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Comparing libgender/test.C (file contents):
Revision 1.29 by root, Tue Oct 5 07:09:17 2004 UTC vs.
Revision 1.67 by root, Tue Oct 19 16:48:22 2004 UTC

1#include <stdlib.h> 1#include <stdlib.h>
2#include <stdio.h> 2#include <stdio.h>
3#include <string.h> 3#include <string.h>
4#include <math.h> 4#include <math.h>
5 5
6#include "opengl.h"
7
6#include "SDL.h" 8#include "SDL.h"
7#include "SDL_opengl.h" 9#include "SDL_opengl.h"
8 10
9static SDL_Surface *global_image = NULL; 11static SDL_Surface *global_image = NULL;
10static GLuint global_texture = 0; 12static GLuint global_texture = 0;
11 13
12#include "util.h" 14#include "util.h"
13#include "entity.h" 15#include "entity.h"
14#include "txtprt_import.h" 16#include "txtprt_import.h"
15 17
16CGcontext cgc;
17CGprogram vsh, fsh;
18CGparameter mv, mvp;
19
20static void CheckCgError(void)
21{
22 CGerror err = cgGetError();
23
24 if (err != CG_NO_ERROR)
25 {
26 printf("CG error: %s\n", cgGetErrorString(err));
27 exit(1);
28 }
29}
30
31/**********************************************************************/ 18/**********************************************************************/
32 19
33view camera; 20view camera;
34vec3 camera_velocity; 21vec3 camera_velocity;
22float camera_angle, camera_angle2, camera_velocity_angle, camera_velocity_angle2;
35float camera_velocity_factor = 10; 23float camera_velocity_factor = 80;
36 24
37void 25void
38HotKey_ToggleFullScreen (void) 26HotKey_ToggleFullScreen (void)
39{ 27{
40 SDL_Surface *screen; 28 SDL_Surface *screen;
83 { 71 {
84 case SDL_ACTIVEEVENT: 72 case SDL_ACTIVEEVENT:
85 /* See what happened */ 73 /* See what happened */
86 printf ("app %s ", event->active.gain ? "gained" : "lost"); 74 printf ("app %s ", event->active.gain ? "gained" : "lost");
87 if (event->active.state & SDL_APPACTIVE) 75 if (event->active.state & SDL_APPACTIVE)
88 {
89 printf ("active "); 76 printf ("active ");
90 }
91 else if (event->active.state & SDL_APPMOUSEFOCUS) 77 else if (event->active.state & SDL_APPMOUSEFOCUS)
92 {
93 printf ("mouse "); 78 printf ("mouse ");
94 }
95 else if (event->active.state & SDL_APPINPUTFOCUS) 79 else if (event->active.state & SDL_APPINPUTFOCUS)
96 {
97 printf ("input "); 80 printf ("input ");
98 }
99 81
100 printf ("focus\n"); 82 printf ("focus\n");
101 break; 83 break;
102 84
103#define VELOCITY 10
104 case SDL_KEYDOWN: 85 case SDL_KEYDOWN:
105 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--; 86 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--;
106 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++; 87 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++;
107 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x--;
108 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x++; 88 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle++;
89 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle--;
90 if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2++;
91 if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2--;
109 if (event->key.keysym.sym == SDLK_a) camera_velocity.y--; 92 if (event->key.keysym.sym == SDLK_e) camera_velocity.y--;
110 if (event->key.keysym.sym == SDLK_s) camera_velocity.y++; 93 if (event->key.keysym.sym == SDLK_q) camera_velocity.y++;
111 if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5; 94 if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5;
112 if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5; 95 if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5;
113 96
114 if (event->key.keysym.sym == SDLK_ESCAPE) 97 if (event->key.keysym.sym == SDLK_ESCAPE)
115 done = 1; 98 done = 1;
116 99
117 if ((event->key.keysym.sym == SDLK_g) && 100 if ((event->key.keysym.sym == SDLK_g) &&
129 break; 112 break;
130 113
131 case SDL_KEYUP: 114 case SDL_KEYUP:
132 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++; 115 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++;
133 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--; 116 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--;
134 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x++; 117 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle++;
135 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x--; 118 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle--;
119 if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2--;
120 if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2++;
136 if (event->key.keysym.sym == SDLK_a) camera_velocity.y++; 121 if (event->key.keysym.sym == SDLK_e) camera_velocity.y++;
137 if (event->key.keysym.sym == SDLK_s) camera_velocity.y--; 122 if (event->key.keysym.sym == SDLK_q) camera_velocity.y--;
138 break; 123 break;
139 124
140 case SDL_QUIT: 125 case SDL_QUIT:
141 done = 1; 126 done = 1;
142 break; 127 break;
143 } 128 }
144 129
145 return (done); 130 return (done);
146} 131}
147 132
148/* Quick utility function for texture creation */ 133void draw_floor (int size, int dx, int dy, int dz)
149static int
150power_of_two (int input)
151{ 134{
152 int value = 1; 135 int x, z, ry;
153 136
154 while (value < input) 137 for (x = 0; x < 10; x++)
155 {
156 value <<= 1;
157 } 138 {
158 return value; 139 for (z = 0; z < 10; z++)
159} 140 {
141 vector<vertex_t2f_n3f_v3f> pts;
142 pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, 0), vec3 (0, 1, 0), tex2 (0, 0)));
143 pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, size), vec3 (0, 1, 0), tex2 (0, 1)));
144 pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, size), vec3 (0, 1, 0), tex2 (1, 1)));
145 pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, 0), vec3 (0, 1, 0), tex2 (1, 0)));
160 146
161GLuint 147 geometry_quads *q = new geometry_quads;
162SDL_GL_LoadTexture (SDL_Surface * surface, GLfloat * texcoord) 148 q->m = new simple_material;
163{ 149 q->set (pts);
164 GLuint texture; 150 entity *e = new entity (q);
165 int w, h; 151 e->move (vec3 (dx + x * size, dy, dz + z * size));
166 SDL_Surface *image; 152 e->show ();
167 SDL_Rect area; 153 }
168 Uint32 saved_flags;
169 Uint8 saved_alpha;
170
171 /* Use the surface width and height expanded to powers of 2 */
172 w = power_of_two (surface->w);
173 h = power_of_two (surface->h);
174 texcoord[0] = 0.0f; /* Min X */
175 texcoord[1] = 0.0f; /* Min Y */
176 texcoord[2] = (GLfloat) surface->w / w; /* Max X */
177 texcoord[3] = (GLfloat) surface->h / h; /* Max Y */
178
179 image = SDL_CreateRGBSurface (SDL_SWSURFACE, w, h, 32,
180#if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */
181 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000
182#else
183 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF
184#endif
185 );
186 if (image == NULL)
187 { 154 }
188 return 0; 155}
156
157void draw_test_nurb ()
158{
159 geometry_nurbs *q = new geometry_nurbs;
160 q->set ();
161 entity *e = new entity (q);
162 e->move (vec3 (10, 3, -4));
163 e->show ();
164}
165
166void fisch (vec3 center, GLfloat radius, int depth)
167{
168 entity *planet = new entity (new geometry_sphere (radius));
169 planet->move (center);
170 planet->show ();
171
172 if (--depth)
189 } 173 {
174 GLfloat r2 = radius * .1F;
175 GLfloat r3 = radius + r2;
190 176
191 /* Save the alpha blending attributes */ 177 fisch (center + vec3 (r3, 0, 0), r2, depth);
192 saved_flags = surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK); 178 fisch (center + vec3 (0, 0, r3), r2, depth);
193 saved_alpha = surface->format->alpha; 179 fisch (center + vec3 (-r3, 0, 0), r2, depth);
194 if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA)
195 { 180 }
196 SDL_SetAlpha (surface, 0, 0);
197 }
198
199 /* Copy the surface into the GL texture image */
200 area.x = 0;
201 area.y = 0;
202 area.w = surface->w;
203 area.h = surface->h;
204 SDL_BlitSurface (surface, &area, image, &area);
205
206 /* Restore the alpha blending attributes */
207 if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA)
208 {
209 SDL_SetAlpha (surface, saved_flags, saved_alpha);
210 }
211
212 /* Create an OpenGL texture for the image */
213 glGenTextures (1, &texture);
214 glBindTexture (GL_TEXTURE_2D, texture);
215 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
216 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
217 glTexImage2D (GL_TEXTURE_2D,
218 0,
219 GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels);
220 SDL_FreeSurface (image); /* No longer needed */
221
222 return texture;
223} 181}
224 182
183extern void draw_level ();
225int 184int
226RunGLTest (int argc, char *argv[], 185RunGLTest (int argc, char *argv[],
227 int logo, int slowly, int bpp, float gamma, int noframe, int fsaa) 186 int logo, int slowly, int bpp, float gamma, int noframe, int fsaa)
228{ 187{
229 int i; 188 int i;
230 int rgb_size[3]; 189 int rgb_size[3];
231 int w = 640; 190 int w = 640;
232 int h = 480; 191 int h = 480;
233 int done = 0; 192 int done = 0;
234 int frames; 193 int frames;
235 Uint32 start_time, this_time;
236 Uint32 video_flags; 194 Uint32 video_flags;
237 int value; 195 int value;
196 GLenum gl_error;
238 197
239 if (SDL_Init (SDL_INIT_VIDEO) < 0) 198 if (SDL_Init (SDL_INIT_VIDEO) < 0)
240 { 199 {
241 fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ()); 200 fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ());
242 exit (1); 201 exit (1);
335 294
336 /* Set the gamma for the window */ 295 /* Set the gamma for the window */
337 if (gamma != 0.0) 296 if (gamma != 0.0)
338 SDL_SetGamma (gamma, gamma, gamma); 297 SDL_SetGamma (gamma, gamma, gamma);
339 298
340 // load a entity 299 entity *planet = new entity (new geometry_sphere (10));
300 planet->move (vec3 (0, 0, -20));
301 planet->show ();
302
303#if 1
341 for (int i = 0; i < 7; i++) 304 for (int i = 0; i < 20; i++)
342 { 305 {
306 // load a entity
343 txtprt_parser p; 307 txtprt_parser p;
344 entity_transform *f = new entity_transform; 308 geometry *g;
345 entity *e;
346 try 309 try
347 { 310 {
348 e = p.read ("test.blasc"); 311 g = p.read ("test.blasc");
312 }
349 } catch (txtprt_i_exception & e) 313 catch (txtprt_i_exception & e)
350 { 314 {
351 cout << "ERR: " << e.msg << endl; 315 cout << "ERR: " << e.msg << endl;
352 } 316 }
353 f->set (e); 317
354 f->update (matrix::translation (vec3 (0, -1, -i*5))); 318 entity *e = new entity (g);
319 e->move (vec3 (i*5, -3, -i*10));
355 f->show (); 320 e->show ();
321 }
322
356 } 323 {
324 fisch (vec3 (0, 0, -2e9), 1e9, 8);
325 //entity *planet = new entity (new geometry_sphere (1e9));
326 //planet->move (vec3 (0, 0, -1.5e9));
327 //planet->show ();
328 }
357 329
330 {
331 entity *planet = new entity (new geometry_sphere (4e15));
332 planet->move (vec3 (0, 0, 1e17));
333 planet->show ();
334 }
335
336 draw_floor (10, -500, -10, -1000);
337 draw_level ();
338 //draw_test_nurb ();
339#endif
340
341 //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368;
358 camera.orig.x = camera.orig.y = camera.orig.z = 0; 342 camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0;
359 camera.p = point (0, 0, 10); 343 camera.p = point (0, 0, 10);
360 camera.d = vec3 (0, 0, -1); 344 camera.d = vec3 (0, 0, -1);
361 camera.u = vec3 (0, 1, 0); 345 camera.u = vec3 (0, 1, 0);
362 camera.w = w; camera.h = h; 346 camera.w = w; camera.h = h;
363 camera.fov = 90; 347 camera.fov = 40.;
364
365 glMatrixMode (GL_MODELVIEW);
366 glLoadIdentity ();
367 348
368 glEnable (GL_CULL_FACE); 349 glEnable (GL_CULL_FACE);
369 glEnable (GL_DEPTH_TEST); 350 glDisable (GL_ALPHA_TEST);
370 //glEnable(GL_VERTEX_PROGRAM_ARB); 351 glDisable (GL_BLEND);
371 //glEnable(GL_FRAGMENT_PROGRAM_ARB);
372 352
373 glShadeModel (GL_SMOOTH); 353 init_shaders ();
374 354
375 glEnable (GL_LIGHTING); 355 osama_material osa_mat;
376 //GLfloat lightc[4] = { 1, 0.1, 0.1, 1 };
377 //glLightf (GL_LIGHT0, GL_QUADRATIC_ATTENUATION);
378 //glLightfv (GL_LIGHT0, GL_DIFFUSE, lightc);
379 glEnable (GL_LIGHT0);
380
381 cgc = cgCreateContext ();
382 vsh = cgCreateProgramFromFile (cgc, CG_SOURCE, "vsh.cg", CG_PROFILE_ARBVP1, 0, 0);
383 CheckCgError ();
384 cgGLLoadProgram (vsh);
385 CheckCgError ();
386 mv = cgGetNamedParameter (vsh, "WorldProj");
387 CheckCgError ();
388 mvp = cgGetNamedParameter (vsh, "WorldViewProj");
389 CheckCgError ();
390 cgGLEnableProfile (CG_PROFILE_ARBVP1);
391 CheckCgError ();
392
393 fsh = cgCreateProgramFromFile (cgc, CG_SOURCE, "fsh.cg", CG_PROFILE_ARBFP1, 0, 0);
394 cgGLLoadProgram (fsh);
395 cgGLEnableProfile (CG_PROFILE_ARBFP1);
396
397 cgGLBindProgram (vsh);
398 cgGLBindProgram (fsh);
399 356
400 /* Loop until done. */ 357 /* Loop until done. */
401 start_time = SDL_GetTicks ();
402 frames = 0; 358 frames = 0;
403 359
404 draw_context c (camera);
405
406 while (!done) 360 while (!done)
407 { 361 {
408 GLenum gl_error;
409 char *sdl_error; 362 char *sdl_error;
410 SDL_Event event; 363 SDL_Event event;
411 364
412 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 365 camera_angle += 180 * camera_velocity_angle * timer.diff;
366 camera_angle2 += 180 * camera_velocity_angle2 * timer.diff;
413 367
414 camera.p.x += (camera_velocity_factor * camera_velocity.x) * timer.diff; 368 vec3 geradeaus = matrix::rotation (-camera_angle, vec3 (0, 1, 0)) * vec3 (0, 0, -1);
415 camera.p.y += (camera_velocity_factor * camera_velocity.y) * timer.diff; 369 vec3 right = matrix::rotation (90., vec3 (0, 1, 0)) * geradeaus;
416 camera.p.z += (camera_velocity_factor * camera_velocity.z) * timer.diff;
417 370
418 GLfloat lightp[4]; 371 camera.d = matrix::rotation (camera_angle2, right) * geradeaus;
419 lightp[0] = camera.p.x; 372 camera.u = cross (camera.d, right);
420 lightp[1] = camera.p.y;
421 lightp[2] = camera.p.z;
422 lightp[3] = 1;
423 glLightfv (GL_LIGHT0, GL_POSITION, lightp);
424 373
425#if 0 374 camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z;
426 static GLfloat ry; 375 camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y;
427 ry += 0.001; 376
428 camera.d.x = cos (ry); 377 osa_mat.begin ();
378
429 camera.d.z = sin (ry); 379 camera.begin ();
430 //camera.d.y = sin (ry * 0.1); 380 camera.render (view::DEPTH);
431#endif 381 camera.render (view::POSTDEPTH);
432 382 camera.render (view::LIGHTED);
433 c.mode = draw_context::DEPTH;
434 camera.draw (c); 383 camera.end ();
435 c.mode = draw_context::LIGHTED;
436 camera.draw (c);
437 384
438 SDL_GL_SwapBuffers (); 385 SDL_GL_SwapBuffers ();
439 timer.frame (); 386 timer.frame ();
440 387
388 osa_mat.end ();
389
390#if 0
441 /* Check for error conditions. */ 391 /* Check for error conditions. */
442 gl_error = glGetError (); 392 gl_error = glGetError ();
443 393
444 if (gl_error != GL_NO_ERROR)
445 fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error); 394 if (gl_error != GL_NO_ERROR) fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error);
446 395
447 sdl_error = SDL_GetError (); 396 sdl_error = SDL_GetError ();
448 397
449 if (sdl_error[0] != '\0') 398 if (sdl_error[0] != '\0')
450 { 399 {
451 fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error); 400 fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error);
452 SDL_ClearError (); 401 SDL_ClearError ();
453 } 402 }
454 403
455 /* Allow the user to see what's happening */ 404 /* Allow the user to see what's happening */
456 //SDL_Delay (20); 405 //SDL_Delay (40);
406#endif
457 407
458 /* Check if there's a pending event. */ 408 /* Check if there's a pending event. */
459 while (SDL_PollEvent (&event)) 409 while (SDL_PollEvent (&event))
460 done = HandleEvent (&event); 410 done = HandleEvent (&event);
461 411
462 412
463 ++frames; 413 ++frames;
464 } 414 }
465 415
466 /* Print out the frames per second */
467 this_time = SDL_GetTicks ();
468 if (this_time != start_time)
469 {
470 printf ("%2.2f FPS\n",
471 ((float) frames / (this_time - start_time)) * 1000.0);
472 }
473
474 if (global_image) 416 if (global_image)
475 { 417 {
476 SDL_FreeSurface (global_image); 418 SDL_FreeSurface (global_image);
477 global_image = NULL; 419 global_image = NULL;
478 } 420 }
484 426
485 /* Destroy our GL context, etc. */ 427 /* Destroy our GL context, etc. */
486 SDL_Quit (); 428 SDL_Quit ();
487 return (0); 429 return (0);
488} 430}
489
490int 431int
491main (int argc, char *argv[]) 432main (int argc, char *argv[])
492{ 433{
493 int i, logo; 434 int i, logo;
494 int numtests; 435 int numtests;

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