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31 | |
31 | |
32 | /**********************************************************************/ |
32 | /**********************************************************************/ |
33 | |
33 | |
34 | view camera; |
34 | view camera; |
35 | vec3 camera_velocity; |
35 | vec3 camera_velocity; |
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36 | float camera_angle = 0, camera_velocity_angle; |
36 | float camera_velocity_factor = 20; |
37 | float camera_velocity_factor = 20; |
37 | |
38 | |
38 | void |
39 | void |
39 | HotKey_ToggleFullScreen (void) |
40 | HotKey_ToggleFullScreen (void) |
40 | { |
41 | { |
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108 | if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x++; |
109 | if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x++; |
109 | if (event->key.keysym.sym == SDLK_a) camera_velocity.y--; |
110 | if (event->key.keysym.sym == SDLK_a) camera_velocity.y--; |
110 | if (event->key.keysym.sym == SDLK_s) camera_velocity.y++; |
111 | if (event->key.keysym.sym == SDLK_s) camera_velocity.y++; |
111 | if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5; |
112 | if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5; |
112 | if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5; |
113 | if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5; |
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114 | if (event->key.keysym.sym == SDLK_e) camera_velocity_angle++; |
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115 | if (event->key.keysym.sym == SDLK_q) camera_velocity_angle--; |
113 | |
116 | |
114 | if (event->key.keysym.sym == SDLK_ESCAPE) |
117 | if (event->key.keysym.sym == SDLK_ESCAPE) |
115 | done = 1; |
118 | done = 1; |
116 | |
119 | |
117 | if ((event->key.keysym.sym == SDLK_g) && |
120 | if ((event->key.keysym.sym == SDLK_g) && |
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133 | if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--; |
136 | if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--; |
134 | if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x++; |
137 | if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x++; |
135 | if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x--; |
138 | if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x--; |
136 | if (event->key.keysym.sym == SDLK_a) camera_velocity.y++; |
139 | if (event->key.keysym.sym == SDLK_a) camera_velocity.y++; |
137 | if (event->key.keysym.sym == SDLK_s) camera_velocity.y--; |
140 | if (event->key.keysym.sym == SDLK_s) camera_velocity.y--; |
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141 | if (event->key.keysym.sym == SDLK_e) camera_velocity_angle--; |
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142 | if (event->key.keysym.sym == SDLK_q) camera_velocity_angle++; |
138 | break; |
143 | break; |
139 | |
144 | |
140 | case SDL_QUIT: |
145 | case SDL_QUIT: |
141 | done = 1; |
146 | done = 1; |
142 | break; |
147 | break; |
… | |
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281 | camera.orig.x = camera.orig.y = camera.orig.z = 0; |
286 | camera.orig.x = camera.orig.y = camera.orig.z = 0; |
282 | camera.p = point (0, 0, 10); |
287 | camera.p = point (0, 0, 10); |
283 | camera.d = vec3 (0, 0, -1); |
288 | camera.d = vec3 (0, 0, -1); |
284 | camera.u = vec3 (0, 1, 0); |
289 | camera.u = vec3 (0, 1, 0); |
285 | camera.w = w; camera.h = h; |
290 | camera.w = w; camera.h = h; |
286 | camera.fov = 90; |
291 | camera.fov = 80; |
287 | |
292 | |
288 | glMatrixMode (GL_MODELVIEW); |
293 | glMatrixMode (GL_MODELVIEW); |
289 | glLoadIdentity (); |
294 | glLoadIdentity (); |
290 | |
295 | |
291 | glEnable (GL_CULL_FACE); |
296 | //glEnable (GL_CULL_FACE); |
292 | glEnable (GL_DEPTH_TEST); |
297 | glEnable (GL_DEPTH_TEST); |
293 | |
298 | |
294 | glShadeModel (GL_SMOOTH); |
299 | glShadeModel (GL_SMOOTH); |
295 | |
300 | |
296 | glEnable (GL_LIGHTING); |
301 | glEnable (GL_LIGHTING); |
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337 | char *sdl_error; |
342 | char *sdl_error; |
338 | SDL_Event event; |
343 | SDL_Event event; |
339 | |
344 | |
340 | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
345 | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
341 | |
346 | |
342 | camera.p.x += (camera_velocity_factor * camera_velocity.x) * timer.diff; |
347 | camera.p.x += camera_velocity_factor * camera_velocity.x * timer.diff; |
343 | camera.p.y += (camera_velocity_factor * camera_velocity.y) * timer.diff; |
348 | camera.p.y += camera_velocity_factor * camera_velocity.y * timer.diff; |
344 | camera.p.z += (camera_velocity_factor * camera_velocity.z) * timer.diff; |
349 | camera.p.z += camera_velocity_factor * camera_velocity.z * timer.diff; |
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350 | |
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351 | camera_angle += camera_velocity_factor * camera_velocity_angle * timer.diff; |
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352 | camera.d.z = -cos (camera_angle * 12 / 180.); |
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353 | camera.d.x = sin (camera_angle * 12 / 180.); |
345 | |
354 | |
346 | cgGLSetParameter4f (lightpos, camera.p.x, camera.p.y, camera.p.z, 1); |
355 | cgGLSetParameter4f (lightpos, camera.p.x, camera.p.y, camera.p.z, 1); |
347 | |
356 | |
348 | #if 0 |
357 | #if 0 |
349 | static GLfloat ry; |
358 | static GLfloat ry; |