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Comparing libgender/test.C (file contents):
Revision 1.17 by root, Mon Oct 4 02:32:20 2004 UTC vs.
Revision 1.29 by root, Tue Oct 5 07:09:17 2004 UTC

2#include <stdio.h> 2#include <stdio.h>
3#include <string.h> 3#include <string.h>
4#include <math.h> 4#include <math.h>
5 5
6#include "SDL.h" 6#include "SDL.h"
7
8#include "SDL_opengl.h" 7#include "SDL_opengl.h"
9
10/* Undefine this if you want a flat cube instead of a rainbow cube */
11#define SHADED_CUBE
12
13/* Define this to be the name of the logo image to use with -logo */
14#define LOGO_FILE "icon.bmp"
15 8
16static SDL_Surface *global_image = NULL; 9static SDL_Surface *global_image = NULL;
17static GLuint global_texture = 0; 10static GLuint global_texture = 0;
18 11
12#include "util.h"
19#include "entity.h" 13#include "entity.h"
20
21#include "txtprt_import.h" 14#include "txtprt_import.h"
22 15
16CGcontext cgc;
17CGprogram vsh, fsh;
18CGparameter mv, mvp;
19
20static void CheckCgError(void)
21{
22 CGerror err = cgGetError();
23
24 if (err != CG_NO_ERROR)
25 {
26 printf("CG error: %s\n", cgGetErrorString(err));
27 exit(1);
28 }
29}
30
23/**********************************************************************/ 31/**********************************************************************/
24 32
25view camera; 33view camera;
34vec3 camera_velocity;
35float camera_velocity_factor = 10;
26 36
27void 37void
28HotKey_ToggleFullScreen (void) 38HotKey_ToggleFullScreen (void)
29{ 39{
30 SDL_Surface *screen; 40 SDL_Surface *screen;
88 } 98 }
89 99
90 printf ("focus\n"); 100 printf ("focus\n");
91 break; 101 break;
92 102
103#define VELOCITY 10
93 case SDL_KEYDOWN: 104 case SDL_KEYDOWN:
94
95 if (event->key.keysym.sym == SDLK_UP) 105 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--;
96 camera.p.z -= 1;
97 if (event->key.keysym.sym == SDLK_DOWN) 106 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++;
98 camera.p.z += 1;
99 if (event->key.keysym.sym == SDLK_LEFT) 107 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x--;
100 camera.p.x -= 1;
101 if (event->key.keysym.sym == SDLK_RIGHT) 108 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x++;
102 camera.p.x += 1; 109 if (event->key.keysym.sym == SDLK_a) camera_velocity.y--;
110 if (event->key.keysym.sym == SDLK_s) camera_velocity.y++;
111 if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5;
112 if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5;
103 113
104 if (event->key.keysym.sym == SDLK_ESCAPE) 114 if (event->key.keysym.sym == SDLK_ESCAPE)
105 done = 1; 115 done = 1;
106 116
107 if ((event->key.keysym.sym == SDLK_g) && 117 if ((event->key.keysym.sym == SDLK_g) &&
114 124
115 if ((event->key.keysym.sym == SDLK_RETURN) && 125 if ((event->key.keysym.sym == SDLK_RETURN) &&
116 (event->key.keysym.mod & KMOD_ALT)) 126 (event->key.keysym.mod & KMOD_ALT))
117 HotKey_ToggleFullScreen (); 127 HotKey_ToggleFullScreen ();
118 128
129 break;
130
131 case SDL_KEYUP:
132 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++;
133 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--;
134 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x++;
135 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x--;
136 if (event->key.keysym.sym == SDLK_a) camera_velocity.y++;
137 if (event->key.keysym.sym == SDLK_s) camera_velocity.y--;
119 break; 138 break;
120 139
121 case SDL_QUIT: 140 case SDL_QUIT:
122 done = 1; 141 done = 1;
123 break; 142 break;
261 rgb_size[0] = 8; 280 rgb_size[0] = 8;
262 rgb_size[1] = 8; 281 rgb_size[1] = 8;
263 rgb_size[2] = 8; 282 rgb_size[2] = 8;
264 break; 283 break;
265 } 284 }
285
266 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]); 286 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]);
267 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]); 287 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]);
268 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]); 288 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]);
269 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 289 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
270 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 290 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
319 339
320 // load a entity 340 // load a entity
321 for (int i = 0; i < 7; i++) 341 for (int i = 0; i < 7; i++)
322 { 342 {
323 txtprt_parser p; 343 txtprt_parser p;
324 entity_anim *f = new entity_anim; 344 entity_transform *f = new entity_transform;
325 entity *e; 345 entity *e;
326 try 346 try
327 { 347 {
328 e = p.read ("test.blasc"); 348 e = p.read ("test.blasc");
329 } catch (txtprt_i_exception & e) 349 } catch (txtprt_i_exception & e)
330 { 350 {
331 cout << "ERR: " << e.msg << endl; 351 cout << "ERR: " << e.msg << endl;
332 } 352 }
333 f->set (e); 353 f->set (e);
334 f->m.translate (vec3 (i, -1, 0)); 354 f->update (matrix::translation (vec3 (0, -1, -i*5)));
335 f->vx = 0;
336 f->vy = 0;
337 f->vz = 0;
338 f->show (); 355 f->show ();
339 } 356 }
340 357
341 camera.orig.x = camera.orig.y = camera.orig.z = 0; 358 camera.orig.x = camera.orig.y = camera.orig.z = 0;
342 camera.p = point (0, 0, 10); 359 camera.p = point (0, 0, 10);
348 glMatrixMode (GL_MODELVIEW); 365 glMatrixMode (GL_MODELVIEW);
349 glLoadIdentity (); 366 glLoadIdentity ();
350 367
351 glEnable (GL_CULL_FACE); 368 glEnable (GL_CULL_FACE);
352 glEnable (GL_DEPTH_TEST); 369 glEnable (GL_DEPTH_TEST);
370 //glEnable(GL_VERTEX_PROGRAM_ARB);
371 //glEnable(GL_FRAGMENT_PROGRAM_ARB);
372
353 glShadeModel (GL_SMOOTH); 373 glShadeModel (GL_SMOOTH);
354 374
355 glEnable (GL_LIGHTING); 375 glEnable (GL_LIGHTING);
356 //GLfloat lightc[4] = { 1, 0.1, 0.1, 1 }; 376 //GLfloat lightc[4] = { 1, 0.1, 0.1, 1 };
357 //glLightf (GL_LIGHT0, GL_QUADRATIC_ATTENUATION); 377 //glLightf (GL_LIGHT0, GL_QUADRATIC_ATTENUATION);
358 //glLightfv (GL_LIGHT0, GL_DIFFUSE, lightc); 378 //glLightfv (GL_LIGHT0, GL_DIFFUSE, lightc);
359 glEnable (GL_LIGHT0); 379 glEnable (GL_LIGHT0);
360 380
381 cgc = cgCreateContext ();
382 vsh = cgCreateProgramFromFile (cgc, CG_SOURCE, "vsh.cg", CG_PROFILE_ARBVP1, 0, 0);
383 CheckCgError ();
384 cgGLLoadProgram (vsh);
385 CheckCgError ();
386 mv = cgGetNamedParameter (vsh, "WorldProj");
387 CheckCgError ();
388 mvp = cgGetNamedParameter (vsh, "WorldViewProj");
389 CheckCgError ();
390 cgGLEnableProfile (CG_PROFILE_ARBVP1);
391 CheckCgError ();
392
393 fsh = cgCreateProgramFromFile (cgc, CG_SOURCE, "fsh.cg", CG_PROFILE_ARBFP1, 0, 0);
394 cgGLLoadProgram (fsh);
395 cgGLEnableProfile (CG_PROFILE_ARBFP1);
396
397 cgGLBindProgram (vsh);
398 cgGLBindProgram (fsh);
399
361 /* Loop until done. */ 400 /* Loop until done. */
362 start_time = SDL_GetTicks (); 401 start_time = SDL_GetTicks ();
363 frames = 0; 402 frames = 0;
364 403
365 draw_context c (camera); 404 draw_context c (camera);
368 { 407 {
369 GLenum gl_error; 408 GLenum gl_error;
370 char *sdl_error; 409 char *sdl_error;
371 SDL_Event event; 410 SDL_Event event;
372 411
373 /* Do our drawing, too. */
374 glClearColor (0.0, 0.0, 0.0, 1.0);
375 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 412 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
413
414 camera.p.x += (camera_velocity_factor * camera_velocity.x) * timer.diff;
415 camera.p.y += (camera_velocity_factor * camera_velocity.y) * timer.diff;
416 camera.p.z += (camera_velocity_factor * camera_velocity.z) * timer.diff;
376 417
377 GLfloat lightp[4]; 418 GLfloat lightp[4];
378 lightp[0] = camera.p.x; 419 lightp[0] = camera.p.x;
379 lightp[1] = camera.p.y; 420 lightp[1] = camera.p.y;
380 lightp[2] = camera.p.z; 421 lightp[2] = camera.p.z;
389 //camera.d.y = sin (ry * 0.1); 430 //camera.d.y = sin (ry * 0.1);
390#endif 431#endif
391 432
392 c.mode = draw_context::DEPTH; 433 c.mode = draw_context::DEPTH;
393 camera.draw (c); 434 camera.draw (c);
394 c.drawn.clear ();
395 c.mode = draw_context::LIGHTED; 435 c.mode = draw_context::LIGHTED;
396 camera.draw (c); 436 camera.draw (c);
397 437
398 SDL_GL_SwapBuffers (); 438 SDL_GL_SwapBuffers ();
399 timer.frame (); 439 timer.frame ();
415 /* Allow the user to see what's happening */ 455 /* Allow the user to see what's happening */
416 //SDL_Delay (20); 456 //SDL_Delay (20);
417 457
418 /* Check if there's a pending event. */ 458 /* Check if there's a pending event. */
419 while (SDL_PollEvent (&event)) 459 while (SDL_PollEvent (&event))
420 {
421 done = HandleEvent (&event); 460 done = HandleEvent (&event);
422 } 461
462
423 ++frames; 463 ++frames;
424 } 464 }
425 465
426 /* Print out the frames per second */ 466 /* Print out the frames per second */
427 this_time = SDL_GetTicks (); 467 this_time = SDL_GetTicks ();

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