorldProj");
387 CheckCgError ();
388 mvp = cgGetNamedParameter (vsh, "WorldViewProj");
389 CheckCgError ();
390 cgGLEnableProfile (CG_PROFILE_ARBVP1);
391 CheckCgError ();
392
393 fsh = cgCreateProgramFromFile (cgc, CG_SOURCE, "fsh.cg", CG_PROFILE_ARBFP1, 0, 0);
394 cgGLLoadProgram (fsh);
395 cgGLEnableProfile (CG_PROFILE_ARBFP1);
396
397 cgGLBindProgram (vsh);
398 cgGLBindProgram (fsh);
399
341 /* Loop until done. */ 400 /* Loop until done. */
342 start_time = SDL_GetTicks (); 401 start_time = SDL_GetTicks ();
343 frames = 0; 402 frames = 0;
403
404 draw_context c (camera);
405
344 while (!done) 406 while (!done)
345 { 407 {
346 GLenum gl_error; 408 GLenum gl_error;
347 char *sdl_error; 409 char *sdl_error;
348 SDL_Event event; 410 SDL_Event event;
349 411
350 /* Do our drawing, too. */
351 glClearColor (0.0, 0.0, 0.0, 1.0);
352 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 412 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
413
414 camera.p.x += (camera_velocity_factor * camera_velocity.x) * timer.diff;
415 camera.p.y += (camera_velocity_factor * camera_velocity.y) * timer.diff;
416 camera.p.z += (camera_velocity_factor * camera_velocity.z) * timer.diff;
353 417
354 GLfloat lightp[4]; 418 GLfloat lightp[4];
355 lightp[0] = camera.p.x; 419 lightp[0] = camera.p.x;
356 lightp[1] = camera.p.y; 420 lightp[1] = camera.p.y;
357 lightp[2] = camera.p.z; 421 lightp[2] = camera.p.z;
364 camera.d.x = cos (ry); 428 camera.d.x = cos (ry);
365 camera.d.z = sin (ry); 429 camera.d.z = sin (ry);
366 //camera.d.y = sin (ry * 0.1); 430 //camera.d.y = sin (ry * 0.1);
367#endif 431#endif
368 432
369 draw_context c (camera); 433 c.mode = draw_context::DEPTH;
434 camera.draw (c);
370 c.mode = draw_context::LIGHTED; 435 c.mode = draw_context::LIGHTED;
371 camera.draw (c); 436 camera.draw (c);
372 437
373 SDL_GL_SwapBuffers (); 438 SDL_GL_SwapBuffers ();
439 timer.frame ();
374 440
375 /* Check for error conditions. */ 441 /* Check for error conditions. */
376 gl_error = glGetError (); 442 gl_error = glGetError ();
377 443
378 if (gl_error != GL_NO_ERROR) 444 if (gl_error != GL_NO_ERROR)
389 /* Allow the user to see what's happening */ 455 /* Allow the user to see what's happening */
390 //SDL_Delay (20); 456 //SDL_Delay (20);
391 457
392 /* Check if there's a pending event. */ 458 /* Check if there's a pending event. */
393 while (SDL_PollEvent (&event)) 459 while (SDL_PollEvent (&event))
394 {
395 done = HandleEvent (&event); 460 done = HandleEvent (&event);
396 } 461
462
397 ++frames; 463 ++frames;
398 } 464 }
399 465
400 /* Print out the frames per second */ 466 /* Print out the frames per second */
401 this_time = SDL_GetTicks (); 467 this_time = SDL_GetTicks ();
430 int slowly; 496 int slowly;
431 float gamma = 0.0; 497 float gamma = 0.0;
432 int noframe = 0; 498 int noframe = 0;
433 int fsaa = 0; 499 int fsaa = 0;
434 500
435 gl_matrix m(2);
436 m.translate (vec3 (2,3,4));
437
438 // load a entity
439 for (int i = 0; i < 10; i++) {
440 txtprt_parser p;
441 entity_transform *f = new entity_transform;
442 entity *e;
443 try {
444 e = p.read ("test.blasc");
445 } catch (txtprt_i_exception & e) {
446 cout << "ERR: " << e.msg << endl;
447 }
448 f->set (e);
449 f->m.translate (vec3 (i, -1, 0));
450 f->m.rotate (i * 10, vec3 (0, 0, 1));
451 f->show ();
452 }
453
454 logo = 0; 501 logo = 0;
455 slowly = 0; 502 slowly = 0;
456 numtests = 1; 503 numtests = 1;
457 for (i = 1; argv[i]; ++i) 504 for (i = 1; argv[i]; ++i)
458 { 505 {
486 ("Usage: %s [-twice] [-logo] [-slow] [-bpp n] [-gamma n] [-noframe] [-fsaa]\n", 533 ("Usage: %s [-twice] [-logo] [-slow] [-bpp n] [-gamma n] [-noframe] [-fsaa]\n",
487 argv[0]); 534 argv[0]);
488 exit (0); 535 exit (0);
489 } 536 }
490 } 537 }
538
491 for (i = 0; i < numtests; ++i) 539 for (i = 0; i < numtests; ++i)
492 {
493 RunGLTest (argc, argv, logo, slowly, bpp, gamma, noframe, fsaa); 540 RunGLTest (argc, argv, logo, slowly, bpp, gamma, noframe, fsaa);
494 } 541
495 return 0; 542 return 0;
496} 543}

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