1 | #include <stdlib.h> |
1 | #include <stdlib.h> |
2 | #include <stdio.h> |
2 | #include <stdio.h> |
3 | #include <string.h> |
3 | #include <string.h> |
4 | #include <math.h> |
4 | #include <math.h> |
5 | |
5 | |
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6 | #include "opengl.h" |
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7 | |
6 | #include "SDL.h" |
8 | #include "SDL.h" |
7 | #include "SDL_opengl.h" |
9 | #include "SDL_opengl.h" |
8 | |
10 | |
9 | static SDL_Surface *global_image = NULL; |
11 | static SDL_Surface *global_image = NULL; |
10 | static GLuint global_texture = 0; |
12 | static GLuint global_texture = 0; |
11 | |
13 | |
12 | #include "util.h" |
14 | #include "util.h" |
13 | #include "entity.h" |
15 | #include "entity.h" |
14 | #include "txtprt_import.h" |
16 | #include "txtprt_import.h" |
15 | |
17 | |
16 | CGcontext cgc; |
18 | #include "shader.h" |
17 | CGprogram vsh, fsh; |
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18 | CGparameter mv, mvp; |
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19 | |
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20 | static void CheckCgError(void) |
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21 | { |
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22 | CGerror err = cgGetError(); |
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23 | |
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24 | if (err != CG_NO_ERROR) |
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25 | { |
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26 | printf("CG error: %s\n", cgGetErrorString(err)); |
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27 | exit(1); |
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28 | } |
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29 | } |
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30 | |
19 | |
31 | /**********************************************************************/ |
20 | /**********************************************************************/ |
32 | |
21 | |
33 | view camera; |
22 | view camera; |
34 | vec3 camera_velocity; |
23 | vec3 camera_velocity; |
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24 | float camera_angle, camera_angle2, camera_velocity_angle, camera_velocity_angle2; |
35 | float camera_velocity_factor = 10; |
25 | float camera_velocity_factor = 80; |
36 | |
26 | |
37 | void |
27 | void |
38 | HotKey_ToggleFullScreen (void) |
28 | HotKey_ToggleFullScreen (void) |
39 | { |
29 | { |
40 | SDL_Surface *screen; |
30 | SDL_Surface *screen; |
41 | |
31 | |
42 | screen = SDL_GetVideoSurface (); |
32 | screen = SDL_GetVideoSurface (); |
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33 | |
43 | if (SDL_WM_ToggleFullScreen (screen)) |
34 | if (SDL_WM_ToggleFullScreen (screen)) |
44 | printf ("Toggled fullscreen mode - now %s\n", |
35 | printf ("Toggled fullscreen mode - now %s\n", |
45 | (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed"); |
36 | (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed"); |
46 | else |
37 | else |
47 | printf ("Unable to toggle fullscreen mode\n"); |
38 | printf ("Unable to toggle fullscreen mode\n"); |
… | |
… | |
52 | { |
43 | { |
53 | SDL_GrabMode mode; |
44 | SDL_GrabMode mode; |
54 | |
45 | |
55 | printf ("Ctrl-G: toggling input grab!\n"); |
46 | printf ("Ctrl-G: toggling input grab!\n"); |
56 | mode = SDL_WM_GrabInput (SDL_GRAB_QUERY); |
47 | mode = SDL_WM_GrabInput (SDL_GRAB_QUERY); |
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48 | |
57 | if (mode == SDL_GRAB_ON) |
49 | if (mode == SDL_GRAB_ON) |
58 | printf ("Grab was on\n"); |
50 | printf ("Grab was on\n"); |
59 | else |
51 | else |
60 | printf ("Grab was off\n"); |
52 | printf ("Grab was off\n"); |
61 | |
53 | |
62 | mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON); |
54 | mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON); |
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55 | |
63 | if (mode == SDL_GRAB_ON) |
56 | if (mode == SDL_GRAB_ON) |
64 | printf ("Grab is now on\n"); |
57 | printf ("Grab is now on\n"); |
65 | else |
58 | else |
66 | printf ("Grab is now off\n"); |
59 | printf ("Grab is now off\n"); |
67 | } |
60 | } |
… | |
… | |
77 | HandleEvent (SDL_Event * event) |
70 | HandleEvent (SDL_Event * event) |
78 | { |
71 | { |
79 | int done; |
72 | int done; |
80 | |
73 | |
81 | done = 0; |
74 | done = 0; |
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75 | |
82 | switch (event->type) |
76 | switch (event->type) |
83 | { |
77 | { |
84 | case SDL_ACTIVEEVENT: |
78 | case SDL_ACTIVEEVENT: |
85 | /* See what happened */ |
79 | /* See what happened */ |
86 | printf ("app %s ", event->active.gain ? "gained" : "lost"); |
80 | printf ("app %s ", event->active.gain ? "gained" : "lost"); |
87 | if (event->active.state & SDL_APPACTIVE) |
81 | if (event->active.state & SDL_APPACTIVE) |
88 | { |
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89 | printf ("active "); |
82 | printf ("active "); |
90 | } |
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91 | else if (event->active.state & SDL_APPMOUSEFOCUS) |
83 | else if (event->active.state & SDL_APPMOUSEFOCUS) |
92 | { |
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93 | printf ("mouse "); |
84 | printf ("mouse "); |
94 | } |
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95 | else if (event->active.state & SDL_APPINPUTFOCUS) |
85 | else if (event->active.state & SDL_APPINPUTFOCUS) |
96 | { |
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97 | printf ("input "); |
86 | printf ("input "); |
98 | } |
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99 | |
87 | |
100 | printf ("focus\n"); |
88 | printf ("focus\n"); |
101 | break; |
89 | break; |
102 | |
90 | |
103 | #define VELOCITY 10 |
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|
104 | case SDL_KEYDOWN: |
91 | case SDL_KEYDOWN: |
105 | if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--; |
92 | if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--; |
106 | if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++; |
93 | if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++; |
107 | if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x--; |
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108 | if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x++; |
94 | if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle++; |
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95 | if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle--; |
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96 | if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2++; |
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97 | if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2--; |
109 | if (event->key.keysym.sym == SDLK_a) camera_velocity.y--; |
98 | if (event->key.keysym.sym == SDLK_e) camera_velocity.y--; |
110 | if (event->key.keysym.sym == SDLK_s) camera_velocity.y++; |
99 | if (event->key.keysym.sym == SDLK_q) camera_velocity.y++; |
111 | if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5; |
100 | if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5; |
112 | if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5; |
101 | if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5; |
113 | |
102 | |
114 | if (event->key.keysym.sym == SDLK_ESCAPE) |
103 | if (event->key.keysym.sym == SDLK_ESCAPE) |
115 | done = 1; |
104 | done = 1; |
116 | |
105 | |
117 | if ((event->key.keysym.sym == SDLK_g) && |
106 | if ((event->key.keysym.sym == SDLK_g) && |
… | |
… | |
129 | break; |
118 | break; |
130 | |
119 | |
131 | case SDL_KEYUP: |
120 | case SDL_KEYUP: |
132 | if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++; |
121 | if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++; |
133 | if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--; |
122 | if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--; |
134 | if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x++; |
123 | if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle++; |
135 | if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x--; |
124 | if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle--; |
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125 | if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2--; |
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126 | if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2++; |
136 | if (event->key.keysym.sym == SDLK_a) camera_velocity.y++; |
127 | if (event->key.keysym.sym == SDLK_e) camera_velocity.y++; |
137 | if (event->key.keysym.sym == SDLK_s) camera_velocity.y--; |
128 | if (event->key.keysym.sym == SDLK_q) camera_velocity.y--; |
138 | break; |
129 | break; |
139 | |
130 | |
140 | case SDL_QUIT: |
131 | case SDL_QUIT: |
141 | done = 1; |
132 | done = 1; |
142 | break; |
133 | break; |
143 | } |
134 | } |
144 | |
135 | |
145 | return (done); |
136 | return (done); |
146 | } |
137 | } |
147 | |
138 | |
148 | /* Quick utility function for texture creation */ |
139 | void draw_floor (int size, int dx, int dy, int dz) |
149 | static int |
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150 | power_of_two (int input) |
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151 | { |
140 | { |
152 | int value = 1; |
141 | int x, z, ry; |
153 | |
142 | |
154 | while (value < input) |
143 | for (x = 0; x < 10; x++) |
155 | { |
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156 | value <<= 1; |
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157 | } |
144 | { |
158 | return value; |
145 | for (z = 0; z < 10; z++) |
159 | } |
146 | { |
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147 | vector<vertex_t2f_n3f_v3f> pts; |
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148 | pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, 0), vec3 (0, 1, 0), tex2 (0, 0))); |
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149 | pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, size), vec3 (0, 1, 0), tex2 (0, 1))); |
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150 | pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, size), vec3 (0, 1, 0), tex2 (1, 1))); |
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151 | pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, 0), vec3 (0, 1, 0), tex2 (1, 0))); |
160 | |
152 | |
161 | GLuint |
153 | geometry_quads *q = new geometry_quads; |
162 | SDL_GL_LoadTexture (SDL_Surface * surface, GLfloat * texcoord) |
154 | q->m = new simple_material; |
163 | { |
155 | q->set (pts); |
164 | GLuint texture; |
156 | entity *e = new entity (q); |
165 | int w, h; |
157 | e->move (vec3 (dx + x * size, dy, dz + z * size)); |
166 | SDL_Surface *image; |
158 | e->show (); |
167 | SDL_Rect area; |
159 | } |
168 | Uint32 saved_flags; |
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169 | Uint8 saved_alpha; |
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170 | |
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171 | /* Use the surface width and height expanded to powers of 2 */ |
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172 | w = power_of_two (surface->w); |
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173 | h = power_of_two (surface->h); |
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174 | texcoord[0] = 0.0f; /* Min X */ |
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175 | texcoord[1] = 0.0f; /* Min Y */ |
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176 | texcoord[2] = (GLfloat) surface->w / w; /* Max X */ |
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177 | texcoord[3] = (GLfloat) surface->h / h; /* Max Y */ |
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178 | |
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179 | image = SDL_CreateRGBSurface (SDL_SWSURFACE, w, h, 32, |
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180 | #if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */ |
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181 | 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 |
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182 | #else |
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183 | 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF |
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184 | #endif |
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185 | ); |
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186 | if (image == NULL) |
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187 | { |
160 | } |
188 | return 0; |
161 | } |
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162 | |
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163 | void draw_test_nurb () |
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164 | { |
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165 | geometry_nurbs *q = new geometry_nurbs; |
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166 | q->set (); |
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167 | entity *e = new entity (q); |
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168 | e->move (vec3 (10, 3, -4)); |
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169 | e->show (); |
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170 | } |
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171 | |
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172 | void fisch (vec3 center, GLfloat radius, int depth) |
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173 | { |
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174 | entity *planet = new entity (new geometry_sphere (radius)); |
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175 | planet->move (center); |
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176 | planet->show (); |
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177 | |
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178 | if (--depth) |
189 | } |
179 | { |
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180 | GLfloat r2 = radius * .1F; |
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181 | GLfloat r3 = radius + r2; |
190 | |
182 | |
191 | /* Save the alpha blending attributes */ |
183 | fisch (center + vec3 (r3, 0, 0), r2, depth); |
192 | saved_flags = surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK); |
184 | fisch (center + vec3 (0, 0, r3), r2, depth); |
193 | saved_alpha = surface->format->alpha; |
185 | fisch (center + vec3 (-r3, 0, 0), r2, depth); |
194 | if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA) |
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195 | { |
186 | } |
196 | SDL_SetAlpha (surface, 0, 0); |
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197 | } |
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198 | |
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199 | /* Copy the surface into the GL texture image */ |
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200 | area.x = 0; |
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201 | area.y = 0; |
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202 | area.w = surface->w; |
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203 | area.h = surface->h; |
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204 | SDL_BlitSurface (surface, &area, image, &area); |
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205 | |
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206 | /* Restore the alpha blending attributes */ |
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207 | if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA) |
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208 | { |
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209 | SDL_SetAlpha (surface, saved_flags, saved_alpha); |
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210 | } |
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211 | |
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212 | /* Create an OpenGL texture for the image */ |
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213 | glGenTextures (1, &texture); |
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214 | glBindTexture (GL_TEXTURE_2D, texture); |
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215 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
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216 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
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217 | glTexImage2D (GL_TEXTURE_2D, |
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218 | 0, |
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219 | GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels); |
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220 | SDL_FreeSurface (image); /* No longer needed */ |
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221 | |
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222 | return texture; |
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223 | } |
187 | } |
224 | |
188 | |
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189 | extern void draw_level (); |
225 | int |
190 | int |
226 | RunGLTest (int argc, char *argv[], |
191 | RunGLTest (int argc, char *argv[], |
227 | int logo, int slowly, int bpp, float gamma, int noframe, int fsaa) |
192 | int logo, int slowly, int bpp, float gamma, int noframe, int fsaa) |
228 | { |
193 | { |
229 | int i; |
194 | int i; |
230 | int rgb_size[3]; |
195 | int rgb_size[3]; |
231 | int w = 640; |
196 | int w = 640; |
232 | int h = 480; |
197 | int h = 480; |
233 | int done = 0; |
198 | int done = 0; |
234 | int frames; |
199 | int frames; |
235 | Uint32 start_time, this_time; |
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236 | Uint32 video_flags; |
200 | Uint32 video_flags; |
237 | int value; |
201 | int value; |
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202 | GLenum gl_error; |
238 | |
203 | |
239 | if (SDL_Init (SDL_INIT_VIDEO) < 0) |
204 | if (SDL_Init (SDL_INIT_VIDEO) < 0) |
240 | { |
205 | { |
241 | fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ()); |
206 | fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ()); |
242 | exit (1); |
207 | exit (1); |
… | |
… | |
284 | } |
249 | } |
285 | |
250 | |
286 | SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]); |
251 | SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]); |
287 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]); |
252 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]); |
288 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]); |
253 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]); |
289 | SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); |
254 | SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24); |
290 | SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
255 | SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
291 | |
256 | |
292 | if (fsaa) |
257 | if (fsaa) |
293 | { |
258 | { |
294 | SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1); |
259 | SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1); |
… | |
… | |
300 | fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ()); |
265 | fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ()); |
301 | SDL_Quit (); |
266 | SDL_Quit (); |
302 | exit (1); |
267 | exit (1); |
303 | } |
268 | } |
304 | |
269 | |
305 | printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel); |
270 | //printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel); |
306 | printf ("\n"); |
271 | //printf ("\n"); |
307 | printf ("Vendor : %s\n", glGetString (GL_VENDOR)); |
272 | //printf ("Vendor : %s\n", glGetString (GL_VENDOR)); |
308 | printf ("Renderer : %s\n", glGetString (GL_RENDERER)); |
273 | //printf ("Renderer : %s\n", glGetString (GL_RENDERER)); |
309 | printf ("Version : %s\n", glGetString (GL_VERSION)); |
274 | //printf ("Version : %s\n", glGetString (GL_VERSION)); |
310 | printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS)); |
275 | //printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS)); |
311 | printf ("\n"); |
276 | printf ("\n"); |
312 | |
277 | |
313 | SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value); |
278 | SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value); |
314 | printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value); |
279 | printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value); |
315 | SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value); |
280 | SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value); |
… | |
… | |
335 | |
300 | |
336 | /* Set the gamma for the window */ |
301 | /* Set the gamma for the window */ |
337 | if (gamma != 0.0) |
302 | if (gamma != 0.0) |
338 | SDL_SetGamma (gamma, gamma, gamma); |
303 | SDL_SetGamma (gamma, gamma, gamma); |
339 | |
304 | |
340 | // load a entity |
305 | entity *planet = new entity (new geometry_sphere (10)); |
|
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306 | planet->move (vec3 (0, 0, -20)); |
|
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307 | planet->show (); |
|
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308 | |
|
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309 | shader::debdebdebdebug ();//D |
|
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310 | |
|
|
311 | #if 1 |
341 | for (int i = 0; i < 7; i++) |
312 | for (int i = 0; i < 20; i++) |
342 | { |
313 | { |
|
|
314 | // load a entity |
343 | txtprt_parser p; |
315 | txtprt_parser p; |
344 | entity_transform *f = new entity_transform; |
316 | geometry *g; |
345 | entity *e; |
|
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346 | try |
317 | try |
347 | { |
318 | { |
348 | e = p.read ("test.blasc"); |
319 | g = p.read ("test.blasc"); |
|
|
320 | } |
349 | } catch (txtprt_i_exception & e) |
321 | catch (txtprt_i_exception & e) |
350 | { |
322 | { |
351 | cout << "ERR: " << e.msg << endl; |
323 | cout << "ERR: " << e.msg << endl; |
352 | } |
324 | } |
353 | f->set (e); |
325 | |
354 | f->update (matrix::translation (vec3 (0, -1, -i*5))); |
326 | entity *e = new entity (g); |
|
|
327 | e->move (vec3 (i*5, -3, -i*10)); |
355 | f->show (); |
328 | e->show (); |
|
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329 | } |
|
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330 | |
356 | } |
331 | { |
|
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332 | fisch (vec3 (0, 0, -2e9), 1e9, 8); |
|
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333 | //entity *planet = new entity (new geometry_sphere (1e9)); |
|
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334 | //planet->move (vec3 (0, 0, -1.5e9)); |
|
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335 | //planet->show (); |
|
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336 | } |
357 | |
337 | |
|
|
338 | { |
|
|
339 | entity *planet = new entity (new geometry_sphere (4e15)); |
|
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340 | planet->move (vec3 (0, 0, 1e17)); |
|
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341 | planet->show (); |
|
|
342 | } |
|
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343 | |
|
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344 | //draw_floor (10, -500, -10, -1000); |
|
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345 | draw_level (); |
|
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346 | |
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347 | |
|
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348 | { |
|
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349 | geometry_heightfield *hf = new geometry_heightfield (100000., 100000.); |
|
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350 | entity *e = new entity (hf); |
|
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351 | e->move (vec3 (-100000, -100000 * 0.01, -100000)); |
|
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352 | e->show (); |
|
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353 | } |
|
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354 | |
|
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355 | //draw_test_nurb (); |
|
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356 | #endif |
|
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357 | |
|
|
358 | //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368; |
358 | camera.orig.x = camera.orig.y = camera.orig.z = 0; |
359 | camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0; |
359 | camera.p = point (0, 0, 10); |
360 | camera.p = point (0, 0, 10); |
360 | camera.d = vec3 (0, 0, -1); |
361 | camera.d = vec3 (0, 0, -1); |
361 | camera.u = vec3 (0, 1, 0); |
362 | camera.u = vec3 (0, 1, 0); |
362 | camera.w = w; camera.h = h; |
363 | camera.w = w; camera.h = h; |
363 | camera.fov = 90; |
364 | camera.fov = 40.; |
364 | |
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365 | glMatrixMode (GL_MODELVIEW); |
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366 | glLoadIdentity (); |
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367 | |
365 | |
368 | glEnable (GL_CULL_FACE); |
366 | glEnable (GL_CULL_FACE); |
369 | glEnable (GL_DEPTH_TEST); |
367 | glDisable (GL_ALPHA_TEST); |
370 | //glEnable(GL_VERTEX_PROGRAM_ARB); |
368 | glDisable (GL_BLEND); |
371 | //glEnable(GL_FRAGMENT_PROGRAM_ARB); |
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372 | |
369 | |
373 | glShadeModel (GL_SMOOTH); |
370 | test_material test_mat; |
374 | |
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375 | glEnable (GL_LIGHTING); |
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376 | //GLfloat lightc[4] = { 1, 0.1, 0.1, 1 }; |
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377 | //glLightf (GL_LIGHT0, GL_QUADRATIC_ATTENUATION); |
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378 | //glLightfv (GL_LIGHT0, GL_DIFFUSE, lightc); |
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379 | glEnable (GL_LIGHT0); |
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380 | |
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381 | cgc = cgCreateContext (); |
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382 | vsh = cgCreateProgramFromFile (cgc, CG_SOURCE, "vsh.cg", CG_PROFILE_ARBVP1, 0, 0); |
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383 | CheckCgError (); |
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384 | cgGLLoadProgram (vsh); |
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385 | CheckCgError (); |
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386 | mv = cgGetNamedParameter (vsh, "WorldProj"); |
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387 | CheckCgError (); |
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388 | mvp = cgGetNamedParameter (vsh, "WorldViewProj"); |
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389 | CheckCgError (); |
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390 | cgGLEnableProfile (CG_PROFILE_ARBVP1); |
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391 | CheckCgError (); |
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392 | |
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393 | fsh = cgCreateProgramFromFile (cgc, CG_SOURCE, "fsh.cg", CG_PROFILE_ARBFP1, 0, 0); |
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394 | cgGLLoadProgram (fsh); |
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395 | cgGLEnableProfile (CG_PROFILE_ARBFP1); |
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396 | |
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397 | cgGLBindProgram (vsh); |
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398 | cgGLBindProgram (fsh); |
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399 | |
371 | |
400 | /* Loop until done. */ |
372 | /* Loop until done. */ |
401 | start_time = SDL_GetTicks (); |
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402 | frames = 0; |
373 | frames = 0; |
403 | |
374 | |
404 | draw_context c (camera); |
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405 | |
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406 | while (!done) |
375 | while (!done) |
407 | { |
376 | { |
408 | GLenum gl_error; |
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409 | char *sdl_error; |
377 | char *sdl_error; |
410 | SDL_Event event; |
378 | SDL_Event event; |
411 | |
379 | |
412 | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
380 | camera_angle += 180 * camera_velocity_angle * timer.diff; |
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381 | camera_angle2 += 180 * camera_velocity_angle2 * timer.diff; |
413 | |
382 | |
414 | camera.p.x += (camera_velocity_factor * camera_velocity.x) * timer.diff; |
383 | vec3 geradeaus = matrix::rotation (-camera_angle, vec3 (0, 1, 0)) * vec3 (0, 0, -1); |
415 | camera.p.y += (camera_velocity_factor * camera_velocity.y) * timer.diff; |
384 | vec3 right = matrix::rotation (90., vec3 (0, 1, 0)) * geradeaus; |
416 | camera.p.z += (camera_velocity_factor * camera_velocity.z) * timer.diff; |
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417 | |
385 | |
418 | GLfloat lightp[4]; |
386 | camera.d = matrix::rotation (camera_angle2, right) * geradeaus; |
419 | lightp[0] = camera.p.x; |
387 | camera.u = cross (camera.d, right); |
420 | lightp[1] = camera.p.y; |
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421 | lightp[2] = camera.p.z; |
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422 | lightp[3] = 1; |
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423 | glLightfv (GL_LIGHT0, GL_POSITION, lightp); |
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424 | |
388 | |
425 | #if 0 |
389 | camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z; |
426 | static GLfloat ry; |
390 | camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y; |
427 | ry += 0.001; |
391 | |
428 | camera.d.x = cos (ry); |
392 | |
429 | camera.d.z = sin (ry); |
393 | camera.begin (); |
430 | //camera.d.y = sin (ry * 0.1); |
394 | camera.render (view::DEPTH, pass_depth); |
431 | #endif |
395 | camera.render (view::POSTDEPTH, pass_depth); |
432 | |
396 | test_mat.enable (camera); |
433 | c.mode = draw_context::DEPTH; |
397 | camera.render (view::LIGHTED, pass_depth); |
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398 | test_mat.disable (camera); |
434 | camera.draw (c); |
399 | camera.end (); |
435 | c.mode = draw_context::LIGHTED; |
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436 | camera.draw (c); |
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437 | |
400 | |
438 | SDL_GL_SwapBuffers (); |
401 | SDL_GL_SwapBuffers (); |
439 | timer.frame (); |
402 | timer.frame (); |
440 | |
403 | |
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|
404 | #if 0 |
441 | /* Check for error conditions. */ |
405 | /* Check for error conditions. */ |
442 | gl_error = glGetError (); |
406 | gl_error = glGetError (); |
443 | |
407 | |
444 | if (gl_error != GL_NO_ERROR) |
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445 | fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error); |
408 | if (gl_error != GL_NO_ERROR) fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error); |
446 | |
409 | |
447 | sdl_error = SDL_GetError (); |
410 | sdl_error = SDL_GetError (); |
448 | |
411 | |
449 | if (sdl_error[0] != '\0') |
412 | if (sdl_error[0] != '\0') |
450 | { |
413 | { |
451 | fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error); |
414 | fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error); |
452 | SDL_ClearError (); |
415 | SDL_ClearError (); |
453 | } |
416 | } |
454 | |
417 | |
455 | /* Allow the user to see what's happening */ |
418 | /* Allow the user to see what's happening */ |
456 | //SDL_Delay (20); |
419 | //SDL_Delay (40); |
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420 | #endif |
457 | |
421 | |
458 | /* Check if there's a pending event. */ |
422 | /* Check if there's a pending event. */ |
459 | while (SDL_PollEvent (&event)) |
423 | while (SDL_PollEvent (&event)) |
460 | done = HandleEvent (&event); |
424 | done = HandleEvent (&event); |
461 | |
425 | |
462 | |
|
|
463 | ++frames; |
426 | ++frames; |
464 | } |
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465 | |
|
|
466 | /* Print out the frames per second */ |
|
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467 | this_time = SDL_GetTicks (); |
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468 | if (this_time != start_time) |
|
|
469 | { |
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|
470 | printf ("%2.2f FPS\n", |
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471 | ((float) frames / (this_time - start_time)) * 1000.0); |
|
|
472 | } |
427 | } |
473 | |
428 | |
474 | if (global_image) |
429 | if (global_image) |
475 | { |
430 | { |
476 | SDL_FreeSurface (global_image); |
431 | SDL_FreeSurface (global_image); |
477 | global_image = NULL; |
432 | global_image = NULL; |
478 | } |
433 | } |
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434 | |
479 | if (global_texture) |
435 | if (global_texture) |
480 | { |
436 | { |
481 | glDeleteTextures (1, &global_texture); |
437 | glDeleteTextures (1, &global_texture); |
482 | global_texture = 0; |
438 | global_texture = 0; |
483 | } |
439 | } |
484 | |
440 | |
485 | /* Destroy our GL context, etc. */ |
441 | /* Destroy our GL context, etc. */ |
486 | SDL_Quit (); |
442 | SDL_Quit (); |
487 | return (0); |
443 | return (0); |
488 | } |
444 | } |
489 | |
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|
490 | int |
445 | int |
491 | main (int argc, char *argv[]) |
446 | main (int argc, char *argv[]) |
492 | { |
447 | { |
493 | int i, logo; |
448 | int i, logo; |
494 | int numtests; |
449 | int numtests; |