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Comparing libgender/test.C (file contents):
Revision 1.39 by root, Wed Oct 6 09:41:48 2004 UTC vs.
Revision 1.71 by root, Fri Oct 29 15:58:50 2004 UTC

1#include <stdlib.h> 1#include <stdlib.h>
2#include <stdio.h> 2#include <stdio.h>
3#include <string.h> 3#include <string.h>
4#include <math.h> 4#include <math.h>
5 5
6#include "opengl.h"
7
6#include "SDL.h" 8#include "SDL.h"
7#include "SDL_opengl.h" 9#include "SDL_opengl.h"
8 10
9static SDL_Surface *global_image = NULL; 11static SDL_Surface *global_image = NULL;
10static GLuint global_texture = 0; 12static GLuint global_texture = 0;
11 13
12#include "util.h" 14#include "util.h"
13#include "entity.h" 15#include "entity.h"
14#include "txtprt_import.h" 16#include "txtprt_import.h"
15 17
16CGcontext cgc; 18#include "shader.h"
17CGprogram vsh, fsh;
18CGparameter mv, mvp, lightpos;
19CGprofile vsh_profile, fsh_profile;
20
21static void CheckCgError(void)
22{
23 CGerror err = cgGetError();
24
25 if (err != CG_NO_ERROR)
26 {
27 printf("CG error: %s\n", cgGetErrorString(err));
28 exit(1);
29 }
30}
31 19
32/**********************************************************************/ 20/**********************************************************************/
33 21
34view camera; 22view camera;
35vec3 camera_velocity; 23vec3 camera_velocity;
36float camera_angle = 0, camera_velocity_angle; 24float camera_angle, camera_angle2, camera_velocity_angle, camera_velocity_angle2;
37float camera_velocity_factor = 20; 25float camera_velocity_factor = 80;
38 26
39void 27void
40HotKey_ToggleFullScreen (void) 28HotKey_ToggleFullScreen (void)
41{ 29{
42 SDL_Surface *screen; 30 SDL_Surface *screen;
85 { 73 {
86 case SDL_ACTIVEEVENT: 74 case SDL_ACTIVEEVENT:
87 /* See what happened */ 75 /* See what happened */
88 printf ("app %s ", event->active.gain ? "gained" : "lost"); 76 printf ("app %s ", event->active.gain ? "gained" : "lost");
89 if (event->active.state & SDL_APPACTIVE) 77 if (event->active.state & SDL_APPACTIVE)
90 {
91 printf ("active "); 78 printf ("active ");
92 }
93 else if (event->active.state & SDL_APPMOUSEFOCUS) 79 else if (event->active.state & SDL_APPMOUSEFOCUS)
94 {
95 printf ("mouse "); 80 printf ("mouse ");
96 }
97 else if (event->active.state & SDL_APPINPUTFOCUS) 81 else if (event->active.state & SDL_APPINPUTFOCUS)
98 {
99 printf ("input "); 82 printf ("input ");
100 }
101 83
102 printf ("focus\n"); 84 printf ("focus\n");
103 break; 85 break;
104 86
105 case SDL_KEYDOWN: 87 case SDL_KEYDOWN:
106 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--; 88 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--;
107 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++; 89 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++;
108 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x--;
109 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x++; 90 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle++;
91 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle--;
92 if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2++;
93 if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2--;
110 if (event->key.keysym.sym == SDLK_a) camera_velocity.y--; 94 if (event->key.keysym.sym == SDLK_e) camera_velocity.y--;
111 if (event->key.keysym.sym == SDLK_s) camera_velocity.y++; 95 if (event->key.keysym.sym == SDLK_q) camera_velocity.y++;
112 if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5; 96 if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5;
113 if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5; 97 if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5;
114 if (event->key.keysym.sym == SDLK_e) camera_velocity_angle++;
115 if (event->key.keysym.sym == SDLK_q) camera_velocity_angle--;
116 98
117 if (event->key.keysym.sym == SDLK_ESCAPE) 99 if (event->key.keysym.sym == SDLK_ESCAPE)
118 done = 1; 100 done = 1;
119 101
120 if ((event->key.keysym.sym == SDLK_g) && 102 if ((event->key.keysym.sym == SDLK_g) &&
132 break; 114 break;
133 115
134 case SDL_KEYUP: 116 case SDL_KEYUP:
135 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++; 117 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++;
136 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--; 118 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--;
137 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x++; 119 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle++;
138 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x--; 120 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle--;
121 if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2--;
122 if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2++;
139 if (event->key.keysym.sym == SDLK_a) camera_velocity.y++; 123 if (event->key.keysym.sym == SDLK_e) camera_velocity.y++;
140 if (event->key.keysym.sym == SDLK_s) camera_velocity.y--; 124 if (event->key.keysym.sym == SDLK_q) camera_velocity.y--;
141 if (event->key.keysym.sym == SDLK_e) camera_velocity_angle--;
142 if (event->key.keysym.sym == SDLK_q) camera_velocity_angle++;
143 break; 125 break;
144 126
145 case SDL_QUIT: 127 case SDL_QUIT:
146 done = 1; 128 done = 1;
147 break; 129 break;
148 } 130 }
149 131
150 return (done); 132 return (done);
151} 133}
152 134
135void draw_floor (int size, int dx, int dy, int dz)
136{
137 int x, z, ry;
138
139 for (x = 0; x < 10; x++)
140 {
141 for (z = 0; z < 10; z++)
142 {
143 vector<vertex_t2f_n3f_v3f> pts;
144 pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, 0), vec3 (0, 1, 0), tex2 (0, 0)));
145 pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, size), vec3 (0, 1, 0), tex2 (0, 1)));
146 pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, size), vec3 (0, 1, 0), tex2 (1, 1)));
147 pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, 0), vec3 (0, 1, 0), tex2 (1, 0)));
148
149 geometry_quads *q = new geometry_quads;
150 q->m = new simple_material;
151 q->set (pts);
152 entity *e = new entity (q);
153 e->move (vec3 (dx + x * size, dy, dz + z * size));
154 e->show ();
155 }
156 }
157}
158
159void draw_test_nurb ()
160{
161 geometry_nurbs *q = new geometry_nurbs;
162 q->set ();
163 entity *e = new entity (q);
164 e->move (vec3 (10, 3, -4));
165 e->show ();
166}
167
168void fisch (vec3 center, GLfloat radius, int depth)
169{
170 entity *planet = new entity (new geometry_sphere (radius));
171 planet->move (center);
172 planet->show ();
173
174 if (--depth)
175 {
176 GLfloat r2 = radius * .1F;
177 GLfloat r3 = radius + r2;
178
179 fisch (center + vec3 (r3, 0, 0), r2, depth);
180 fisch (center + vec3 (0, 0, r3), r2, depth);
181 fisch (center + vec3 (-r3, 0, 0), r2, depth);
182 }
183}
184
185extern void draw_level ();
153int 186int
154RunGLTest (int argc, char *argv[], 187RunGLTest (int argc, char *argv[],
155 int logo, int slowly, int bpp, float gamma, int noframe, int fsaa) 188 int logo, int slowly, int bpp, float gamma, int noframe, int fsaa)
156{ 189{
157 int i; 190 int i;
158 int rgb_size[3]; 191 int rgb_size[3];
159 int w = 640; 192 int w = 640;
160 int h = 480; 193 int h = 480;
161 int done = 0; 194 int done = 0;
162 int frames; 195 int frames;
163 Uint32 start_time, this_time;
164 Uint32 video_flags; 196 Uint32 video_flags;
165 int value; 197 int value;
198 GLenum gl_error;
166 199
167 if (SDL_Init (SDL_INIT_VIDEO) < 0) 200 if (SDL_Init (SDL_INIT_VIDEO) < 0)
168 { 201 {
169 fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ()); 202 fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ());
170 exit (1); 203 exit (1);
212 } 245 }
213 246
214 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]); 247 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]);
215 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]); 248 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]);
216 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]); 249 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]);
217 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 250 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
218 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 251 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
219 252
220 if (fsaa) 253 if (fsaa)
221 { 254 {
222 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1); 255 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
228 fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ()); 261 fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ());
229 SDL_Quit (); 262 SDL_Quit ();
230 exit (1); 263 exit (1);
231 } 264 }
232 265
233 printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel); 266 //printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel);
234 printf ("\n"); 267 //printf ("\n");
235 printf ("Vendor : %s\n", glGetString (GL_VENDOR)); 268 //printf ("Vendor : %s\n", glGetString (GL_VENDOR));
236 printf ("Renderer : %s\n", glGetString (GL_RENDERER)); 269 //printf ("Renderer : %s\n", glGetString (GL_RENDERER));
237 printf ("Version : %s\n", glGetString (GL_VERSION)); 270 //printf ("Version : %s\n", glGetString (GL_VERSION));
238 printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS)); 271 //printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS));
239 printf ("\n"); 272 printf ("\n");
240 273
241 SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value); 274 SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value);
242 printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value); 275 printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value);
243 SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value); 276 SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value);
263 296
264 /* Set the gamma for the window */ 297 /* Set the gamma for the window */
265 if (gamma != 0.0) 298 if (gamma != 0.0)
266 SDL_SetGamma (gamma, gamma, gamma); 299 SDL_SetGamma (gamma, gamma, gamma);
267 300
268 // load a entity 301 entity *planet = new entity (new geometry_sphere (10));
302 planet->move (vec3 (0, 0, -20));
303 planet->show ();
304
305 shader::debdebdebdebug ();//D
306
307#if 1
269 for (int i = 0; i < 7; i++) 308 for (int i = 0; i < 20; i++)
270 { 309 {
310 // load a entity
271 txtprt_parser p; 311 txtprt_parser p;
272 entity_transform *f = new entity_transform; 312 geometry *g;
273 entity *e;
274 try 313 try
275 { 314 {
276 e = p.read ("test.blasc"); 315 g = p.read ("test.blasc");
316 }
277 } catch (txtprt_i_exception & e) 317 catch (txtprt_i_exception & e)
278 { 318 {
279 cout << "ERR: " << e.msg << endl; 319 cout << "ERR: " << e.msg << endl;
280 } 320 }
281 f->set (e); 321
282 f->update (matrix::translation (vec3 (0, -1, -i*5))); 322 entity *e = new entity (g);
323 e->move (vec3 (i*5, -3, -i*10));
283 f->show (); 324 e->show ();
325 }
326
284 } 327 {
328 fisch (vec3 (0, 0, -2e9), 1e9, 8);
329 //entity *planet = new entity (new geometry_sphere (1e9));
330 //planet->move (vec3 (0, 0, -1.5e9));
331 //planet->show ();
332 }
285 333
334 {
335 entity *planet = new entity (new geometry_sphere (4e15));
336 planet->move (vec3 (0, 0, 1e17));
337 planet->show ();
338 }
339
340 draw_floor (10, -500, -10, -1000);
341 draw_level ();
342 //draw_test_nurb ();
343#endif
344
345 //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368;
286 camera.orig.x = camera.orig.y = camera.orig.z = 0; 346 camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0;
287 camera.p = point (0, 0, 10); 347 camera.p = point (0, 0, 10);
288 camera.d = vec3 (0, 0, -1); 348 camera.d = vec3 (0, 0, -1);
289 camera.u = vec3 (0, 1, 0); 349 camera.u = vec3 (0, 1, 0);
290 camera.w = w; camera.h = h; 350 camera.w = w; camera.h = h;
291 camera.fov = 80; 351 camera.fov = 40.;
292 352
293 glMatrixMode (GL_MODELVIEW);
294 glLoadIdentity ();
295
296 //glEnable (GL_CULL_FACE); 353 glEnable (GL_CULL_FACE);
297 glEnable (GL_DEPTH_TEST); 354 glDisable (GL_ALPHA_TEST);
298 glEnable (GL_TEXTURE_2D); //texturing 355 glDisable (GL_BLEND);
299 356
300 glShadeModel (GL_SMOOTH); 357 test_material test_mat;
301
302 glEnable (GL_LIGHTING);
303 //GLfloat lightc[4] = { 1, 0.1, 0.1, 1 };
304 //glLightf (GL_LIGHT0, GL_QUADRATIC_ATTENUATION);
305 //glLightfv (GL_LIGHT0, GL_DIFFUSE, lightc);
306 glEnable (GL_LIGHT0);
307
308 cgc = cgCreateContext ();
309
310 vsh_profile = CG_PROFILE_ARBVP1;
311 //if (cgGLIsProfileSupported (CG_PROFILE_VP30)) vsh_profile = CG_PROFILE_VP30;
312 //if (cgGLIsProfileSupported (CG_PROFILE_VP40)) vsh_profile = CG_PROFILE_VP40;
313 fsh_profile = CG_PROFILE_ARBFP1;
314 //if (cgGLIsProfileSupported (CG_PROFILE_FP30)) fsh_profile = CG_PROFILE_FP30;
315 //if (cgGLIsProfileSupported (CG_PROFILE_FP40)) fsh_profile = CG_PROFILE_FP40;
316
317 vsh = cgCreateProgramFromFile (cgc, CG_SOURCE, "vsh.cg", vsh_profile, 0, 0);
318 CheckCgError ();
319 cgGLLoadProgram (vsh);
320 CheckCgError ();
321 mv = cgGetNamedParameter (vsh, "WorldProj");
322 mvp = cgGetNamedParameter (vsh, "WorldViewProj");
323 lightpos = cgGetNamedParameter (vsh, "LightPos");
324 CheckCgError ();
325
326 CGparameter g_Texture; // the texture parameter
327
328
329 fsh = cgCreateProgramFromFile (cgc, CG_SOURCE, "fsh.cg", fsh_profile, 0, 0);
330 Texture t("o.jpg");
331 g_Texture = cgGetNamedParameter(fsh, "Texture"); // the texture cg-warper ;)
332 cgGLSetTextureParameter(g_Texture, t.texture); // Bind the texture number 999 to g_Texture
333 CheckCgError ();
334 cgGLLoadProgram (fsh);
335 CheckCgError ();
336
337 cgGLBindProgram (vsh);
338 CheckCgError ();
339 cgGLBindProgram (fsh);
340 CheckCgError ();
341 358
342 /* Loop until done. */ 359 /* Loop until done. */
343 start_time = SDL_GetTicks ();
344 frames = 0; 360 frames = 0;
345 361
346
347 while (!done) 362 while (!done)
348 { 363 {
349 GLenum gl_error;
350 char *sdl_error; 364 char *sdl_error;
351 SDL_Event event; 365 SDL_Event event;
352 366
353 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
354
355 camera.p.x += camera_velocity_factor * camera_velocity.x * timer.diff;
356 camera.p.y += camera_velocity_factor * camera_velocity.y * timer.diff;
357 camera.p.z += camera_velocity_factor * camera_velocity.z * timer.diff;
358
359 camera_angle += camera_velocity_factor * camera_velocity_angle * timer.diff; 367 camera_angle += 180 * camera_velocity_angle * timer.diff;
360 camera.d.z = -cos (camera_angle * 12 / 180.); 368 camera_angle2 += 180 * camera_velocity_angle2 * timer.diff;
361 camera.d.x = sin (camera_angle * 12 / 180.);
362 369
363 cgGLSetParameter4f (lightpos, camera.p.x, camera.p.y, camera.p.z, 1); 370 vec3 geradeaus = matrix::rotation (-camera_angle, vec3 (0, 1, 0)) * vec3 (0, 0, -1);
371 vec3 right = matrix::rotation (90., vec3 (0, 1, 0)) * geradeaus;
364 372
365 glBindTexture (GL_TEXTURE_2D, t.texture); 373 camera.d = matrix::rotation (camera_angle2, right) * geradeaus;
366 cgGLEnableTextureParameter(g_Texture); // Enable the texture parameter 374 camera.u = cross (camera.d, right);
367 375
368#if 0 376 camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z;
369 static GLfloat ry; 377 camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y;
370 ry += 0.001; 378
371 camera.d.x = cos (ry); 379 test_mat.enable ();
372 camera.d.z = sin (ry);
373 //camera.d.y = sin (ry * 0.1);
374#endif
375 380
376 camera.begin (); 381 camera.begin ();
377 camera.pass (view::DEPTH); 382 camera.render (view::DEPTH);
383 camera.render (view::POSTDEPTH);
378 camera.pass (view::LIGHTED); 384 camera.render (view::LIGHTED);
379 camera.end (); 385 camera.end ();
380 386
381 SDL_GL_SwapBuffers (); 387 SDL_GL_SwapBuffers ();
382 timer.frame (); 388 timer.frame ();
383 389
390 test_mat.disable ();
391
392#if 0
384 /* Check for error conditions. */ 393 /* Check for error conditions. */
385 gl_error = glGetError (); 394 gl_error = glGetError ();
386 395
387 if (gl_error != GL_NO_ERROR)
388 fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error); 396 if (gl_error != GL_NO_ERROR) fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error);
389 397
390 sdl_error = SDL_GetError (); 398 sdl_error = SDL_GetError ();
391 399
392 if (sdl_error[0] != '\0') 400 if (sdl_error[0] != '\0')
393 { 401 {
394 fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error); 402 fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error);
395 SDL_ClearError (); 403 SDL_ClearError ();
396 } 404 }
397 405
398 /* Allow the user to see what's happening */ 406 /* Allow the user to see what's happening */
399 //SDL_Delay (20); 407 //SDL_Delay (40);
408#endif
400 409
401 /* Check if there's a pending event. */ 410 /* Check if there's a pending event. */
402 while (SDL_PollEvent (&event)) 411 while (SDL_PollEvent (&event))
403 done = HandleEvent (&event); 412 done = HandleEvent (&event);
404 413
405 414
406 ++frames; 415 ++frames;
407 } 416 }
408 417
409 /* Print out the frames per second */
410 this_time = SDL_GetTicks ();
411 if (this_time != start_time)
412 {
413 printf ("%2.2f FPS\n",
414 ((float) frames / (this_time - start_time)) * 1000.0);
415 }
416
417 if (global_image) 418 if (global_image)
418 { 419 {
419 SDL_FreeSurface (global_image); 420 SDL_FreeSurface (global_image);
420 global_image = NULL; 421 global_image = NULL;
421 } 422 }
427 428
428 /* Destroy our GL context, etc. */ 429 /* Destroy our GL context, etc. */
429 SDL_Quit (); 430 SDL_Quit ();
430 return (0); 431 return (0);
431} 432}
432
433int 433int
434main (int argc, char *argv[]) 434main (int argc, char *argv[])
435{ 435{
436 int i, logo; 436 int i, logo;
437 int numtests; 437 int numtests;

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