… | |
… | |
11 | |
11 | |
12 | #include "util.h" |
12 | #include "util.h" |
13 | #include "entity.h" |
13 | #include "entity.h" |
14 | #include "txtprt_import.h" |
14 | #include "txtprt_import.h" |
15 | |
15 | |
16 | CGcontext cgc; |
|
|
17 | CGprogram vsh, fsh; |
|
|
18 | CGparameter mv, mvp, lightpos; |
|
|
19 | CGprofile vsh_profile, fsh_profile; |
|
|
20 | |
|
|
21 | static void CheckCgError(void) |
|
|
22 | { |
|
|
23 | CGerror err = cgGetError(); |
|
|
24 | |
|
|
25 | if (err != CG_NO_ERROR) |
|
|
26 | { |
|
|
27 | printf("CG error: %s\n", cgGetErrorString(err)); |
|
|
28 | exit(1); |
|
|
29 | } |
|
|
30 | } |
|
|
31 | |
|
|
32 | /**********************************************************************/ |
16 | /**********************************************************************/ |
33 | |
17 | |
34 | view camera; |
18 | view camera; |
35 | vec3 camera_velocity; |
19 | vec3 camera_velocity; |
36 | float camera_angle = 0, camera_velocity_angle; |
20 | float camera_angle, camera_angle2, camera_velocity_angle, camera_velocity_angle2; |
37 | float camera_velocity_factor = 20; |
21 | float camera_velocity_factor = 80; |
38 | |
22 | |
39 | void |
23 | void |
40 | HotKey_ToggleFullScreen (void) |
24 | HotKey_ToggleFullScreen (void) |
41 | { |
25 | { |
42 | SDL_Surface *screen; |
26 | SDL_Surface *screen; |
… | |
… | |
101 | |
85 | |
102 | printf ("focus\n"); |
86 | printf ("focus\n"); |
103 | break; |
87 | break; |
104 | |
88 | |
105 | case SDL_KEYDOWN: |
89 | case SDL_KEYDOWN: |
106 | if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--; |
90 | if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--; |
107 | if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++; |
91 | if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++; |
108 | if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x--; |
|
|
109 | if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x++; |
92 | if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle++; |
|
|
93 | if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle--; |
|
|
94 | if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2++; |
|
|
95 | if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2--; |
110 | if (event->key.keysym.sym == SDLK_a) camera_velocity.y--; |
96 | if (event->key.keysym.sym == SDLK_e) camera_velocity.y--; |
111 | if (event->key.keysym.sym == SDLK_s) camera_velocity.y++; |
97 | if (event->key.keysym.sym == SDLK_q) camera_velocity.y++; |
112 | if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5; |
98 | if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5; |
113 | if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5; |
99 | if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5; |
114 | if (event->key.keysym.sym == SDLK_e) camera_velocity_angle++; |
|
|
115 | if (event->key.keysym.sym == SDLK_q) camera_velocity_angle--; |
|
|
116 | |
100 | |
117 | if (event->key.keysym.sym == SDLK_ESCAPE) |
101 | if (event->key.keysym.sym == SDLK_ESCAPE) |
118 | done = 1; |
102 | done = 1; |
119 | |
103 | |
120 | if ((event->key.keysym.sym == SDLK_g) && |
104 | if ((event->key.keysym.sym == SDLK_g) && |
… | |
… | |
132 | break; |
116 | break; |
133 | |
117 | |
134 | case SDL_KEYUP: |
118 | case SDL_KEYUP: |
135 | if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++; |
119 | if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++; |
136 | if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--; |
120 | if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--; |
137 | if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x++; |
121 | if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle++; |
138 | if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x--; |
122 | if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle--; |
|
|
123 | if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2--; |
|
|
124 | if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2++; |
139 | if (event->key.keysym.sym == SDLK_a) camera_velocity.y++; |
125 | if (event->key.keysym.sym == SDLK_e) camera_velocity.y++; |
140 | if (event->key.keysym.sym == SDLK_s) camera_velocity.y--; |
126 | if (event->key.keysym.sym == SDLK_q) camera_velocity.y--; |
141 | if (event->key.keysym.sym == SDLK_e) camera_velocity_angle--; |
|
|
142 | if (event->key.keysym.sym == SDLK_q) camera_velocity_angle++; |
|
|
143 | break; |
127 | break; |
144 | |
128 | |
145 | case SDL_QUIT: |
129 | case SDL_QUIT: |
146 | done = 1; |
130 | done = 1; |
147 | break; |
131 | break; |
148 | } |
132 | } |
149 | |
133 | |
150 | return (done); |
134 | return (done); |
151 | } |
135 | } |
152 | |
136 | |
|
|
137 | void draw_floor (int size, int dx, int dy, int dz) |
|
|
138 | { |
|
|
139 | int x, z, ry; |
|
|
140 | |
|
|
141 | for (x = 0; x < 10; x++) |
|
|
142 | { |
|
|
143 | for (z = 0; z < 10; z++) |
|
|
144 | { |
|
|
145 | vector<vertex2d> pts; |
|
|
146 | pts.push_back (vertex2d (point ( 0, 0, 0), vec3 (0, 1, 0), texc (0, 0))); |
|
|
147 | pts.push_back (vertex2d (point ( 0, 0, size), vec3 (0, 1, 0), texc (0, 1))); |
|
|
148 | pts.push_back (vertex2d (point (size, 0, size), vec3 (0, 1, 0), texc (1, 1))); |
|
|
149 | pts.push_back (vertex2d (point (size, 0, 0), vec3 (0, 1, 0), texc (1, 0))); |
|
|
150 | |
|
|
151 | geometry_quads *q = new geometry_quads; |
|
|
152 | q->m = new simple_material; |
|
|
153 | q->set (pts); |
|
|
154 | entity *e = new entity (q); |
|
|
155 | e->move (vec3 (dx + x * size, dy, dz + z * size)); |
|
|
156 | e->show (); |
|
|
157 | } |
|
|
158 | } |
|
|
159 | } |
|
|
160 | |
|
|
161 | void draw_test_nurb () |
|
|
162 | { |
|
|
163 | geometry_nurbs *q = new geometry_nurbs; |
|
|
164 | q->set (); |
|
|
165 | entity *e = new entity (q); |
|
|
166 | e->move (vec3 (10, 3, -4)); |
|
|
167 | e->show (); |
|
|
168 | } |
|
|
169 | |
|
|
170 | extern void draw_level (); |
153 | int |
171 | int |
154 | RunGLTest (int argc, char *argv[], |
172 | RunGLTest (int argc, char *argv[], |
155 | int logo, int slowly, int bpp, float gamma, int noframe, int fsaa) |
173 | int logo, int slowly, int bpp, float gamma, int noframe, int fsaa) |
156 | { |
174 | { |
157 | int i; |
175 | int i; |
… | |
… | |
161 | int done = 0; |
179 | int done = 0; |
162 | int frames; |
180 | int frames; |
163 | Uint32 start_time, this_time; |
181 | Uint32 start_time, this_time; |
164 | Uint32 video_flags; |
182 | Uint32 video_flags; |
165 | int value; |
183 | int value; |
|
|
184 | GLenum gl_error; |
166 | |
185 | |
167 | if (SDL_Init (SDL_INIT_VIDEO) < 0) |
186 | if (SDL_Init (SDL_INIT_VIDEO) < 0) |
168 | { |
187 | { |
169 | fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ()); |
188 | fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ()); |
170 | exit (1); |
189 | exit (1); |
… | |
… | |
263 | |
282 | |
264 | /* Set the gamma for the window */ |
283 | /* Set the gamma for the window */ |
265 | if (gamma != 0.0) |
284 | if (gamma != 0.0) |
266 | SDL_SetGamma (gamma, gamma, gamma); |
285 | SDL_SetGamma (gamma, gamma, gamma); |
267 | |
286 | |
268 | // load a entity |
287 | entity *planet = new entity (new geometry_sphere (10)); |
|
|
288 | planet->move (vec3 (0, 0, -20)); |
|
|
289 | planet->show (); |
|
|
290 | |
|
|
291 | #if 1 |
269 | for (int i = 0; i < 7; i++) |
292 | for (int i = 0; i < 20; i++) |
270 | { |
293 | { |
|
|
294 | // load a entity |
271 | txtprt_parser p; |
295 | txtprt_parser p; |
272 | entity_transform *f = new entity_transform; |
296 | geometry *g; |
273 | entity *e; |
|
|
274 | try |
297 | try |
275 | { |
298 | { |
276 | e = p.read ("test.blasc"); |
299 | g = p.read ("test.blasc"); |
|
|
300 | } |
277 | } catch (txtprt_i_exception & e) |
301 | catch (txtprt_i_exception & e) |
278 | { |
302 | { |
279 | cout << "ERR: " << e.msg << endl; |
303 | cout << "ERR: " << e.msg << endl; |
280 | } |
304 | } |
281 | f->set (e); |
305 | |
282 | f->update (matrix::translation (vec3 (0, -1, -i*5))); |
306 | entity *e = new entity (g); |
|
|
307 | e->move (vec3 (i*5, -3, -i*10)); |
283 | f->show (); |
308 | e->show (); |
|
|
309 | } |
|
|
310 | |
284 | } |
311 | { |
|
|
312 | entity *planet = new entity (new geometry_sphere (1e9)); |
|
|
313 | planet->move (vec3 (0, 0, -1.5e9)); |
|
|
314 | planet->show (); |
|
|
315 | } |
285 | |
316 | |
|
|
317 | { |
|
|
318 | entity *planet = new entity (new geometry_sphere (4e15)); |
|
|
319 | planet->move (vec3 (0, 0, 1e17)); |
|
|
320 | planet->show (); |
|
|
321 | } |
|
|
322 | |
|
|
323 | draw_floor (10, -500, -10, -1000); |
|
|
324 | draw_level (); |
|
|
325 | //draw_test_nurb (); |
|
|
326 | #endif |
|
|
327 | |
|
|
328 | //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368; |
286 | camera.orig.x = camera.orig.y = camera.orig.z = 0; |
329 | camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0; |
287 | camera.p = point (0, 0, 10); |
330 | camera.p = point (0, 0, 10); |
288 | camera.d = vec3 (0, 0, -1); |
331 | camera.d = vec3 (0, 0, -1); |
289 | camera.u = vec3 (0, 1, 0); |
332 | camera.u = vec3 (0, 1, 0); |
290 | camera.w = w; camera.h = h; |
333 | camera.w = w; camera.h = h; |
291 | camera.fov = 80; |
334 | camera.fov = 35; |
|
|
335 | camera.z_near = 1.; |
292 | |
336 | |
293 | glMatrixMode (GL_MODELVIEW); |
|
|
294 | glLoadIdentity (); |
|
|
295 | |
|
|
296 | //glEnable (GL_CULL_FACE); |
337 | glEnable (GL_CULL_FACE); |
297 | glEnable (GL_DEPTH_TEST); |
|
|
298 | glEnable (GL_TEXTURE_2D); //texturing |
|
|
299 | |
338 | |
300 | glShadeModel (GL_SMOOTH); |
339 | init_shaders (); |
301 | |
340 | |
302 | glEnable (GL_LIGHTING); |
341 | osama_material osa_mat; |
303 | //GLfloat lightc[4] = { 1, 0.1, 0.1, 1 }; |
|
|
304 | //glLightf (GL_LIGHT0, GL_QUADRATIC_ATTENUATION); |
|
|
305 | //glLightfv (GL_LIGHT0, GL_DIFFUSE, lightc); |
|
|
306 | glEnable (GL_LIGHT0); |
|
|
307 | |
|
|
308 | cgc = cgCreateContext (); |
|
|
309 | |
|
|
310 | vsh_profile = CG_PROFILE_ARBVP1; |
|
|
311 | //if (cgGLIsProfileSupported (CG_PROFILE_VP30)) vsh_profile = CG_PROFILE_VP30; |
|
|
312 | //if (cgGLIsProfileSupported (CG_PROFILE_VP40)) vsh_profile = CG_PROFILE_VP40; |
|
|
313 | fsh_profile = CG_PROFILE_ARBFP1; |
|
|
314 | //if (cgGLIsProfileSupported (CG_PROFILE_FP30)) fsh_profile = CG_PROFILE_FP30; |
|
|
315 | //if (cgGLIsProfileSupported (CG_PROFILE_FP40)) fsh_profile = CG_PROFILE_FP40; |
|
|
316 | |
|
|
317 | vsh = cgCreateProgramFromFile (cgc, CG_SOURCE, "vsh.cg", vsh_profile, 0, 0); |
|
|
318 | CheckCgError (); |
|
|
319 | cgGLLoadProgram (vsh); |
|
|
320 | CheckCgError (); |
|
|
321 | mv = cgGetNamedParameter (vsh, "WorldProj"); |
|
|
322 | mvp = cgGetNamedParameter (vsh, "WorldViewProj"); |
|
|
323 | lightpos = cgGetNamedParameter (vsh, "LightPos"); |
|
|
324 | CheckCgError (); |
|
|
325 | |
|
|
326 | CGparameter g_Texture; // the texture parameter |
|
|
327 | |
|
|
328 | |
|
|
329 | fsh = cgCreateProgramFromFile (cgc, CG_SOURCE, "fsh.cg", fsh_profile, 0, 0); |
|
|
330 | Texture t("o.jpg"); |
|
|
331 | g_Texture = cgGetNamedParameter(fsh, "Texture"); // the texture cg-warper ;) |
|
|
332 | cgGLSetTextureParameter(g_Texture, t.texture); // Bind the texture number 999 to g_Texture |
|
|
333 | CheckCgError (); |
|
|
334 | cgGLLoadProgram (fsh); |
|
|
335 | CheckCgError (); |
|
|
336 | |
|
|
337 | cgGLBindProgram (vsh); |
|
|
338 | CheckCgError (); |
|
|
339 | cgGLBindProgram (fsh); |
|
|
340 | CheckCgError (); |
|
|
341 | |
342 | |
342 | /* Loop until done. */ |
343 | /* Loop until done. */ |
343 | start_time = SDL_GetTicks (); |
344 | start_time = SDL_GetTicks (); |
344 | frames = 0; |
345 | frames = 0; |
345 | |
346 | |
346 | |
|
|
347 | while (!done) |
347 | while (!done) |
348 | { |
348 | { |
349 | GLenum gl_error; |
|
|
350 | char *sdl_error; |
349 | char *sdl_error; |
351 | SDL_Event event; |
350 | SDL_Event event; |
352 | |
351 | |
353 | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
|
|
354 | |
|
|
355 | camera.p.x += camera_velocity_factor * camera_velocity.x * timer.diff; |
|
|
356 | camera.p.y += camera_velocity_factor * camera_velocity.y * timer.diff; |
|
|
357 | camera.p.z += camera_velocity_factor * camera_velocity.z * timer.diff; |
|
|
358 | |
|
|
359 | camera_angle += camera_velocity_factor * camera_velocity_angle * timer.diff; |
352 | camera_angle += 180 * camera_velocity_angle * timer.diff; |
360 | camera.d.z = -cos (camera_angle * 12 / 180.); |
353 | camera_angle2 += 180 * camera_velocity_angle2 * timer.diff; |
361 | camera.d.x = sin (camera_angle * 12 / 180.); |
|
|
362 | |
354 | |
363 | cgGLSetParameter4f (lightpos, camera.p.x, camera.p.y, camera.p.z, 1); |
355 | vec3 geradeaus = matrix::rotation (-camera_angle, vec3 (0, 1, 0)) * vec3 (0, 0, -1); |
|
|
356 | vec3 right = matrix::rotation (90., vec3 (0, 1, 0)) * geradeaus; |
364 | |
357 | |
365 | glBindTexture (GL_TEXTURE_2D, t.texture); |
358 | camera.d = matrix::rotation (camera_angle2, right) * geradeaus; |
366 | cgGLEnableTextureParameter(g_Texture); // Enable the texture parameter |
359 | camera.u = cross (camera.d, right); |
367 | |
360 | |
368 | #if 0 |
361 | camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z; |
369 | static GLfloat ry; |
362 | camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y; |
370 | ry += 0.001; |
363 | |
371 | camera.d.x = cos (ry); |
364 | osa_mat.begin (); |
372 | camera.d.z = sin (ry); |
|
|
373 | //camera.d.y = sin (ry * 0.1); |
|
|
374 | #endif |
|
|
375 | |
365 | |
376 | camera.begin (); |
366 | camera.begin (); |
377 | camera.pass (view::DEPTH); |
367 | camera.pass (view::DEPTH); |
|
|
368 | camera.pass (view::POSTDEPTH); |
378 | camera.pass (view::LIGHTED); |
369 | camera.pass (view::LIGHTED); |
379 | camera.end (); |
370 | camera.end (); |
380 | |
371 | |
381 | SDL_GL_SwapBuffers (); |
372 | SDL_GL_SwapBuffers (); |
382 | timer.frame (); |
373 | timer.frame (); |
383 | |
374 | |
|
|
375 | osa_mat.end (); |
384 | /* Check for error conditions. */ |
376 | /* Check for error conditions. */ |
385 | gl_error = glGetError (); |
377 | gl_error = glGetError (); |
386 | |
378 | |
387 | if (gl_error != GL_NO_ERROR) |
|
|
388 | fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error); |
379 | if (gl_error != GL_NO_ERROR) fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error); |
389 | |
380 | |
390 | sdl_error = SDL_GetError (); |
381 | sdl_error = SDL_GetError (); |
391 | |
382 | |
392 | if (sdl_error[0] != '\0') |
383 | if (sdl_error[0] != '\0') |
393 | { |
384 | { |
394 | fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error); |
385 | fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error); |
395 | SDL_ClearError (); |
386 | SDL_ClearError (); |
396 | } |
387 | } |
397 | |
388 | |
398 | /* Allow the user to see what's happening */ |
389 | /* Allow the user to see what's happening */ |
399 | //SDL_Delay (20); |
390 | //SDL_Delay (40); |
400 | |
391 | |
401 | /* Check if there's a pending event. */ |
392 | /* Check if there's a pending event. */ |
402 | while (SDL_PollEvent (&event)) |
393 | while (SDL_PollEvent (&event)) |
403 | done = HandleEvent (&event); |
394 | done = HandleEvent (&event); |
404 | |
395 | |
… | |
… | |
427 | |
418 | |
428 | /* Destroy our GL context, etc. */ |
419 | /* Destroy our GL context, etc. */ |
429 | SDL_Quit (); |
420 | SDL_Quit (); |
430 | return (0); |
421 | return (0); |
431 | } |
422 | } |
432 | |
|
|
433 | int |
423 | int |
434 | main (int argc, char *argv[]) |
424 | main (int argc, char *argv[]) |
435 | { |
425 | { |
436 | int i, logo; |
426 | int i, logo; |
437 | int numtests; |
427 | int numtests; |