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Comparing libgender/test.C (file contents):
Revision 1.39 by root, Wed Oct 6 09:41:48 2004 UTC vs.
Revision 1.61 by root, Sat Oct 16 14:48:48 2004 UTC

11 11
12#include "util.h" 12#include "util.h"
13#include "entity.h" 13#include "entity.h"
14#include "txtprt_import.h" 14#include "txtprt_import.h"
15 15
16CGcontext cgc;
17CGprogram vsh, fsh;
18CGparameter mv, mvp, lightpos;
19CGprofile vsh_profile, fsh_profile;
20
21static void CheckCgError(void)
22{
23 CGerror err = cgGetError();
24
25 if (err != CG_NO_ERROR)
26 {
27 printf("CG error: %s\n", cgGetErrorString(err));
28 exit(1);
29 }
30}
31
32/**********************************************************************/ 16/**********************************************************************/
33 17
34view camera; 18view camera;
35vec3 camera_velocity; 19vec3 camera_velocity;
36float camera_angle = 0, camera_velocity_angle; 20float camera_angle, camera_angle2, camera_velocity_angle, camera_velocity_angle2;
37float camera_velocity_factor = 20; 21float camera_velocity_factor = 80;
38 22
39void 23void
40HotKey_ToggleFullScreen (void) 24HotKey_ToggleFullScreen (void)
41{ 25{
42 SDL_Surface *screen; 26 SDL_Surface *screen;
101 85
102 printf ("focus\n"); 86 printf ("focus\n");
103 break; 87 break;
104 88
105 case SDL_KEYDOWN: 89 case SDL_KEYDOWN:
106 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--; 90 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--;
107 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++; 91 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++;
108 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x--;
109 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x++; 92 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle++;
93 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle--;
94 if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2++;
95 if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2--;
110 if (event->key.keysym.sym == SDLK_a) camera_velocity.y--; 96 if (event->key.keysym.sym == SDLK_e) camera_velocity.y--;
111 if (event->key.keysym.sym == SDLK_s) camera_velocity.y++; 97 if (event->key.keysym.sym == SDLK_q) camera_velocity.y++;
112 if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5; 98 if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5;
113 if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5; 99 if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5;
114 if (event->key.keysym.sym == SDLK_e) camera_velocity_angle++;
115 if (event->key.keysym.sym == SDLK_q) camera_velocity_angle--;
116 100
117 if (event->key.keysym.sym == SDLK_ESCAPE) 101 if (event->key.keysym.sym == SDLK_ESCAPE)
118 done = 1; 102 done = 1;
119 103
120 if ((event->key.keysym.sym == SDLK_g) && 104 if ((event->key.keysym.sym == SDLK_g) &&
132 break; 116 break;
133 117
134 case SDL_KEYUP: 118 case SDL_KEYUP:
135 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++; 119 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++;
136 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--; 120 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--;
137 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x++; 121 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle++;
138 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x--; 122 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle--;
123 if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2--;
124 if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2++;
139 if (event->key.keysym.sym == SDLK_a) camera_velocity.y++; 125 if (event->key.keysym.sym == SDLK_e) camera_velocity.y++;
140 if (event->key.keysym.sym == SDLK_s) camera_velocity.y--; 126 if (event->key.keysym.sym == SDLK_q) camera_velocity.y--;
141 if (event->key.keysym.sym == SDLK_e) camera_velocity_angle--;
142 if (event->key.keysym.sym == SDLK_q) camera_velocity_angle++;
143 break; 127 break;
144 128
145 case SDL_QUIT: 129 case SDL_QUIT:
146 done = 1; 130 done = 1;
147 break; 131 break;
148 } 132 }
149 133
150 return (done); 134 return (done);
151} 135}
152 136
137void draw_floor (int size, int dx, int dy, int dz)
138{
139 int x, z, ry;
140
141 for (x = 0; x < 10; x++)
142 {
143 for (z = 0; z < 10; z++)
144 {
145 vector<vertex2d> pts;
146 pts.push_back (vertex2d (point ( 0, 0, 0), vec3 (0, 1, 0), texc (0, 0)));
147 pts.push_back (vertex2d (point ( 0, 0, size), vec3 (0, 1, 0), texc (0, 1)));
148 pts.push_back (vertex2d (point (size, 0, size), vec3 (0, 1, 0), texc (1, 1)));
149 pts.push_back (vertex2d (point (size, 0, 0), vec3 (0, 1, 0), texc (1, 0)));
150
151 geometry_quads *q = new geometry_quads;
152 q->m = new simple_material;
153 q->set (pts);
154 entity *e = new entity (q);
155 e->move (vec3 (dx + x * size, dy, dz + z * size));
156 e->show ();
157 }
158 }
159}
160
161void draw_test_nurb ()
162{
163 geometry_nurbs *q = new geometry_nurbs;
164 q->set ();
165 entity *e = new entity (q);
166 e->move (vec3 (10, 3, -4));
167 e->show ();
168}
169
170extern void draw_level ();
153int 171int
154RunGLTest (int argc, char *argv[], 172RunGLTest (int argc, char *argv[],
155 int logo, int slowly, int bpp, float gamma, int noframe, int fsaa) 173 int logo, int slowly, int bpp, float gamma, int noframe, int fsaa)
156{ 174{
157 int i; 175 int i;
161 int done = 0; 179 int done = 0;
162 int frames; 180 int frames;
163 Uint32 start_time, this_time; 181 Uint32 start_time, this_time;
164 Uint32 video_flags; 182 Uint32 video_flags;
165 int value; 183 int value;
184 GLenum gl_error;
166 185
167 if (SDL_Init (SDL_INIT_VIDEO) < 0) 186 if (SDL_Init (SDL_INIT_VIDEO) < 0)
168 { 187 {
169 fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ()); 188 fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ());
170 exit (1); 189 exit (1);
263 282
264 /* Set the gamma for the window */ 283 /* Set the gamma for the window */
265 if (gamma != 0.0) 284 if (gamma != 0.0)
266 SDL_SetGamma (gamma, gamma, gamma); 285 SDL_SetGamma (gamma, gamma, gamma);
267 286
268 // load a entity 287 entity *planet = new entity (new geometry_sphere (10));
288 planet->move (vec3 (0, 0, -20));
289 planet->show ();
290
291#if 1
269 for (int i = 0; i < 7; i++) 292 for (int i = 0; i < 20; i++)
270 { 293 {
294 // load a entity
271 txtprt_parser p; 295 txtprt_parser p;
272 entity_transform *f = new entity_transform; 296 geometry *g;
273 entity *e;
274 try 297 try
275 { 298 {
276 e = p.read ("test.blasc"); 299 g = p.read ("test.blasc");
300 }
277 } catch (txtprt_i_exception & e) 301 catch (txtprt_i_exception & e)
278 { 302 {
279 cout << "ERR: " << e.msg << endl; 303 cout << "ERR: " << e.msg << endl;
280 } 304 }
281 f->set (e); 305
282 f->update (matrix::translation (vec3 (0, -1, -i*5))); 306 entity *e = new entity (g);
307 e->move (vec3 (i*5, -3, -i*10));
283 f->show (); 308 e->show ();
309 }
310
284 } 311 {
312 entity *planet = new entity (new geometry_sphere (1e9));
313 planet->move (vec3 (0, 0, -1.5e9));
314 planet->show ();
315 }
285 316
317 {
318 entity *planet = new entity (new geometry_sphere (4e15));
319 planet->move (vec3 (0, 0, 1e17));
320 planet->show ();
321 }
322
323 draw_floor (10, -500, -10, -1000);
324 draw_level ();
325 //draw_test_nurb ();
326#endif
327
328 //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368;
286 camera.orig.x = camera.orig.y = camera.orig.z = 0; 329 camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0;
287 camera.p = point (0, 0, 10); 330 camera.p = point (0, 0, 10);
288 camera.d = vec3 (0, 0, -1); 331 camera.d = vec3 (0, 0, -1);
289 camera.u = vec3 (0, 1, 0); 332 camera.u = vec3 (0, 1, 0);
290 camera.w = w; camera.h = h; 333 camera.w = w; camera.h = h;
291 camera.fov = 80; 334 camera.fov = 35;
335 camera.z_near = 1.;
292 336
293 glMatrixMode (GL_MODELVIEW);
294 glLoadIdentity ();
295
296 //glEnable (GL_CULL_FACE); 337 glEnable (GL_CULL_FACE);
297 glEnable (GL_DEPTH_TEST);
298 glEnable (GL_TEXTURE_2D); //texturing
299 338
300 glShadeModel (GL_SMOOTH); 339 init_shaders ();
301 340
302 glEnable (GL_LIGHTING); 341 osama_material osa_mat;
303 //GLfloat lightc[4] = { 1, 0.1, 0.1, 1 };
304 //glLightf (GL_LIGHT0, GL_QUADRATIC_ATTENUATION);
305 //glLightfv (GL_LIGHT0, GL_DIFFUSE, lightc);
306 glEnable (GL_LIGHT0);
307
308 cgc = cgCreateContext ();
309
310 vsh_profile = CG_PROFILE_ARBVP1;
311 //if (cgGLIsProfileSupported (CG_PROFILE_VP30)) vsh_profile = CG_PROFILE_VP30;
312 //if (cgGLIsProfileSupported (CG_PROFILE_VP40)) vsh_profile = CG_PROFILE_VP40;
313 fsh_profile = CG_PROFILE_ARBFP1;
314 //if (cgGLIsProfileSupported (CG_PROFILE_FP30)) fsh_profile = CG_PROFILE_FP30;
315 //if (cgGLIsProfileSupported (CG_PROFILE_FP40)) fsh_profile = CG_PROFILE_FP40;
316
317 vsh = cgCreateProgramFromFile (cgc, CG_SOURCE, "vsh.cg", vsh_profile, 0, 0);
318 CheckCgError ();
319 cgGLLoadProgram (vsh);
320 CheckCgError ();
321 mv = cgGetNamedParameter (vsh, "WorldProj");
322 mvp = cgGetNamedParameter (vsh, "WorldViewProj");
323 lightpos = cgGetNamedParameter (vsh, "LightPos");
324 CheckCgError ();
325
326 CGparameter g_Texture; // the texture parameter
327
328
329 fsh = cgCreateProgramFromFile (cgc, CG_SOURCE, "fsh.cg", fsh_profile, 0, 0);
330 Texture t("o.jpg");
331 g_Texture = cgGetNamedParameter(fsh, "Texture"); // the texture cg-warper ;)
332 cgGLSetTextureParameter(g_Texture, t.texture); // Bind the texture number 999 to g_Texture
333 CheckCgError ();
334 cgGLLoadProgram (fsh);
335 CheckCgError ();
336
337 cgGLBindProgram (vsh);
338 CheckCgError ();
339 cgGLBindProgram (fsh);
340 CheckCgError ();
341 342
342 /* Loop until done. */ 343 /* Loop until done. */
343 start_time = SDL_GetTicks (); 344 start_time = SDL_GetTicks ();
344 frames = 0; 345 frames = 0;
345 346
346
347 while (!done) 347 while (!done)
348 { 348 {
349 GLenum gl_error;
350 char *sdl_error; 349 char *sdl_error;
351 SDL_Event event; 350 SDL_Event event;
352 351
353 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
354
355 camera.p.x += camera_velocity_factor * camera_velocity.x * timer.diff;
356 camera.p.y += camera_velocity_factor * camera_velocity.y * timer.diff;
357 camera.p.z += camera_velocity_factor * camera_velocity.z * timer.diff;
358
359 camera_angle += camera_velocity_factor * camera_velocity_angle * timer.diff; 352 camera_angle += 180 * camera_velocity_angle * timer.diff;
360 camera.d.z = -cos (camera_angle * 12 / 180.); 353 camera_angle2 += 180 * camera_velocity_angle2 * timer.diff;
361 camera.d.x = sin (camera_angle * 12 / 180.);
362 354
363 cgGLSetParameter4f (lightpos, camera.p.x, camera.p.y, camera.p.z, 1); 355 vec3 geradeaus = matrix::rotation (-camera_angle, vec3 (0, 1, 0)) * vec3 (0, 0, -1);
356 vec3 right = matrix::rotation (90., vec3 (0, 1, 0)) * geradeaus;
364 357
365 glBindTexture (GL_TEXTURE_2D, t.texture); 358 camera.d = matrix::rotation (camera_angle2, right) * geradeaus;
366 cgGLEnableTextureParameter(g_Texture); // Enable the texture parameter 359 camera.u = cross (camera.d, right);
367 360
368#if 0 361 camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z;
369 static GLfloat ry; 362 camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y;
370 ry += 0.001; 363
371 camera.d.x = cos (ry); 364 osa_mat.begin ();
372 camera.d.z = sin (ry);
373 //camera.d.y = sin (ry * 0.1);
374#endif
375 365
376 camera.begin (); 366 camera.begin ();
377 camera.pass (view::DEPTH); 367 camera.pass (view::DEPTH);
368 camera.pass (view::POSTDEPTH);
378 camera.pass (view::LIGHTED); 369 camera.pass (view::LIGHTED);
379 camera.end (); 370 camera.end ();
380 371
381 SDL_GL_SwapBuffers (); 372 SDL_GL_SwapBuffers ();
382 timer.frame (); 373 timer.frame ();
383 374
375 osa_mat.end ();
384 /* Check for error conditions. */ 376 /* Check for error conditions. */
385 gl_error = glGetError (); 377 gl_error = glGetError ();
386 378
387 if (gl_error != GL_NO_ERROR)
388 fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error); 379 if (gl_error != GL_NO_ERROR) fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error);
389 380
390 sdl_error = SDL_GetError (); 381 sdl_error = SDL_GetError ();
391 382
392 if (sdl_error[0] != '\0') 383 if (sdl_error[0] != '\0')
393 { 384 {
394 fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error); 385 fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error);
395 SDL_ClearError (); 386 SDL_ClearError ();
396 } 387 }
397 388
398 /* Allow the user to see what's happening */ 389 /* Allow the user to see what's happening */
399 //SDL_Delay (20); 390 //SDL_Delay (40);
400 391
401 /* Check if there's a pending event. */ 392 /* Check if there's a pending event. */
402 while (SDL_PollEvent (&event)) 393 while (SDL_PollEvent (&event))
403 done = HandleEvent (&event); 394 done = HandleEvent (&event);
404 395
427 418
428 /* Destroy our GL context, etc. */ 419 /* Destroy our GL context, etc. */
429 SDL_Quit (); 420 SDL_Quit ();
430 return (0); 421 return (0);
431} 422}
432
433int 423int
434main (int argc, char *argv[]) 424main (int argc, char *argv[])
435{ 425{
436 int i, logo; 426 int i, logo;
437 int numtests; 427 int numtests;

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