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Comparing libgender/test.C (file contents):
Revision 1.29 by root, Tue Oct 5 07:09:17 2004 UTC vs.
Revision 1.55 by root, Sun Oct 10 00:41:03 2004 UTC

13#include "entity.h" 13#include "entity.h"
14#include "txtprt_import.h" 14#include "txtprt_import.h"
15 15
16CGcontext cgc; 16CGcontext cgc;
17CGprogram vsh, fsh; 17CGprogram vsh, fsh;
18CGparameter mv, mvp; 18CGparameter mv, mvp, lightpos;
19CGprofile vsh_profile, fsh_profile;
19 20
20static void CheckCgError(void) 21static void CheckCgError (void)
21{ 22{
22 CGerror err = cgGetError(); 23 CGerror err = cgGetError ();
23 24
24 if (err != CG_NO_ERROR) 25 if (err != CG_NO_ERROR)
25 { 26 {
26 printf("CG error: %s\n", cgGetErrorString(err)); 27 printf("CG error: %s\n", cgGetErrorString (err));
27 exit(1); 28 exit(1);
28 } 29 }
29} 30}
30 31
31/**********************************************************************/ 32/**********************************************************************/
32 33
33view camera; 34view camera;
34vec3 camera_velocity; 35vec3 camera_velocity;
36float camera_angle, camera_angle2, camera_velocity_angle, camera_velocity_angle2;
35float camera_velocity_factor = 10; 37float camera_velocity_factor = 80;
36 38
37void 39void
38HotKey_ToggleFullScreen (void) 40HotKey_ToggleFullScreen (void)
39{ 41{
40 SDL_Surface *screen; 42 SDL_Surface *screen;
98 } 100 }
99 101
100 printf ("focus\n"); 102 printf ("focus\n");
101 break; 103 break;
102 104
103#define VELOCITY 10
104 case SDL_KEYDOWN: 105 case SDL_KEYDOWN:
105 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--; 106 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--;
106 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++; 107 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++;
107 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x--;
108 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x++; 108 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle++;
109 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle--;
110 if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2++;
111 if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2--;
109 if (event->key.keysym.sym == SDLK_a) camera_velocity.y--; 112 if (event->key.keysym.sym == SDLK_e) camera_velocity.y--;
110 if (event->key.keysym.sym == SDLK_s) camera_velocity.y++; 113 if (event->key.keysym.sym == SDLK_q) camera_velocity.y++;
111 if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5; 114 if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5;
112 if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5; 115 if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5;
113 116
114 if (event->key.keysym.sym == SDLK_ESCAPE) 117 if (event->key.keysym.sym == SDLK_ESCAPE)
115 done = 1; 118 done = 1;
116 119
117 if ((event->key.keysym.sym == SDLK_g) && 120 if ((event->key.keysym.sym == SDLK_g) &&
129 break; 132 break;
130 133
131 case SDL_KEYUP: 134 case SDL_KEYUP:
132 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++; 135 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++;
133 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--; 136 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--;
134 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x++; 137 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle++;
135 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x--; 138 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle--;
139 if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2--;
140 if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2++;
136 if (event->key.keysym.sym == SDLK_a) camera_velocity.y++; 141 if (event->key.keysym.sym == SDLK_e) camera_velocity.y++;
137 if (event->key.keysym.sym == SDLK_s) camera_velocity.y--; 142 if (event->key.keysym.sym == SDLK_q) camera_velocity.y--;
138 break; 143 break;
139 144
140 case SDL_QUIT: 145 case SDL_QUIT:
141 done = 1; 146 done = 1;
142 break; 147 break;
143 } 148 }
144 149
145 return (done); 150 return (done);
146} 151}
147 152
148/* Quick utility function for texture creation */ 153void draw_floor (int size, int dx, int dy, int dz)
149static int
150power_of_two (int input)
151{ 154{
152 int value = 1; 155 int x, z, ry;
153 156
154 while (value < input) 157 for (x = 0; x < 100; x++)
155 {
156 value <<= 1;
157 } 158 {
158 return value; 159 for (z = 0; z < 100; z++)
159} 160 {
161 vector<vertex2d> pts;
162 pts.push_back (vertex2d (point ( 0, 0, 0), vec3 (0, 1, 0), texc (0, 0)));
163 pts.push_back (vertex2d (point ( 0, 0, size), vec3 (0, 1, 0), texc (0, 1)));
164 pts.push_back (vertex2d (point (size, 0, size), vec3 (0, 1, 0), texc (1, 1)));
165 pts.push_back (vertex2d (point (size, 0, 0), vec3 (0, 1, 0), texc (1, 0)));
160 166
161GLuint 167 geometry_quads *q = new geometry_quads;
162SDL_GL_LoadTexture (SDL_Surface * surface, GLfloat * texcoord) 168 q->set (pts);
163{ 169 entity *e = new entity (q);
164 GLuint texture; 170 e->move (vec3 (dx + x * size, dy, dz + z * size));
165 int w, h; 171 e->show ();
166 SDL_Surface *image; 172 }
167 SDL_Rect area;
168 Uint32 saved_flags;
169 Uint8 saved_alpha;
170
171 /* Use the surface width and height expanded to powers of 2 */
172 w = power_of_two (surface->w);
173 h = power_of_two (surface->h);
174 texcoord[0] = 0.0f; /* Min X */
175 texcoord[1] = 0.0f; /* Min Y */
176 texcoord[2] = (GLfloat) surface->w / w; /* Max X */
177 texcoord[3] = (GLfloat) surface->h / h; /* Max Y */
178
179 image = SDL_CreateRGBSurface (SDL_SWSURFACE, w, h, 32,
180#if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */
181 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000
182#else
183 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF
184#endif
185 );
186 if (image == NULL)
187 { 173 }
188 return 0;
189 }
190
191 /* Save the alpha blending attributes */
192 saved_flags = surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK);
193 saved_alpha = surface->format->alpha;
194 if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA)
195 {
196 SDL_SetAlpha (surface, 0, 0);
197 }
198
199 /* Copy the surface into the GL texture image */
200 area.x = 0;
201 area.y = 0;
202 area.w = surface->w;
203 area.h = surface->h;
204 SDL_BlitSurface (surface, &area, image, &area);
205
206 /* Restore the alpha blending attributes */
207 if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA)
208 {
209 SDL_SetAlpha (surface, saved_flags, saved_alpha);
210 }
211
212 /* Create an OpenGL texture for the image */
213 glGenTextures (1, &texture);
214 glBindTexture (GL_TEXTURE_2D, texture);
215 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
216 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
217 glTexImage2D (GL_TEXTURE_2D,
218 0,
219 GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels);
220 SDL_FreeSurface (image); /* No longer needed */
221
222 return texture;
223} 174}
224 175
176void draw_test_nurb ()
177{
178 geometry_nurbs *q = new geometry_nurbs;
179 q->set ();
180 entity *e = new entity (q);
181 e->move (vec3 (10, 3, -4));
182 e->show ();
183}
184
185extern void draw_level ();
225int 186int
226RunGLTest (int argc, char *argv[], 187RunGLTest (int argc, char *argv[],
227 int logo, int slowly, int bpp, float gamma, int noframe, int fsaa) 188 int logo, int slowly, int bpp, float gamma, int noframe, int fsaa)
228{ 189{
229 int i; 190 int i;
233 int done = 0; 194 int done = 0;
234 int frames; 195 int frames;
235 Uint32 start_time, this_time; 196 Uint32 start_time, this_time;
236 Uint32 video_flags; 197 Uint32 video_flags;
237 int value; 198 int value;
199 GLenum gl_error;
238 200
239 if (SDL_Init (SDL_INIT_VIDEO) < 0) 201 if (SDL_Init (SDL_INIT_VIDEO) < 0)
240 { 202 {
241 fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ()); 203 fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ());
242 exit (1); 204 exit (1);
335 297
336 /* Set the gamma for the window */ 298 /* Set the gamma for the window */
337 if (gamma != 0.0) 299 if (gamma != 0.0)
338 SDL_SetGamma (gamma, gamma, gamma); 300 SDL_SetGamma (gamma, gamma, gamma);
339 301
340 // load a entity
341 for (int i = 0; i < 7; i++) 302 for (int i = 0; i < 1; i++)
342 { 303 {
304 // load a entity
343 txtprt_parser p; 305 txtprt_parser p;
344 entity_transform *f = new entity_transform; 306 geometry *g;
345 entity *e;
346 try 307 try
347 { 308 {
348 e = p.read ("test.blasc"); 309 g = p.read ("test.blasc");
310 }
349 } catch (txtprt_i_exception & e) 311 catch (txtprt_i_exception & e)
350 { 312 {
351 cout << "ERR: " << e.msg << endl; 313 cout << "ERR: " << e.msg << endl;
352 } 314 }
353 f->set (e); 315
354 f->update (matrix::translation (vec3 (0, -1, -i*5))); 316 entity *e = new entity (g);
317 e->move (vec3 (i*5, -3, -i*10));
355 f->show (); 318 e->show ();
356 } 319 }
357 320
321 //draw_floor (10, -500, -10, -1000);
322 draw_level ();
323 //draw_test_nurb ();
324
325 //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368;
358 camera.orig.x = camera.orig.y = camera.orig.z = 0; 326 camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0;
359 camera.p = point (0, 0, 10); 327 camera.p = point (0, 0, 10);
360 camera.d = vec3 (0, 0, -1); 328 camera.d = vec3 (0, 0, -1);
361 camera.u = vec3 (0, 1, 0); 329 camera.u = vec3 (0, 1, 0);
362 camera.w = w; camera.h = h; 330 camera.w = w; camera.h = h;
363 camera.fov = 90; 331 camera.fov = 35;
332 camera.z_near = 1.;
364 333
365 glMatrixMode (GL_MODELVIEW); 334 glMatrixMode (GL_MODELVIEW);
366 glLoadIdentity (); 335 glLoadIdentity ();
367 336
368 glEnable (GL_CULL_FACE); 337 glEnable (GL_CULL_FACE);
369 glEnable (GL_DEPTH_TEST); 338 glEnable (GL_DEPTH_TEST);
370 //glEnable(GL_VERTEX_PROGRAM_ARB);
371 //glEnable(GL_FRAGMENT_PROGRAM_ARB);
372 339
373 glShadeModel (GL_SMOOTH); 340 glShadeModel (GL_SMOOTH);
374 341
375 glEnable (GL_LIGHTING); 342 glEnable (GL_LIGHTING);
376 //GLfloat lightc[4] = { 1, 0.1, 0.1, 1 };
377 //glLightf (GL_LIGHT0, GL_QUADRATIC_ATTENUATION);
378 //glLightfv (GL_LIGHT0, GL_DIFFUSE, lightc);
379 glEnable (GL_LIGHT0); 343 glEnable (GL_LIGHT0);
380 344
381 cgc = cgCreateContext (); 345 cgc = cgCreateContext ();
346
347 vsh_profile = CG_PROFILE_ARBVP1;
348 //if (cgGLIsProfileSupported (CG_PROFILE_VP30)) vsh_profile = CG_PROFILE_VP30;
349 //if (cgGLIsProfileSupported (CG_PROFILE_VP40)) vsh_profile = CG_PROFILE_VP40;
350 fsh_profile = CG_PROFILE_ARBFP1;
351 //if (cgGLIsProfileSupported (CG_PROFILE_FP30)) fsh_profile = CG_PROFILE_FP30;
352 //if (cgGLIsProfileSupported (CG_PROFILE_FP40)) fsh_profile = CG_PROFILE_FP40;
353
382 vsh = cgCreateProgramFromFile (cgc, CG_SOURCE, "vsh.cg", CG_PROFILE_ARBVP1, 0, 0); 354 vsh = cgCreateProgramFromFile (cgc, CG_SOURCE, "vsh.cg", vsh_profile, 0, 0);
383 CheckCgError (); 355 CheckCgError ();
384 cgGLLoadProgram (vsh); 356 cgGLLoadProgram (vsh);
385 CheckCgError (); 357 CheckCgError ();
386 mv = cgGetNamedParameter (vsh, "WorldProj"); 358 mv = cgGetNamedParameter (vsh, "WorldProj");
387 CheckCgError ();
388 mvp = cgGetNamedParameter (vsh, "WorldViewProj"); 359 mvp = cgGetNamedParameter (vsh, "WorldViewProj");
360 lightpos = cgGetNamedParameter (vsh, "LightPos");
389 CheckCgError (); 361 CheckCgError ();
390 cgGLEnableProfile (CG_PROFILE_ARBVP1);
391 CheckCgError ();
392 362
363 CGparameter g_Texture; // the texture parameter
364
365
393 fsh = cgCreateProgramFromFile (cgc, CG_SOURCE, "fsh.cg", CG_PROFILE_ARBFP1, 0, 0); 366 fsh = cgCreateProgramFromFile (cgc, CG_SOURCE, "fsh.cg", fsh_profile, 0, 0);
367 Texture t("o.jpg");
368 g_Texture = cgGetNamedParameter(fsh, "Texture"); // the texture cg-warper ;)
369 cgGLSetTextureParameter(g_Texture, t.texture); // Bind the texture number 999 to g_Texture
370 CheckCgError ();
394 cgGLLoadProgram (fsh); 371 cgGLLoadProgram (fsh);
395 cgGLEnableProfile (CG_PROFILE_ARBFP1); 372 CheckCgError ();
396 373
397 cgGLBindProgram (vsh); 374 cgGLBindProgram (vsh);
375 CheckCgError ();
398 cgGLBindProgram (fsh); 376 cgGLBindProgram (fsh);
377 CheckCgError ();
399 378
400 /* Loop until done. */ 379 /* Loop until done. */
401 start_time = SDL_GetTicks (); 380 start_time = SDL_GetTicks ();
402 frames = 0; 381 frames = 0;
403 382
404 draw_context c (camera);
405
406 while (!done) 383 while (!done)
407 { 384 {
408 GLenum gl_error;
409 char *sdl_error; 385 char *sdl_error;
410 SDL_Event event; 386 SDL_Event event;
411 387
412 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 388 camera_angle += 180 * camera_velocity_angle * timer.diff;
389 camera_angle2 += 180 * camera_velocity_angle2 * timer.diff;
413 390
414 camera.p.x += (camera_velocity_factor * camera_velocity.x) * timer.diff; 391 vec3 geradeaus = matrix::rotation (-camera_angle, vec3 (0, 1, 0)) * vec3 (0, 0, -1);
415 camera.p.y += (camera_velocity_factor * camera_velocity.y) * timer.diff; 392 vec3 right = matrix::rotation (90., vec3 (0, 1, 0)) * geradeaus;
416 camera.p.z += (camera_velocity_factor * camera_velocity.z) * timer.diff;
417 393
418 GLfloat lightp[4]; 394 camera.d = matrix::rotation (camera_angle2, right) * geradeaus;
419 lightp[0] = camera.p.x; 395 camera.u = cross (camera.d, right);
420 lightp[1] = camera.p.y; 396
421 lightp[2] = camera.p.z; 397 camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z;
422 lightp[3] = 1; 398 camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y;
423 glLightfv (GL_LIGHT0, GL_POSITION, lightp); 399
400 cgGLSetParameter4f (lightpos, camera.p.x, camera.p.y, camera.p.z, 1);
401
402 glBindTexture (GL_TEXTURE_2D, t.texture);
403 cgGLEnableTextureParameter (g_Texture); // Enable the texture parameter
424 404
425#if 0 405#if 0
426 static GLfloat ry; 406 static GLfloat ry;
427 ry += 0.001; 407 ry += 0.001;
428 camera.d.x = cos (ry); 408 camera.d.x = cos (ry);
429 camera.d.z = sin (ry); 409 camera.d.z = sin (ry);
430 //camera.d.y = sin (ry * 0.1); 410 //camera.d.y = sin (ry * 0.1);
431#endif 411#endif
432 412
433 c.mode = draw_context::DEPTH; 413 camera.begin ();
414 camera.pass (view::DEPTH);
415 camera.pass (view::LIGHTED);
434 camera.draw (c); 416 camera.end ();
435 c.mode = draw_context::LIGHTED;
436 camera.draw (c);
437 417
438 SDL_GL_SwapBuffers (); 418 SDL_GL_SwapBuffers ();
439 timer.frame (); 419 timer.frame ();
440 420
441 /* Check for error conditions. */ 421 /* Check for error conditions. */
442 gl_error = glGetError (); 422 gl_error = glGetError ();
443 423
444 if (gl_error != GL_NO_ERROR)
445 fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error); 424 if (gl_error != GL_NO_ERROR) fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error);
446 425
447 sdl_error = SDL_GetError (); 426 sdl_error = SDL_GetError ();
448 427
449 if (sdl_error[0] != '\0') 428 if (sdl_error[0] != '\0')
450 { 429 {
451 fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error); 430 fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error);
452 SDL_ClearError (); 431 SDL_ClearError ();
453 } 432 }
454 433
455 /* Allow the user to see what's happening */ 434 /* Allow the user to see what's happening */
456 //SDL_Delay (20); 435 //SDL_Delay (40);
457 436
458 /* Check if there's a pending event. */ 437 /* Check if there's a pending event. */
459 while (SDL_PollEvent (&event)) 438 while (SDL_PollEvent (&event))
460 done = HandleEvent (&event); 439 done = HandleEvent (&event);
461 440
484 463
485 /* Destroy our GL context, etc. */ 464 /* Destroy our GL context, etc. */
486 SDL_Quit (); 465 SDL_Quit ();
487 return (0); 466 return (0);
488} 467}
489
490int 468int
491main (int argc, char *argv[]) 469main (int argc, char *argv[])
492{ 470{
493 int i, logo; 471 int i, logo;
494 int numtests; 472 int numtests;

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